--- /dev/null
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+using System;
+using System.Runtime.InteropServices;
+using Dali;
+using Tizen.Applications;
+
+//------------------------------------------------------------------------------
+// <manual-generated />
+//
+// This file can only run on Tizen target. You should compile it with DaliApplication.cs, and
+// add tizen c# application related library as reference.
+//------------------------------------------------------------------------------
+namespace MyCSharpExample
+{
+ class Example : DaliApplication
+ {
+ protected override void OnCreate()
+ {
+ base.OnCreate();
+ Initialize();
+ }
+
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ delegate void CallbackDelegate(IntPtr data);
+
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ delegate void TouchCallbackDelegate(IntPtr data);
+
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ delegate void AnimationCallbackDelegate(IntPtr data);
+
+ private Animation _animation;
+ private TextLabel _text;
+
+ public Example():base()
+ {
+ }
+
+ private void Initialize()
+ {
+ // Connect the signal callback for stage touched signal
+ TouchCallbackDelegate stageTouchedCallback = new TouchCallbackDelegate(OnStageTouched);
+ stage.TouchSignal().Connect(stageTouchedCallback);
+
+ // Add a _text label to the stage
+ _text = new TextLabel("Hello Mono World");
+ _text.ParentOrigin = NDalic.ParentOriginCenter;
+ _text.AnchorPoint = NDalic.AnchorPointCenter;
+ _text.HorizontalAlignment = "CENTER";
+ _text.PointSize = 32.0f;
+
+ stage.Add(_text);
+ }
+
+ // Callback for _animation finished signal handling
+ private void AnimationFinished(IntPtr data)
+ {
+ Animation _animation = Animation.GetAnimationFromPtr( data );
+ Console.WriteLine("Animation finished: duration = " + _animation.GetDuration());
+ }
+
+ // Callback for stage touched signal handling
+ private void OnStageTouched(IntPtr data)
+ {
+ TouchData touchData = TouchData.GetTouchDataFromPtr( data );
+
+ // Only animate the _text label when touch down happens
+ if (touchData.GetState(0) == PointStateType.DOWN)
+ {
+ // Create a new _animation
+ if (_animation)
+ {
+ _animation.Reset();
+ }
+
+ _animation = new Animation(1.0f); // 1 second of duration
+
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion(new Radian(new Degree(180.0f)), Vector3.XAXIS)), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion(new Radian(new Degree(0.0f)), Vector3.XAXIS)), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
+
+ // Connect the signal callback for animaiton finished signal
+ AnimationCallbackDelegate animFinishedDelegate = new AnimationCallbackDelegate(AnimationFinished);
+ _animation.FinishedSignal().Connect(animFinishedDelegate);
+
+ // Play the _animation
+ _animation.Play();
+ }
+ }
+
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+
+ [STAThread]
+ static void Main(string[] args)
+ {
+ Console.WriteLine("Hello mono world.");
+ Example example = new Example();
+ example.Run(args);
+ }
+ }
+}
--- /dev/null
+// Copyright 2016 by Samsung Electronics, Inc.,
+//
+// This software is the confidential and proprietary information
+// of Samsung Electronics, Inc. ("Confidential Information"). You
+// shall not disclose such Confidential Information and shall use
+// it only in accordance with the terms of the license agreement
+// you entered into with Samsung.
+using System;
+using Dali;
+
+//------------------------------------------------------------------------------
+// <manual-generated />
+//
+// This file can only run on Tizen target. You should compile it with hello-test.cs, and
+// add tizen c# application related library as reference.
+//------------------------------------------------------------------------------
+namespace Tizen.Applications
+{
+ /// <summary>
+ /// Represents an application that have UI screen. The DaliApplication class has a default stage.
+ /// </summary>
+ public class DaliApplication : CoreUIApplication
+ {
+ /// <summary>
+ /// The instance of the Dali Application.
+ /// </summary>
+ /// <remarks>
+ /// This application is created before OnCreate() or created event. And the DaliApplication will be terminated when this application is closed.
+ /// </remarks>
+ protected Dali.Application application;
+ protected Dali.ApplicationExtensions applicationExt;
+
+ /// <summary>
+ /// The instance of the Dali Stage.
+ /// </summary>
+ public Stage stage { get; private set; }
+
+
+ /// <summary>
+ /// Overrides this method if want to handle behavior before calling OnCreate().
+ /// stage property is initialized in this overrided method.
+ /// </summary>
+ protected override void OnPreCreate()
+ {
+ application = Dali.Application.NewApplication();
+ applicationExt = new Dali::ApplicationExtensions(application);
+ applicationExt.Init();
+
+ stage = Stage.GetCurrent();
+ stage.SetBackgroundColor( NDalic.WHITE );
+ }
+
+ /// <summary>
+ /// Overrides this method if want to handle behavior.
+ /// </summary>
+ protected override void OnTerminate()
+ {
+ base.OnTerminate();
+ applicationExt.Terminate();
+ }
+
+ /// <summary>
+ /// Overrides this method if want to handle behavior.
+ /// </summary>
+ protected override void OnPause()
+ {
+ base.OnPause();
+ applicationExt.Pause();
+ }
+
+ /// <summary>
+ /// Overrides this method if want to handle behavior.
+ /// </summary>
+ protected override void OnResume()
+ {
+ base.OnResume();
+ applicationExt.Resume();
+ }
+
+ /// <summary>
+ /// Overrides this method if want to handle behavior.
+ /// </summary>
+ protected override void OnLocaleChanged(LocaleChangedEventArgs e)
+ {
+ base.OnLocaleChanged(e);
+ applicationExt.LanguageChange();
+ }
+ }
+}