END_TEST;
}
+int UtcDaliControlShadowProperties(void)
+{
+ ToolkitTestApplication application;
+ Control control = Control::New();
+
+ DALI_TEST_CHECK( control.GetProperty( DevelControl::Property::SHADOW ).Get< Property::Map >().Empty() );
+
+ Property::Map imageMap;
+ imageMap[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
+ imageMap[ ImageVisual::Property::URL ] = "TestImage";
+ control.SetProperty( DevelControl::Property::SHADOW, imageMap );
+ Property::Value propValue = control.GetProperty( DevelControl::Property::SHADOW );
+ Property::Map* resultMap = propValue.GetMap();
+ DALI_TEST_CHECK( resultMap->Find( Toolkit::Visual::Property::TYPE ) );
+ DALI_TEST_EQUALS( resultMap->Find( Toolkit::Visual::Property::TYPE )->Get<int>(),(int)Visual::IMAGE, TEST_LOCATION );
+ DALI_TEST_CHECK( resultMap->Find( ImageVisual::Property::URL ) );
+ DALI_TEST_EQUALS( resultMap->Find( ImageVisual::Property::URL )->Get<std::string>(), "TestImage", TEST_LOCATION );
+
+ Property::Map colorMap;
+ colorMap[Visual::Property::TYPE] = Visual::COLOR;
+ colorMap[ColorVisual::Property::MIX_COLOR] = Color::CYAN;
+ control.SetProperty( DevelControl::Property::SHADOW, colorMap );
+ propValue = control.GetProperty( DevelControl::Property::SHADOW );
+ resultMap = propValue.GetMap();
+ DALI_TEST_CHECK( resultMap->Find( Toolkit::Visual::Property::TYPE ) );
+ DALI_TEST_EQUALS( resultMap->Find( Toolkit::Visual::Property::TYPE )->Get<int>(), (int)Visual::COLOR, TEST_LOCATION );
+ DALI_TEST_CHECK( resultMap->Find( ColorVisual::Property::MIX_COLOR ) );
+ DALI_TEST_EQUALS( resultMap->Find( ColorVisual::Property::MIX_COLOR )->Get<Vector4>(), Color::CYAN, TEST_LOCATION );
+
+ Property::Map emptyMap;
+ control.SetProperty( DevelControl::Property::SHADOW, emptyMap );
+ DALI_TEST_CHECK( control.GetProperty( DevelControl::Property::SHADOW ).Get< Property::Map >().Empty() );
+
+ END_TEST;
+}
+
int UtcDaliControlKeyProperties(void)
{
ToolkitTestApplication application;
* @details Name "downFocusableActorId", type Property::INTEGER.
*
*/
- DOWN_FOCUSABLE_ACTOR_ID = PADDING + 7
+ DOWN_FOCUSABLE_ACTOR_ID = PADDING + 7,
+
+ /**
+ * @brief The shadow of the control.
+ * @details Name "shadow", type Property::MAP.
+ */
+ SHADOW = PADDING + 8
};
} // namespace Property
const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_15( typeRegistration, "shadow", Toolkit::DevelControl::Property::SHADOW, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Control::Impl::Impl( Control& controlImpl )
break;
}
+ case Toolkit::DevelControl::Property::SHADOW:
+ {
+ const Property::Map* map = value.GetMap();
+ if( map && !map->Empty() )
+ {
+ controlImpl.SetShadow( *map );
+ }
+ else
+ {
+ // The shadow is an empty property map, so we should clear the shadow
+ controlImpl.ClearShadow();
+ }
+ break;
+ }
+
}
}
}
value = map;
break;
}
+
+ case Toolkit::DevelControl::Property::SHADOW:
+ {
+ Property::Map map;
+ Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::DevelControl::Property::SHADOW );
+ if( visual )
+ {
+ visual.CreatePropertyMap( map );
+ }
+
+ value = map;
+ break;
+ }
}
}
static const PropertyRegistration PROPERTY_12;
static const PropertyRegistration PROPERTY_13;
static const PropertyRegistration PROPERTY_14;
+ static const PropertyRegistration PROPERTY_15;
};
RelayoutRequest();
}
+void Control::SetShadow( const Property::Map& map )
+{
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
+ visual.SetName("shadow");
+
+ if( visual )
+ {
+ mImpl->RegisterVisual( Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT );
+
+ RelayoutRequest();
+ }
+}
+
+void Control::ClearShadow()
+{
+ mImpl->UnregisterVisual( Toolkit::DevelControl::Property::SHADOW );
+
+ // Trigger a size negotiation request that may be needed when unregistering a visual.
+ RelayoutRequest();
+}
+
+
void Control::EnableGestureDetection(Gesture::Type type)
{
if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
*/
void ClearBackground();
+ /**
+ * @brief Sets the shadow with a property map.
+ * @param[in] map The shadow property map
+ */
+ void SetShadow(const Property::Map& map);
+
+ /**
+ * @brief Clear the shadow.
+ */
+ void ClearShadow();
+
// Gesture Detection
/**