using namespace Dali;
using namespace Toolkit;
+namespace BuilderControlProperty
+{
+
+enum
+{
+ INTEGER_PROPERTY = Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1,
+ MATRIX3_PROPERTY,
+ MATRIX_PROPERTY,
+ NONE_PROPERTY
+};
+
+namespace
+{
+
+BaseHandle Create()
+{
+ return Toolkit::Control::New();
+}
+
+int gSetPropertyCalledCount = 0;
+
+void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+{
+ ++gSetPropertyCalledCount;
+}
+
+Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex )
+{
+ return Property::Value();
+}
+
+} // unnamed namespace
+
+// Properties
+Dali::TypeRegistration typeRegistration( "BuilderControl", typeid( Toolkit::Control ), Create );
+
+Dali::PropertyRegistration propertyInteger( typeRegistration, "integerProperty", INTEGER_PROPERTY, Property::INTEGER, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix3( typeRegistration, "matrix3Property", MATRIX3_PROPERTY, Property::MATRIX3, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix( typeRegistration, "matrixProperty", MATRIX_PROPERTY, Property::MATRIX, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyNone( typeRegistration, "noneProperty", NONE_PROPERTY, Property::NONE, &SetProperty, &GetProperty );
+
+}
+
namespace
{
" \"property\": \"visible\",\n"
" \"condition\": \"False\",\n"
" \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionX\",\n"
+ " \"condition\": \"LessThan\",\n"
+ " \"arg0\": 0.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionY\",\n"
+ " \"condition\": \"GreaterThan\",\n"
+ " \"arg0\": 200.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionZ\",\n"
+ " \"condition\": \"Inside\",\n"
+ " \"arg0\": 0.0,\n"
+ " \"arg1\": 10.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionZ\",\n"
+ " \"condition\": \"Outside\",\n"
+ " \"arg0\": 40.0,\n"
+ " \"arg1\": 50.0,\n"
+ " \"action\": \"show\"\n"
" }]\n"
" }]\n"
"}\n"
END_TEST;
}
+int UtcDaliBuilderPropertyNotificationN(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"notifications\": [{\n"
+ " \"property\": \"visible\",\n"
+ " \"condition\": \"ErrorCondition\",\n"
+ " \"action\": \"show\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ try
+ {
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+
+
int UtcDaliBuilderCustomPropertyP(void)
{
ToolkitTestApplication application;
" \"range\": [-300,300]\n"
" }\n"
" ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"offStage\",\n"
+ " \"action\": \"removeConstraints\",\n"
+ " \"constrainer\": \"constrainer0\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorRed\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"offStage\",\n"
+ " \"action\": \"removeConstraints\",\n"
+ " \"constrainer\": \"constrainer1\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorBlue\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
" }\n"
" ]\n"
" }\n"
Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
+ // For coverage
+
+ Actor actor = Actor::New();
+ Stage::GetCurrent().Add( actor );
+ builder.AddActors( actor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ actor.GetChildAt( 0 ).Unparent();
+
END_TEST;
}
END_TEST;
}
+
+int UtcDaliBuilderBuilderControl(void)
+{
+ ToolkitTestApplication application;
+
+ std::string json(
+ "{"
+ "\"stage\":"
+ "[{"
+ "\"type\": \"BuilderControl\","
+ "\"integerProperty\": 10,"
+ "\"matrix3Property\": [ 1,2,3,4,5,6,7,8,9 ],"
+ "\"matrixProperty\": [ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 ],"
+ "\"noneProperty\": 10"
+ "}]"
+ "}"
+ );
+
+ Actor rootActor = Actor::New();
+ Stage::GetCurrent().Add( rootActor );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( rootActor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( BuilderControlProperty::gSetPropertyCalledCount, 4, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderActionsWithParams(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"stage\":\n"
+ "[\n"
+ " { \n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"image\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touch\",\n"
+ " \"action\": \"show\",\n"
+ " \"parameters\": {\n"
+ " \"property1\" : 10,\n"
+ " \"property2\" : [1,2],\n"
+ " \"property3\" : [1,2,3],\n"
+ " \"property4\" : [1,2,3,4]\n"
+ " }\n"
+ " }]\n"
+ " }\n"
+ "]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+ DALI_TEST_CHECK( true ); // For Coverage
+
+ END_TEST;
+}
DALI_TEST_EQUALS( size.height, 10.f, TEST_LOCATION );
END_TEST;
}
+
+int UtcDaliButtonSetSelectedBackgroundImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetSelectedBackgroundImage( "TestImage.jpg");
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetSelectedBackgroundImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetSelectedBackgroundImage( "TestImage.jpg");
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetDisabledImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetDisabledImage( "TestImage.jpg");
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetDisabledImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetDisabledImage( "TestImage.jpg");
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetDisabledSelectedImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetDisabledSelectedImage( "TestImage.jpg");
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetDisabledSelectedImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetDisabledSelectedImage( "TestImage.jpg");
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetLabelP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetLabel( TextLabel::New("Hello") );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetLabelN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetLabel( TextLabel::New("Hello") );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetButtonImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetButtonImage( CreateBufferImage( 10, 10, Color::WHITE ) );
+ DALI_TEST_CHECK( ImageView::DownCast( button.GetButtonImage() ) );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetButtonImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetButtonImage( CreateBufferImage( 10, 10, Color::WHITE ) );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetSelectedImageWithImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetSelectedImage( CreateBufferImage( 10, 10, Color::WHITE ) );
+ DALI_TEST_CHECK( ImageView::DownCast( button.GetSelectedImage() ) );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliButtonSetSelectedImageWithImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetSelectedImage( CreateBufferImage( 10, 10, Color::WHITE ) );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
// Create a grid layout and add it to ItemView
ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ gridLayout->SetOrientation(ControlOrientation::Down);
view.AddLayout(*gridLayout);
// Check there is no active layout at the moment
// Create a grid layout and add it to ItemView
ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ gridLayout->SetOrientation(ControlOrientation::Left);
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
// Create a grid layout and add it to ItemView
ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ gridLayout->SetOrientation(ControlOrientation::Right);
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
TestItemFactory factory;
ItemView view = ItemView::New(factory);
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout(*gridLayout);
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+ depthLayout->SetOrientation(ControlOrientation::Up);
+ view.AddLayout(*depthLayout);
// Activate the grid layout so that the items will be created and added to ItemView
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
TestItemFactory factory;
ItemView view = ItemView::New(factory);
Vector3 vec(480.0f, 800.0f, 0.0f);
- ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
view.SetName("view actor");
view.AddLayout(*layout);
view.SetSize(vec);
Stage::GetCurrent().Add(view);
- layout->SetOrientation(ControlOrientation::Up);
+ layout->SetOrientation(ControlOrientation::Down);
view.ActivateLayout(0, vec, 0.0f);
application.SendNotification();
TestItemFactory factory;
ItemView view = ItemView::New(factory);
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout(*gridLayout);
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH);
+ depthLayout->SetOrientation(ControlOrientation::Left);
+ view.AddLayout(*depthLayout);
// Activate the grid layout so that the items will be created and added to ItemView
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
TestItemFactory factory;
ItemView view = ItemView::New(factory);
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout(*gridLayout);
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH);
+ depthLayout->SetOrientation(ControlOrientation::Right);
+ view.AddLayout(*depthLayout);
// Activate the grid layout so that the items will be created and added to ItemView
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
TestItemFactory factory;
ItemView view = ItemView::New(factory);
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout(*gridLayout);
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ view.AddLayout(*spiralLayout);
// Activate the grid layout so that the items will be created and added to ItemView
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
TestItemFactory factory;
ItemView view = ItemView::New(factory);
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout(*gridLayout);
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ spiralLayout->SetOrientation( ControlOrientation::Down );
+ view.AddLayout(*spiralLayout);
// Activate the grid layout so that the items will be created and added to ItemView
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
TestItemFactory factory;
ItemView view = ItemView::New(factory);
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout(*gridLayout);
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ spiralLayout->SetOrientation( ControlOrientation::Left );
+ view.AddLayout(*spiralLayout);
// Activate the grid layout so that the items will be created and added to ItemView
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
TestItemFactory factory;
ItemView view = ItemView::New(factory);
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout(*gridLayout);
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ spiralLayout->SetOrientation( ControlOrientation::Right );
+ view.AddLayout(*spiralLayout);
// Activate the grid layout so that the items will be created and added to ItemView
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
END_TEST;
}
+
+int UtcDaliPushButtonSetButtonImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetButtonImage( ImageView::New() );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetButtonImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetSelectedImage( ImageView::New() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetBackgroundImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetBackgroundImage( ImageView::New() );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetBackgroundImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetBackgroundImage( ImageView::New() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetSelectedImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetSelectedImage( ImageView::New() );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetSelectedImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetSelectedImage( ImageView::New() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetSelectedBackgroundImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetSelectedBackgroundImage( ImageView::New() );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetSelectedBackgroundImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetSelectedBackgroundImage( ImageView::New() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetDisabledBackgroundImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetDisabledBackgroundImage( ImageView::New() );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetDisabledBackgroundImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetDisabledBackgroundImage( ImageView::New() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetDisabledImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetDisabledImage( ImageView::New() );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetDisabledImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetDisabledImage( ImageView::New() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetDisabledSelectedImageP(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ try
+ {
+ button.SetDisabledSelectedImage( ImageView::New() );
+ DALI_TEST_CHECK( true );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPushButtonSetDisabledSelectedImageN(void)
+{
+ ToolkitTestApplication application;
+
+ PushButton button;
+
+ try
+ {
+ button.SetDisabledSelectedImage( ImageView::New() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
#include <iostream>
#include <stdlib.h>
+#include <string>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/pan-gesture-event.h>
gOnPanFinishedCalled = true;
}
+struct CallbackFunctor
+{
+ CallbackFunctor(bool* callbackFlag)
+ : mCallbackFlag( callbackFlag )
+ {
+ }
+
+ void operator()()
+ {
+ *mCallbackFlag = true;
+ }
+ bool* mCallbackFlag;
+};
+
/**
* Invoked when the current scroll position of the scrollable content goes above or below the values
* specified by SCROLL_POSITION_INTERVALS property.
DALI_TEST_CHECK( vertical );
DALI_TEST_CHECK( vertical.GetScrollDirection() == ScrollBar::Vertical );
+ Property::Value value = vertical.GetProperty(ScrollBar::Property::SCROLL_DIRECTION);
+ std::string scrollDirection = value.Get<std::string>();
+ DALI_TEST_EQUALS( scrollDirection, "Vertical", TEST_LOCATION );
+
ScrollBar horizontal = ScrollBar::New(ScrollBar::Horizontal);
DALI_TEST_CHECK( horizontal );
DALI_TEST_CHECK( horizontal.GetScrollDirection() == ScrollBar::Horizontal );
+ value = vertical.GetProperty(ScrollBar::Property::SCROLL_DIRECTION);
+ scrollDirection = value.Get<std::string>();
+ DALI_TEST_EQUALS( scrollDirection, "Horizontal", TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollBarCreateP(void)
+{
+ ToolkitTestApplication application;
+
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+ DALI_TEST_CHECK( typeRegistry );
+
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( "ScrollBar" );
+ DALI_TEST_CHECK( typeInfo );
+
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
+ ScrollBar scrollBar = ScrollBar::DownCast( handle );
+ DALI_TEST_CHECK( scrollBar );
+
+ scrollBar.SetProperty(ScrollBar::Property::SCROLL_DIRECTION, "Vertical");
+ scrollBar.SetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY, "Fixed");
+
+ DALI_TEST_EQUALS( scrollBar.GetScrollDirection(), Toolkit::ScrollBar::Vertical, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::Fixed, TEST_LOCATION );
+
+ scrollBar.SetProperty(ScrollBar::Property::SCROLL_DIRECTION, "Horizontal");
+ scrollBar.SetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY, "Variable");
+
+ DALI_TEST_EQUALS( scrollBar.GetScrollDirection(), Toolkit::ScrollBar::Horizontal, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::Variable, TEST_LOCATION );
END_TEST;
}
scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed);
scrollBar.SetIndicatorFixedHeight(50.0f);
+ Property::Value value = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY);
+ DALI_TEST_EQUALS(value.Get<std::string>(), "Fixed", TEST_LOCATION );
+
// Render and notify
application.SendNotification();
application.Render();
// Set the indicator height to be variable
scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Variable);
+ value = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY);
+ DALI_TEST_EQUALS(value.Get<std::string>(), "Variable", TEST_LOCATION );
// Render and notify
application.SendNotification();
Stage::GetCurrent().Add( scrollBar );
// Connect the pan finished signal
+ ConnectionTracker connectionTracker;
+ bool panFinished = false;
scrollBar.PanFinishedSignal().Connect( &OnPanFinished );
+ scrollBar.ConnectSignal( &connectionTracker, "panFinished", CallbackFunctor(&panFinished));
// Render and notify
application.SendNotification();
// Perform a swipe gesture on the indicator
PerformGestureSwipe(application, Vector2(1.0f, 1.0f), Vector2(Vector2::YAXIS * 1.0f), 20);
DALI_TEST_EQUALS( gOnPanFinishedCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( panFinished, true, TEST_LOCATION );
END_TEST;
}
Stage::GetCurrent().Add( scrollBar );
// Connect the pan finished signal
+ ConnectionTracker connectionTracker;
+ bool panFinished = false;
scrollBar.PanFinishedSignal().Connect( &OnPanFinished );
+ scrollBar.ConnectSignal( &connectionTracker, "panFinished", CallbackFunctor(&panFinished));
// Render and notify
application.SendNotification();
// Perform a swipe gesture on the scroll bar but not on the indicator
PerformGestureSwipe(application, Vector2(1.0f, 780.0f), Vector2(Vector2::YAXIS * -1.0f), 20);
DALI_TEST_EQUALS( gOnPanFinishedCalled, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( panFinished, false, TEST_LOCATION );
// Perform a swipe gesture on the indicator
PerformGestureSwipe(application, Vector2(1.0f, 1.0f), Vector2(Vector2::YAXIS * 1.0f), 20);
DALI_TEST_EQUALS( gOnPanFinishedCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( panFinished, true, TEST_LOCATION );
END_TEST;
}
scrollBar.SetSize(20.0f, 800.0f, 0.0f);
Stage::GetCurrent().Add( scrollBar );
+ ConnectionTracker connectionTracker;
// Connect to the ScrollPositionIntervalReached signal
+ bool intervalReached = false;
scrollBar.ScrollPositionIntervalReachedSignal().Connect( &OnScrollPositionIntervalReached );
+ scrollBar.ConnectSignal( &connectionTracker, "scrollPositionIntervalReached", CallbackFunctor(&intervalReached));
// Render and notify
application.SendNotification();
// Check that the signal callback is called
DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( intervalReached, true, TEST_LOCATION );
// Reset the flag
gOnScrollPositionIntervalReachedSignalCalled = false;
+ intervalReached = false;
// Rest and clear the animation
animation.Clear();
// Check that the signal callback is called
DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( intervalReached, true, TEST_LOCATION );
// Reset the flag
gOnScrollPositionIntervalReachedSignalCalled = false;
+ intervalReached = false;
// Rest and clear the animation
animation.Clear();
// Check that the signal callback is called
DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( intervalReached, true, TEST_LOCATION );
END_TEST;
}
END_TEST;
}
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