*/
// CLASS HEADER
-#include "image-visual.h"
+#include <dali-toolkit/internal/visuals/image/image-visual.h>
// EXTERNAL HEADER
#include <cstring> // for strncasecmp
return geometry;
}
- } //unnamed namespace
+ } // unnamed namespace
+
+ ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache )
+ {
+ return new ImageVisual( factoryCache );
+ }
+
+ ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode )
+ {
+ return new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode );
+ }
+
+ ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, const Image& image )
+ {
+ return new ImageVisual( factoryCache, image );
+ }
ImageVisual::ImageVisual( VisualFactoryCache& factoryCache )
: Visual::Base( factoryCache ),
mImage(),
mPixels(),
+ mTextureSet(),
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
mImageUrl(),
+ mNativeFragmentShaderCode(),
mDesiredSize(),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mNativeFragmentShaderCode(),
mNativeImageFlag( false )
{
}
: Visual::Base( factoryCache ),
mImage(),
mPixels(),
+ mTextureSet(),
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
mImageUrl( imageUrl ),
+ mNativeFragmentShaderCode(),
mDesiredSize( size ),
mFittingMode( fittingMode ),
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mNativeFragmentShaderCode(),
mNativeImageFlag( false )
{
}
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
mImageUrl(),
+ mNativeFragmentShaderCode(),
mDesiredSize(),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mNativeFragmentShaderCode(),
mNativeImageFlag( false )
{
NativeImage newNativeImage = NativeImage::DownCast( image );
Property::Value* fittingValue = propertyMap.Find( Toolkit::ImageVisual::Property::FITTING_MODE, IMAGE_FITTING_MODE );
if( fittingValue )
{
- Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, mFittingMode );
+ int value;
+ Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, value );
+ mFittingMode = Dali::FittingMode::Type( value );
}
Property::Value* samplingValue = propertyMap.Find( Toolkit::ImageVisual::Property::SAMPLING_MODE, IMAGE_SAMPLING_MODE );
if( samplingValue )
{
- Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, mSamplingMode );
+ int value;
+ Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, value );
+ mSamplingMode = Dali::SamplingMode::Type( value );
}
int desiredWidth = 0;
Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U );
if( wrapModeValueU )
{
- Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeU );
+ int value;
+ Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value );
+ mWrapModeU = Dali::WrapMode::Type( value );
}
Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V );
if( wrapModeValueV )
{
- Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeV );
+ int value;
+ Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value );
+ mWrapModeV = Dali::WrapMode::Type( value );
}
mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
naturalSize = Vector2::ZERO;
}
-Renderer ImageVisual::CreateRenderer() const
+void ImageVisual::CreateRenderer()
{
Geometry geometry;
Shader shader;
// Renderer can't be shared between NativeImage and other image types.
if( !mNativeFragmentShaderCode.empty() )
{
- return CreateNativeImageRenderer();
+ CreateNativeImageRenderer();
+ return;
}
if( !mImpl->mCustomShader )
}
}
- Renderer renderer = Renderer::New( geometry, shader );
-
- return renderer;
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ // apply the texture set as well so it's only done in one place
+ DALI_ASSERT_DEBUG( mTextureSet );
+ mImpl->mRenderer.SetTextures( mTextureSet );
}
-Renderer ImageVisual::CreateNativeImageRenderer() const
+void ImageVisual::CreateNativeImageRenderer()
{
Geometry geometry;
Shader shader;
}
}
- TextureSet textureSet = TextureSet::New();
- Renderer renderer = Renderer::New( geometry, shader );
- renderer.SetTextures( textureSet );
- return renderer;
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ // apply the texture set as well so it's only done in one place
+ DALI_ASSERT_DEBUG( mTextureSet );
+ mImpl->mRenderer.SetTextures( mTextureSet );
}
}
}
-Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading )
+void ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing )
{
- if( synchronousLoading )
- {
- if( !mPixels )
- {
- // use broken image
- return VisualFactoryCache::GetBrokenVisualImage();
- }
- Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
- image.Upload( mPixels, 0, 0 );
- return image;
- }
- else
- {
- ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
- resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
- return resourceImage;
- }
-}
-
-TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading )
-{
- TextureSet textureSet;
textureRect = FULL_TEXTURE_RECT;
if( synchronousLoading )
{
if( !mPixels )
{
// use broken image
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() );
+ mTextureSet = TextureSet::New();
+ TextureSetImage( mTextureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() );
}
else
{
- textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels );
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- if( !textureSet ) // big image, no atlasing
+ if( attemptAtlasing )
+ {
+ mTextureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels );
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ }
+ if( !mTextureSet ) // big image, no atlasing or atlasing failed
{
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
- image.Upload( mPixels, 0, 0 );
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, image );
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, mPixels.GetPixelFormat(),
+ mPixels.GetWidth(), mPixels.GetHeight() );
+ texture.Upload( mPixels );
+ mTextureSet = TextureSet::New();
+ mTextureSet.SetTexture( 0u, texture );
}
}
}
else
{
- textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this );
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- if( !textureSet ) // big image, no atlasing
+ if( attemptAtlasing )
+ {
+ mTextureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this );
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ }
+ if( !mTextureSet ) // big image, no atlasing or atlasing failed
{
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, resourceImage );
+ mTextureSet = TextureSet::New();
+ TextureSetImage( mTextureSet, 0u, resourceImage );
}
}
{
Sampler sampler = Sampler::New();
sampler.SetWrapMode( mWrapModeU, mWrapModeV );
- textureSet.SetSampler( 0u, sampler );
+ mTextureSet.SetSampler( 0u, sampler );
}
-
- return textureSet;
}
void ImageVisual::InitializeRenderer( const std::string& imageUrl )
if( !mImpl->mRenderer ) // new renderer is needed
{
Vector4 atlasRect;
- TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() );
- Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- Shader shader( GetImageShader(mFactoryCache, mImpl->mFlags & Impl::IS_ATLASING_APPLIED, defaultWrapMode) );
- mImpl->mRenderer = Renderer::New( geometry, shader );
- mImpl->mRenderer.SetTextures( textureSet );
+ // texture set has to be created first as we need to know if atlasing succeeded or not
+ // when selecting the shader
+ CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), true );
+ CreateRenderer();
if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
{
{
// for custom shader or remote image, renderer is not cached and atlas is not applied
mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
- mImpl->mRenderer = CreateRenderer();
- Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
- ApplyImageToSampler( image );
+ Vector4 atlasRect; // ignored in this case
+ CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), false );
+ CreateRenderer();
}
}
{
mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
- mImpl->mRenderer = CreateRenderer();
+ // don't reuse CreateTextureSet
+ mTextureSet = TextureSet::New();
+ CreateRenderer();
if( image )
{
mImpl->mRenderer.Reset();
}
mPlacementActor.Reset();
+ mTextureSet.Reset(); // release texture when going offstage
}
void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
{
if( image )
{
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
- if( !textureSet )
- {
- textureSet = TextureSet::New();
- mImpl->mRenderer.SetTextures( textureSet );
- }
- TextureSetImage( textureSet, 0u, image );
+ DALI_ASSERT_DEBUG( mTextureSet ); // texture set should always exist by this time
+
+ TextureSetImage( mTextureSet, 0u, image );
Sampler sampler = Sampler::New();
sampler.SetWrapMode( mWrapModeU, mWrapModeV );
- textureSet.SetSampler( 0u, sampler );
+ mTextureSet.SetSampler( 0u, sampler );
}
}
{
if( IsFromCache() )
{
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
-
Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
if( index != Property::INVALID_INDEX )
mImpl->mRenderer.Reset();
if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
{
- mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ mFactoryCache.GetAtlasManager()->Remove( mTextureSet, atlasRect );
}
}
}
*
*/
- // INTERNAL INCLUDES
- #include <dali-toolkit/internal/visuals/visual-base-impl.h>
- #include <dali-toolkit/devel-api/image-loader/atlas-upload-observer.h>
-
// EXTERNAL INCLUDES
+ #include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/image.h>
#include <dali/public-api/images/image-operations.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/devel-api/object/weak-handle.h>
+ // INTERNAL INCLUDES
+ #include <dali-toolkit/internal/visuals/visual-base-impl.h>
+ #include <dali-toolkit/devel-api/image-loader/atlas-upload-observer.h>
+
namespace Dali
{
public:
/**
- * @brief Constructor.
+ * @brief Create a new image visual.
*
- * @param[in] factoryCache The VisualFactoryCache object
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @return A smart-pointer to the newly allocated visual.
*/
- ImageVisual( VisualFactoryCache& factoryCache );
+ static ImageVisualPtr New( VisualFactoryCache& factoryCache );
/**
- * @brief Constructor with a URL.
+ * @brief Create a new image visual with a URL.
*
* The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
*
* @param[in] fittingMode The FittingMode of the resource to load
* @param[in] samplingMode The SamplingMode of the resource to load
*/
- ImageVisual( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
- ImageDimensions size=ImageDimensions(),
- FittingMode::Type fittingMode = FittingMode::DEFAULT,
- Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
+ static ImageVisualPtr New( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ ImageDimensions size = ImageDimensions(),
+ FittingMode::Type fittingMode = FittingMode::DEFAULT,
+ Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
/**
- * @brief Constructor with an Image type.
+ * @brief Create a new image visual with an Image type.
*
* @param[in] factoryCache The VisualFactoryCache object
* @param[in] image The image to use
*/
- ImageVisual( VisualFactoryCache& factoryCache, const Image& image );
-
- /**
- * @brief A reference counted object may only be deleted by calling Unreference().
- */
- ~ImageVisual();
+ static ImageVisualPtr New( VisualFactoryCache& factoryCache, const Image& image );
public: // from Visual
virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
protected:
+
+ /**
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache The VisualFactoryCache object
+ */
+ ImageVisual( VisualFactoryCache& factoryCache );
+
+ /**
+ * @brief Constructor with a URL.
+ *
+ * The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
+ *
+ * @param[in] factoryCache The VisualFactoryCache object
+ * @param[in] imageUrl The URL of the image resource to use
+ * @param[in] size The width and height to fit the loaded image to.
+ * @param[in] fittingMode The FittingMode of the resource to load
+ * @param[in] samplingMode The SamplingMode of the resource to load
+ */
+ ImageVisual( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode );
+
+ /**
+ * @brief Constructor with an Image type.
+ *
+ * @param[in] factoryCache The VisualFactoryCache object
+ * @param[in] image The image to use
+ */
+ ImageVisual( VisualFactoryCache& factoryCache, const Image& image );
+
+ /**
+ * @brief A reference counted object may only be deleted by calling Unreference().
+ */
+ virtual ~ImageVisual();
+
/**
* @copydoc Visual::Base::DoInitialize
*/
/**
* @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it
- *
- * @return Returns the created Dali::Renderer
*/
- Renderer CreateRenderer() const;
+ void CreateRenderer();
/**
* @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it
- *
- * @return Returns the created Dali::Renderer
*/
- Renderer CreateNativeImageRenderer() const;
+ void CreateNativeImageRenderer();
/**
* @brief Query whether resources requires to be loaded synchronously.
void LoadResourceSynchronously();
/**
- * Load the image.
- * @param[in] url The URL of the image resource to use.
- * @param[in] synchronousLoading If true, the resource is loaded synchronously, otherwise asynchronously.
- */
- Image LoadImage( const std::string& url, bool synchronousLoading );
-
- /**
- * Load the image and create a texture set to hold the texture, with automatic atlasing applied.
- * @param [out] textureRect The texture area of the resource image in the atlas.
+ * Creates the texture set and adds the texture to it
+ * @param[out] textureRect The texture area of the texture in the atlas.
* @param[in] url The URL of the image resource to use.
* @param[in] synchronousLoading If true, the resource is loaded synchronously, otherwise asynchronously.
+ * @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture
*/
- TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading );
+ void CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing );
/**
* Callback function of image resource loading succeed
void SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage );
private:
+
Image mImage;
PixelData mPixels;
+ TextureSet mTextureSet;
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
-
std::string mImageUrl;
- Dali::ImageDimensions mDesiredSize;
- Dali::FittingMode::Type mFittingMode;
- Dali::SamplingMode::Type mSamplingMode;
- Dali::WrapMode::Type mWrapModeU;
- Dali::WrapMode::Type mWrapModeV;
-
std::string mNativeFragmentShaderCode;
- bool mNativeImageFlag;
+
+ Dali::ImageDimensions mDesiredSize;
+ Dali::FittingMode::Type mFittingMode:3;
+ Dali::SamplingMode::Type mSamplingMode:4;
+ Dali::WrapMode::Type mWrapModeU:3;
+ Dali::WrapMode::Type mWrapModeV:3;
+ bool mNativeImageFlag:1;
};
} // namespace Internal