Vector<Character>::Iterator first = currentText.Begin() + startOfSelectedText;
Vector<Character>::Iterator last = first + lengthOfSelectedText;
currentText.Erase( first, last );
+
+ // Scroll after delete.
+ mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
+ mEventData->mScrollAfterDelete = true;
+ mEventData->mDecoratorUpdated = true;
}
- mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
- mEventData->mScrollAfterDelete = true;
- mEventData->mDecoratorUpdated = true;
}
}