+
+int UtcDaliLayouting_AbsoluteLayout_SetPosition(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliLayouting_AbsoluteLayout_GetWorldPosition - Testing WorldPosition");
+
+ Stage stage = Stage::GetCurrent();
+
+ Dali::Toolkit::Control layoutControl = Dali::Toolkit::Control::New();
+ layoutControl.SetName("AsoluteLayout");
+ layoutControl.SetAnchorPoint( Dali::AnchorPoint::CENTER );
+ layoutControl.SetParentOrigin( Dali::ParentOrigin::CENTER );
+
+ Dali::Toolkit::AbsoluteLayout absoluteLayout = Dali::Toolkit::AbsoluteLayout::New();
+ Dali::Toolkit::DevelControl::SetLayout( layoutControl, absoluteLayout );
+
+ stage.GetRootLayer().Add( layoutControl );
+
+ // Ensure layouting happens
+ application.SendNotification();
+ application.Render(0);
+
+ Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
+ control.SetSize( 100.0f, 100.0f );
+ control.SetParentOrigin( ParentOrigin::CENTER );
+ control.SetAnchorPoint( AnchorPoint::CENTER );
+ Vector3 parentPosition( 1.0f, 2.0f, 3.0f );
+ control.SetPosition( parentPosition );
+
+ layoutControl.Add( control );
+
+ // Ensure layouting happens
+ application.SendNotification();
+ application.Render(0);
+
+ // The value of z should not be zero
+ DALI_TEST_EQUALS( control.GetCurrentPosition(), parentPosition, TEST_LOCATION );
+
+ END_TEST;
+}