Updating Builder and Control to handle styled States 53/113753/8
authorDavid Steele <david.steele@samsung.com>
Wed, 8 Feb 2017 21:25:58 +0000 (21:25 +0000)
committerDavid Steele <david.steele@samsung.com>
Wed, 15 Feb 2017 15:35:09 +0000 (15:35 +0000)
A) Added state and subState properties to control
B) Updated builder to parse for states/visuals/transitions
C) Added new Dictionary and Style classes to store style info
D) Stored off new style data into builder
E) Added top level state change

Change-Id: I75f2d9746bdfcdbd9fef96d845396ff8c5d51ca1
Signed-off-by: David Steele <david.steele@samsung.com>
15 files changed:
automated-tests/src/dali-toolkit-styling/utc-Dali-StyleManager.cpp
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/dummy-control.cpp
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/dummy-control.h
automated-tests/src/dali-toolkit/utc-Dali-Builder.cpp
dali-toolkit/devel-api/builder/tree-node.cpp
dali-toolkit/devel-api/controls/control-devel.h
dali-toolkit/internal/builder/builder-impl.cpp
dali-toolkit/internal/builder/builder-impl.h
dali-toolkit/internal/builder/dictionary.h [new file with mode: 0644]
dali-toolkit/internal/builder/style.cpp [new file with mode: 0644]
dali-toolkit/internal/builder/style.h [new file with mode: 0644]
dali-toolkit/internal/file.list
dali-toolkit/internal/styling/style-manager-impl.cpp
dali-toolkit/internal/styling/style-manager-impl.h
dali-toolkit/public-api/controls/control-impl.cpp

index ff6e7df..6fe0fde 100644 (file)
@@ -1,4 +1,4 @@
-/*
+ /*
  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
@@ -25,6 +25,9 @@
 #include <test-button.h>
 #include <test-animation-data.h>
 #include <toolkit-style-monitor.h>
+#include <dummy-control.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -150,6 +153,223 @@ const char* defaultTheme =
 "      \"grabHandleImage\" : \"{DALI_STYLE_IMAGE_DIR}cursor_handler_drop_center.png\",\n"
 "      \"selectionHandleImageLeft\" : {\"filename\":\"{DALI_STYLE_IMAGE_DIR}selection_handle_drop_left.png\" },\n"
 "      \"selectionHandleImageRight\": {\"filename\":\"{DALI_STYLE_IMAGE_DIR}selection_handle_drop_right.png\" }\n"
+"    },\n"
+"    \"ComplexControl\":\n"
+"    {\n"
+"      \"states\":\n"
+"      {\n"
+"        \"NORMAL\":\n"
+"        {\n"
+"          \"states\":\n"
+"          {\n"
+"            \"SELECTED\":\n"
+"            {\n"
+"              \"visuals\":\n"
+"              {\n"
+"                \"foregroundVisual\":\n"
+"                {\n"
+"                  \"visualType\":\"GRADIENT\",\n"
+"                  \"startPosition\": [-1, -1],\n"
+"                  \"endPosition\": [1, 1],\n"
+"                  \"spreadMethod\": \"REPEAT\",\n"
+"                  \"stopOffset\": [0.2, 0.8],\n"
+"                  \"stopColor\": [ [ 1,0,0,1], [0,1,0,1] ]\n"
+"                }\n"
+"              }\n"
+"            },\n"
+"            \"UNSELECTED\":\n"
+"            {\n"
+"              \"visuals\":\n"
+"              {\n"
+"                \"foregroundVisual\":\n"
+"                {\n"
+"                  \"visualType\":\"COLOR\",\n"
+"                  \"mixColor\": [ 1,0,0,1]\n"
+"                }\n"
+"              }\n"
+"            }\n"
+"          },\n"
+"          \"transitions\":\n"
+"          {\n"
+"            \"visualName\":\"*\",\n"
+"            \"effect\":\"CROSSFADE\",\n"
+"            \"animator\":\n"
+"            {\n"
+"              \"alphaFunction\":\"EASE_IN_OUT\",\n"
+"              \"duration\":0.3\n"
+"            }\n"
+"          }\n"
+"        },\n"
+"        \"FOCUSED\":\n"
+"        {\n"
+"          \"visuals\":\n"
+"          {\n"
+"            \"foregroundVisual\":\n"
+"            {\n"
+"              \"visualType\":\"GRADIENT\",\n"
+"              \"startPosition\": [-1, -1],\n"
+"              \"endPosition\": [1, 1],\n"
+"              \"spreadMethod\": \"REPEAT\",\n"
+"              \"stopOffset\": [0.3, 0.9],\n"
+"              \"stopColor\": [ [ 0,0,1,1], [0,1,1,1] ]\n"
+"            },\n"
+"            \"focusVisual\":\n"
+"            {\n"
+"              \"visualType\":\"IMAGE\",\n"
+"              \"url\": \"focus.png\"\n"
+"            }\n"
+"          },\n"
+"          \"entryTransition\":\n"
+"          {\n"
+"            \"target\":\"focusVisual\",\n"
+"            \"property\":\"mixColor\",\n"
+"            \"initialValue\":[0,0,0,0],\n"
+"            \"targetValue\":[1,1,1,1],\n"
+"            \"animator\":\n"
+"            {\n"
+"              \"alphaFunction\":\"EASE_IN_OUT_SINE\",\n"
+"              \"timePeriod\": \n"
+"              {\n"
+"                \"duration\":0.5,\n"
+"                \"delay\":0\n"
+"              }\n"
+"            }\n"
+"          },\n"
+"          \"exitTransition\":\n"
+"          {\n"
+"            \"target\":\"focusVisual\",\n"
+"            \"property\":\"mixColor\",\n"
+"            \"initialValue\":[1,1,1,1],\n"
+"            \"targetValue\":[0,0,0,0],\n"
+"            \"animator\":\n"
+"            {\n"
+"              \"alphaFunction\":\"EASE_IN_OUT_SINE\",\n"
+"              \"timePeriod\": \n"
+"              {\n"
+"                \"duration\":0.5,\n"
+"                \"delay\":0\n"
+"              }\n"
+"            }\n"
+"          }\n"
+"        },\n"
+"        \"DISABLED\":\n"
+"        {\n"
+"          \"visuals\":\n"
+"          {\n"
+"            \"foregroundVisual\":\n"
+"            {\n"
+"              \"visualType\":\"COLOR\",\n"
+"              \"mixColor\": [1,0,0,1]\n"
+"            }\n"
+"          }\n"
+"        }\n"
+"      },\n"
+"      \"transitions\":\n"
+"      [\n"
+"        {\n"
+"          \"effect\":\"CROSSFADE\",\n"
+"          \"animator\":\n"
+"          {\n"
+"            \"alphaFunction\":\"EASE_IN_OUT\",\n"
+"            \"duration\":0.3\n"
+"          }\n"
+"        }\n"
+"      ]\n"
+"    },\n"
+"    \"BasicControl\":\n"
+"    {\n"
+"      \"states\":\n"
+"      {\n"
+"        \"NORMAL\":\n"
+"        {\n"
+"          \"visuals\":\n"
+"          {\n"
+"            \"foregroundVisual\":\n"
+"            {\n"
+"              \"visualType\":\"GRADIENT\",\n"
+"              \"startPosition\": [-1, -1],\n"
+"              \"endPosition\": [1, 1],\n"
+"              \"spreadMethod\": \"REPEAT\",\n"
+"              \"stopOffset\": [0.2, 0.8],\n"
+"              \"stopColor\": [ [ 1,0,0,1], [0,1,0,1] ]\n"
+"            }\n"
+"          }\n"
+"        },\n"
+"        \"FOCUSED\":\n"
+"        {\n"
+"          \"visuals\":\n"
+"          {\n"
+"            \"foregroundVisual\":\n"
+"            {\n"
+"              \"visualType\":\"GRADIENT\",\n"
+"              \"startPosition\": [-1, -1],\n"
+"              \"endPosition\": [1, 1],\n"
+"              \"spreadMethod\": \"REPEAT\",\n"
+"              \"stopOffset\": [0.3, 0.9],\n"
+"              \"stopColor\": [ [ 0,0,1,1], [0,1,1,1] ]\n"
+"            },\n"
+"            \"focusVisual\":\n"
+"            {\n"
+"              \"visualType\":\"IMAGE\",\n"
+"              \"url\": \"focus.png\"\n"
+"            }\n"
+"          },\n"
+"          \"entryTransition\":\n"
+"          {\n"
+"            \"target\":\"focusVisual\",\n"
+"            \"property\":\"mixColor\",\n"
+"            \"initialValue\":[0,0,0,0],\n"
+"            \"targetValue\":[1,1,1,1],\n"
+"            \"animator\":\n"
+"            {\n"
+"              \"alphaFunction\":\"EASE_IN_OUT_SINE\",\n"
+"              \"timePeriod\": \n"
+"              {\n"
+"                \"duration\":0.5,\n"
+"                \"delay\":0\n"
+"              }\n"
+"            }\n"
+"          },\n"
+"          \"exitTransition\":\n"
+"          {\n"
+"            \"target\":\"focusVisual\",\n"
+"            \"property\":\"mixColor\",\n"
+"            \"initialValue\":[1,1,1,1],\n"
+"            \"targetValue\":[0,0,0,0],\n"
+"            \"animator\":\n"
+"            {\n"
+"              \"alphaFunction\":\"EASE_IN_OUT_SINE\",\n"
+"              \"timePeriod\": \n"
+"              {\n"
+"                \"duration\":0.5,\n"
+"                \"delay\":0\n"
+"              }\n"
+"            }\n"
+"          }\n"
+"        },\n"
+"        \"DISABLED\":\n"
+"        {\n"
+"          \"visuals\":\n"
+"          {\n"
+"            \"foregroundVisual\":\n"
+"            {\n"
+"              \"visualType\":\"COLOR\",\n"
+"              \"mixColor\": [1,0,0,1]\n"
+"            }\n"
+"          }\n"
+"        }\n"
+"      },\n"
+"      \"transitions\":\n"
+"      [\n"
+"        {\n"
+"          \"effect\":\"CROSSFADE\",\n"
+"          \"animator\":\n"
+"          {\n"
+"            \"alphaFunction\":\"EASE_IN_OUT\",\n"
+"            \"duration\":0.3\n"
+"          }\n"
+"        }\n"
+"      ]\n"
 "    }\n"
 "  }\n"
 "}\n";
@@ -158,6 +378,7 @@ const char* defaultTheme =
 
 
 
+
 void dali_style_manager_startup(void)
 {
   test_return_value = TET_UNDEF;
@@ -977,3 +1198,85 @@ int UtcDaliStyleManagerStyleChangedSignalFontSizeTextEditor(void)
 
   END_TEST;
 }
+
+
+int UtcDaliStyleManagerVisualTransitionParsing(void)
+{
+  tet_infoline("Instantiate dummy control and test state/visual/transition capture" );
+  Test::StyleMonitor::SetThemeFileOutput( DALI_STYLE_DIR "dali-toolkit-default-theme.json",
+                                          defaultTheme );
+
+  ToolkitTestApplication application;
+
+  StyleChangedSignalChecker styleChangedSignalHandler;
+  Dali::StyleMonitor styleMonitor = Dali::StyleMonitor::Get();
+  StyleManager styleManager = StyleManager::Get();
+
+  DummyControl actor = DummyControl::New(true);
+  actor.SetStyleName("BasicControl");
+  Stage::GetCurrent().Add(actor);
+
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+
+  DALI_TEST_EQUALS(dummyImpl.IsVisualEnabled(DummyControl::Property::FOREGROUND_VISUAL), true, TEST_LOCATION);
+  Visual::Base visual1 = dummyImpl.GetVisual(DummyControl::Property::FOREGROUND_VISUAL);
+
+  actor.SetProperty( DevelControl::Property::STATE, DevelControl::FOCUSED );
+
+  DALI_TEST_EQUALS(dummyImpl.IsVisualEnabled(DummyControl::Property::FOREGROUND_VISUAL), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(dummyImpl.IsVisualEnabled(DummyControl::Property::FOCUS_VISUAL), true, TEST_LOCATION);
+
+  Visual::Base visual2 = dummyImpl.GetVisual(DummyControl::Property::FOREGROUND_VISUAL);
+  DALI_TEST_CHECK( visual1 != visual2 );
+
+  actor.SetProperty( DevelControl::Property::STATE, DevelControl::DISABLED );
+
+  DALI_TEST_EQUALS(dummyImpl.IsVisualEnabled(DummyControl::Property::FOREGROUND_VISUAL), true, TEST_LOCATION);
+
+  Visual::Base visual3 = dummyImpl.GetVisual(DummyControl::Property::FOREGROUND_VISUAL);
+  Visual::Base focusVisual = dummyImpl.GetVisual(DummyControl::Property::FOCUS_VISUAL);
+  DALI_TEST_CHECK( !focusVisual );
+  DALI_TEST_EQUALS(dummyImpl.IsVisualEnabled(DummyControl::Property::FOCUS_VISUAL), false, TEST_LOCATION);
+
+  DALI_TEST_CHECK( visual1 != visual3 );
+  DALI_TEST_CHECK( visual2 != visual3 );
+
+  END_TEST;
+}
+
+
+int UtcDaliStyleManagerVisualTransitionParsing02(void)
+{
+  tet_infoline("Instantiate dummy control and test state/visual/transition capture" );
+  Test::StyleMonitor::SetThemeFileOutput( DALI_STYLE_DIR "dali-toolkit-default-theme.json",
+                                          defaultTheme );
+
+  ToolkitTestApplication application;
+
+  StyleChangedSignalChecker styleChangedSignalHandler;
+  Dali::StyleMonitor styleMonitor = Dali::StyleMonitor::Get();
+  StyleManager styleManager = StyleManager::Get();
+
+  DummyControl actor = DummyControl::New(true);
+  actor.SetProperty(DevelControl::Property::STATE, "FOCUSED");
+
+  actor.SetStyleName("ComplexControl");
+  Stage::GetCurrent().Add(actor);
+
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+
+  DALI_TEST_EQUALS(dummyImpl.IsVisualEnabled(DummyControl::Property::FOREGROUND_VISUAL), true, TEST_LOCATION);
+  Visual::Base visual1 = dummyImpl.GetVisual(DummyControl::Property::FOREGROUND_VISUAL);
+  DALI_TEST_CHECK( visual1 );
+  Property::Map map;
+  visual1.CreatePropertyMap( map );
+  Property::Value* value = map.Find( Visual::Property::TYPE );
+  DALI_TEST_CHECK( value );
+
+  int visualType;
+  value->Get( visualType );
+
+  DALI_TEST_EQUALS( visualType, (int)Toolkit::Visual::GRADIENT, TEST_LOCATION );
+
+  END_TEST;
+}
index f6fb4bf..979e56a 100644 (file)
@@ -74,6 +74,12 @@ Dali::PropertyRegistration dummyControlVisualProperty01(
 Dali::PropertyRegistration dummyControlVisualProperty02(
   typeRegistration, "testVisual", Dali::Toolkit::DummyControl::Property::TEST_VISUAL2, Dali::Property::MAP, &Dali::Toolkit::DummyControlImpl::SetProperty, &Dali::Toolkit::DummyControlImpl::GetProperty );
 
+Dali::PropertyRegistration dummyControlVisualProperty03(
+  typeRegistration, "foregroundVisual", Dali::Toolkit::DummyControl::Property::FOREGROUND_VISUAL, Dali::Property::MAP, &Dali::Toolkit::DummyControlImpl::SetProperty, &Dali::Toolkit::DummyControlImpl::GetProperty );
+
+Dali::PropertyRegistration dummyControlVisualProperty04(
+  typeRegistration, "focusVisual", Dali::Toolkit::DummyControl::Property::FOCUS_VISUAL, Dali::Property::MAP, &Dali::Toolkit::DummyControlImpl::SetProperty, &Dali::Toolkit::DummyControlImpl::GetProperty );
+
 }
 
 DummyControl DummyControlImpl::New()
@@ -144,6 +150,26 @@ Animation DummyControlImpl::CreateTransition( const Toolkit::TransitionData& tra
 
 void DummyControlImpl::SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value )
 {
+  Toolkit::DummyControl control = Toolkit::DummyControl::DownCast( Dali::BaseHandle( object ) );
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(control.GetImplementation());
+
+  switch(index)
+  {
+    case Toolkit::DummyControl::Property::TEST_VISUAL:
+    case Toolkit::DummyControl::Property::TEST_VISUAL2:
+    case Toolkit::DummyControl::Property::FOREGROUND_VISUAL:
+    case Toolkit::DummyControl::Property::FOCUS_VISUAL:
+    {
+      Property::Map* map = value.GetMap();
+      if( map != NULL )
+      {
+        VisualFactory visualFactory = VisualFactory::Get();
+        Visual::Base visual = visualFactory.CreateVisual(*map);
+        dummyImpl.RegisterVisual(index, visual);
+      }
+      break;
+    }
+  }
 }
 
 Property::Value DummyControlImpl::GetProperty( BaseObject* object, Dali::Property::Index propertyIndex )
index f27f296..75d3efe 100644 (file)
@@ -46,7 +46,9 @@ public:
     enum Type
     {
       TEST_VISUAL = PROPERTY_START_INDEX,
-      TEST_VISUAL2
+      TEST_VISUAL2,
+      FOREGROUND_VISUAL,
+      FOCUS_VISUAL
     };
   };
 
@@ -89,7 +91,7 @@ public:
   void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual, bool enabled );
   void UnregisterVisual( Property::Index index );
   void EnableVisual( Property::Index index, bool enabled );
-  bool IsVisualEnabled( Property::Index indepx );
+  bool IsVisualEnabled( Property::Index index );
 
   Toolkit::Visual::Base GetVisual( Property::Index index );
   Animation CreateTransition( const Toolkit::TransitionData& transition );
index cb84952..60f4a1b 100644 (file)
@@ -276,7 +276,7 @@ int UtcDaliBuilderAnimationP(void)
         "    \"name\": \"greeting\","
         "    \"type\": \"TextLabel\","
         "    \"text\": \"Touch me\","
-        "    \"styles\": [\"basicText\"],"
+        "    \"inherit\": [\"basicText\"],"
         "    \"position\": [0, -120, 0],"
         "    \"size\": [200, 200, 1],"
         "    \"orientation\": [0, 0, 30],"
@@ -400,7 +400,7 @@ int UtcDaliBuilderAnimationN(void)
         "    \"name\": \"greeting\","
         "    \"type\": \"TextLabel\","
         "    \"text\": \"Touch me\","
-        "    \"styles\": [\"basicText\"],"
+        "    \"inherit\": [\"basicText\"],"
         "    \"position\": [0, -120, 0],"
         "    \"size\": [200, 200, 1],"
         "    \"orientation\": [0, 0, 30],"
index 6b0f6b3..3d9eed7 100644 (file)
@@ -23,7 +23,8 @@
 #include "dali-toolkit/devel-api/builder/tree-node.h"
 #include "dali-toolkit/internal/builder/tree-node-manipulator.h"
 
-namespace
+
+namespace Dali
 {
 
 bool CaseInsensitiveCharacterCompare( unsigned char a, unsigned char b )
@@ -45,12 +46,6 @@ bool CaseInsensitiveStringCompare( const std::string& a, const std::string& b )
   return result;
 }
 
-} // anonymous namespace
-
-
-namespace Dali
-{
-
 namespace Toolkit
 {
 
index 71071db..306ce2d 100644 (file)
@@ -30,6 +30,13 @@ namespace Toolkit
 namespace DevelControl
 {
 
+enum State
+{
+  NORMAL,
+  FOCUSED,
+  DISABLED
+};
+
 namespace Property
 {
 
@@ -53,6 +60,22 @@ enum
    * @see Toolkit::Tooltip
    */
   TOOLTIP = BACKGROUND + 1,
+
+  /**
+   * @brief The current state of the control.
+   * @details Name "state", type DevelControl::State ( Property::INTEGER ) or Property::STRING
+   *
+   * @see DevelControl::State
+   */
+  STATE = BACKGROUND + 2,
+
+  /**
+   * @brief The current sub state of the control.
+   * @details Name "subState", type Property::INTEGER or Property::STRING. The enumeration used is dependent on the derived control.
+   *
+   * @see DevelControl::State
+   */
+  SUB_STATE = BACKGROUND + 3
 };
 
 } // namespace Property
index fdf8d21..9b6daa0 100644 (file)
@@ -72,13 +72,19 @@ namespace
 #define TOKEN_STRING(x) #x
 
 const std::string KEYNAME_ACTORS           = "actors";
+const std::string KEYNAME_ENTRY_TRANSITION = "entryTransition";
+const std::string KEYNAME_EXIT_TRANSITION  = "exitTransition";
 const std::string KEYNAME_INCLUDES         = "includes";
+const std::string KEYNAME_INHERIT          = "inherit";
 const std::string KEYNAME_MAPPINGS         = "mappings";
 const std::string KEYNAME_NAME             = "name";
 const std::string KEYNAME_SIGNALS          = "signals";
+const std::string KEYNAME_STATES           = "states";
 const std::string KEYNAME_STYLES           = "styles";
 const std::string KEYNAME_TEMPLATES        = "templates";
+const std::string KEYNAME_TRANSITIONS      = "transitions";
 const std::string KEYNAME_TYPE             = "type";
+const std::string KEYNAME_VISUALS          = "visuals";
 
 const std::string PROPERTIES = "properties";
 const std::string ANIMATABLE_PROPERTIES = "animatableProperties";
@@ -124,7 +130,12 @@ void CollectAllStyles( const TreeNode& stylesCollection, const TreeNode& style,
         {
           styleList.push_back( &(*node) );
 
-          if( OptionalChild subStyle = IsChild( *node, KEYNAME_STYLES ) )
+          OptionalChild subStyle = IsChild( *node, KEYNAME_INHERIT );
+          if( ! subStyle )
+          {
+            subStyle = IsChild( *node, KEYNAME_STYLES );
+          }
+          if( subStyle )
           {
             CollectAllStyles( stylesCollection, *subStyle, styleList );
           }
@@ -318,6 +329,34 @@ bool Builder::ApplyStyle( const std::string& styleName, Handle& handle )
   return ApplyStyle( styleName, handle, replacer );
 }
 
+bool Builder::LookupStyleName( const std::string& styleName )
+{
+  DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+  OptionalChild styles = IsChild( *mParser.GetRoot(), KEYNAME_STYLES );
+  OptionalChild style  = IsChildIgnoreCase( *styles, styleName );
+
+  if( styles && style )
+  {
+    return true;
+  }
+  return false;
+}
+
+const StylePtr Builder::GetStyle( const std::string& styleName )
+{
+  const StylePtr* style = mStyles.FindCaseInsensitiveC( styleName );
+
+  if( style==NULL )
+  {
+    return StylePtr(NULL);
+  }
+  else
+  {
+    return *style;
+  }
+}
+
 void Builder::AddActors( Actor toActor )
 {
   // 'stage' is the default/by convention section to add from
@@ -1023,7 +1062,6 @@ void Builder::SetupTask( RenderTask& task, const TreeNode& node, const Replaceme
   SetProperties( node, task, constant );
 }
 
-
 bool Builder::ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement )
 {
   DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
@@ -1047,59 +1085,231 @@ bool Builder::ApplyStyle( const std::string& styleName, Handle& handle, const Re
 void Builder::ApplyAllStyleProperties( const TreeNode& root, const TreeNode& node,
                                        Dali::Handle& handle, const Replacement& constant )
 {
-  OptionalChild styles = IsChild(root, KEYNAME_STYLES);
-  OptionalChild style = IsChild(node, KEYNAME_STYLES);
+  const char* styleName = node.GetName();
 
-  if( styles && style )
+  StylePtr style = Style::New();
+
+  StylePtr* matchedStyle = NULL;
+  if( styleName )
   {
-    TreeNodeList additionalStyles;
+    matchedStyle = mStyles.FindCaseInsensitive( styleName );
+    if( ! matchedStyle )
+    {
+      OptionalChild styleNodes = IsChild(root, KEYNAME_STYLES);
+      OptionalChild inheritFromNode = IsChild(node, KEYNAME_INHERIT);
+      if( !inheritFromNode )
+      {
+        inheritFromNode = IsChild( node, KEYNAME_STYLES );
+      }
+
+      if( styleNodes )
+      {
+        if( inheritFromNode )
+        {
+          TreeNodeList additionalStyleNodes;
 
-    CollectAllStyles( *styles, *style, additionalStyles );
+          CollectAllStyles( *styleNodes, *inheritFromNode, additionalStyleNodes );
 
 #if defined(DEBUG_ENABLED)
-    for(TreeNode::ConstIterator iter = (*style).CBegin(); iter != (*style).CEnd(); ++iter)
+          for(TreeNode::ConstIterator iter = (*inheritFromNode).CBegin(); iter != (*inheritFromNode).CEnd(); ++iter)
+          {
+            if( OptionalString styleName = IsString( (*iter).second ) )
+            {
+              DALI_SCRIPT_VERBOSE("Style Applied '%s'\n", (*styleName).c_str());
+            }
+          }
+#endif
+
+          // a style may have other styles, which has other styles etc so we apply in reverse by convention.
+          for(TreeNodeList::reverse_iterator iter = additionalStyleNodes.rbegin(); iter != additionalStyleNodes.rend(); ++iter)
+          {
+            RecordStyle( style, *(*iter), handle, constant );
+            ApplySignals( root, *(*iter), handle );
+            ApplyStylesByActor( root, *(*iter), handle, constant );
+          }
+        }
+
+        RecordStyle( style, node, handle, constant );
+        mStyles.Add( styleName, style ); // shallow copy
+        matchedStyle = &style;
+      }
+    }
+  }
+
+  if( matchedStyle )
+  {
+    StylePtr style( *matchedStyle );
+    style->ApplyVisualsAndPropertiesRecursively( handle ); // (recurses through states)
+  }
+  else // If there were no styles, instead set properties
+  {
+    SetProperties( node, handle, constant );
+  }
+  ApplySignals( root, node, handle );
+  ApplyStylesByActor( root, node, handle, constant );
+}
+
+void Builder::RecordStyle( StylePtr           style,
+                           const TreeNode&    node,
+                           Dali::Handle&      handle,
+                           const Replacement& replacements )
+{
+  // With repeated calls, accumulate inherited states, visuals and properties
+  // but override any with same name
+
+  for( TreeNode::ConstIterator iter = node.CBegin(); iter != node.CEnd(); ++iter )
+  {
+    const TreeNode::KeyNodePair& keyValue = *iter;
+    std::string key( keyValue.first );
+    if( key == KEYNAME_STATES )
     {
-      if( OptionalString styleName = IsString( (*iter).second ) )
+      const TreeNode& states = keyValue.second;
+      if( states.GetType() != TreeNode::OBJECT )
       {
-        DALI_SCRIPT_VERBOSE("Style Applied '%s'\n", (*styleName).c_str());
+        DALI_LOG_WARNING( "RecordStyle() Node \"%s\" is not a JSON object\n", key.c_str() );
+        continue;
       }
-    }
-#endif
 
-    // a style may have other styles, which has other styles etc so we apply in reverse by convention.
-    for(TreeNodeList::reverse_iterator iter = additionalStyles.rbegin(); iter != additionalStyles.rend(); ++iter)
+      for( TreeNode::ConstIterator iter = states.CBegin(); iter != states.CEnd(); ++iter )
+      {
+        const TreeNode& stateNode = (*iter).second;
+        const char* stateName = stateNode.GetName();
+        if( stateNode.GetType() != TreeNode::OBJECT )
+        {
+          DALI_LOG_WARNING( "RecordStyle() Node \"%s\" is not a JSON object\n", stateName );
+          continue;
+        }
+
+        StylePtr* stylePtr = style->subStates.FindCaseInsensitive( stateName );
+        if( stylePtr )
+        {
+          StylePtr style(*stylePtr);
+          RecordStyle( style, stateNode, handle, replacements );
+        }
+        else
+        {
+          StylePtr subState = Style::New();
+          RecordStyle( subState, stateNode, handle, replacements );
+          style->subStates.Add( stateName, subState );
+        }
+      }
+    }
+    else if( key == KEYNAME_VISUALS )
     {
-      ApplyProperties( root, *(*iter), handle, constant );
-      ApplyStylesByActor( root, *(*iter), handle, constant );
+      for( TreeNode::ConstIterator iter = keyValue.second.CBegin(); iter != keyValue.second.CEnd(); ++iter )
+      {
+        // Each key in this table should be a property name matching a visual.
+        const TreeNode::KeyNodePair& visual = *iter;
+        Dali::Property::Value property(Property::MAP);
+        if( DeterminePropertyFromNode( visual.second, Property::MAP, property, replacements ) )
+        {
+          Property::Map* mapPtr = style->visuals.FindCaseInsensitive( visual.first );
+          if( mapPtr )
+          {
+            // Override existing visuals
+            mapPtr->Clear();
+            mapPtr->Merge(*property.GetMap());
+          }
+          else
+          {
+            style->visuals.Add(visual.first, *property.GetMap());
+          }
+        }
+      }
+    }
+    else if( key == KEYNAME_ENTRY_TRANSITION )
+    {
+      Dali::Property::Value property(Property::MAP);
+      if( DeterminePropertyFromNode( keyValue.second, Property::MAP, property, replacements ) )
+      {
+        style->entryTransition = Toolkit::TransitionData::New( *property.GetMap() );
+      }
+    }
+    else if( key == KEYNAME_EXIT_TRANSITION )
+    {
+      Dali::Property::Value property(Property::MAP);
+      if( DeterminePropertyFromNode( keyValue.second, Property::MAP, property, replacements ) )
+      {
+        style->exitTransition = Toolkit::TransitionData::New( *property.GetMap() );
+      }
+    }
+    else if( key == KEYNAME_TRANSITIONS )
+    {
+      //@todo add new transitions to style.transitions
+      //      override existing transitions. A transition matches on target & property name
+      const TreeNode& node = keyValue.second;
+      if( node.GetType() == TreeNode::ARRAY )
+      {
+        Dali::Property::Value property(Property::ARRAY);
+        if( DeterminePropertyFromNode( node, Property::ARRAY, property, replacements ) )
+        {
+          style->transitions = *property.GetArray();
+        }
+      }
+      else if( node.GetType() == TreeNode::OBJECT )
+      {
+        Dali::Property::Value property(Property::MAP);
+        if( DeterminePropertyFromNode( node, Property::MAP, property, replacements ) )
+        {
+          Property::Array propertyArray;
+          propertyArray.Add( property );
+          style->transitions = propertyArray;
+        }
+      }
+      else
+      {
+        DALI_LOG_WARNING( "RecordState() Node \"%s\" is not a JSON array or object\n", key.c_str() );
+      }
+    }
+    else if( key == KEYNAME_TYPE ||
+             key == KEYNAME_ACTORS ||
+             key == KEYNAME_SIGNALS ||
+             key == KEYNAME_STYLES ||
+             key == KEYNAME_MAPPINGS ||
+             key == KEYNAME_INHERIT )
+    {
+      continue;
+    }
+    else // It's a property
+    {
+      Property::Index index;
+      Property::Value value;
+      if( MapToTargetProperty( handle, key, keyValue.second, replacements, index, value ) )
+      {
+        Property::Value* existingValuePtr = style->properties.Find( index );
+        if( existingValuePtr != NULL )
+        {
+          *existingValuePtr = value; // Overwrite existing property.
+        }
+        else
+        {
+          style->properties.Add( index, value );
+        }
+      }
     }
   }
-
-  // applying given node last
-  ApplyProperties( root, node, handle, constant );
-  ApplyStylesByActor( root, node, handle, constant );
 }
 
 // Set properties from node on handle.
 void Builder::ApplyProperties( const TreeNode& root, const TreeNode& node,
                                Dali::Handle& handle, const Replacement& constant )
 {
-  if( Actor actor = Actor::DownCast(handle) )
-  {
-    SetProperties( node, actor, constant );
+  SetProperties( node, handle, constant );
+  ApplySignals( root, node, handle );
+}
 
-    if( actor )
-    {
-      // add signals
-      SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor, this );
-      SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor, this );
-   }
-  }
-  else
+void Builder::ApplySignals(const TreeNode& root, const TreeNode& node, Dali::Handle& handle )
+{
+  Actor actor = Actor::DownCast(handle);
+  if( actor )
   {
-    SetProperties( node, handle, constant );
+    // add signals
+    SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor, this );
+    SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor, this );
   }
 }
 
+
 // Appling by style helper
 // use FindChildByName() to apply properties referenced in KEYNAME_ACTORS in the node
 void Builder::ApplyStylesByActor(  const TreeNode& root, const TreeNode& node,
@@ -1121,16 +1331,11 @@ void Builder::ApplyStylesByActor(  const TreeNode& root, const TreeNode& node,
 
         if( !foundActor )
         {
-          // debug log cannot find searched for actor
-#if defined(DEBUG_ENABLED)
           DALI_SCRIPT_VERBOSE("Cannot find actor in style application '%s'\n", (*iter).first);
-#endif
         }
         else
         {
-#if defined(DEBUG_ENABLED)
           DALI_SCRIPT_VERBOSE("Styles applied to actor '%s'\n", (*iter).first);
-#endif
           ApplyProperties( root, (*iter).second, foundActor, constant );
         }
       }
@@ -1152,51 +1357,30 @@ void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replace
       std::string key( keyChild.first );
 
       // ignore special fields;
-      if( key == KEYNAME_TYPE || key == KEYNAME_ACTORS || key == KEYNAME_SIGNALS || key == KEYNAME_STYLES || key == KEYNAME_MAPPINGS )
+      if( key == KEYNAME_TYPE ||
+          key == KEYNAME_ACTORS ||
+          key == KEYNAME_SIGNALS ||
+          key == KEYNAME_STYLES ||
+          key == KEYNAME_MAPPINGS ||
+          key == KEYNAME_INHERIT ||
+          key == KEYNAME_STATES ||
+          key == KEYNAME_VISUALS ||
+          key == KEYNAME_ENTRY_TRANSITION ||
+          key == KEYNAME_EXIT_TRANSITION ||
+          key == KEYNAME_TRANSITIONS )
       {
         continue;
       }
 
-      Handle propertyObject( handle );
-
-      Dali::Property::Index index = propertyObject.GetPropertyIndex( key );
+      Property::Index index;
+      Property::Value value;
 
-      if( Property::INVALID_INDEX != index )
+      bool mapped = MapToTargetProperty( handle, key, keyChild.second, constant, index, value );
+      if( mapped )
       {
-        Property::Type type = propertyObject.GetPropertyType(index);
-        Property::Value value;
-        bool mapped = false;
+        DALI_SCRIPT_VERBOSE("SetProperty '%s' Index=:%d Value Type=%d Value '%s'\n", key.c_str(), index, value.GetType(), PropertyValueToString(value).c_str() );
 
-        // if node.value is a mapping, get the property value from the "mappings" table
-        if( keyChild.second.GetType() == TreeNode::STRING )
-        {
-          std::string mappingKey;
-          if( GetMappingKey(keyChild.second.GetString(), mappingKey) )
-          {
-            OptionalChild mappingRoot = IsChild( mParser.GetRoot(), KEYNAME_MAPPINGS );
-            mapped = GetPropertyMap( *mappingRoot, mappingKey.c_str(), type, value );
-          }
-        }
-        if( ! mapped )
-        {
-          mapped = DeterminePropertyFromNode( keyChild.second, type, value, constant );
-          if( ! mapped )
-          {
-            // Just determine the property from the node and if it's valid, let the property object handle it
-            DeterminePropertyFromNode( keyChild.second, value, constant );
-            mapped = ( value.GetType() != Property::NONE );
-          }
-        }
-        if( mapped )
-        {
-          DALI_SCRIPT_VERBOSE("SetProperty '%s' Index=:%d Value Type=%d Value '%s'\n", key.c_str(), index, value.GetType(), PropertyValueToString(value).c_str() );
-
-          propertyObject.SetProperty( index, value );
-        }
-      }
-      else
-      {
-        DALI_LOG_ERROR("Key '%s' not found.\n", key.c_str());
+        handle.SetProperty( index, value );
       }
 
       // Add custom properties
@@ -1211,6 +1395,49 @@ void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replace
   }
 }
 
+bool Builder::MapToTargetProperty(
+  Handle&            propertyObject,
+  const std::string& key,
+  const TreeNode&    node,
+  const Replacement& constant,
+  Property::Index&   index,
+  Property::Value&   value )
+{
+  bool mapped = false;
+
+  index = propertyObject.GetPropertyIndex( key );
+  if( Property::INVALID_INDEX != index )
+  {
+    Property::Type type = propertyObject.GetPropertyType(index);
+
+    // if node.value is a mapping, get the property value from the "mappings" table
+    if( node.GetType() == TreeNode::STRING )
+    {
+      std::string mappingKey;
+      if( GetMappingKey( node.GetString(), mappingKey) )
+      {
+        OptionalChild mappingRoot = IsChild( mParser.GetRoot(), KEYNAME_MAPPINGS );
+        mapped = GetPropertyMap( *mappingRoot, mappingKey.c_str(), type, value );
+      }
+    }
+    if( ! mapped )
+    {
+      mapped = DeterminePropertyFromNode( node, type, value, constant );
+      if( ! mapped )
+      {
+        // Just determine the property from the node and if it's valid, let the property object handle it
+        DeterminePropertyFromNode( node, value, constant );
+        mapped = ( value.GetType() != Property::NONE );
+      }
+    }
+  }
+  else
+  {
+    DALI_LOG_ERROR("Key '%s' not found.\n", key.c_str());
+  }
+  return mapped;
+}
+
 bool Builder::GetPropertyMap( const TreeNode& mappingRoot, const char* theKey, Property::Type propertyType, Property::Value& value )
 {
   KeyStack keyStack;
@@ -1339,7 +1566,6 @@ void Builder::SetCustomProperties( const TreeNode& node, Handle& handle, const R
     {
       const TreeNode::KeyNodePair& keyChild = *iter;
       std::string key( keyChild.first );
-
       Property::Value value;
       DeterminePropertyFromNode( keyChild.second, value, constant );
 
@@ -1349,6 +1575,7 @@ void Builder::SetCustomProperties( const TreeNode& node, Handle& handle, const R
   }
 }
 
+
 } // namespace Internal
 
 } // namespace Toolkit
index 3051917..b6db52d 100644 (file)
 #include <dali/public-api/object/base-object.h>
 #include <dali/public-api/object/property-map.h>
 #include <dali/public-api/render-tasks/render-task.h>
-#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/builder/json-parser.h>
 #include <dali-toolkit/devel-api/builder/builder.h>
 #include <dali-toolkit/internal/builder/builder-declarations.h>
+#include <dali-toolkit/internal/builder/style.h>
 
 // Warning messages usually displayed
 #define DALI_SCRIPT_WARNING(format, args...) \
@@ -150,6 +150,24 @@ public:
   bool ApplyStyle( const std::string& styleName, Handle& handle );
 
   /**
+   * Lookup the stylename in builder. If it's found in the parse tree,
+   * then return true.
+   * @param[in] styleName The style name to search for
+   * @return true if the stylename exists
+   */
+  bool LookupStyleName( const std::string& styleName );
+
+  /**
+   * Lookup the stylename in the recorded Styles - if it exists,
+   * performs a shallow copy to the passed in style and returns true.
+   * Otherwise it returns false.
+
+   * @param[in] styleName The stylename to search for
+   * @return A const pointer to the style object
+   */
+  const StylePtr GetStyle( const std::string& styleName );
+
+  /**
    * @copydoc Toolkit::Builder::AddActors
    */
   void AddActors( Actor toActor );
@@ -215,6 +233,7 @@ public:
    */
   void EmitQuitSignal();
 
+
 protected:
 
   virtual ~Builder();
@@ -263,11 +282,25 @@ private:
                                 Dali::Handle&      handle,
                                 const Replacement& constant );
 
+  void RecordStyles( const char*        styleName,
+                     const TreeNode&    node,
+                     Dali::Handle&      handle,
+                     const Replacement& replacements );
+
+  void RecordStyle( StylePtr           style,
+                    const TreeNode&    node,
+                    Dali::Handle&      handle,
+                    const Replacement& replacements );
+
   void ApplyProperties( const TreeNode&    root,
                         const TreeNode&    node,
                         Dali::Handle&      handle,
                         const Replacement& constant );
 
+  void ApplySignals( const TreeNode& root,
+                     const TreeNode& node,
+                     Dali::Handle& handle );
+
   void ApplyStylesByActor( const TreeNode&    root,
                            const TreeNode&    node,
                            Dali::Handle&      handle,
@@ -277,6 +310,13 @@ private:
                       Handle&            handle,
                       const Replacement& constant );
 
+  bool MapToTargetProperty( Handle&            propertyObject,
+                            const std::string& key,
+                            const TreeNode&    node,
+                            const Replacement& constant,
+                            Property::Index&   index,
+                            Property::Value&   value );
+
   /**
    * Find the key in the mapping table, if it's present, then generate
    * a property value for it (of the given type if available),
@@ -337,6 +377,7 @@ private:
   SlotDelegate<Builder>               mSlotDelegate;
   Property::Map                       mReplacementMap;
   MappingsLut                         mCompleteMappings;
+  Dictionary<StylePtr>                mStyles; // State based styles
   Toolkit::Builder::BuilderSignalType mQuitSignal;
 };
 
diff --git a/dali-toolkit/internal/builder/dictionary.h b/dali-toolkit/internal/builder/dictionary.h
new file mode 100644 (file)
index 0000000..22d2afe
--- /dev/null
@@ -0,0 +1,235 @@
+#ifndef DALI_TOOLKIT_INTERNAL_BUILDER_DICTIONARY_H
+#define DALI_TOOLKIT_INTERNAL_BUILDER_DICTIONARY_H
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <dali/public-api/common/vector-wrapper.h>
+#include <algorithm>
+
+namespace Dali
+{
+extern bool CaseInsensitiveStringCompare( const std::string& a, const std::string& b );
+
+namespace Toolkit
+{
+namespace Internal
+{
+
+/**
+ * The Dictionary template class enables a means of storing key-value
+ * pairs where the keys are strings and the value can be a complex
+ * type.
+ *
+ * It enables lookup of keys via case-insensitive match.
+ */
+template<typename EntryType>
+class Dictionary
+{
+private:
+  /**
+   * Element is a key-value pair
+   */
+  struct Element
+  {
+    std::string key;
+    EntryType entry;
+    Element( const std::string&name, EntryType entry )
+    : key( name ),
+      entry( entry )
+    {
+    }
+  };
+  typedef std::vector<Element> Elements;
+  Elements container;
+
+public:
+  /**
+   * Only allow const iteration over the dictionary
+   */
+  typedef typename Elements::const_iterator iterator;
+
+
+  /**
+   * Constructor
+   */
+  Dictionary<EntryType>()
+  {
+  }
+
+  /**
+   * Add a key value pair to the dictionary.
+   * If the entry does not already exist, add it to the dictionary
+   * using a shallow copy
+   */
+  bool Add( const std::string& name, const EntryType& entry )
+  {
+    for( typename Elements::iterator iter = container.begin(); iter != container.end(); ++iter )
+    {
+      if( iter->key == name )
+      {
+        return false;
+      }
+    }
+    container.push_back( Element(name, entry) );
+    return true;
+  }
+
+  /**
+   * Add a key-value pair to the dictionary
+   * If the entry does not already exist, add it to the dictionary
+   * (shallow copy)
+   */
+  bool Add( const char* name, const EntryType& entry )
+  {
+    bool result=false;
+    if( name != NULL )
+    {
+      std::string theName(name);
+      result=Add(theName, entry);
+    }
+    return result;
+  }
+
+  /**
+   * Find the element in the dictionary pointed at by key, and
+   * return a pointer to it, or NULL.
+   */
+  EntryType* Find( const std::string& key ) const
+  {
+    EntryType* result=NULL;
+
+    if( ! key.empty() )
+    {
+      for( typename Elements::iterator iter = container.begin(); iter != container.end(); ++iter )
+      {
+        if( iter->key == key )
+        {
+          result = &(iter->entry);
+          break;
+        }
+      }
+    }
+    return result;
+  }
+
+  /**
+   * Find the element in the dictionary pointed at by key, and
+   * return a pointer to it, or NULL
+   */
+  EntryType* Find( const char* key ) const
+  {
+    if( key != NULL )
+    {
+      std::string theKey(key);
+      return Find(theKey);
+    }
+    return NULL;
+  }
+
+  /**
+   * Find the element in the dictionary pointed at by key using a case
+   * insensitive search, and return a const pointer to it, or NULL
+   */
+  const EntryType* FindCaseInsensitiveC( const std::string& key ) const
+  {
+    if( ! key.empty() )
+    {
+      for( typename Elements::const_iterator iter = container.begin(); iter != container.end(); ++iter )
+      {
+        if( Dali::CaseInsensitiveStringCompare(iter->key, key ))
+        {
+          const EntryType* result = &(iter->entry);
+          return result;
+        }
+      }
+    }
+    return NULL;
+  }
+
+  /**
+   * Find the element in the dictionary pointed at by key using a case
+   * insensitive search, and return a non-const pointer to it, or NULL
+   */
+  EntryType* FindCaseInsensitive( const std::string& key ) const
+  {
+    EntryType* result = NULL;
+    if( ! key.empty() )
+    {
+      for( typename Elements::const_iterator iter = container.begin(); iter != container.end(); ++iter )
+      {
+        if( Dali::CaseInsensitiveStringCompare(iter->key, key ))
+        {
+          // Const cast because of const_iterator. const_iterator because, STL.
+          result = const_cast<EntryType*>(&(iter->entry));
+        }
+      }
+    }
+    return result;
+  }
+
+  /**
+   * Find the element in the dictionary pointed at by key using a case
+   * insensitive search, and return a const pointer to it, or NULL
+   */
+  const EntryType* FindCaseInsensitiveC( const char* key ) const
+  {
+    if( key != NULL )
+    {
+      std::string theKey(key);
+      return FindCaseInsensitiveC( theKey );
+    }
+    return NULL;
+  }
+
+  /**
+   * Find the element in the dictionary pointed at by key using a case
+   * insensitive search, and return a non-const pointer to it, or NULL
+   */
+  EntryType* FindCaseInsensitive( const char* key ) const
+  {
+    if( key != NULL )
+    {
+      std::string theKey(key);
+      return FindCaseInsensitive( theKey );
+    }
+    return NULL;
+  }
+
+  /**
+   * Return an iterator pointing at the first entry in the dictionary
+   */
+  typename Elements::const_iterator Begin() const
+  {
+    return container.begin();
+  }
+
+  /**
+   * Return an iterator pointing past the last entry in the dictionary
+   */
+  typename Elements::const_iterator End() const
+  {
+    return container.end();
+  }
+};
+
+
+
+}//Internal
+}//Toolkit
+}//Dali
+
+#endif // DALI_TOOLKIT_INTERNAL_BUILDER_DICTIONARY_H
diff --git a/dali-toolkit/internal/builder/style.cpp b/dali-toolkit/internal/builder/style.cpp
new file mode 100644 (file)
index 0000000..eaf59dc
--- /dev/null
@@ -0,0 +1,114 @@
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <dali/public-api/object/handle.h>
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/internal/builder/style.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+
+StylePtr Style::New()
+{
+  StylePtr stylePtr( new Style() );
+  return stylePtr;
+}
+
+void Style::ApplyVisualsAndPropertiesRecursively( Handle handle ) const
+{
+  ApplyVisuals( handle );
+  ApplyProperties( handle );
+
+  Toolkit::Control control = Toolkit::Control::DownCast(handle);
+  if( control )
+  {
+    Property::Value value = control.GetProperty(DevelControl::Property::STATE);
+    std::string stateName;
+    if( value.Get( stateName ) )
+    {
+      // Look up state in states table:
+      const StylePtr* stylePtr = subStates.FindCaseInsensitiveC( stateName );
+      if( stylePtr )
+      {
+        const StylePtr statePtr(*stylePtr);
+
+        // We have a state match.
+        statePtr->ApplyVisuals( handle );
+        statePtr->ApplyProperties( handle );
+
+        // Apply substate visuals
+        Property::Value value = control.GetProperty(DevelControl::Property::SUB_STATE);
+        std::string subStateName;
+        if( value.Get( subStateName ) && ! subStateName.empty() )
+        {
+          const StylePtr* stylePtr = statePtr->subStates.FindCaseInsensitiveC( subStateName );
+          if( stylePtr )
+          {
+            const StylePtr subStatePtr(*stylePtr);
+            // We have a sub-state match.
+            subStatePtr->ApplyVisuals( handle );
+            subStatePtr->ApplyProperties( handle );
+          }
+        }
+      }
+    }
+  }
+}
+
+void Style::ApplyVisuals( Handle handle ) const
+{
+  for( Dictionary<Property::Map>::iterator iter = visuals.Begin(); iter != visuals.End() ; ++iter )
+  {
+    const std::string& visualName = (*iter).key;
+    const Property::Map& map = (*iter).entry;
+    Dali::Property::Index index = handle.GetPropertyIndex( visualName );
+    if( index != Property::INVALID_INDEX )
+    {
+      const Property::Value value(const_cast<Property::Map&>(map));
+      handle.SetProperty( index, value );
+    }
+  }
+}
+
+void Style::ApplyProperties( Handle handle ) const
+{
+  for( Property::Map::SizeType i=0; i<properties.Count(); ++i )
+  {
+    KeyValuePair keyValue = properties.GetKeyValue( i );
+    if( keyValue.first.type == Property::Key::INDEX )
+    {
+      handle.SetProperty( keyValue.first.indexKey, keyValue.second );
+    }
+  }
+}
+
+Style::Style()
+{
+}
+
+Style::~Style()
+{
+}
+
+
+} // Internal
+} // Toolkit
+} // Dali
diff --git a/dali-toolkit/internal/builder/style.h b/dali-toolkit/internal/builder/style.h
new file mode 100644 (file)
index 0000000..2fb4e83
--- /dev/null
@@ -0,0 +1,112 @@
+#ifndef DALI_TOOLKIT_INTERNAL_BUILDER_STYLE_H
+#define DALI_TOOLKIT_INTERNAL_BUILDER_STYLE_H
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <dali/public-api/object/ref-object.h>
+#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
+#include <dali-toolkit/internal/builder/dictionary.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+
+class Style;
+typedef IntrusivePtr<Style> StylePtr;
+
+/**
+ * This class encapsulates the style information for a given styled
+ * control.  It is generated only when a control instance looks up
+ * it's style information for the first time, and then stored by
+ * Builder.
+ *
+ * It contains the visual, property and transition definitions for the
+ * main control and for each state and sub-state within the control.
+ *
+ * It has methods to enable the base control to apply visuals and
+ * properties per state.
+ */
+class Style : public RefObject
+{
+public:
+  static StylePtr New();
+
+public:
+  /**
+   * Apply the visuals and properties for the current state/substate
+   * of the handle to the control pointed at by handle. Recurses
+   * through sub-states.
+   *
+   * @param[in] handle The handle to apply the visuals to
+   */
+  void ApplyVisualsAndPropertiesRecursively( Handle handle ) const;
+
+
+private:
+  /**
+   * Apply the visuals of the style to the control pointed at by
+   * handle.
+   *
+   * @param[in] handle The handle to apply the visuals to
+   */
+  void ApplyVisuals( Handle handle ) const;
+
+  /**
+   * Apply the properties of the style to the control pointed at by
+   * handle.
+   *
+   * @param[in] handle The handle to apply the properties to
+   */
+  void ApplyProperties( Handle handle ) const;
+
+protected:
+  /**
+   * @brief Default constructor.
+   */
+  Style();
+
+  /**
+   * @brief virtual destructor.
+   */
+  virtual ~Style();
+
+private:
+  // Not implemented
+  DALI_INTERNAL Style( const Style& rhs );
+
+  // Not implemented
+  DALI_INTERNAL Style& operator=(const Style& rhs);
+
+public:
+  // Everything must be shallow-copiable.
+  Dictionary<StylePtr> subStates; // Each named style maps to a state.
+  Dictionary<Property::Map> visuals;
+  Property::Map properties;
+  Property::Array transitions;
+  Toolkit::TransitionData entryTransition;
+  Toolkit::TransitionData exitTransition;
+};
+
+} // Internal
+} // Toolkit
+} // Dali
+
+
+#endif //DALI_TOOLKIT_INTERNAL_BUILDER_STYLE_H
index 2fcc669..6ec0d0c 100755 (executable)
@@ -8,6 +8,7 @@ toolkit_src_files = \
    $(toolkit_src_dir)/builder/builder-signals.cpp \
    $(toolkit_src_dir)/builder/json-parser-state.cpp \
    $(toolkit_src_dir)/builder/json-parser-impl.cpp \
+   $(toolkit_src_dir)/builder/style.cpp \
    $(toolkit_src_dir)/builder/tree-node-manipulator.cpp \
    $(toolkit_src_dir)/builder/replacement.cpp \
    $(toolkit_src_dir)/visuals/visual-base-impl.cpp \
index d1fa388..b38d23b 100644 (file)
@@ -25,6 +25,7 @@
 #include <dali/public-api/adaptor-framework/application.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/internal/builder/builder-impl.h>
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/styling/style-manager.h>
@@ -291,7 +292,7 @@ bool StyleManager::LoadJSON( Toolkit::Builder builder, const std::string& jsonFi
   }
 }
 
-void StyleManager::CollectQualifiers( StringList& qualifiersOut )
+static void CollectQualifiers( std::vector<std::string>& qualifiersOut )
 {
   // Append the relevant qualifier for orientation
   int orientation = 0; // Get the orientation from the system
@@ -313,11 +314,24 @@ void StyleManager::CollectQualifiers( StringList& qualifiersOut )
   }
 }
 
-void StyleManager::BuildQualifiedStyleName( const std::string& styleName, const StringList& qualifiers, std::string& qualifiedStyleOut )
+/**
+ * @brief Construct a qualified style name out of qualifiers
+ *
+ * A qualifed style name will be in the format: style-qualifier0-qualifier1-qualifierN
+ *
+ * @param[in] styleName The root name of the style
+ * @param[in] qualifiers List of qualifier names
+ * @param[out] qualifiedStyleOut The qualified style name
+ */
+static void BuildQualifiedStyleName(
+  const std::string& styleName,
+  const std::vector<std::string>& qualifiers,
+  std::string& qualifiedStyleOut )
 {
   qualifiedStyleOut.append( styleName );
 
-  for( StringList::const_iterator it = qualifiers.begin(), itEnd = qualifiers.end(); it != itEnd; ++it )
+  for( std::vector<std::string>::const_iterator it = qualifiers.begin(),
+         itEnd = qualifiers.end(); it != itEnd; ++it )
   {
     const std::string& str = *it;
 
@@ -326,9 +340,9 @@ void StyleManager::BuildQualifiedStyleName( const std::string& styleName, const
   }
 }
 
-void StyleManager::ApplyStyle( Toolkit::Builder builder, Toolkit::Control control )
+static bool GetStyleNameForControl( Toolkit::Builder builder, Toolkit::Control control, std::string& styleName)
 {
-  std::string styleName = control.GetStyleName();
+  styleName = control.GetStyleName();
 
   if( styleName.empty() )
   {
@@ -336,22 +350,43 @@ void StyleManager::ApplyStyle( Toolkit::Builder builder, Toolkit::Control contro
   }
 
   // Apply the style after choosing the correct actual style (e.g. landscape or portrait)
-  StringList qualifiers;
+  std::vector<std::string> qualifiers;
   CollectQualifiers( qualifiers );
 
-  while( true )
+  bool found = 0;
+  std::string qualifiedStyleName;
+  do
   {
-    std::string qualifiedStyleName;
+    qualifiedStyleName.clear();
     BuildQualifiedStyleName( styleName, qualifiers, qualifiedStyleName );
 
     // Break if style found or we have tried the root style name (qualifiers is empty)
-    if( builder.ApplyStyle( qualifiedStyleName, control ) || qualifiers.size() == 0 )
+    if( GetImpl(builder).LookupStyleName( qualifiedStyleName ) )
+    {
+      found = true;
+      break;
+    }
+    if( qualifiers.size() == 0 )
     {
       break;
     }
-
     // Remove the last qualifier in an attempt to find a style that is valid
     qualifiers.pop_back();
+  } while (!found);
+
+  if(found)
+  {
+    styleName = qualifiedStyleName;
+  }
+  return found;
+}
+
+void StyleManager::ApplyStyle( Toolkit::Builder builder, Toolkit::Control control )
+{
+  std::string styleName = control.GetStyleName();
+  if( GetStyleNameForControl( builder, control, styleName ) )
+  {
+    builder.ApplyStyle( styleName, control );
   }
 
   if( mDefaultFontSize >= 0 )
@@ -363,6 +398,21 @@ void StyleManager::ApplyStyle( Toolkit::Builder builder, Toolkit::Control contro
   }
 }
 
+const StylePtr StyleManager::GetRecordedStyle( Toolkit::Control control )
+{
+  if( mThemeBuilder )
+  {
+    std::string styleName = control.GetStyleName();
+
+    if( GetStyleNameForControl( mThemeBuilder, control, styleName ) )
+    {
+      const StylePtr style = GetImpl(mThemeBuilder).GetStyle( styleName );
+      return style;
+    }
+  }
+  return StylePtr(NULL);
+}
+
 Toolkit::Builder StyleManager::FindCachedBuilder( const std::string& key )
 {
   BuilderMap::iterator builderIt = mBuilderCache.find( key );
index f0c217c..aa514ea 100644 (file)
@@ -29,6 +29,7 @@
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/styling/style-manager.h>
 #include <dali-toolkit/devel-api/builder/builder.h>
+#include <dali-toolkit/internal/builder/style.h>
 
 namespace Dali
 {
@@ -67,7 +68,7 @@ protected:
 
 public: // Public API
 
-/**
+  /**
    * @copydoc Toolkit::StyleManager::ApplyTheme
    */
   void ApplyTheme( const std::string& themeFile );
@@ -111,6 +112,13 @@ public: // Public API
    */
   void ApplyStyle( Toolkit::Control control, const std::string& jsonFileName, const std::string& styleName );
 
+  /**
+   * Get the state/style information for the given control
+   * @param[in] control The control to get state information for
+   * @return The style information (or empty ptr if not found)
+   */
+  const StylePtr GetRecordedStyle( Toolkit::Control control );
+
 public:
   // SIGNALS
 
@@ -164,24 +172,6 @@ private:
   bool LoadJSON( Toolkit::Builder builder, const std::string& jsonFileName );
 
   /**
-   * @brief Collect qualifiers (e.g. Landscape, portrait etc) for a given style
-   *
-   * @param[in,out] qualifiersOut The list to populate with qualifiers
-   */
-  void CollectQualifiers( StringList& qualifiersOut );
-
-  /**
-   * @brief Construct a qualified style name out of qualifiers
-   *
-   * A qualifed style name will be in the format: style-qualifier0-qualifier1-qualifierN
-   *
-   * @param[in] styleName The root name of the style
-   * @param[in] qualifiers List of qualifier names
-   * @param[out] qualifiedStyleOut The qualified style name
-   */
-  void BuildQualifiedStyleName( const std::string& styleName, const StringList& qualifiers, std::string& qualifiedStyleOut );
-
-  /**
    * @brief Apply a style to the control using the given builder
    *
    * @param[in] builder The builder to apply the style from
index c94ebb1..5d3248e 100644 (file)
@@ -217,6 +217,12 @@ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
   return connected;
 }
 
+const Scripting::StringEnum ControlStateTable[] = {
+  { "NORMAL",   Toolkit::DevelControl::NORMAL   },
+  { "FOCUSED",  Toolkit::DevelControl::FOCUSED  },
+  { "DISABLED", Toolkit::DevelControl::DISABLED },
+}; const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
+
 // Setup signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
 
@@ -246,6 +252,8 @@ public:
   // Construction & Destruction
   Impl(Control& controlImpl)
   : mControlImpl( controlImpl ),
+    mState( Toolkit::DevelControl::NORMAL ),
+    mSubState(""),
     mStyleName(""),
     mBackgroundColor(Color::TRANSPARENT),
     mStartingPinchScale( NULL ),
@@ -312,6 +320,27 @@ public:
           break;
         }
 
+        case Toolkit::DevelControl::Property::STATE:
+        {
+          Toolkit::DevelControl::State state( DevelControl::NORMAL );
+
+          if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( value, ControlStateTable, ControlStateTableCount, state ) )
+          {
+            controlImpl.mImpl->SetState( state );
+          }
+        }
+        break;
+
+        case Toolkit::DevelControl::Property::SUB_STATE:
+        {
+          std::string subState;
+          if( value.Get( subState ) )
+          {
+            controlImpl.mImpl->SetSubState( subState );
+          }
+        }
+        break;
+
         case Toolkit::Control::Property::BACKGROUND_COLOR:
         {
           DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
@@ -411,6 +440,12 @@ public:
           break;
         }
 
+        case Toolkit::DevelControl::Property::STATE:
+        {
+          value = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( controlImpl.mImpl->mState, ControlStateTable, ControlStateTableCount );
+          break;
+        }
+
         case Toolkit::Control::Property::BACKGROUND_COLOR:
         {
           DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
@@ -467,9 +502,48 @@ public:
     return value;
   }
 
+  void SetState( DevelControl::State state )
+  {
+    if( mState != state )
+    {
+      mState = state;
+
+      // Trigger state change and transitions
+      // Apply new style, if stylemanager is available
+      Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+      if( styleManager )
+      {
+        const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
+        if( stylePtr )
+        {
+          for( int i=mVisuals.Count()-1; i >= 0; i-- )
+          {
+            mControlImpl.UnregisterVisual( mVisuals[i]->index );
+          }
+
+          Dali::CustomActor handle( mControlImpl.GetOwner() );
+          stylePtr->ApplyVisualsAndPropertiesRecursively( handle );
+        }
+      }
+    }
+  }
+
+  void SetSubState( const std::string& state )
+  {
+    if( mSubState != state )
+    {
+      mSubState = state;
+      // Trigger transitions
+
+    }
+  }
+
   // Data
 
   Control& mControlImpl;
+  DevelControl::State mState;
+  std::string mSubState;
+
   RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
   std::string mStyleName;
   Vector4 mBackgroundColor;                       ///< The color of the background visual
@@ -498,6 +572,8 @@ public:
   static const PropertyRegistration PROPERTY_4;
   static const PropertyRegistration PROPERTY_5;
   static const PropertyRegistration PROPERTY_6;
+  static const PropertyRegistration PROPERTY_7;
+  static const PropertyRegistration PROPERTY_8;
 };
 
 // Properties registered without macro to use specific member variables.
@@ -507,6 +583,8 @@ const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgro
 const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus",   Toolkit::Control::Property::KEY_INPUT_FOCUS,  Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background",      Toolkit::Control::Property::BACKGROUND,       Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip",         Toolkit::DevelControl::Property::TOOLTIP,     Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state",           Toolkit::DevelControl::Property::STATE,       Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState",        Toolkit::DevelControl::Property::SUB_STATE,   Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 
 Toolkit::Control Control::New()
 {