Since SceneView used camera don't care about the Dali::Scene size,
Let we use 3D engine style camera. It will not change the property
automatically, and also will looks good to 3D object.
Change-Id: I31d9d0fc042cdbf8b33bc4d87a912ca149e248fe
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
self.Add(mRootLayer);
- mDefaultCamera = Dali::CameraActor::New();
+ mDefaultCamera = Dali::CameraActor::New3DCamera();
mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
- mDefaultCamera.SetNearClippingPlane(1.0f);
AddCamera(mDefaultCamera);
UpdateCamera(mDefaultCamera);
}