var anim = new dali.Animation( 4 );
var rotation = new dali.Rotation( 90, 0, 0 ); // pitch, yaw, roll
- anim.animateBy( actor, "rotation", rotation );
+ anim.animateBy( actor, "orientation", rotation );
anim.play();
return true;
}
worldPositionX |FLOAT | ✘ | ✘
worldPositionY |FLOAT | ✘ | ✘
worldPositionZ |FLOAT | ✘ | ✘
- rotation |ROTATION | ✔ | ✔
- worldRotation |ROTATION | ✘ | ✘
+ orientation |ROTATION | ✔ | ✔
+ worldOrientation |ROTATION | ✘ | ✘
scale |VECTOR3 | ✔ | ✔
scaleX |FLOAT | ✔ | ✔
scaleY |FLOAT | ✔ | ✔
name |STRING | ✔ | ✘
sensitive |BOOLEAN | ✔ | ✘
leaveRequired |BOOLEAN | ✔ | ✘
- inheritRotation |BOOLEAN | ✔ | ✘
+ inheritOrientation |BOOLEAN | ✔ | ✘
inheritScale |BOOLEAN | ✔ | ✘
colorMode |NUMBER | ✔ | ✘
positionInheritance |NUMBER | ✔ | ✘
/**
- * Actors rotation
- * @property rotation
+ * Actors orientation
+ * @property orientation
* @type dali Rotation object
*/
-ROTATION
+ORIENTATION
/**
- * Actors world-rotation
- * @property worldRotation
+ * Actors world-orientation
+ * @property worldOrientation
* @type dali Rotation object ( read only)
*/
-WORLD_ROTATION
+WORLD_ORIENTATION
/**
* Actors scale
/**
* Set whether a child actor inherits it's parent's orientation.
* @type Boolean
- * @property inheritRotation
+ * @property inheritOrientation
* @default true
*/
-INHERIT_ROTATION,
+INHERIT_ORIENTATION,
/**
|GEOMETRY_TRIANGLE_STRIP | integer value |
|**Property type ** | |
-|PROPERTY_NONE | integer value |
+|PROPERTY_NONE | none |
|PROPERTY_BOOLEAN | integer value |
-|PROPERTY_FLOAT | integer value |
+|PROPERTY_FLOAT | float value |
|PROPERTY_INTEGER | integer value |
-|PROPERTY_VECTOR2 | integer value |
-|PROPERTY_VECTOR3 | integer value |
-|PROPERTY_VECTOR4 | integer value |
-|PROPERTY_MATRIX3 | integer value |
-|PROPERTY_MATRIX | integer value |
-|PROPERTY_RECTANGLE | integer value |
-|PROPERTY_ROTATION | integer value |
-|PROPERTY_STRING | integer value |
-|PROPERTY_ARRAY | integer value |
-|PROPERTY_MAP | integer value |
-|PROPERTY_INVALID_INDEX | integer value |
-|PROPERTY_READ_ONLY | integer value |
-|PROPERTY_READ_WRITE | integer value |
-|PROPERTY_ANIMATABLE | integer value |
+|PROPERTY_VECTOR2 | Array[ float, float ] |
+|PROPERTY_VECTOR3 | Array[ float, float, float ] |
+|PROPERTY_VECTOR4 | Array[ float, float, float, float ] |
+|PROPERTY_MATRIX3 | Object |
+|PROPERTY_MATRIX | Object |
+|PROPERTY_RECTANGLE | Object |
+|PROPERTY_ORIENTATION | Object |
+|PROPERTY_STRING | String |
+|PROPERTY_ARRAY | Object |
+|PROPERTY_MAP | Object |
|**Item layout type ** | |
|ITEM_LAYOUT_LIST | integer value |