Reduced size of control depth index ranges 22/113222/3
authorDavid Steele <david.steele@samsung.com>
Mon, 6 Feb 2017 20:22:11 +0000 (20:22 +0000)
committerDavid Steele <david.steele@samsung.com>
Wed, 8 Feb 2017 13:53:41 +0000 (13:53 +0000)
The control depth index ranges, used for setting the depth index of
visuals, needs to stay within the sibling order range, which is
defined as 1000. The existing values for background (used by button)
overlapped with sibling order and caused incorrect ordering in the svg
demo.

Of note is the Layer::TREE_DEPTH_MULTIPLIER is different from the
DevelLayer::TREE_DEPTH_MULTIPLIER value, and should be removed.

Change-Id: I176f277286840f5b57840661f285dc9261795769
Signed-off-by: David Steele <david.steele@samsung.com>
dali-toolkit/devel-api/controls/control-depth-index-ranges.h
dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp
dali-toolkit/internal/controls/text-controls/text-field-impl.cpp
dali-toolkit/internal/controls/text-controls/text-label-impl.cpp
dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp
dali-toolkit/internal/visuals/text/text-visual.cpp

index d010c11..088fb7a 100644 (file)
@@ -19,7 +19,8 @@
  */
 
 // EXTERNAL INCLUDES
  */
 
 // EXTERNAL INCLUDES
-#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/compile-time-assert.h>
+#include <dali/devel-api/actors/layer-devel.h>
 
 namespace Dali
 {
 
 namespace Dali
 {
@@ -30,14 +31,29 @@ namespace Toolkit
 namespace DepthIndex
 {
 
 namespace DepthIndex
 {
 
+// The negative value for background effect and background has been
+// chosen so that newer controls can have content without setting
+// depth index, and go in front of native controls with a background.
+// This backround negative value means that the highest possible value
+// is SIBLING_ORDER_MULTIPLIER-BACKGROUND_EFFECT-1.  The divisor of
+// 100 ensures the range fits within the sibling order range, and has
+// enough gaps to allow Control Authors to use other intermediate depths.
+
 enum Ranges
 {
 enum Ranges
 {
-    BACKGROUND    = -Dali::Layer::TREE_DEPTH_MULTIPLIER / 10,
-    CONTENT       = 0,
-    TEXT          = Dali::Layer::TREE_DEPTH_MULTIPLIER / 100,
-    DECORATION    = Dali::Layer::TREE_DEPTH_MULTIPLIER / 10
+  BACKGROUND_EFFECT = -2 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100,
+  BACKGROUND    =     -1 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100,
+  CONTENT       =      0,
+  DECORATION    =      1 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100,
+  FOREGROUND_EFFECT =  2 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100
 };
 
 };
 
+DALI_COMPILE_TIME_ASSERT( (unsigned int)DevelLayer::ACTOR_DEPTH_MULTIPLIER > (unsigned int)DevelLayer::SIBLING_ORDER_MULTIPLIER );
+DALI_COMPILE_TIME_ASSERT( BACKGROUND_EFFECT < BACKGROUND );
+DALI_COMPILE_TIME_ASSERT( BACKGROUND < CONTENT );
+DALI_COMPILE_TIME_ASSERT( CONTENT < DECORATION );
+DALI_COMPILE_TIME_ASSERT( DECORATION < FOREGROUND_EFFECT );
+
 } // namespace DepthIndex
 
 } // namespace Toolkit
 } // namespace DepthIndex
 
 } // namespace Toolkit
index aab4f95..12d160e 100644 (file)
@@ -1094,7 +1094,7 @@ void TextEditor::RenderText( Text::Controller::UpdateTextType updateTextType )
     {
       renderableActor = mRenderer->Render( mController->GetView(),
                                            mAlignmentOffset,
     {
       renderableActor = mRenderer->Render( mController->GetView(),
                                            mAlignmentOffset,
-                                           DepthIndex::TEXT );
+                                           DepthIndex::CONTENT );
     }
 
     if( renderableActor != mRenderableActor )
     }
 
     if( renderableActor != mRenderableActor )
index 63568e6..6a846e4 100644 (file)
@@ -1272,7 +1272,7 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType )
     {
       renderableActor = mRenderer->Render( mController->GetView(),
                                            mAlignmentOffset,
     {
       renderableActor = mRenderer->Render( mController->GetView(),
                                            mAlignmentOffset,
-                                           DepthIndex::TEXT );
+                                           DepthIndex::CONTENT );
     }
 
     if( renderableActor != mRenderableActor )
     }
 
     if( renderableActor != mRenderableActor )
index 9f7863f..b6b5db0 100644 (file)
@@ -731,7 +731,7 @@ void TextLabel::RenderText()
   {
     renderableActor = mRenderer->Render( mController->GetView(),
                                          alignmentOffset,
   {
     renderableActor = mRenderer->Render( mController->GetView(),
                                          alignmentOffset,
-                                         DepthIndex::TEXT );
+                                         DepthIndex::CONTENT );
   }
 
   if( renderableActor != mRenderableActor )
   }
 
   if( renderableActor != mRenderableActor )
index de437fb..2332c7a 100644 (file)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/rendering/geometry.h>
 #include <dali/public-api/rendering/renderer.h>
 // EXTERNAL INCLUDES
 #include <dali/public-api/rendering/geometry.h>
 #include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/images/frame-buffer-image.h>
 #include <dali/devel-api/text-abstraction/font-client.h>
 #include <dali/integration-api/debug.h>
 
 #include <dali/devel-api/text-abstraction/font-client.h>
 #include <dali/integration-api/debug.h>
 
index f3b895b..280fac2 100644 (file)
@@ -313,7 +313,7 @@ void TextVisual::DoSetOnStage( Actor& actor )
   }
 
   mImpl->mRenderer = Renderer::New( geometry, shader );
   }
 
   mImpl->mRenderer = Renderer::New( geometry, shader );
-  mImpl->mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::TEXT );
+  mImpl->mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::CONTENT );
 
   UpdateRenderer( true ); // Renderer needs textures and to be added to control
 }
 
   UpdateRenderer( true ); // Renderer needs textures and to be added to control
 }