-const Dali::TouchPoint pointDownInside( 0, TouchPoint::Down, 240, 400 );
-const Dali::TouchPoint pointUpInside( 0, TouchPoint::Up, 240, 400 );
-const Dali::TouchPoint pointLeave( 0, TouchPoint::Leave, 240, 400 );
-const Dali::TouchPoint pointEnter( 0, TouchPoint::Motion, 240, 400 );
-const Dali::TouchPoint pointDownOutside( 0, TouchPoint::Down, 10, 10 );
-const Dali::TouchPoint pointUpOutside( 0, TouchPoint::Up, 10, 10 );
+Dali::Integration::Point GetPointDownInside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointUpInside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointLeave()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::LEAVE );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointEnter()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::MOTION );
+ point.SetScreenPosition( Vector2( 240, 400 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointDownOutside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointUpOutside()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ return point;
+}
+