Profile: $dali_profile
Data Dir (Read/Write): $dataReadWriteDir
Data Dir (Read Only): $dataReadOnlyDir
- Style Dir $STYLE_DIR
- Style $dali_style
+ Style Dir: $STYLE_DIR
+ Style: $dali_style
+ i18n: $enable_i18n
"
namespace
{
// todo Move this to adaptor??
-#define GET_LOCALE_TEXT(string) dgettext("elementary", string)
+#define GET_LOCALE_TEXT(string) dgettext("sys_string", string)
const std::string TEXT_SELECTION_POPUP_BUTTON_STYLE_NAME( "textselectionpopupbutton" );
const Dali::Vector4 DEFAULT_OPTION_PRESSED_COLOR( Dali::Vector4( 0.24f, 0.72f, 0.8f, 1.0f ) );
Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, material );
- // Ensure shadow is behind the text...
- renderer.SetDepthIndex( CONTENT_DEPTH_INDEX + mDepth );
+ // Set depth index to -1.0 to make sure shadow is rendered first in 3D layers
+ renderer.SetDepthIndex( -1.0f );
Actor actor = Actor::New();
actor.AddRenderer( renderer );
actor.SetParentOrigin( ParentOrigin::CENTER ); // Keep all of the origins aligned
autoreconf --install
DALI_DATA_RW_DIR="%{dali_data_rw_dir}" ; export DALI_DATA_RW_DIR
DALI_DATA_RO_DIR="%{dali_data_ro_dir}" ; export DALI_DATA_RO_DIR
-%configure --enable-profile=%{dali_toolkit_profile} --with-style=%{dali_style_folder}
+%configure --enable-profile=%{dali_toolkit_profile} --with-style=%{dali_style_folder} --enable-i18n=yes
make %{?jobs:-j%jobs}
##############################