[Tizen] To stop animated image visual when it become invisible. 19/300419/2
authorseungho baek <sbsh.baek@samsung.com>
Tue, 24 Oct 2023 10:09:38 +0000 (19:09 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Tue, 24 Oct 2023 10:14:33 +0000 (19:14 +0900)
Change-Id: I48ba87d31ba6db63489879cb4a7940da8714a29f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp
dali-toolkit/internal/visuals/animated-image/animated-image-visual.h

index db00ff5..a5addce 100644 (file)
@@ -19,6 +19,7 @@
 #include "animated-image-visual.h"
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/window-devel.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/rendering/decorated-visual-renderer.h>
@@ -662,6 +663,14 @@ void AnimatedImageVisual::DoSetOnScene(Actor& actor)
   mStartFirstFrame = true;
   mPlacementActor  = actor;
   PrepareTextureSet();
+
+  DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedImageVisual::OnControlVisibilityChanged);
+
+  Window window = DevelWindow::Get(actor);
+  if(window)
+  {
+    DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedImageVisual::OnWindowVisibilityChanged);
+  }
 }
 
 void AnimatedImageVisual::DoSetOffScene(Actor& actor)
@@ -688,6 +697,14 @@ void AnimatedImageVisual::DoSetOffScene(Actor& actor)
   mStartFirstFrame   = false;
   mCurrentFrameIndex = FIRST_FRAME_INDEX;
   mCurrentLoopIndex  = FIRST_LOOP;
+
+  DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedImageVisual::OnControlVisibilityChanged);
+
+  Window window = DevelWindow::Get(actor);
+  if(window)
+  {
+    DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedImageVisual::OnWindowVisibilityChanged);
+  }
 }
 
 void AnimatedImageVisual::OnSetTransform()
@@ -994,6 +1011,26 @@ void AnimatedImageVisual::CheckMaskTexture()
   }
 }
 
+void AnimatedImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
+{
+  if(!visible && mActionStatus != DevelAnimatedImageVisual::Action::STOP)
+  {
+    mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+    DisplayNextFrame();
+    DALI_LOG_INFO(gAnimImgLogFilter, Debug::Verbose, "AnimatedImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
+  }
+}
+
+void AnimatedImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
+{
+  if(!visible && mActionStatus != DevelAnimatedImageVisual::Action::STOP)
+  {
+    mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+    DisplayNextFrame();
+    DALI_LOG_INFO(gAnimImgLogFilter, Debug::Verbose, "AnimatedImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
+  }
+}
+
 } // namespace Internal
 
 } // namespace Toolkit
index 8fc0f59..ecd9942 100644 (file)
@@ -19,6 +19,8 @@
  */
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/public-api/adaptor-framework/window.h>
 #include <dali/devel-api/adaptor-framework/animated-image-loading.h>
 #include <dali/public-api/adaptor-framework/timer.h>
 #include <dali/public-api/common/dali-vector.h>
@@ -253,6 +255,16 @@ private:
    */
   void CheckMaskTexture();
 
+  /**
+   * @brief Callback when the visibility of the actor is changed.
+   */
+  void OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type);
+
+  /**
+   * @brief Callback when the visibility of the window is changed.
+   */
+  void OnWindowVisibilityChanged(Window window, bool visible);
+
   // Undefined
   AnimatedImageVisual(const AnimatedImageVisual& animatedImageVisual);