utc-Dali-PushButton.cpp
utc-Dali-Text-CharacterSetConversion.cpp
utc-Dali-Text-Segmentation.cpp
+ utc-Dali-Text-MultiLanguage.cpp
)
# Append list of test harness files (Won't get parsed for test cases)
--- /dev/null
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+
+#include <stdlib.h>
+#include <dali-toolkit/internal/text/character-set-conversion.h>
+#include <dali-toolkit/internal/text/segmentation.h>
+#include <dali-toolkit/internal/text/multi-language-support.h>
+#include <dali-toolkit/internal/text/logical-model-impl.h>
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/dali-toolkit.h>
+
+
+using namespace Dali;
+using namespace Toolkit;
+using namespace Text;
+
+// Tests the following functions with different scripts.
+// Constructor, destructor and MultilanguageSupport::Get()
+// void MultilanguageSupport::SetScripts( const Vector<Character>& text, const Vector<LineBreakInfo>& lineBreakInfo, Vector<ScriptRun>& scripts );
+// void MultilanguageSupport::ValidateFonts( const Vector<Character>& text, const Vector<ScriptRun>& scripts, Vector<FontRun>& fonts );
+
+//////////////////////////////////////////////////////////
+
+namespace
+{
+
+struct ScriptsData
+{
+ std::string description; ///< Description of the experiment.
+ std::string text; ///< Input text.
+ Vector<ScriptRun> scriptRuns; ///< Expected script runs.
+};
+
+struct ValidateFontsData
+{
+ std::string description; ///< Description of the experiment.
+ std::string text; ///< Input text.
+};
+
+//////////////////////////////////////////////////////////
+
+bool ScriptsTest( const ScriptsData& data )
+{
+ MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
+
+ // 1) Convert to utf32
+ Vector<Character> utf32;
+ utf32.Resize( data.text.size() );
+
+ const uint32_t numberOfCharacters = Utf8ToUtf32( reinterpret_cast<const uint8_t* const>( data.text.c_str() ),
+ data.text.size(),
+ &utf32[0u] );
+ utf32.Resize( numberOfCharacters );
+
+ // 2) Set the line break info.
+ Vector<LineBreakInfo> lineBreakInfo;
+ lineBreakInfo.Resize( numberOfCharacters );
+
+ SetLineBreakInfo( utf32, lineBreakInfo );
+
+ // 3) Set the script info.
+ Vector<ScriptRun> scripts;
+ multilanguageSupport.SetScripts( utf32,
+ lineBreakInfo,
+ scripts );
+
+ // 4) Compare the results.
+
+ if( scripts.Count() != data.scriptRuns.Count() )
+ {
+ tet_infoline("ScriptsTest: different number of scripts.");
+ return false;
+ }
+
+ for( unsigned int index = 0u; index < scripts.Count(); ++index )
+ {
+ const ScriptRun& scriptRun1 = scripts[index];
+ const ScriptRun& scriptRun2 = data.scriptRuns[index];
+
+ if( scriptRun1.characterRun.characterIndex != scriptRun2.characterRun.characterIndex )
+ {
+ tet_infoline("ScriptsTest: different character index.");
+ return false;
+ }
+
+ if( scriptRun1.characterRun.numberOfCharacters != scriptRun2.characterRun.numberOfCharacters )
+ {
+ tet_infoline("ScriptsTest: different number of characters.");
+ return false;
+ }
+
+ if( scriptRun1.script != scriptRun2.script )
+ {
+ tet_infoline("ScriptsTest: different script.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateFontTest( const ValidateFontsData& data )
+{
+ MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
+
+ // 1) Convert to utf32
+ Vector<Character> utf32;
+ utf32.Resize( data.text.size() );
+
+ const uint32_t numberOfCharacters = Utf8ToUtf32( reinterpret_cast<const uint8_t* const>( data.text.c_str() ),
+ data.text.size(),
+ &utf32[0u] );
+ utf32.Resize( numberOfCharacters );
+
+ // 2) Set the line break info.
+ Vector<LineBreakInfo> lineBreakInfo;
+ lineBreakInfo.Resize( numberOfCharacters );
+
+ SetLineBreakInfo( utf32, lineBreakInfo );
+
+ // 3) Set the script info.
+ Vector<ScriptRun> scripts;
+ multilanguageSupport.SetScripts( utf32,
+ lineBreakInfo,
+ scripts );
+
+ Vector<FontRun> fonts;
+ // 4) Validate the fonts
+ multilanguageSupport.ValidateFonts( utf32,
+ scripts,
+ fonts );
+
+ return true;
+}
+
+} // namespace
+
+int UtcDaliTextMultiLanguageConstructor(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextMultiLanguageConstructor");
+
+ MultilanguageSupport multilanguageSupport;
+ DALI_TEST_CHECK( !multilanguageSupport );
+
+ MultilanguageSupport multilanguageSupport1 = MultilanguageSupport::Get();
+ DALI_TEST_CHECK( multilanguageSupport1 );
+
+ // To increase coverage.
+ MultilanguageSupport multilanguageSupport2 = MultilanguageSupport::Get();
+ DALI_TEST_CHECK( multilanguageSupport2 );
+
+ DALI_TEST_CHECK( multilanguageSupport1 == multilanguageSupport2 );
+
+ tet_result(TET_PASS);
+ END_TEST;
+}
+
+int UtcDaliTextMultiLanguageSetScripts(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextMultiLanguageSetScripts" );
+
+ // Void text.
+ Vector<ScriptRun> scriptRuns00;
+
+ // Hello world.
+ Vector<ScriptRun> scriptRuns01;
+ ScriptRun scriptRun0100 =
+ {
+ 0u,
+ 11u,
+ TextAbstraction::LATIN
+ };
+ scriptRuns01.PushBack( scriptRun0100 );
+
+ const ScriptsData data[] =
+ {
+ {
+ "void text",
+ "",
+ scriptRuns00,
+ },
+ {
+ "Easy latin script",
+ "Hello world",
+ scriptRuns01,
+ },
+ };
+ const unsigned int numberOfTests = 2u;
+
+ for( unsigned int index = 0u; index < numberOfTests; ++index )
+ {
+ if( !ScriptsTest( data[index] ) )
+ {
+ tet_result(TET_FAIL);
+ }
+ }
+
+ tet_result(TET_PASS);
+ END_TEST;
+}
+
+int UtcDaliTextMultiLanguageValidateFonts01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextMultiLanguageValidateFonts");
+
+ const ValidateFontsData data[] =
+ {
+ {
+ "void text",
+ "",
+ },
+ {
+ "Easy latin script",
+ "Hello world",
+ },
+ };
+ const unsigned int numberOfTests = 2u;
+
+ for( unsigned int index = 0u; index < numberOfTests; ++index )
+ {
+ if( !ValidateFontTest( data[index] ) )
+ {
+ tet_result(TET_FAIL);
+ }
+ }
+
+ tet_result(TET_PASS);
+ END_TEST;
+}
utc-Dali-ItemLayout.cpp
utc-Dali-ItemView.cpp
utc-Dali-KeyboardFocusManager.cpp
+ utc-Dali-Magnifier.cpp
utc-Dali-MaskEffect.cpp
utc-Dali-NinePatchMaskEffect.cpp
utc-Dali-Popup.cpp
--- /dev/null
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+#include <stdlib.h>
+#include <sstream>
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/magnifier/magnifier.h>
+
+using namespace Dali;
+using namespace Toolkit;
+
+void dali_magnifier_startup(void)
+{
+ test_return_value = TET_UNDEF;
+}
+
+void dali_magnifier_cleanup(void)
+{
+ test_return_value = TET_PASS;
+}
+
+int UtcDaliMagnifierNew(void)
+{
+ ToolkitTestApplication application;
+
+ Magnifier magnifier;
+ DALI_TEST_CHECK( !magnifier );
+
+ magnifier = Magnifier::New();
+ DALI_TEST_CHECK( magnifier );
+
+ Stage::GetCurrent().Add( magnifier );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierCopyAndAssignment(void)
+{
+ ToolkitTestApplication application;
+
+ Magnifier view = Magnifier::New();
+ DALI_TEST_CHECK( view );
+
+ Magnifier copy( view );
+ DALI_TEST_CHECK( copy == view );
+
+ Magnifier assign;
+ DALI_TEST_CHECK( !assign );
+ assign = view;
+ DALI_TEST_CHECK( assign == view );
+
+ // Self assignment
+ assign = assign;
+ DALI_TEST_CHECK( assign );
+ DALI_TEST_CHECK( assign == view );
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierDownCast(void)
+{
+ ToolkitTestApplication application;
+
+ BaseHandle view = Magnifier::New();
+ DALI_TEST_CHECK( Magnifier::DownCast( view ) );
+
+ BaseHandle empty;
+ DALI_TEST_CHECK( ! Magnifier::DownCast( empty ) );
+
+ BaseHandle another = Actor::New();
+ DALI_TEST_CHECK( ! Magnifier::DownCast( another ) );
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierTypeRegistry(void)
+{
+ ToolkitTestApplication application;
+
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+ DALI_TEST_CHECK( typeRegistry );
+
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( "Magnifier" );
+ DALI_TEST_CHECK( typeInfo );
+
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
+ Magnifier view = Magnifier::DownCast( handle );
+ DALI_TEST_CHECK( view );
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierSetSourceActorP(void)
+{
+ ToolkitTestApplication application;
+
+ Stage stage = Stage::GetCurrent();
+
+ Magnifier view = Magnifier::New();
+ stage.Add( view );
+
+ application.SendNotification();
+ application.Render();
+
+ RenderTaskList renderTaskList = stage.GetRenderTaskList();
+ DALI_TEST_CHECK( renderTaskList.GetTaskCount() > 1 );
+
+ Actor actor = Actor::New();
+ stage.Add( actor );
+ DALI_TEST_CHECK( stage.GetRenderTaskList().GetTask( 1 ).GetSourceActor() != actor );
+
+ view.SetSourceActor( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( stage.GetRenderTaskList().GetTask( 1 ).GetSourceActor(), actor, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierSetSourceActorN(void)
+{
+ ToolkitTestApplication application;
+
+ Magnifier view;
+
+ try
+ {
+ view.SetSourceActor( Actor::New() );
+ DALI_TEST_CHECK( false ); // should not get here
+ }
+ catch( ... )
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierFrameVisibility(void)
+{
+ ToolkitTestApplication application;
+
+ Stage stage = Stage::GetCurrent();
+
+ Magnifier view = Magnifier::New();
+ stage.Add( view );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::FRAME_VISIBILITY ).Get< bool >(), true, TEST_LOCATION );
+
+ view.SetProperty( Magnifier::Property::FRAME_VISIBILITY, false );
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::FRAME_VISIBILITY ).Get< bool >(), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::FRAME_VISIBILITY ).Get< bool >(), false, TEST_LOCATION );
+
+ view.SetProperty( Magnifier::Property::FRAME_VISIBILITY, true );
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::FRAME_VISIBILITY ).Get< bool >(), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::FRAME_VISIBILITY ).Get< bool >(), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierMagnificationFactor(void)
+{
+ ToolkitTestApplication application;
+
+ Stage stage = Stage::GetCurrent();
+
+ Magnifier view = Magnifier::New();
+ stage.Add( view );
+
+ application.SendNotification();
+ application.Render();
+
+ float magnificationFactor( 200.0f );
+
+ DALI_TEST_CHECK( view.GetProperty( Magnifier::Property::MAGNIFICATION_FACTOR ).Get< float >() != magnificationFactor );
+
+ view.SetProperty( Magnifier::Property::MAGNIFICATION_FACTOR, magnificationFactor );
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::MAGNIFICATION_FACTOR ).Get< float >(), magnificationFactor, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::MAGNIFICATION_FACTOR ).Get< float >(), magnificationFactor, TEST_LOCATION );
+
+ view.SetProperty( Magnifier::Property::MAGNIFICATION_FACTOR, 1.0f );
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::MAGNIFICATION_FACTOR ).Get< float >(), 1.0f, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::MAGNIFICATION_FACTOR ).Get< float >(), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierSourcePosition(void)
+{
+ ToolkitTestApplication application;
+
+ Stage stage = Stage::GetCurrent();
+
+ Magnifier view = Magnifier::New();
+ stage.Add( view );
+
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position( 100.0f, 200.0f, 300.0f );
+
+ DALI_TEST_CHECK( view.GetProperty( Magnifier::Property::SOURCE_POSITION ).Get< Vector3 >() != position );
+
+ view.SetProperty( Magnifier::Property::SOURCE_POSITION, position );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::SOURCE_POSITION ).Get< Vector3 >(), position, TEST_LOCATION );
+
+ view.SetProperty( Magnifier::Property::SOURCE_POSITION, Vector3::ONE );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( view.GetProperty( Magnifier::Property::SOURCE_POSITION ).Get< Vector3 >(), Vector3::ONE, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliMagnifierOnSizeSet(void)
+{
+ ToolkitTestApplication application;
+
+ Magnifier view = Magnifier::New();
+
+ Stage::GetCurrent().Add( view );
+
+ application.SendNotification();
+ application.Render();
+
+ Vector3 size( 200.0f, 300.0f, 200.0f );
+ view.SetSize( size );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( view.GetCurrentSize(), size, TEST_LOCATION );
+
+ END_TEST;
+}
#include <iostream>
#include <stdlib.h>
#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/tap-gesture-event.h>
+#include <dali/devel-api/actors/mesh-actor.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/styling/style-manager.h>
namespace
{
-const char* const PROPERTY_NAME_RENDERING_BACKEND = "rendering-backend";
-const char* const PROPERTY_NAME_PLACEHOLDER_TEXT = "placeholder-text";
-const char* const PROPERTY_NAME_TEXT = "text";
-const char* const PROPERTY_NAME_FONT_FAMILY = "font-family";
-const char* const PROPERTY_NAME_FONT_STYLE = "font-style";
-const char* const PROPERTY_NAME_POINT_SIZE = "point-size";
-const char* const PROPERTY_NAME_EXCEED_POLICY = "exceed-policy";
-const char* const PROPERTY_NAME_PRIMARY_CURSOR_COLOR = "primary-cursor-color";
-const char* const PROPERTY_NAME_SECONDARY_CURSOR_COLOR = "secondary-cursor-color";
-const char* const PROPERTY_NAME_ENABLE_CURSOR_BLINK = "enable-cursor-blink";
-const char* const PROPERTY_NAME_CURSOR_BLINK_INTERVAL = "cursor-blink-interval";
-const char* const PROPERTY_NAME_CURSOR_BLINK_DURATION = "cursor-blink-duration";
-const char* const PROPERTY_NAME_GRAB_HANDLE_IMAGE = "grab-handle-image";
-const char* const PROPERTY_NAME_DECORATION_BOUNDING_BOX = "decoration-bounding-box";
-const char* const PROPERTY_NAME_HORIZONTAL_ALIGNMENT = "horizontal-alignment";
-const char* const PROPERTY_NAME_VERTICAL_ALIGNMENT = "vertical-alignment";
+const char* const PROPERTY_NAME_RENDERING_BACKEND = "rendering-backend";
+const char* const PROPERTY_NAME_TEXT = "text";
+const char* const PROPERTY_NAME_PLACEHOLDER_TEXT = "placeholder-text";
+const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_FOCUSED = "placeholder-text-focused";
+const char* const PROPERTY_NAME_FONT_FAMILY = "font-family";
+const char* const PROPERTY_NAME_FONT_STYLE = "font-style";
+const char* const PROPERTY_NAME_POINT_SIZE = "point-size";
+const char* const PROPERTY_NAME_MAX_LENGTH = "max-length";
+const char* const PROPERTY_NAME_EXCEED_POLICY = "exceed-policy";
+const char* const PROPERTY_NAME_HORIZONTAL_ALIGNMENT = "horizontal-alignment";
+const char* const PROPERTY_NAME_VERTICAL_ALIGNMENT = "vertical-alignment";
+const char* const PROPERTY_NAME_TEXT_COLOR = "text-color";
+const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR = "placeholder-text-color";
+const char* const PROPERTY_NAME_SHADOW_OFFSET = "shadow-offset";
+const char* const PROPERTY_NAME_SHADOW_COLOR = "shadow-color";
+const char* const PROPERTY_NAME_PRIMARY_CURSOR_COLOR = "primary-cursor-color";
+const char* const PROPERTY_NAME_SECONDARY_CURSOR_COLOR = "secondary-cursor-color";
+const char* const PROPERTY_NAME_ENABLE_CURSOR_BLINK = "enable-cursor-blink";
+const char* const PROPERTY_NAME_CURSOR_BLINK_INTERVAL = "cursor-blink-interval";
+const char* const PROPERTY_NAME_CURSOR_BLINK_DURATION = "cursor-blink-duration";
+const char* const PROPERTY_NAME_GRAB_HANDLE_IMAGE = "grab-handle-image";
+const char* const PROPERTY_NAME_GRAB_HANDLE_PRESSED_IMAGE = "grab-handle-pressed-image";
+const char* const PROPERTY_NAME_SCROLL_THRESHOLD = "scroll-threshold";
+const char* const PROPERTY_NAME_SCROLL_SPEED = "scroll-speed";
+const char* const PROPERTY_NAME_SELECTION_HANDLE_IMAGE_LEFT = "selection-handle-image-left";
+const char* const PROPERTY_NAME_SELECTION_HANDLE_IMAGE_RIGHT = "selection-handle-image-right";
+const char* const PROPERTY_NAME_SELECTION_HANDLE_PRESSED_IMAGE_LEFT = "selection-handle-pressed-image-left";
+const char* const PROPERTY_NAME_SELECTION_HANDLE_PRESSED_IMAGE_RIGHT = "selection-handle-pressed-image-right";
+const char* const PROPERTY_NAME_SELECTION_HIGHLIGHT_COLOR = "selection-highlight-color";
+const char* const PROPERTY_NAME_DECORATION_BOUNDING_BOX = "decoration-bounding-box";
+const char* const PROPERTY_NAME_INPUT_METHOD_SETTINGS = "input-method-settings";
+
+const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+
+const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
+const Dali::Vector4 LIGHT_BLUE( (0xb2 / 255.0f), (0xeb / 255.0f), (0xf2 / 255.0f), 0.5f ); // The text highlight color.
+
+const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
+const float TO_MILLISECONDS = 1000.f;
+const float TO_SECONDS = 1.f / TO_MILLISECONDS;
+
+const float SCROLL_THRESHOLD = 10.f;
+const float SCROLL_SPEED = 300.f;
static bool gTextChangedCallBackCalled;
static bool gMaxCharactersCallBackCalled;
gMaxCharactersCallBackCalled = true;
}
+// Generate a TapGestureEvent to send to Core.
+Integration::TapGestureEvent GenerateTap(
+ Gesture::State state,
+ unsigned int numberOfTaps,
+ unsigned int numberOfTouches,
+ Vector2 point)
+{
+ Integration::TapGestureEvent tap( state );
+
+ tap.numberOfTaps = numberOfTaps;
+ tap.numberOfTouches = numberOfTouches;
+ tap.point = point;
+
+ return tap;
+}
+
+// Generate a KeyEvent to send to Core.
+Integration::KeyEvent GenerateKey( const std::string& keyName,
+ const std::string& keyString,
+ int keyCode,
+ int keyModifier,
+ unsigned long timeStamp,
+ const Integration::KeyEvent::State& keyState )
+{
+ return Integration::KeyEvent( keyName,
+ keyString,
+ keyCode,
+ keyModifier,
+ timeStamp,
+ keyState );
+}
+
} // namespace
int UtcDaliToolkitTextFieldConstructorP(void)
// Check Property Indices are correct
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == TextField::Property::RENDERING_BACKEND );
- DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == TextField::Property::PLACEHOLDER_TEXT );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_TEXT ) == TextField::Property::TEXT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == TextField::Property::PLACEHOLDER_TEXT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_FOCUSED ) == TextField::Property::PLACEHOLDER_TEXT_FOCUSED );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_FONT_FAMILY ) == TextField::Property::FONT_FAMILY );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_FONT_STYLE ) == TextField::Property::FONT_STYLE );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_POINT_SIZE ) == TextField::Property::POINT_SIZE );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_MAX_LENGTH ) == TextField::Property::MAX_LENGTH );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_EXCEED_POLICY ) == TextField::Property::EXCEED_POLICY );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_HORIZONTAL_ALIGNMENT ) == TextField::Property::HORIZONTAL_ALIGNMENT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_VERTICAL_ALIGNMENT ) == TextField::Property::VERTICAL_ALIGNMENT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_TEXT_COLOR ) == TextField::Property::TEXT_COLOR );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == TextField::Property::PLACEHOLDER_TEXT_COLOR );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SHADOW_OFFSET ) == TextField::Property::SHADOW_OFFSET );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SHADOW_COLOR ) == TextField::Property::SHADOW_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PRIMARY_CURSOR_COLOR ) == TextField::Property::PRIMARY_CURSOR_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SECONDARY_CURSOR_COLOR ) == TextField::Property::SECONDARY_CURSOR_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_CURSOR_BLINK ) == TextField::Property::ENABLE_CURSOR_BLINK );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_CURSOR_BLINK_INTERVAL ) == TextField::Property::CURSOR_BLINK_INTERVAL );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_CURSOR_BLINK_DURATION ) == TextField::Property::CURSOR_BLINK_DURATION );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_GRAB_HANDLE_IMAGE ) == TextField::Property::GRAB_HANDLE_IMAGE );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_GRAB_HANDLE_PRESSED_IMAGE ) == TextField::Property::GRAB_HANDLE_PRESSED_IMAGE );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SCROLL_THRESHOLD ) == TextField::Property::SCROLL_THRESHOLD );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SCROLL_SPEED ) == TextField::Property::SCROLL_SPEED );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SELECTION_HANDLE_IMAGE_LEFT ) == TextField::Property::SELECTION_HANDLE_IMAGE_LEFT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SELECTION_HANDLE_IMAGE_RIGHT ) == TextField::Property::SELECTION_HANDLE_IMAGE_RIGHT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SELECTION_HANDLE_PRESSED_IMAGE_LEFT ) == TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SELECTION_HANDLE_PRESSED_IMAGE_RIGHT ) == TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SELECTION_HIGHLIGHT_COLOR ) == TextField::Property::SELECTION_HIGHLIGHT_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_DECORATION_BOUNDING_BOX ) == TextField::Property::DECORATION_BOUNDING_BOX );
- DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_HORIZONTAL_ALIGNMENT ) == TextField::Property::HORIZONTAL_ALIGNMENT );
- DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_VERTICAL_ALIGNMENT ) == TextField::Property::VERTICAL_ALIGNMENT );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_METHOD_SETTINGS ) == TextField::Property::INPUT_METHOD_SETTINGS );
END_TEST;
}
TextField field = TextField::New();
DALI_TEST_CHECK( field );
- // Check exceed policy
- field.SetProperty( TextField::Property::EXCEED_POLICY, TextField::EXCEED_POLICY_CLIP );
+ // Check defaults.
+ DALI_TEST_EQUALS( field.GetProperty<unsigned int>( TextField::Property::RENDERING_BACKEND ), DEFAULT_RENDERING_BACKEND, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::PLACEHOLDER_TEXT ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::PLACEHOLDER_TEXT_FOCUSED ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_FAMILY ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_STYLE ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::POINT_SIZE ), 0.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::MAX_LENGTH ), 50u, TEST_LOCATION );
DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::EXCEED_POLICY ), TextField::EXCEED_POLICY_CLIP, TEST_LOCATION );
-
- // Check cursor properties
- field.SetProperty( TextField::Property::ENABLE_CURSOR_BLINK, true );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::HORIZONTAL_ALIGNMENT ), "BEGIN", TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::VERTICAL_ALIGNMENT ), "TOP", TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::TEXT_COLOR ), Color::BLACK, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<Vector2>( TextField::Property::SHADOW_OFFSET ), Vector2::ZERO, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::PLACEHOLDER_TEXT_COLOR ), PLACEHOLDER_TEXT_COLOR, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SHADOW_COLOR ), Color::BLACK, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::PRIMARY_CURSOR_COLOR ), Color::BLACK, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SECONDARY_CURSOR_COLOR ), Color::BLACK, TEST_LOCATION );
DALI_TEST_EQUALS( field.GetProperty<bool>( TextField::Property::ENABLE_CURSOR_BLINK ), true, TEST_LOCATION );
- field.SetProperty( TextField::Property::PRIMARY_CURSOR_COLOR, Color::RED );
- DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::PRIMARY_CURSOR_COLOR ), Color::RED, TEST_LOCATION );
- field.SetProperty( TextField::Property::SECONDARY_CURSOR_COLOR, Color::BLUE );
- DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SECONDARY_CURSOR_COLOR ), Color::BLUE, TEST_LOCATION );
- field.SetProperty( TextField::Property::CURSOR_BLINK_DURATION, 10.0f );
- DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::CURSOR_BLINK_DURATION ), 10.0f, TEST_LOCATION );
-
- // Blink interval
- field.SetProperty( TextField::Property::CURSOR_BLINK_INTERVAL, 1.0f );
- DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::CURSOR_BLINK_INTERVAL ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::CURSOR_BLINK_INTERVAL ), CURSOR_BLINK_INTERVAL * TO_SECONDS, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::CURSOR_BLINK_DURATION ), 0.f, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::SCROLL_THRESHOLD ), SCROLL_THRESHOLD, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::SCROLL_SPEED ), SCROLL_SPEED, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SELECTION_HIGHLIGHT_COLOR ), LIGHT_BLUE, TEST_LOCATION );
- // Decoration bounding box
- field.SetProperty( TextField::Property::DECORATION_BOUNDING_BOX, Rect<int>( 0, 0, 1, 1 ) );
- DALI_TEST_EQUALS( field.GetProperty<Rect <int > >( TextField::Property::DECORATION_BOUNDING_BOX ), Rect<int>( 0, 0, 1, 1 ), TEST_LOCATION );
-
- // Check that the Alignment properties can be correctly set
- field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "BEGIN" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::HORIZONTAL_ALIGNMENT ), "BEGIN", TEST_LOCATION );
- field.SetProperty( TextField::Property::VERTICAL_ALIGNMENT, "CENTER" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::VERTICAL_ALIGNMENT ), "CENTER", TEST_LOCATION );
+ // Check the render backend property.
+ field.SetProperty( TextField::Property::RENDERING_BACKEND, Text::RENDERING_BASIC );
+ DALI_TEST_EQUALS( field.GetProperty<unsigned int>( TextField::Property::RENDERING_BACKEND ), Text::RENDERING_BASIC, TEST_LOCATION );
- // Set text
+ // Check text property.
field.SetProperty( TextField::Property::TEXT, "Setting Text" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("Setting Text"), TEST_LOCATION );
- // Set placeholder text (currently not implemented)
- field.SetProperty( TextField::Property::PLACEHOLDER_TEXT, "Setting Text" );
+ // Check placeholder text properties.
+ field.SetProperty( TextField::Property::PLACEHOLDER_TEXT, "Setting Placeholder Text" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::PLACEHOLDER_TEXT ), std::string("Setting Placeholder Text"), TEST_LOCATION );
- // Set Grab Handle image
- field.SetProperty( TextField::Property::GRAB_HANDLE_IMAGE, "" );
+ field.SetProperty( TextField::Property::PLACEHOLDER_TEXT_FOCUSED, "Setting Placeholder Text Focused" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::PLACEHOLDER_TEXT_FOCUSED ), std::string("Setting Placeholder Text Focused"), TEST_LOCATION );
+
+ // Check font properties.
+ field.SetProperty( TextField::Property::FONT_FAMILY, "Setting font family" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_FAMILY ), std::string("Setting font family"), TEST_LOCATION );
+ field.SetProperty( TextField::Property::FONT_STYLE, "Setting font style" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_STYLE ), std::string("Setting font style"), TEST_LOCATION );
+ field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::POINT_SIZE ), 10.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check that the MAX_LENGTH property can be correctly set
const int maxNumberOfCharacters = 20;
field.SetProperty( TextField::Property::MAX_LENGTH, maxNumberOfCharacters );
DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION );
+ // Check exceed policy
+ // Set a different exceed policy is not implemented.
+
+ // Check that the Alignment properties can be correctly set
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "END" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::HORIZONTAL_ALIGNMENT ), "END", TEST_LOCATION );
+ field.SetProperty( TextField::Property::VERTICAL_ALIGNMENT, "CENTER" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::VERTICAL_ALIGNMENT ), "CENTER", TEST_LOCATION );
+
+ // Check text's color property
+ field.SetProperty( TextField::Property::TEXT_COLOR, Color::WHITE );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::TEXT_COLOR ), Color::WHITE, TEST_LOCATION );
+
+ // Check placeholder text's color property.
+ field.SetProperty( TextField::Property::PLACEHOLDER_TEXT_COLOR, Color::RED );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION );
+
+ // Check shadow properties.
+ field.SetProperty( TextField::Property::SHADOW_OFFSET, Vector2( 1.f, 1.f ) );
+ DALI_TEST_EQUALS( field.GetProperty<Vector2>( TextField::Property::SHADOW_OFFSET ), Vector2( 1.f, 1.f ), TEST_LOCATION );
+ field.SetProperty( TextField::Property::SHADOW_COLOR, Color::GREEN );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SHADOW_COLOR ), Color::GREEN, TEST_LOCATION );
+
+ // Check cursor properties
+ field.SetProperty( TextField::Property::PRIMARY_CURSOR_COLOR, Color::RED );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::PRIMARY_CURSOR_COLOR ), Color::RED, TEST_LOCATION );
+ field.SetProperty( TextField::Property::SECONDARY_CURSOR_COLOR, Color::BLUE );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SECONDARY_CURSOR_COLOR ), Color::BLUE, TEST_LOCATION );
+
+ field.SetProperty( TextField::Property::ENABLE_CURSOR_BLINK, false );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( TextField::Property::ENABLE_CURSOR_BLINK ), false, TEST_LOCATION );
+ field.SetProperty( TextField::Property::CURSOR_BLINK_INTERVAL, 1.f );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::CURSOR_BLINK_INTERVAL ), 1.f, TEST_LOCATION );
+ field.SetProperty( TextField::Property::CURSOR_BLINK_DURATION, 10.f );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::CURSOR_BLINK_DURATION ), 10.f, TEST_LOCATION );
+
+ // Check scroll properties.
+ field.SetProperty( TextField::Property::SCROLL_THRESHOLD, 1.f );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::SCROLL_THRESHOLD ), 1.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ field.SetProperty( TextField::Property::SCROLL_SPEED, 100.f );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::SCROLL_SPEED ), 100.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Check handle images
+ field.SetProperty( TextField::Property::GRAB_HANDLE_IMAGE, "image1" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::GRAB_HANDLE_IMAGE ), "image1", TEST_LOCATION );
+ field.SetProperty( TextField::Property::GRAB_HANDLE_PRESSED_IMAGE, "image2" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::GRAB_HANDLE_PRESSED_IMAGE ), "image2", TEST_LOCATION );
+ field.SetProperty( TextField::Property::SELECTION_HANDLE_IMAGE_LEFT, "image3" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::SELECTION_HANDLE_IMAGE_LEFT ), "image3", TEST_LOCATION );
+ field.SetProperty( TextField::Property::SELECTION_HANDLE_IMAGE_RIGHT, "image4" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::SELECTION_HANDLE_IMAGE_RIGHT ), "image4", TEST_LOCATION );
+ field.SetProperty( TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT, "image5" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT ), "image5", TEST_LOCATION );
+ field.SetProperty( TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT, "image6" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT ), "image6", TEST_LOCATION );
+
+ // Check the highlight color
+ field.SetProperty( TextField::Property::SELECTION_HIGHLIGHT_COLOR, Color::GREEN );
+ DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SELECTION_HIGHLIGHT_COLOR ), Color::GREEN, TEST_LOCATION );
+
+ // Decoration bounding box
+ field.SetProperty( TextField::Property::DECORATION_BOUNDING_BOX, Rect<int>( 0, 0, 1, 1 ) );
+ DALI_TEST_EQUALS( field.GetProperty<Rect <int > >( TextField::Property::DECORATION_BOUNDING_BOX ), Rect<int>( 0, 0, 1, 1 ), TEST_LOCATION );
+
END_TEST;
}
field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "BEGIN" );
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ Stage::GetCurrent().Add( field );
+
try
{
// Render some text with the basic backend
DALI_TEST_CHECK( field );
field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ Stage::GetCurrent().Add( field );
+
try
{
// Render some text with the shared atlas backend
TextField field = TextField::New();
DALI_TEST_CHECK( field );
- Stage::GetCurrent().Add(field);
+ Stage::GetCurrent().Add( field );
field.TextChangedSignal().Connect(&TestTextChangedCallback);
field.SetKeyInputFocus();
- Dali::Integration::KeyEvent keyevent;
- keyevent.keyName = "D";
- keyevent.keyString = "D";
- keyevent.keyCode = 0;
- keyevent.keyModifier = 0;
- keyevent.time = 0;
- keyevent.state = Integration::KeyEvent::Down;
-
gTextChangedCallBackCalled = false;
- application.ProcessEvent( keyevent );
+ application.ProcessEvent( GenerateKey( "D", "D", 0, 0, 0, Integration::KeyEvent::Down ) );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
END_TEST;
TextField field = TextField::New();
DALI_TEST_CHECK( field );
- Stage::GetCurrent().Add(field);
+ Stage::GetCurrent().Add( field );
field.TextChangedSignal().Connect(&TestTextChangedCallback);
gTextChangedCallBackCalled = false;
field.SetProperty( TextField::Property::PLACEHOLDER_TEXT, "ABC" ); // Setting placeholder, not TEXT
- DALI_TEST_CHECK( ! gTextChangedCallBackCalled );
+ DALI_TEST_CHECK( !gTextChangedCallBackCalled );
END_TEST;
}
TextField field = TextField::New();
DALI_TEST_CHECK( field );
- Stage::GetCurrent().Add(field);
+ Stage::GetCurrent().Add( field );
const int maxNumberOfCharacters = 1;
field.SetProperty( TextField::Property::MAX_LENGTH, maxNumberOfCharacters );
gMaxCharactersCallBackCalled = false;
field.MaxLengthReachedSignal().Connect(&TestMaxLengthReachedCallback);
- Dali::Integration::KeyEvent keyevent;
- keyevent.keyName = "a";
- keyevent.keyString = "a";
- keyevent.keyCode = 0;
- keyevent.keyModifier = 0;
- keyevent.time = 0;
- keyevent.state = Integration::KeyEvent::Down;
-
- application.ProcessEvent( keyevent );
-
- application.ProcessEvent( keyevent );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
TextField field = TextField::New();
DALI_TEST_CHECK( field );
- Stage::GetCurrent().Add(field);
+ Stage::GetCurrent().Add( field );
const int maxNumberOfCharacters = 3;
field.SetProperty( TextField::Property::MAX_LENGTH, maxNumberOfCharacters );
gMaxCharactersCallBackCalled = false;
field.MaxLengthReachedSignal().Connect(&TestMaxLengthReachedCallback);
- Dali::Integration::KeyEvent keyevent;
- keyevent.keyName = "a";
- keyevent.keyString = "a";
- keyevent.keyCode = 0;
- keyevent.keyModifier = 0;
- keyevent.time = 0;
- keyevent.state = Integration::KeyEvent::Down;
-
- application.ProcessEvent( keyevent );
- application.ProcessEvent( keyevent );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
DALI_TEST_CHECK( !gMaxCharactersCallBackCalled );
END_TEST;
}
+
+int utcDaliTextFieldEvent01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEvent01");
+
+ // Creates a tap event. After creating a tap event the text field should
+ // have the focus and add text with key events should be possible.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a key event but as the text field has not the focus it should do nothing.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string(""), TEST_LOCATION );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ // Create a second text field and send key events to it.
+ TextField field2 = TextField::New();
+
+ field2.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ field2.SetSize( 100.f, 100.f );
+ field2.SetPosition( 100.f, 100.f );
+
+ Stage::GetCurrent().Add( field2 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event on the second text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The second text field has the focus. It should handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check the text has been added to the second text field.
+ DALI_TEST_EQUALS( field2.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldEvent02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEvent02");
+
+ // Checks if the right number of actors are created.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check there are the expected number of children ( active layer, offscreen root actor, and the offscreen image actor
+ DALI_TEST_EQUALS( field.GetChildCount(), 3u, TEST_LOCATION );
+
+ Actor layer = field.GetChildAt( 0u );
+ DALI_TEST_CHECK( layer.IsLayer() );
+
+ Actor offscreenRoot = field.GetChildAt( 1u );
+ DALI_TEST_CHECK( offscreenRoot.IsLayer() );
+ DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+
+ Actor offscreenImage = field.GetChildAt( 2u );
+ ImageActor imageActor = ImageActor::DownCast( offscreenImage );
+ DALI_TEST_CHECK( imageActor );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Checks the cursor and the renderer have been created.
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer
+
+ ImageActor cursor = ImageActor::DownCast( layer.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( cursor );
+
+ CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( camera );
+
+ RenderableActor renderer = RenderableActor::DownCast( offscreenRoot.GetChildAt( 1u ) );
+ DALI_TEST_CHECK( renderer );
+
+ // Move the cursor and check the position changes.
+ Vector3 position1 = cursor.GetCurrentPosition();
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position2 = cursor.GetCurrentPosition();
+
+ DALI_TEST_CHECK( position2.x < position1.x );
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position3 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
+
+ // Send some taps and check the cursor positions.
+
+ // Try to tap at the beginning.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position1.
+ Vector3 position4 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
+
+ // Try to tap at the end.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 13.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 13.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position1.
+ Vector3 position5 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position1, position5, TEST_LOCATION ); // Should be in the same position1.
+
+ // Remove some text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position2.
+ Vector3 position6 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( Vector3( 0.f, position2.y, position2.z ), position6, TEST_LOCATION ); // TODO Should be in the same position2.
+
+ // Should not be renderer.
+ DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only.
+
+ END_TEST;
+}
+
+int utcDaliTextFieldEvent03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEvent03");
+
+ // Checks if the highlight actor is created.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetProperty( TextField::Property::TEXT, "This is a long text for the size of the text-field." );
+ field.SetSize( 30.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The offscreen root actor should have three actors: the camera, a renderer and the highlight actor.
+ Actor offscreenRoot = field.GetChildAt( 1u );
+ DALI_TEST_CHECK( offscreenRoot.IsLayer() );
+
+ CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( camera );
+
+ RenderableActor renderer = RenderableActor::DownCast( offscreenRoot.GetChildAt( 1u ) );
+ DALI_TEST_CHECK( renderer );
+
+ MeshActor highlight = MeshActor::DownCast( offscreenRoot.GetChildAt( 2u ) );
+ DALI_TEST_CHECK( highlight );
+
+ END_TEST;
+}
const char* const PROPERTY_NAME_UNDERLINE_COLOR = "underline-color";
const char* const PROPERTY_NAME_UNDERLINE_HEIGHT = "underline-height";
+const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+
} // namespace
int UtcDaliToolkitTextLabelConstructorP(void)
DALI_TEST_CHECK( label.GetPropertyIndex( PROPERTY_NAME_UNDERLINE_COLOR ) == TextLabel::Property::UNDERLINE_COLOR );
DALI_TEST_CHECK( label.GetPropertyIndex( PROPERTY_NAME_UNDERLINE_HEIGHT) == TextLabel::Property::UNDERLINE_HEIGHT );
- // Check label defaults are correct
- DALI_TEST_EQUALS( label.GetProperty<int>( TextLabel::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::TEXT_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ), Vector2::ZERO, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::SHADOW_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::UNDERLINE_ENABLED ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::UNDERLINE_HEIGHT ), 0.0f, TEST_LOCATION );
END_TEST;
}
{
ToolkitTestApplication application;
tet_infoline(" UtcDaliToolkitTextLabelSetPropertyP");
- TextLabel label = TextLabel::New("Test Text");
+ TextLabel label = TextLabel::New();
DALI_TEST_CHECK( label );
+ // Check defaults
+ DALI_TEST_EQUALS( label.GetProperty<unsigned int>( TextLabel::Property::RENDERING_BACKEND ), DEFAULT_RENDERING_BACKEND, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::TEXT ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_FAMILY ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_STYLE ), std::string(""), TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::POINT_SIZE ), 0.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::MULTI_LINE ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::HORIZONTAL_ALIGNMENT ), "BEGIN", TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::VERTICAL_ALIGNMENT ), "TOP", TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::TEXT_COLOR ), Color::BLACK, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ), Vector2::ZERO, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::SHADOW_COLOR ), Color::BLACK, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::UNDERLINE_ENABLED ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::UNDERLINE_COLOR ), Color::BLACK, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::UNDERLINE_HEIGHT ), 0.0f, TEST_LOCATION );
+
+ label.SetProperty( TextLabel::Property::RENDERING_BACKEND, Text::RENDERING_BASIC );
+ DALI_TEST_EQUALS( label.GetProperty<unsigned int>( TextLabel::Property::RENDERING_BACKEND ), Text::RENDERING_BASIC, TEST_LOCATION );
+
// Check that text can be correctly reset
label.SetProperty( TextLabel::Property::TEXT, "Setting Text" );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::TEXT ), "Setting Text", TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::TEXT ), std::string("Setting Text"), TEST_LOCATION );
+
+ // Check font properties.
+ label.SetProperty( TextLabel::Property::FONT_FAMILY, "Setting font family" );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_FAMILY ), std::string("Setting font family"), TEST_LOCATION );
+ label.SetProperty( TextLabel::Property::FONT_STYLE, "Setting font style" );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_STYLE ), std::string("Setting font style"), TEST_LOCATION );
+ label.SetProperty( TextLabel::Property::POINT_SIZE, 10.f );
+ DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::POINT_SIZE ), 10.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Toggle multi-line
+ label.SetProperty( TextLabel::Property::MULTI_LINE, true );
+ DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::MULTI_LINE ), true, TEST_LOCATION );
// Check that the Alignment properties can be correctly set
- label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "BEGIN" );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::HORIZONTAL_ALIGNMENT ), "BEGIN", TEST_LOCATION );
- label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "TOP" );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::VERTICAL_ALIGNMENT ), "TOP", TEST_LOCATION );
+ label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::HORIZONTAL_ALIGNMENT ), "CENTER", TEST_LOCATION );
+ label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::VERTICAL_ALIGNMENT ), "CENTER", TEST_LOCATION );
+
+ // Check that text color can be properly set
+ label.SetProperty( TextLabel::Property::TEXT_COLOR, Color::BLUE );
+ DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::TEXT_COLOR ), Color::BLUE, TEST_LOCATION );
+ // The underline color is changed as well.
+ DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::UNDERLINE_COLOR ), Color::BLUE, TEST_LOCATION );
// Check that shadow parameters can be correctly set
label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 3.0f, 3.0f ) );
label.SetProperty( TextLabel::Property::UNDERLINE_HEIGHT, 1.0f );
DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::UNDERLINE_HEIGHT ), 1.0f, TEST_LOCATION );
- // Check that text color can be properly set
- label.SetProperty( TextLabel::Property::TEXT_COLOR, Color::BLUE );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::TEXT_COLOR ), Color::BLUE, TEST_LOCATION );
+ TextLabel label2 = TextLabel::New( "New text" );
+ DALI_TEST_CHECK( label2 );
+ DALI_TEST_EQUALS( label2.GetProperty<std::string>( TextLabel::Property::TEXT ), std::string("New text"), TEST_LOCATION );
- // Toggle multi-line
- label.SetProperty( TextLabel::Property::MULTI_LINE, true );
- DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::MULTI_LINE ), true, TEST_LOCATION );
END_TEST;
}
TextLabel label = TextLabel::New("Test Text");
DALI_TEST_CHECK( label );
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ Stage::GetCurrent().Add( label );
+
label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "BEGIN" );
label.SetProperty( TextLabel::Property::MULTI_LINE, true );
TextLabel label = TextLabel::New("Test Text");
DALI_TEST_CHECK( label );
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ Stage::GetCurrent().Add( label );
+
// Turn on all the effects
label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
label.SetProperty( TextLabel::Property::MULTI_LINE, true );
label.SetProperty( TextLabel::Property::UNDERLINE_COLOR, Color::RED );
label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 1.0f, 1.0f ) );
label.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::BLUE );
+
try
{
// Render some text with the shared atlas backend
END_TEST;
}
+int UtcDaliToolkitTextLabelLanguagesP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextLabelLanguagesP");
+ TextLabel label = TextLabel::New();
+ DALI_TEST_CHECK( label );
+
+ Stage::GetCurrent().Add( label );
+
+ const std::string scripts( " привет мир, γειά σου Κόσμε, Hello world, مرحبا بالعالم, שלום עולם, "
+ "բարեւ աշխարհը, მსოფლიოში, 안녕하세요, 你好世界, ひらがな, カタカナ, "
+ "ওহে বিশ্ব, မင်္ဂလာပါကမ္ဘာလောက, हैलो वर्ल्ड, હેલો વર્લ્ડ, ਸਤਿ ਸ੍ਰੀ ਅਕਾਲ ਦੁਨਿਆ, ಹಲೋ ವರ್ಲ್ಡ್, "
+ "ഹലോ വേൾഡ്, ଓଡ଼ିଆ, හෙලෝ වර්ල්ඩ්, ஹலோ உலகம், హలో వరల్డ్, "
+ "ສະບາຍດີໂລກ, สวัสดีโลก, ជំរាបសួរពិភពលោក, "
+ "\xF0\x9F\x98\x81 \xF0\x9F\x98\x82 \xF0\x9F\x98\x83 \xF0\x9F\x98\x84." ); // these characters on the last line are emojis.
+
+ label.SetProperty( TextLabel::Property::TEXT, scripts );
+ DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::TEXT ), scripts, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
DALI_TEST_CHECK( !textSelectionPopup );
- textSelectionPopup = TextSelectionPopup::New();
+ textSelectionPopup = TextSelectionPopup::New( TextSelectionPopup::COPY, NULL );
DALI_TEST_CHECK( textSelectionPopup );
END_TEST;
ToolkitTestApplication application;
TextSelectionPopup textSelectionPopup;
- textSelectionPopup = TextSelectionPopup::New();
+ textSelectionPopup = TextSelectionPopup::New( TextSelectionPopup::COPY, NULL );
TextSelectionPopup copy( textSelectionPopup );
DALI_TEST_CHECK( copy == textSelectionPopup );
{
ToolkitTestApplication application;
TextSelectionPopup textSelectionPopup;
- textSelectionPopup = TextSelectionPopup::New();
+ textSelectionPopup = TextSelectionPopup::New( TextSelectionPopup::COPY, NULL );
TextSelectionPopup copy;
copy = textSelectionPopup;
{
ToolkitTestApplication application;
TextSelectionPopup textSelectionPopup;
- textSelectionPopup = TextSelectionPopup::New();
+ textSelectionPopup = TextSelectionPopup::New( TextSelectionPopup::COPY, NULL );
TextSelectionPopup cast = TextSelectionPopup::DownCast( textSelectionPopup );
// Magnifier
///////////////////////////////////////////////////////////////////////////////////////////////////
-const std::string Magnifier::SOURCE_POSITION_PROPERTY_NAME( "source-position" );
-
Magnifier::Magnifier()
{
}
GetImpl(*this).SetSourceActor( actor );
}
-void Magnifier::SetSourcePosition(Vector3 position)
-{
- GetImpl(*this).SetSourcePosition( position );
-}
-
-bool Magnifier::GetFrameVisibility() const
-{
- return GetImpl(*this).GetFrameVisibility();
-}
-
-void Magnifier::SetFrameVisibility(bool visible)
-{
- GetImpl(*this).SetFrameVisibility(visible);
-}
-
-float Magnifier::GetMagnificationFactor() const
-{
- return GetImpl(*this).GetMagnificationFactor();
-}
-
-void Magnifier::SetMagnificationFactor(float value)
-{
- GetImpl(*this).SetMagnificationFactor( value );
-}
-
-
} // namespace Toolkit
} // namespace Dali
{
public:
- // Custom properties
+ /**
+ * @brief The start and end property ranges for this control.
+ */
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000, ///< Reserve property indices
+
+ ANIMATABLE_PROPERTY_START_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX,
+ ANIMATABLE_PROPERTY_END_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1000 ///< Reserve animatable property indices
+ };
- static const std::string SOURCE_POSITION_PROPERTY_NAME; ///< Property, name "source-position", type Vector3
+ /**
+ * @brief An enumeration of properties belonging to the Magnifier class.
+ */
+ struct Property
+ {
+ enum
+ {
+ // Event side properties
+ FRAME_VISIBILITY = PROPERTY_START_INDEX, ///< name "frame-visibility", Whether a frame is visible or not, type boolean
+ MAGNIFICATION_FACTOR, ///< name "magnification-factor", Larger value means greater magnification, type float
+
+ // Animatable properties
+ SOURCE_POSITION = ANIMATABLE_PROPERTY_START_INDEX, ///< name "source-position", The position of the source, type Vector3
+ };
+ };
public:
*/
void SetSourceActor(Actor actor);
- /**
- * Set the source camera position to render in magnifier
- * @param[in] position The target position from which to render source.
- */
- void SetSourcePosition(Vector3 position);
-
- /**
- * Returns whether the frame is visible or not.
- * @return true if frame is visible, false if not.
- */
- bool GetFrameVisibility() const;
-
- /**
- * Sets whether the frame part of the magnifier should be visible
- * or not.
- * @param[in] visible true to display frame, false to hide frame.
- */
- void SetFrameVisibility(bool visible);
-
- /**
- * Get the magnification factor of the magnifier
- * The larger the value the larger the contents magnified.
- * A value of 1.0f indications 1x magnification.
- * @return Magnification factor is returned
- */
- float GetMagnificationFactor() const;
-
- /**
- * Set the magnification factor of the magnifier
- * The larger the value the larger the contents magnified.
- * A value of 1.0f indications 1x magnification.
- * @param[in] value Magnification factor.
- */
- void SetMagnificationFactor(float value);
-
public: // Not intended for application developers
/**
--- /dev/null
+#ifndef __DALI_TOOLKIT_TEXT_SELECTION_POPUP_CALLBACK_INTERFACE_H__
+#define __DALI_TOOLKIT_TEXT_SELECTION_POPUP_CALLBACK_INTERFACE_H__
+
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+/**
+ * @brief Interface used to receive the TextSelectionPopup's button callbacks.
+ */
+class TextSelectionPopupCallbackInterface
+{
+public:
+ /**
+ * @brief Virtual destructor.
+ */
+ virtual ~TextSelectionPopupCallbackInterface()
+ {}
+
+ /**
+ * @brief Called when a button is touched.
+ *
+ * @param[in] button The button identifier.
+ */
+ virtual void TextPopupButtonTouched( TextSelectionPopup::Buttons button ) = 0;
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+
+#endif // __DALI_TOOLKIT_TEXT_SELECTION_POPUP_CALLBACK_INTERFACE_H__
namespace Toolkit
{
-TextSelectionPopup TextSelectionPopup::New()
+TextSelectionPopup TextSelectionPopup::New( Buttons enabledButtons,
+ TextSelectionPopupCallbackInterface* callbackInterface )
{
- return Internal::TextSelectionPopup::New();
+ return Internal::TextSelectionPopup::New( enabledButtons,
+ callbackInterface );
}
TextSelectionPopup::TextSelectionPopup()
namespace Toolkit
{
+class TextSelectionPopupCallbackInterface;
+
namespace Internal DALI_INTERNAL
{
class TextSelectionPopup;
{
public:
+ enum Buttons
+ {
+ CUT = 1u << 0,
+ COPY = 1u << 1,
+ PASTE = 1u << 2,
+ SELECT = 1u << 3,
+ SELECT_ALL = 1u << 4,
+ CLIPBOARD = 1u << 5,
+ NONE = 1u << 6,
+ };
+
/**
* @brief The start and end property ranges for this control.
*/
{
enum
{
-
- POPUP_MAX_SIZE = PROPERTY_START_INDEX, ///< name "popup-max-size", The maximum size the Popup can be, type VECTOR2
- POPUP_MIN_SIZE, ///< name "popup-min-size", The minimum size the Popup can be, type VECTOR2
- OPTION_MAX_SIZE, ///< name "option-max-size", The maximum size an option can be, type VECTOR2
- OPTION_MIN_SIZE, ///< name "option-min-size", The minimum size an option can be, type VECTOR2
- OPTION_DIVIDER_SIZE, ///< name "option-divider-size", The size of the divider between options type VECTOR2
+ POPUP_MAX_SIZE = PROPERTY_START_INDEX, ///< name "popup-max-size", maximum size the Popup can be, type VECTOR2
+ POPUP_MIN_SIZE, ///< name "popup-min-size", minimum size the Popup can be, type VECTOR2
+ OPTION_MAX_SIZE, ///< name "option-max-size", maximum size an option can be, type VECTOR2
+ OPTION_MIN_SIZE, ///< name "option-min-size", minimum size an option can be, type VECTOR2
+ OPTION_DIVIDER_SIZE, ///< name "option-divider-size", size of the divider between options type VECTOR2
POPUP_CLIPBOARD_BUTTON_ICON_IMAGE, ///< name "popup-clipboard-button-image", The image to use as the popup clipboard icon, type STRING
POPUP_CUT_BUTTON_ICON_IMAGE, ///< name "popup-cut-button-image", The image to use as the popup cut icon, type STRING
POPUP_COPY_BUTTON_ICON_IMAGE, ///< name "popup-copy-button-image", The image to use as the popup copy icon, type STRING
};
/**
- * Create the TextSelectionPopup control.
+ * Create the TextSelectionPopup control with the given set of buttons.
+ * @param[in] enabledButtons The given set of buttons to enable
+ * @param[in] callbackInterface The text popup callback interface which receives the button click callbacks.
* @return A handle to the TextSelectionPopup control.
*/
- static TextSelectionPopup New();
+ static TextSelectionPopup New( Buttons enabledButtons,
+ TextSelectionPopupCallbackInterface* callbackInterface );
/**
* @brief Creates an empty handle.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Alignment, Toolkit::Control, Create )
DALI_TYPE_REGISTRATION_END()
-struct ScaleToFillConstraint
-{
- /**
- * @param padding to be added.
- */
- ScaleToFillConstraint( const Toolkit::Alignment::Padding& padding )
- : mPadding( padding )
- {}
-
- /**
- * Called by render thread
- */
- Vector3 operator()( const Vector3& currentSize,
- const PropertyInput& parentSizeProperty )
- {
- const Vector3& parentSize( parentSizeProperty.GetVector3() );
- return GetSize( currentSize, parentSize );
- }
-
- inline Vector3 GetSize( const Vector3& currentSize, const Vector3& parentSize )
- {
- const float parentSizeWidth = parentSize.width - ( mPadding.left + mPadding.right );
- const float parentSizeHeight = parentSize.height - ( mPadding.top + mPadding.bottom );
-
- // prevent ridiculous sizes if parent is really small or if we don't have a proper size for the actor
- if( ( parentSizeWidth < Math::MACHINE_EPSILON_1000 ) || ( parentSizeHeight < Math::MACHINE_EPSILON_1000 ) )
- {
- // no point trying to squeeze actors into this small size
- return Vector3::ZERO;
- }
- return Vector3( parentSizeWidth, parentSizeHeight, parentSize.depth );
- }
-
- const Toolkit::Alignment::Padding mPadding;
-};
-
-struct ScaleToFitKeepAspectConstraint
-{
- /**
- * @param padding to be added.
- */
- ScaleToFitKeepAspectConstraint( const Toolkit::Alignment::Padding& padding )
- : mPadding( padding ),
- mSizeStored( false ),
- mOriginalSize()
- {}
-
- /**
- * Called by render thread
- */
- Vector3 operator()( const Vector3& currentSize,
- const PropertyInput& parentSizeProperty )
- {
- const Vector3& parentSize( parentSizeProperty.GetVector3() );
- return GetSize( currentSize, parentSize );
- }
-
- inline Vector3 GetSize( const Vector3& currentSize, const Vector3& parentSize )
- {
- if( ( !mSizeStored ) && ( Vector3::ZERO != currentSize ) )
- {
- mOriginalSize = currentSize;
- mSizeStored = true;
- }
-
- const float parentSizeWidth = parentSize.width - ( mPadding.left + mPadding.right );
- const float parentSizeHeight = parentSize.height - ( mPadding.top + mPadding.bottom );
-
- // prevent ridiculous sizes if parent is really small or if we don't have a proper size for the actor
- if( ( parentSizeWidth < Math::MACHINE_EPSILON_1000 ) || ( parentSizeHeight < Math::MACHINE_EPSILON_1000 )||
- ( mOriginalSize.width < Math::MACHINE_EPSILON_1000 ) || ( mOriginalSize.height < Math::MACHINE_EPSILON_1000 ) )
- {
- // no point trying to squeeze actors into this small size
- return Vector3::ZERO;
- }
-
- return mOriginalSize * std::min( ( parentSizeWidth / mOriginalSize.width ), ( parentSizeHeight / mOriginalSize.height ) );
- }
-
- const Toolkit::Alignment::Padding mPadding;
- bool mSizeStored;
- Vector3 mOriginalSize;
-};
-
-struct ScaleToFillKeepAspectConstraint
-{
- /**
- * @param padding to be added.
- */
- ScaleToFillKeepAspectConstraint( const Toolkit::Alignment::Padding& padding )
- : mPadding( padding ),
- mSizeStored( false ),
- mOriginalSize()
- { }
-
- /**
- * Called by render thread
- */
- Vector3 operator()( const Vector3& currentSize,
- const PropertyInput& parentSizeProperty )
- {
- const Vector3& parentSize( parentSizeProperty.GetVector3() );
- return GetSize( currentSize, parentSize );
- }
-
- Vector3 GetSize( const Vector3& currentSize, const Vector3& parentSize )
- {
- if( ( !mSizeStored ) && ( Vector3::ZERO != currentSize ) )
- {
- mOriginalSize = currentSize;
- mSizeStored = true;
- }
-
- const float parentSizeWidth = parentSize.width - ( mPadding.left + mPadding.right );
- const float parentSizeHeight = parentSize.height - ( mPadding.top + mPadding.bottom );
-
- // prevent ridiculous sizes if parent is really small or if we don't have a proper size for the actor
- if( ( parentSizeWidth < Math::MACHINE_EPSILON_1000 ) || ( parentSizeHeight < Math::MACHINE_EPSILON_1000 )||
- ( mOriginalSize.width < Math::MACHINE_EPSILON_1000 ) || ( mOriginalSize.height < Math::MACHINE_EPSILON_1000 ) )
- {
- // no point trying to squeeze actors into this small size
- return Vector3::ZERO;
- }
-
- return mOriginalSize * std::max( ( parentSizeWidth / mOriginalSize.width ), ( parentSizeHeight / mOriginalSize.height ) );
- }
-
- const Toolkit::Alignment::Padding mPadding;
- bool mSizeStored;
- Vector3 mOriginalSize;
-};
-
-struct ShrinkToFitConstraint
-{
- /**
- * @param padding to be added.
- */
- ShrinkToFitConstraint( const Toolkit::Alignment::Padding& padding )
- : mPadding( padding ),
- mSizeStored( false ),
- mOriginalSize()
- {}
-
- /**
- * Called by render thread
- */
- Vector3 operator()( const Vector3& currentSize,
- const PropertyInput& parentSizeProperty )
- {
- const Vector3& parentSize( parentSizeProperty.GetVector3() );
- return GetSize( currentSize, parentSize );
- }
-
- Vector3 GetSize( const Vector3& currentSize, const Vector3& parentSize )
- {
- if( ( !mSizeStored ) && ( Vector3::ZERO != currentSize ) )
- {
- mOriginalSize = currentSize;
- mSizeStored = true;
- }
-
- const float parentSizeWidth = parentSize.width - ( mPadding.left + mPadding.right );
- const float parentSizeHeight = parentSize.height - ( mPadding.top + mPadding.bottom );
-
- // prevent ridiculous sizes if parent is really small or if we don't have a proper size for the actor
- if( ( parentSizeWidth < Math::MACHINE_EPSILON_1000 ) || ( parentSizeHeight < Math::MACHINE_EPSILON_1000 )||
- ( mOriginalSize.width < Math::MACHINE_EPSILON_1000 ) || ( mOriginalSize.height < Math::MACHINE_EPSILON_1000 ) )
- {
- // no point trying to squeeze actors into this small size
- return Vector3::ZERO;
- }
-
- return Vector3( std::min( parentSizeWidth, mOriginalSize.width ), std::min( parentSizeHeight, mOriginalSize.height ), std::min( parentSize.depth, mOriginalSize.depth ) );
- }
-
- const Toolkit::Alignment::Padding mPadding;
- bool mSizeStored;
- Vector3 mOriginalSize;
-};
-
-/**
- * Constraint that uses naturalSize if it fits inside parent and parent size if not. It also adds some padding pixels
- */
-struct ShrinkToFitKeepAspectConstraint
-{
- /**
- * @param padding to be added.
- */
- ShrinkToFitKeepAspectConstraint( const Toolkit::Alignment::Padding& padding )
- : mPadding( padding ),
- mSizeStored( false ),
- mOriginalSize()
- {}
-
- /**
- * Called by render thread
- */
- Vector3 operator()( const Vector3& currentSize,
- const PropertyInput& parentSizeProperty )
- {
- const Vector3& parentSize( parentSizeProperty.GetVector3() );
- return GetSize( currentSize, parentSize );
- }
-
- inline Vector3 GetSize( const Vector3& currentSize, const Vector3& parentSize )
- {
- if( ( !mSizeStored ) && ( Vector3::ZERO != currentSize ) )
- {
- mOriginalSize = currentSize;
- mSizeStored = true;
- }
-
- const float parentSizeWidth = parentSize.width - ( mPadding.left + mPadding.right );
- const float parentSizeHeight = parentSize.height - ( mPadding.top + mPadding.bottom );
-
- // prevent ridiculous sizes if parent is really small or if we don't have a proper size for the actor
- if( ( parentSizeWidth < Math::MACHINE_EPSILON_1000 ) || ( parentSizeHeight < Math::MACHINE_EPSILON_1000 )||
- ( mOriginalSize.width < Math::MACHINE_EPSILON_1000 ) || ( mOriginalSize.height < Math::MACHINE_EPSILON_1000 ) )
- {
- // no point trying to squeeze actors into this small size
- return Vector3::ZERO;
- }
-
- return Vector3( ShrinkInside( Vector2( parentSizeWidth, parentSizeHeight ), Vector2( mOriginalSize ) ) );
- }
-
- const Toolkit::Alignment::Padding mPadding;
- bool mSizeStored;
- Vector3 mOriginalSize;
-};
-
/**
- * Constraint that modifies the contained actor taking into account the padding value.
+ * @param padding The padding value
+ * @param horizontalAlignment The horizontal alignment.
+ * @param verticalAlignment The vertical alignment.
+ * @param currentSize of the object
+ * @param parentSize
*/
-struct PositionConstraint
+inline Vector3 GetPosition( const Toolkit::Alignment::Padding& padding, Toolkit::Alignment::Type horizontalAlignment, Toolkit::Alignment::Type verticalAlignment,
+ const Vector2& currentSize, const Vector2& parentSize )
{
- /**
- * @param padding The padding value
- * @param horizontalAlignment The horizontal alignment.
- * @param verticalAlignment The vertical alignment.
- */
- PositionConstraint( const Toolkit::Alignment::Padding& padding, Toolkit::Alignment::Type horizontalAlignment, Toolkit::Alignment::Type verticalAlignment )
- : mPadding( padding ),
- mHorizontalAlignment( horizontalAlignment ),
- mVerticalAlignment( verticalAlignment )
- {}
-
- /**
- * Called by render thread.
- */
- Vector3 operator()( const Vector3& currentPosition,
- const PropertyInput& currentSizeProperty,
- const PropertyInput& parentSizeProperty )
- {
- const Vector3& currentSize( currentSizeProperty.GetVector3() );
- const Vector3& parentSize( parentSizeProperty.GetVector3() );
-
- return GetPosition( currentSize, parentSize );
- }
+ Vector3 position( 0.f, 0.f, 0.f );
- inline Vector3 GetPosition( const Vector3& currentSize, const Vector3& parentSize )
+ switch( horizontalAlignment )
{
- Vector3 position( 0.f, 0.f, 0.f );
-
- switch( mHorizontalAlignment )
- {
case Dali::Toolkit::Alignment::HorizontalLeft:
{
- position.x += mPadding.left;
- break;
- }
- case Dali::Toolkit::Alignment::HorizontalCenter:
- {
- if( currentSize.width + mPadding.left + mPadding.right >= parentSize.width )
- {
- position.x += 0.5f * ( mPadding.left - mPadding.right );
- }
+ position.x += padding.left;
break;
}
case Dali::Toolkit::Alignment::HorizontalRight:
{
- position.x -= mPadding.right;
+ position.x -= padding.right;
break;
}
- default:
+ case Dali::Toolkit::Alignment::HorizontalCenter: // FALLTHROUGH
+ default: // use center as default
{
- DALI_ASSERT_ALWAYS( !"Wrong horizontal alignment value" );
+ if( currentSize.width + padding.left + padding.right >= parentSize.width )
+ {
+ position.x += 0.5f * ( padding.left - padding.right );
+ }
break;
}
- }
+ }
- switch( mVerticalAlignment )
- {
+ switch( verticalAlignment )
+ {
case Dali::Toolkit::Alignment::VerticalTop:
{
- position.y += mPadding.top;
- break;
- }
- case Dali::Toolkit::Alignment::VerticalCenter:
- {
- if( currentSize.height + mPadding.top + mPadding.bottom >= parentSize.height )
- {
- position.y += 0.5f * ( mPadding.top - mPadding.bottom );
- }
+ position.y += padding.top;
break;
}
case Dali::Toolkit::Alignment::VerticalBottom:
{
- position.y -= mPadding.bottom;
+ position.y -= padding.bottom;
break;
}
- default:
+ case Dali::Toolkit::Alignment::VerticalCenter: // FALLTHROUGH
+ default: // use center as default
{
- DALI_ASSERT_ALWAYS( !"Wrong vertical alignment value" );
+ if( currentSize.height + padding.top + padding.bottom >= parentSize.height )
+ {
+ position.y += 0.5f * ( padding.top - padding.bottom );
+ }
break;
}
- }
-
- return position;
}
- const Toolkit::Alignment::Padding mPadding;
- const Toolkit::Alignment::Type mHorizontalAlignment;
- const Toolkit::Alignment::Type mVerticalAlignment;
-};
+ return position;
+}
+
} // namespace
Toolkit::Alignment Alignment::New( Toolkit::Alignment::Type horizontal, Toolkit::Alignment::Type vertical )
child.SetAnchorPoint( anchorPointAndParentOrigin );
child.SetParentOrigin( anchorPointAndParentOrigin );
- Vector3 currentChildSize( child.GetTargetSize() );
- if( currentChildSize == Vector3::ZERO )
+ Vector2 currentChildSize( child.GetTargetSize().GetVectorXY() );
+ if( currentChildSize == Vector2::ZERO )
{
currentChildSize = child.GetNaturalSize();
}
bool renegotiate = true;
- Vector3 newChildSize;
+ Vector2 newChildSize;
+ newChildSize.width = size.width - ( mPadding.left + mPadding.right );
+ newChildSize.height = size.height- ( mPadding.top + mPadding.bottom );
- switch( mScaling )
+ // prevent ridiculous sizes if parent is really small or if we don't have a proper size for the actor
+ if( ( newChildSize.width > Math::MACHINE_EPSILON_1000 ) && ( newChildSize.height > Math::MACHINE_EPSILON_1000 ) &&
+ ( currentChildSize.width > Math::MACHINE_EPSILON_1000 ) && ( currentChildSize.height > Math::MACHINE_EPSILON_1000 ) )
{
- case Toolkit::Alignment::ScaleNone:
- {
- // Nothing to do but needed just to not to jump to the default.
- newChildSize = currentChildSize;
- renegotiate = false;
- break;
- }
- case Toolkit::Alignment::ScaleToFill:
- {
- ScaleToFillConstraint constraint( mPadding );
- newChildSize = constraint.GetSize( currentChildSize, Vector3(size) ) ;
- break;
- }
- case Toolkit::Alignment::ScaleToFitKeepAspect:
- {
- ScaleToFitKeepAspectConstraint constraint( mPadding );
- newChildSize = constraint.GetSize( currentChildSize, Vector3(size) ) ;
- break;
- }
- case Toolkit::Alignment::ScaleToFillKeepAspect:
- {
- ScaleToFillKeepAspectConstraint constraint( mPadding );
- newChildSize = constraint.GetSize( currentChildSize, Vector3(size) );
- break;
- }
- case Toolkit::Alignment::ShrinkToFit:
- {
- ShrinkToFitConstraint constraint( mPadding );
- newChildSize = constraint.GetSize( currentChildSize, Vector3(size) );
- break;
- }
- case Toolkit::Alignment::ShrinkToFitKeepAspect:
- {
- ShrinkToFitKeepAspectConstraint constraint( mPadding );
- newChildSize = constraint.GetSize( currentChildSize, Vector3(size) );
- break;
- }
- default:
+ // no point trying to squeeze actors into too small size
+ switch( mScaling )
{
- DALI_ASSERT_ALWAYS( !"Invalid Alignment::mGeometryScaling value" );
- break;
+ case Toolkit::Alignment::ScaleNone:
+ {
+ // Nothing to do
+ renegotiate = false;
+ break;
+ }
+ case Toolkit::Alignment::ScaleToFill:
+ {
+ // Nothing to do, newChildSize is already full size minus padding
+ break;
+ }
+ case Toolkit::Alignment::ScaleToFitKeepAspect:
+ {
+ newChildSize = currentChildSize * std::min( ( newChildSize.width / currentChildSize.width ), ( newChildSize.height / currentChildSize.height ) );
+ break;
+ }
+ case Toolkit::Alignment::ScaleToFillKeepAspect:
+ {
+ newChildSize = currentChildSize * std::max( ( newChildSize.width / currentChildSize.width ), ( newChildSize.height / currentChildSize.height ) );
+ break;
+ }
+ case Toolkit::Alignment::ShrinkToFit:
+ {
+ newChildSize = Vector2( std::min( newChildSize.width, currentChildSize.width ), std::min( newChildSize.height, currentChildSize.height ) );
+ break;
+ }
+ case Toolkit::Alignment::ShrinkToFitKeepAspect:
+ {
+ // check source size vs target size to see if we need to shrink
+ float widthScale = ( newChildSize.width < currentChildSize.width ) ? (newChildSize.width / currentChildSize.width) : 1.f;
+ float heightScale = ( newChildSize.height < currentChildSize.height ) ? (newChildSize.height / currentChildSize.height) : 1.0f;
+ // use smaller of the scales
+ float scale = std::min( widthScale, heightScale );
+ // check if we need to scale
+ if( scale < 1.0f )
+ {
+ // scale natural size to fit inside
+ newChildSize *= scale;
+ }
+ break;
+ }
}
}
- PositionConstraint positionConstraint(mPadding, mHorizontal, mVertical);
- child.SetPosition( positionConstraint.GetPosition(newChildSize, currentChildSize) );
+ child.SetPosition( GetPosition( mPadding, mHorizontal, mVertical , newChildSize, currentChildSize ) );
if( renegotiate )
{
- container.Add( child, Vector2(newChildSize) );
+ container.Add( child, newChildSize );
}
}
}
#include <dali/public-api/common/stage.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
-using namespace Dali;
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
namespace // unnamed namespace
{
+
+Dali::BaseHandle Create()
+{
+ return Toolkit::Magnifier::New();
+}
+
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Magnifier, Toolkit::Control, Create )
+
+DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "frame-visibility", BOOLEAN, FRAME_VISIBILITY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "magnification-factor", FLOAT, MAGNIFICATION_FACTOR )
+
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Magnifier, "source-position", VECTOR3, SOURCE_POSITION )
+
+DALI_TYPE_REGISTRATION_END()
+
const char* DEFAULT_FRAME_IMAGE_PATH = DALI_IMAGE_DIR "magnifier-image-frame.png";
const float IMAGE_BORDER_INDENT = 14.0f; ///< Indent of border in pixels.
}
};
-}
-
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Internal
-{
+} // unnamed namespace
///////////////////////////////////////////////////////////////////////////////////////////////////
// Magnifier
Magnifier::Magnifier()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
- mPropertySourcePosition(Property::INVALID_INDEX),
mDefaultCameraDistance(1000.f),
mActorSize(Vector3::ZERO),
mMagnificationFactor(1.0f)
mTask.SetSourceActor( actor );
}
-void Magnifier::SetSourcePosition(const Vector3& position)
-{
- Self().SetProperty(mPropertySourcePosition, position);
-}
-
void Magnifier::Initialize()
{
Actor self = Self();
- mPropertySourcePosition = self.RegisterProperty( Toolkit::Magnifier::SOURCE_POSITION_PROPERTY_NAME, Vector3::ZERO );
Vector2 stageSize(Stage::GetCurrent().GetSize());
// NOTE:
Stage().GetCurrent().Add(mSourceActor);
mSourceActor.SetParentOrigin(ParentOrigin::CENTER);
Constraint constraint = Constraint::New<Vector3>( mSourceActor, Actor::Property::POSITION, EqualToConstraint() );
- constraint.AddSource( Source( self, mPropertySourcePosition ) );
+ constraint.AddSource( Source( self, Toolkit::Magnifier::Property::SOURCE_POSITION ) );
constraint.Apply();
// create the render task this will render content on top of everything
mCameraActor.SetAspectRatio( worldSize.width / worldSize.height );
}
+void Magnifier::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+
+ if( magnifier )
+ {
+ Magnifier& magnifierImpl( GetImpl( magnifier ) );
+ switch( index )
+ {
+ case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
+ {
+ magnifierImpl.SetFrameVisibility( value.Get< bool >() );
+ break;
+ }
+ case Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR:
+ {
+ magnifierImpl.SetMagnificationFactor( value.Get< float >() );
+ break;
+ }
+ }
+ }
+}
+
+Property::Value Magnifier::GetProperty( BaseObject* object, Property::Index index )
+{
+ Property::Value value;
+
+ Toolkit::Magnifier magnifier = Toolkit::Magnifier::DownCast( Dali::BaseHandle( object ) );
+
+ if( magnifier )
+ {
+ Magnifier& magnifierImpl( GetImpl( magnifier ) );
+ switch( index )
+ {
+ case Toolkit::Magnifier::Property::FRAME_VISIBILITY:
+ {
+ value = magnifierImpl.GetFrameVisibility();
+ break;
+ }
+ case Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR:
+ {
+ value = magnifierImpl.GetMagnificationFactor();
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
} // namespace Internal
} // namespace Toolkit
void SetSourceActor(Actor actor);
/**
- * @copydoc Toolkit::ImageView::SetSourcePosition
- */
- void SetSourcePosition(const Vector3& position);
-
- /**
- * @copydoc Toolkit::ImageView::GetFrameVisibility
+ * Returns whether the frame is visible or not.
+ * @return true if frame is visible, false if not.
*/
bool GetFrameVisibility() const;
/**
- * @copydoc Toolkit::ImageView::SetFrameVisibility
+ * Sets whether the frame part of the magnifier should be visible or not.
+ * @param[in] visible true to display frame, false to hide frame.
*/
void SetFrameVisibility(bool visible);
/**
- * @copydoc Toolkit::ImageView::GetMagnificationFactor
+ * Get the magnification factor of the magnifier
+ * The larger the value the larger the contents magnified.
+ * A value of 1.0f indications 1x magnification.
+ * @return Magnification factor is returned
*/
float GetMagnificationFactor() const;
/**
- * @copydoc Toolkit::ImageView::SetMagnificationFactor
+ * Set the magnification factor of the magnifier
+ * The larger the value the larger the contents magnified.
+ * A value of 1.0f indications 1x magnification.
+ * @param[in] value Magnification factor.
*/
void SetMagnificationFactor(float value);
*/
void Update();
+ // Properties
+
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty( BaseObject* object, Property::Index index );
+
protected:
/**
RenderTask mTask; ///< Render Task to render the source actor contents.
CameraActor mCameraActor; ///< CameraActor attached to RenderTask
ImageActor mFrame; ///< The Magnifier Frame
- Property::Index mPropertySourcePosition; ///< Source Position ("source-position")
Actor mSourceActor; ///< Source Delegate Actor represents the source position to read.
float mDefaultCameraDistance; ///< Default RenderTask's camera distance from target.
Vector3 mActorSize; ///< The Actor size
mController = Text::Controller::New( *this );
- mDecorator = Text::Decorator::New( *mController );
+ mDecorator = Text::Decorator::New( *mController,
+ *mController );
mController->GetLayoutEngine().SetLayout( LayoutEngine::SINGLE_LINE_BOX );
Self().Add( mRenderableActor );
}
}
+
+ for( std::vector<Actor>::const_iterator it = mClippingDecorationActors.begin(),
+ endIt = mClippingDecorationActors.end();
+ it != endIt;
+ ++it )
+ {
+ Actor actor = *it;
+
+ if( mClipper )
+ {
+ mClipper->GetRootActor().Add( actor );
+ }
+ else
+ {
+ Self().Add( actor );
+ }
+ }
+ mClippingDecorationActors.clear();
}
}
return mController->KeyEvent( event );
}
-void TextField::AddDecoration( Actor& actor )
+void TextField::AddDecoration( Actor& actor, bool needsClipping )
{
if( actor )
{
- Self().Add( actor );
+ if( needsClipping )
+ {
+ mClippingDecorationActors.push_back( actor );
+ }
+ else
+ {
+ Self().Add( actor );
+ }
}
}
/**
* @copydoc Text::ControlInterface::AddDecoration()
*/
- virtual void AddDecoration( Actor& actor );
+ virtual void AddDecoration( Actor& actor, bool needsClipping );
/**
* @copydoc Text::ControlInterface::RequestTextRelayout()
Text::RendererPtr mRenderer;
Text::DecoratorPtr mDecorator;
Text::ClipperPtr mClipper; ///< For EXCEED_POLICY_CLIP
+ std::vector<Actor> mClippingDecorationActors; ///< Decoration actors which need clipping.
RenderableActor mRenderableActor;
}
}
-void TextLabel::AddDecoration( Actor& actor )
+void TextLabel::AddDecoration( Actor& actor, bool needsClipping )
{
// TextLabel does not show decorations
}
/**
* @copydoc Text::ControlInterface::AddDecoration()
*/
- virtual void AddDecoration( Actor& actor );
+ virtual void AddDecoration( Actor& actor, bool needsClipping );
/**
* @copydoc Text::ControlInterface::RequestTextRelayout()
#include <dali-toolkit/internal/controls/text-controls/text-selection-popup-impl.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/buttons/push-button.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup-callback-interface.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
const Dali::Vector4 DEFAULT_POPUP_LINE_COLOR( Dali::Vector4( 0.69f, 0.93f, 0.93f, 1.0f ) );
const Dali::Vector4 DEFAULT_OPTION_ICON( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_ICON_PRESSED( Dali::Vector4( 0.5f, 1.0f, 1.0f, 1.0f ) );
+const Dali::Vector4 DEFAULT_OPTION_ICON_PRESSED( Dali::Vector4( 0.12f, 0.56f, 1.0f, 1.0f ) );
const std::string DEFAULT_POPUP_BACKGROUND_IMAGE( DALI_IMAGE_DIR "selection-popup-bg#.png" );
const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
BaseHandle Create()
{
- return Toolkit::TextSelectionPopup::New();
+ return Toolkit::TextSelectionPopup::New( Toolkit::TextSelectionPopup::NONE, NULL );
}
// Setup properties, signals and actions using the type-registry.
} // namespace
-Dali::Toolkit::TextSelectionPopup TextSelectionPopup::New()
+
+Dali::Toolkit::TextSelectionPopup TextSelectionPopup::New( Toolkit::TextSelectionPopup::Buttons buttonsToEnable,
+ TextSelectionPopupCallbackInterface* callbackInterface )
{
- // Create the implementation, temporarily owned by this handle on stack
- IntrusivePtr< TextSelectionPopup > impl = new TextSelectionPopup();
+ // Create the implementation, temporarily owned by this handle on stack
+ IntrusivePtr< TextSelectionPopup > impl = new TextSelectionPopup( callbackInterface );
// Pass ownership to CustomActor handle
Dali::Toolkit::TextSelectionPopup handle( *impl );
+ impl->mEnabledButtons = buttonsToEnable;
+
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
impl->Initialize();
case Toolkit::TextSelectionPopup::Property::POPUP_CLIPBOARD_BUTTON_ICON_IMAGE:
{
ResourceImage image = ResourceImage::New( value.Get< std::string >() );
- impl.SetButtonImage( CLIPBOARD, image );
+ impl.SetButtonImage( Toolkit::TextSelectionPopup::CLIPBOARD, image );
break;
}
case Toolkit::TextSelectionPopup::Property::POPUP_CUT_BUTTON_ICON_IMAGE:
{
ResourceImage image = ResourceImage::New( value.Get< std::string >() );
- impl.SetButtonImage( CUT, image );
+ impl.SetButtonImage( Toolkit::TextSelectionPopup::CUT, image );
break;
}
case Toolkit::TextSelectionPopup::Property::POPUP_COPY_BUTTON_ICON_IMAGE:
{
ResourceImage image = ResourceImage::New( value.Get< std::string >() );
- impl.SetButtonImage( COPY, image );
+ impl.SetButtonImage( Toolkit::TextSelectionPopup::COPY, image );
break;
}
case Toolkit::TextSelectionPopup::Property::POPUP_PASTE_BUTTON_ICON_IMAGE:
{
ResourceImage image = ResourceImage::New( value.Get< std::string >() );
- impl.SetButtonImage( PASTE, image );
+ impl.SetButtonImage( Toolkit::TextSelectionPopup::PASTE, image );
break;
}
case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_BUTTON_ICON_IMAGE:
{
ResourceImage image = ResourceImage::New( value.Get< std::string >() );
- impl.SetButtonImage( SELECT, image );
+ impl.SetButtonImage( Toolkit::TextSelectionPopup::SELECT, image );
break;
}
case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_ALL_BUTTON_ICON_IMAGE:
{
ResourceImage image = ResourceImage::New( value.Get< std::string >() );
- impl.SetButtonImage( SELECT_ALL, image );
+ impl.SetButtonImage( Toolkit::TextSelectionPopup::SELECT_ALL, image );
break;
}
} // switch
}
case Toolkit::TextSelectionPopup::Property::POPUP_CLIPBOARD_BUTTON_ICON_IMAGE:
{
- ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( CLIPBOARD ) );
+ ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( Toolkit::TextSelectionPopup::CLIPBOARD ) );
if( image )
{
value = image.GetUrl();
}
case Toolkit::TextSelectionPopup::Property::POPUP_CUT_BUTTON_ICON_IMAGE:
{
- ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( CUT ) );
+ ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( Toolkit::TextSelectionPopup::CUT ) );
if( image )
{
value = image.GetUrl();
}
case Toolkit::TextSelectionPopup::Property::POPUP_COPY_BUTTON_ICON_IMAGE:
{
- ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( COPY ) );
+ ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( Toolkit::TextSelectionPopup::COPY ) );
if( image )
{
value = image.GetUrl();
}
case Toolkit::TextSelectionPopup::Property::POPUP_PASTE_BUTTON_ICON_IMAGE:
{
- ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( PASTE ) );
+ ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( Toolkit::TextSelectionPopup::PASTE ) );
if( image )
{
value = image.GetUrl();
}
case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_BUTTON_ICON_IMAGE:
{
- ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( SELECT ) );
+ ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( Toolkit::TextSelectionPopup::SELECT ) );
if( image )
{
value = image.GetUrl();
}
case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_ALL_BUTTON_ICON_IMAGE:
{
- ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( SELECT_ALL ) );
+ ResourceImage image = ResourceImage::DownCast( impl.GetButtonImage( Toolkit::TextSelectionPopup::SELECT_ALL ) );
if( image )
{
value = image.GetUrl();
CreatePopup();
}
+bool TextSelectionPopup::OnCutButtonPressed( Toolkit::Button button )
+{
+ if( mCallbackInterface )
+ {
+ mCallbackInterface->TextPopupButtonTouched( Toolkit::TextSelectionPopup::CUT );
+ }
+
+ return true;
+}
+
+bool TextSelectionPopup::OnCopyButtonPressed( Toolkit::Button button )
+{
+ if( mCallbackInterface )
+ {
+ mCallbackInterface->TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::COPY );
+ }
+
+ return true;
+}
+
+bool TextSelectionPopup::OnPasteButtonPressed( Toolkit::Button button )
+{
+ if( mCallbackInterface )
+ {
+ mCallbackInterface->TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::PASTE );
+ }
+
+ return true;
+}
+
+bool TextSelectionPopup::OnSelectButtonPressed( Toolkit::Button button )
+{
+ if( mCallbackInterface )
+ {
+ mCallbackInterface->TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::SELECT );
+ }
+
+ return true;
+}
+
+bool TextSelectionPopup::OnSelectAllButtonPressed( Toolkit::Button button )
+{
+ if( mCallbackInterface )
+ {
+ mCallbackInterface->TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::SELECT_ALL );
+ }
+
+ return true;
+}
+
+bool TextSelectionPopup::OnClipboardButtonPressed( Toolkit::Button button )
+{
+ if( mCallbackInterface )
+ {
+ mCallbackInterface->TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::CLIPBOARD );
+ }
+
+ return true;
+}
+
void TextSelectionPopup::SetDimensionToCustomise( const PopupCustomisations& settingToCustomise, const Size& dimension )
{
switch( settingToCustomise )
return Size::ZERO;
}
-void TextSelectionPopup::SetButtonImage( Buttons button, Dali::Image image )
+void TextSelectionPopup::SetButtonImage( Toolkit::TextSelectionPopup::Buttons button, Dali::Image image )
{
switch ( button )
{
break;
- case CLIPBOARD:
+ case Toolkit::TextSelectionPopup::CLIPBOARD:
{
mClipboardIconImage = image;
}
break;
- case CUT :
+ case Toolkit::TextSelectionPopup::CUT :
{
mCutIconImage = image;
}
break;
- case COPY :
+ case Toolkit::TextSelectionPopup::COPY :
{
mCopyIconImage = image;
}
break;
- case PASTE :
+ case Toolkit::TextSelectionPopup::PASTE :
{
mPasteIconImage = image;
}
break;
- case SELECT :
+ case Toolkit::TextSelectionPopup::SELECT :
{
mSelectIconImage = image;
}
break;
- case SELECT_ALL :
+ case Toolkit::TextSelectionPopup::SELECT_ALL :
{
mSelectAllIconImage = image;
}
} // switch
}
-Dali::Image TextSelectionPopup::GetButtonImage( Buttons button )
+Dali::Image TextSelectionPopup::GetButtonImage( Toolkit::TextSelectionPopup::Buttons button )
{
switch ( button )
{
- case CLIPBOARD :
+ case Toolkit::TextSelectionPopup::CLIPBOARD :
{
return mClipboardIconImage;
}
break;
- case CUT :
+ case Toolkit::TextSelectionPopup::CUT :
{
return mCutIconImage;
}
break;
- case COPY :
+ case Toolkit::TextSelectionPopup::COPY :
{
return mCopyIconImage;
}
break;
- case PASTE :
+ case Toolkit::TextSelectionPopup::PASTE :
{
return mPasteIconImage;
}
break;
- case SELECT :
+ case Toolkit::TextSelectionPopup::SELECT :
{
return mSelectIconImage;
}
break;
- case SELECT_ALL :
+ case Toolkit::TextSelectionPopup::SELECT_ALL :
{
return mSelectAllIconImage;
}
{
mCutIconImage = ResourceImage::New( OPTION_ICON_CUT );
}
- mOrderListOfButtons.push_back( ButtonRequirement( CUT, mCutOptionPriority, OPTION_CUT, POPUP_CUT_STRING , mCutIconImage, false ) );
+ mOrderListOfButtons.push_back( ButtonRequirement( Toolkit::TextSelectionPopup::CUT, mCutOptionPriority, OPTION_CUT, POPUP_CUT_STRING , mCutIconImage, ( mEnabledButtons & Toolkit::TextSelectionPopup::CUT) ) );
if ( !mCopyIconImage )
{
mCopyIconImage = ResourceImage::New( OPTION_ICON_COPY );
}
- mOrderListOfButtons.push_back( ButtonRequirement( COPY, mCopyOptionPriority, OPTION_COPY, POPUP_COPY_STRING, mCopyIconImage, false ) );
+ mOrderListOfButtons.push_back( ButtonRequirement( Toolkit::TextSelectionPopup::COPY, mCopyOptionPriority, OPTION_COPY, POPUP_COPY_STRING, mCopyIconImage, ( mEnabledButtons & Toolkit::TextSelectionPopup::COPY) ) );
if ( !mPasteIconImage )
{
mPasteIconImage = ResourceImage::New( OPTION_ICON_PASTE );
}
- mOrderListOfButtons.push_back( ButtonRequirement( PASTE, mPasteOptionPriority, OPTION_PASTE, POPUP_PASTE_STRING, mPasteIconImage, false ) );
+ mOrderListOfButtons.push_back( ButtonRequirement( Toolkit::TextSelectionPopup::PASTE, mPasteOptionPriority, OPTION_PASTE, POPUP_PASTE_STRING, mPasteIconImage, ( mEnabledButtons & Toolkit::TextSelectionPopup::PASTE) ) );
if ( !mSelectIconImage )
mSelectIconImage = ResourceImage::New( OPTION_ICON_SELECT );
- mOrderListOfButtons.push_back( ButtonRequirement( SELECT, mSelectOptionPriority, OPTION_SELECT_WORD, POPUP_SELECT_STRING, mSelectIconImage, true ) );
+ mOrderListOfButtons.push_back( ButtonRequirement( Toolkit::TextSelectionPopup::SELECT, mSelectOptionPriority, OPTION_SELECT_WORD, POPUP_SELECT_STRING, mSelectIconImage, ( mEnabledButtons & Toolkit::TextSelectionPopup::SELECT) ) );
if ( !mSelectAllIconImage )
{
mSelectAllIconImage = ResourceImage::New( OPTION_ICON_SELECT_ALL );
}
- mOrderListOfButtons.push_back( ButtonRequirement( SELECT_ALL, mSelectAllOptionPriority, OPTION_SELECT_ALL, POPUP_SELECT_ALL_STRING, mSelectAllIconImage, true ) );
+ mOrderListOfButtons.push_back( ButtonRequirement( Toolkit::TextSelectionPopup::SELECT_ALL, mSelectAllOptionPriority, OPTION_SELECT_ALL, POPUP_SELECT_ALL_STRING, mSelectAllIconImage, ( mEnabledButtons & Toolkit::TextSelectionPopup::SELECT_ALL) ) );
if ( !mClipboardIconImage )
{
mClipboardIconImage = ResourceImage::New( OPTION_ICON_CLIPBOARD );
}
- mOrderListOfButtons.push_back( ButtonRequirement( CLIPBOARD, mClipboardOptionPriority, OPTION_CLIPBOARD, POPUP_CLIPBOARD_STRING, mClipboardIconImage, false ) );
+ mOrderListOfButtons.push_back( ButtonRequirement( Toolkit::TextSelectionPopup::CLIPBOARD, mClipboardOptionPriority, OPTION_CLIPBOARD, POPUP_CLIPBOARD_STRING, mClipboardIconImage, ( mEnabledButtons & Toolkit::TextSelectionPopup::CLIPBOARD) ) );
// Sort the buttons according their priorities.
std::sort( mOrderListOfButtons.begin(), mOrderListOfButtons.end(), TextSelectionPopup::ButtonPriorityCompare() );
}
- void TextSelectionPopup::AddOption( const std::string& name, const std::string& caption, const Image iconImage, bool showDivider, bool showIcons, bool showCaption )
+ void TextSelectionPopup::AddOption( const ButtonRequirement& button, bool showDivider, bool showIcons, bool showCaption )
{
+
+ const std::string& name = button.name;
+ const std::string& caption = button.caption;
+ Image iconImage = button.icon;
+
// 1. Create the backgrounds for the popup option both normal and pressed.
// Both containers will be added to a button.
optionPressedContainer.SetDrawMode( DrawMode::OVERLAY );
optionPressedContainer.SetFitHeight( 0 );
optionPressedContainer.SetFitWidth( 0 );
- optionPressedContainer.SetBackgroundColor(Color::RED); //todo member variable
+ optionPressedContainer.SetBackgroundColor( mPressedColor );
#ifdef DECORATOR_DEBUG
optionContainer.SetName("optionContainer");
Padding padding;
padding.left = 24.0f;
padding.right = 24.0f;
- padding.top = 13.0f;
+ padding.top = 14.0f;
padding.bottom = 14.0f;
captionTextLabel.SetPadding( padding );
pressedCaptionTextLabel.SetPadding( padding );
icon.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
pressedIcon.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
icon.SetColor( mIconColor );
- pressedIcon.SetColor( mIconPressedColor );
if ( showCaption & showIcons )
{
option.SetName( name );
option.SetAnimationTime( 0.0f );
option.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- //option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
+
+ switch( button.id )
+ {
+ case Toolkit::TextSelectionPopup::CUT:
+ {
+ option.ClickedSignal().Connect( this, &TextSelectionPopup::OnCutButtonPressed );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::COPY:
+ {
+ option.ClickedSignal().Connect( this, &TextSelectionPopup::OnCopyButtonPressed );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::PASTE:
+ {
+ option.ClickedSignal().Connect( this, &TextSelectionPopup::OnPasteButtonPressed );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::SELECT:
+ {
+ option.ClickedSignal().Connect( this, &TextSelectionPopup::OnSelectButtonPressed );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::SELECT_ALL:
+ {
+ option.ClickedSignal().Connect( this, &TextSelectionPopup::OnSelectAllButtonPressed );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::CLIPBOARD:
+ {
+ option.ClickedSignal().Connect( this, &TextSelectionPopup::OnClipboardButtonPressed );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::NONE:
+ {
+ // Nothing to do:
+ break;
+ }
+ }
// 5. Set the normal option image.
option.SetButtonImage( optionContainer );
if ( button.enabled )
{
numberOfOptionsAdded++;
- AddOption( button.name, button.caption, button.icon, ( numberOfOptionsAdded < numberOfOptionsRequired ) , showIcons, showCaptions );
+ AddOption( button, ( numberOfOptionsAdded < numberOfOptionsRequired ) , showIcons, showCaptions );
}
}
}
}
}
-TextSelectionPopup::TextSelectionPopup()
+TextSelectionPopup::TextSelectionPopup( TextSelectionPopupCallbackInterface* callbackInterface )
: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
mToolbar(),
mMaxSize(),
mMinSize(),
mOptionDividerSize( Size( 2.0f, 0.0f) ),
+ mEnabledButtons( Toolkit::TextSelectionPopup::NONE ),
+ mCallbackInterface( callbackInterface ),
mLineColor( DEFAULT_POPUP_LINE_COLOR ),
mIconColor( DEFAULT_OPTION_ICON ),
- mIconPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
+ mPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
mSelectOptionPriority( 1 ),
mSelectAllOptionPriority ( 2 ),
mCutOptionPriority ( 3 ),
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/buttons/push-button.h>
#include <dali-toolkit/public-api/controls/table-view/table-view.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-selection-toolbar.h>
{
public:
- enum Buttons
- {
- CUT,
- COPY,
- PASTE,
- SELECT,
- SELECT_ALL,
- CLIPBOARD,
- ENUM_END
- };
-
struct ButtonRequirement
{
ButtonRequirement()
- : id( ENUM_END ),
+ : id( Toolkit::TextSelectionPopup::NONE ),
priority( 0u ),
name(),
caption(),
enabled( false )
{}
- ButtonRequirement( Buttons buttonId,
+ ButtonRequirement( Toolkit::TextSelectionPopup::Buttons buttonId,
std::size_t buttonPriority,
const std::string& buttonName,
const std::string& buttonCaption,
enabled( buttonEnabled )
{}
- Buttons id;
+ Toolkit::TextSelectionPopup::Buttons id;
std::size_t priority;
std::string name;
std::string caption;
};
/**
- * @copydoc Dali::Toollkit::TextSelectionPopup::New()
+ * @brief New constructor with provided buttons to enable.
+ * @param[in] buttonsToEnable bit mask of buttons to enable
+ * @param[in] callbackInterface The text popup callback interface which receives the button click callbacks.
+ * @return A handle to the TextSelectionPopup control.
*/
- static Toolkit::TextSelectionPopup New();
+ static Toolkit::TextSelectionPopup New( Toolkit::TextSelectionPopup::Buttons buttonsToEnable,
+ TextSelectionPopupCallbackInterface* callbackInterface );
// Properties
private: // Implementation
/**
+ * @brief When the cut button is pressed.
+ * @param[in] button the button pressed
+ * @return @e true to consume the event.
+ */
+ bool OnCutButtonPressed( Toolkit::Button button );
+
+ /**
+ * @brief When the copy button is pressed.
+ * @param[in] button the button pressed
+ * @return @e true to consume the event.
+ */
+ bool OnCopyButtonPressed( Toolkit::Button button );
+
+ /**
+ * @brief When the paste button is pressed.
+ * @param[in] button the button pressed
+ * @return @e true to consume the event.
+ */
+ bool OnPasteButtonPressed( Toolkit::Button button );
+
+ /**
+ * @brief When the select button is pressed.
+ * @param[in] button the button pressed
+ * @return @e true to consume the event.
+ */
+ bool OnSelectButtonPressed( Toolkit::Button button );
+
+ /**
+ * @brief When the select all button is pressed.
+ * @param[in] button the button pressed
+ * @return @e true to consume the event.
+ */
+ bool OnSelectAllButtonPressed( Toolkit::Button button );
+
+ /**
+ * @brief When the clipboard button is pressed.
+ * @param[in] button the button pressed
+ * @return @e true to consume the event.
+ */
+ bool OnClipboardButtonPressed( Toolkit::Button button );
+
+ /**
* @brief Method to set the dimension or dimension constraint on certain aspects of the Popup.
*
* @param[in] settingToCustomise The setting for the PopupCustomisations enum that can be customised
* @param[in] button The button the image should be used for from the Buttons Enum.
* @param[in] image The image to use.
*/
- void SetButtonImage( Buttons button, Dali::Image image );
+ void SetButtonImage( Toolkit::TextSelectionPopup::Buttons button, Dali::Image image );
/**
* @brief Retrieves the image of the given button used by the popup
* @param[in] button The button to get the image from
* @return The image used for that button.
*/
- Dali::Image GetButtonImage( Buttons button );
+ Dali::Image GetButtonImage( Toolkit::TextSelectionPopup::Buttons button );
void CreateOrderedListOfPopupOptions();
- void AddOption( const std::string& name, const std::string& caption, const Image iconImage, bool showDivider, bool showIcons, bool showCaption );
+ void AddOption( const ButtonRequirement& button, bool showDivider, bool showIcons, bool showCaption );
std::size_t GetNumberOfEnabledOptions();
/**
* Construct a new TextField.
*/
- TextSelectionPopup();
+ TextSelectionPopup( TextSelectionPopupCallbackInterface* callbackInterface );
/**
* A reference counted object may only be deleted by calling Unreference()
std::vector<ButtonRequirement> mOrderListOfButtons; // List of buttons in the order to be displayed and a flag to indicate if needed.
+ Toolkit::TextSelectionPopup::Buttons mEnabledButtons; // stores enabled buttons
+ Toolkit::TextSelectionPopupCallbackInterface* mCallbackInterface;
+
Vector4 mLineColor; // Color of the line around the text input popup
Vector4 mIconColor; // Color of the popup icon.
- Vector4 mIconPressedColor; // Color of the popup icon when pressed.
+ Vector4 mPressedColor; // Color of the popup option when pressed.
// Priority of Options/Buttons in the Cut and Paste pop-up, higher priority buttons are displayed first, left to right.
std::size_t mSelectOptionPriority; // Position of Select Button
std::size_t mPasteOptionPriority; // Position of Paste button
std::size_t mClipboardOptionPriority; // Position of Clipboard button
- bool mShowIcons; // Flag to show icons
- bool mShowCaptions; // Flag to show text captions
+ bool mShowIcons:1; // Flag to show icons
+ bool mShowCaptions:1; // Flag to show text captions
};
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
#include <dali/devel-api/object/type-registry-helper.h>
-#include <iostream>
-#include <libintl.h>
#include <cfloat>
namespace Dali
{
const Dali::Vector2 DEFAULT_MAX_SIZE( 400.0f, 65.0f ); ///< The maximum size of the Toolbar.
-} // namespace
-
BaseHandle Create()
{
return Toolkit::TextSelectionToolbar::New();
DALI_TYPE_REGISTRATION_END()
+} // namespace
+
Dali::Toolkit::TextSelectionToolbar TextSelectionToolbar::New()
{
// Create the implementation, temporarily owned by this handle on stack
SetUp();
}
+void TextSelectionToolbar::OnRelayout( const Vector2& size, RelayoutContainer& container )
+{
+ float width = std::max ( mTableOfButtons.GetNaturalSize().width, size.width );
+ mRulerX->SetDomain( RulerDomain( 0.0, width, true ) );
+ mScrollView.SetRulerX( mRulerX );
+}
+
void TextSelectionToolbar::SetPopupMaxSize( const Size& maxSize )
{
mMaxSize = maxSize;
return mMaxSize;
}
+void TextSelectionToolbar::SetUpScrollView( Toolkit::ScrollView& scrollView )
+{
+ scrollView.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+ scrollView.SetMaximumSize( mMaxSize );
+
+ scrollView.SetScrollingDirection( PanGestureDetector::DIRECTION_HORIZONTAL, Degree( 40.0f ) );
+ scrollView.SetAxisAutoLock( true );
+ scrollView.ScrollStartedSignal().Connect( this, &TextSelectionToolbar::OnScrollStarted );
+ scrollView.ScrollCompletedSignal().Connect( this, &TextSelectionToolbar::OnScrollCompleted );
+
+ mRulerX = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+
+ RulerPtr rulerY = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+ rulerY->Disable();
+ scrollView.SetRulerY( rulerY );
+}
+
void TextSelectionToolbar::SetUp()
{
Actor self = Self();
self.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- // Create Layer and Stencil.
- mStencilLayer = Layer::New();
- mStencilLayer.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- mStencilLayer.SetParentOrigin( ParentOrigin::CENTER );
- mStencilLayer.SetMaximumSize( mMaxSize );
+ // Create Layer and Stencil. Layer enable's clipping when content exceed maximum defined width.
+ Layer stencilLayer = Layer::New();
+ stencilLayer.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+ stencilLayer.SetParentOrigin( ParentOrigin::CENTER );
+ stencilLayer.SetMaximumSize( mMaxSize );
ImageActor stencil = CreateSolidColorActor( Color::RED );
stencil.SetDrawMode( DrawMode::STENCIL );
stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
stencil.SetParentOrigin( ParentOrigin::CENTER );
- Actor scrollview = Actor::New(); //todo make a scrollview
- scrollview.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- scrollview.SetParentOrigin( ParentOrigin::CENTER );
+ mScrollView = Toolkit::ScrollView::New();
+ SetUpScrollView( mScrollView );
- // Toolbar needs at least one option, adding further options with increase it's size
+ // Toolbar must start with at least one option, adding further options with increase it's size
mTableOfButtons = Dali::Toolkit::TableView::New( 1, 1 );
mTableOfButtons.SetFitHeight( 0 );
- mTableOfButtons.SetParentOrigin( ParentOrigin::CENTER );
+ mTableOfButtons.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ mTableOfButtons.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+
+ stencilLayer.Add( stencil );
+ stencilLayer.Add( mScrollView );
+ mScrollView.Add( mTableOfButtons );
+ self.Add( stencilLayer );
- mStencilLayer.Add( stencil );
- mStencilLayer.Add( scrollview );
- scrollview.Add( mTableOfButtons );
- self.Add( mStencilLayer );
+ stencilLayer.RaiseToTop();
+}
- mStencilLayer.RaiseToTop();
+void TextSelectionToolbar::OnScrollStarted( const Vector2& position )
+{
+ mTableOfButtons.SetSensitive( false );
+}
+
+void TextSelectionToolbar::OnScrollCompleted( const Vector2& position )
+{
+ mTableOfButtons.SetSensitive( true );
}
void TextSelectionToolbar::AddOption( Actor& option )
TextSelectionToolbar::~TextSelectionToolbar()
{
+ mRulerX.Reset();
}
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
#include <dali-toolkit/public-api/controls/table-view/table-view.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-selection-toolbar.h>
/**
* @copydoc Control::OnInitialize()
*/
- virtual void OnInitialize();
+ virtual void OnInitialize();
/**
+ * @copydoc Control::OnRelayout()
+ */
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ /**
* @brief Set max size of Popup
* @param[in] maxSize Size (Vector2)
*/
const Dali::Vector2& GetPopupMaxSize() const;
/**
+ * @brief Set up scrollview to scroll Toolbar horizontally
+ * @param[out] scrollView scrollview to setup
+ */
+ void SetUpScrollView( Toolkit::ScrollView& scrollView );
+
+ /**
* @brief Set up the parts that make the Toolbar
*/
void SetUp();
+ /**
+ * Toolbar has started to scroll
+ * @param[in] position current scroll view position
+ */
+ void OnScrollStarted( const Vector2& position );
+
+ /**
+ * Toolbar has stopped scrolling
+ * @param[in] position current scroll view position
+ */
+ void OnScrollCompleted( const Vector2& position );
+
private: // Implementation
/**
private: // Data
- Dali::Toolkit::TableView mTableOfButtons; // Actor which holds all the buttons, sensitivity can be set on buttons via this actor
- Layer mStencilLayer; // Layer to enable clipping when buttons exceed popup
-
+ Toolkit::TableView mTableOfButtons; // Actor which holds all the buttons, sensitivity can be set on buttons via this actor
+ Toolkit::ScrollView mScrollView; // Provides scrolling of Toolbar when content does not fit.
+ RulerPtr mRulerX; // Ruler to clamp horizontal scrolling. Updates on Relayout
Size mMaxSize; // Max size of the Toolbar
unsigned int mIndexInTable; // Index in table to add option
Dali::Vector< unsigned int > mDividerIndexes; // Vector of indexes in the Toolbar that contain dividers.
}
}
-void ReplaceBidirectionalInfo( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
-}
-
void ReorderLines( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
Vector<LineRun>& lineRuns,
Vector<BidirectionalLineInfoRun>& lineInfoRuns )
}
}
-void ReorderLines( LogicalModel& logicalModel,
- const VisualModel& visualModel,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
-}
-
bool GetMirroredText( const Vector<Character>& text,
Vector<Character>& mirroredText )
{
Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo );
/**
- * Replaces the bidirectional info from the logical model.
- *
- * @pre The @p model needs to have a text set.
- * @pre The @p model needs to have the line break info set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in,out] model The text's logical model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
-void ReplaceBidirectionalInfo( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
-/**
* Sets the visual to logical map tables.
*
* Any map tables previously set are removed.
Vector<BidirectionalLineInfoRun>& lineInfoRuns );
/**
- * Replaces the visual to logical and logical to visual map tables.
- *
- * @pre The @p logicalModel needs to have a text set.
- * @pre The @p logicalModel needs to have the line break info set.
- * @pre The @p visualModel needs to have the laid-out lines info set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in,out] logicalModel The text's logical model.
- * @param[in] visualModel The text's visual model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
-void ReorderLines( LogicalModel& logicalModel,
- const VisualModel& visualModel,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
-/**
* @brief Replaces any character which could be mirrored.
*
* @param[in] text The text.
offscreenSize.height,
Pixel::RGBA8888 );
+ mOffscreenRootActor.SetSize( size );
+
mImageActor.SetSize( offscreenSize );
mImageActor.SetImage( frameBufferImage );
mRenderTask.SetTargetFrameBuffer( frameBufferImage );
const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" );
const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
-const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
-const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
+const int DEFAULT_POPUP_OFFSET( -100.0f ); // Vertical offset of Popup from cursor or handles position.
-const Dali::Vector4 LIGHT_BLUE( 0.07f, 0.41f, 0.59f, 1.0f ); // The text highlight color.
+const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
+const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
+
+const Dali::Vector4 LIGHT_BLUE( (0xb2 / 255.0f), (0xeb / 255.0f), (0xf2 / 255.0f), 0.5f ); // The text highlight color.
const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
const float TO_MILLISECONDS = 1000.f;
grabDisplacementY( 0.f ),
active( false ),
visible( false ),
+ pressed( false ),
flipped( false )
{
}
float grabDisplacementY;
bool active : 1;
bool visible : 1;
+ bool pressed : 1;
bool flipped : 1;
};
- Impl( ControllerInterface& controller )
+ struct PopupImpl
+ {
+ PopupImpl()
+ : position(),
+ offset( DEFAULT_POPUP_OFFSET )
+ {
+ }
+
+ TextSelectionPopup actor;
+ Vector3 position;
+ int offset;
+ };
+
+ Impl( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
: mController( controller ),
+ mEnabledPopupButtons( TextSelectionPopup::NONE ),
+ mTextSelectionPopupCallbackInterface( callbackInterface ),
mBoundingBox( Rect<int>() ),
mHighlightColor( LIGHT_BLUE ),
mActiveCursor( ACTIVE_CURSOR_NONE ),
mActiveCopyPastePopup( false ),
mCursorBlinkStatus( true ),
mPrimaryCursorVisible( false ),
- mSecondaryCursorVisible( false )
+ mSecondaryCursorVisible( false ),
+ mSwapSelectionHandles( false )
{
}
HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
if( primary.active || secondary.active )
{
- SetupTouchEvents();
+ Vector2 primaryPosition = primary.position;
+ Vector2 secondaryPosition = secondary.position;
- CreateSelectionHandles();
+ if( LEFT_SELECTION_HANDLE == mHandleScrolling )
+ {
+ if( mScrollDirection == SCROLL_RIGHT )
+ {
+ primaryPosition.x = 0.f;
+ }
+ else
+ {
+ primaryPosition.x = size.width;
+ }
+ }
+ else if( RIGHT_SELECTION_HANDLE == mHandleScrolling )
+ {
+ if( mScrollDirection == SCROLL_RIGHT )
+ {
+ secondaryPosition.x = 0.f;
+ }
+ else
+ {
+ secondaryPosition.x = size.width;
+ }
+ }
- primary.actor.SetPosition( primary.position.x,
- primary.position.y + primary.lineHeight );
+ const bool isPrimaryVisible = ( primaryPosition.x <= size.width ) && ( primaryPosition.x >= 0.f );
+ const bool isSecondaryVisible = ( secondaryPosition.x <= size.width ) && ( secondaryPosition.x >= 0.f );
- secondary.actor.SetPosition( secondary.position.x,
- secondary.position.y + secondary.lineHeight );
+ if( isPrimaryVisible || isSecondaryVisible )
+ {
+ SetupTouchEvents();
+
+ CreateSelectionHandles();
+
+ if( isPrimaryVisible )
+ {
+ primary.actor.SetPosition( primaryPosition.x,
+ primaryPosition.y + primary.lineHeight );
+ }
+
+ if( isSecondaryVisible )
+ {
+ secondary.actor.SetPosition( secondaryPosition.x,
+ secondaryPosition.y + secondary.lineHeight );
+ }
+ }
+ primary.actor.SetVisible( isPrimaryVisible );
+ secondary.actor.SetVisible( isSecondaryVisible );
CreateHighlight();
UpdateHighlight();
if ( mActiveCopyPastePopup )
{
- if ( !mCopyPastePopup )
+ // todo Swap UnparentAndReset for DeterminePositionPopup() if mCopyPastePopup.actor valid Once the issue with the labels disappearing is fixed.
+ UnparentAndReset( mCopyPastePopup.actor );
+ if ( !mCopyPastePopup.actor )
{
- mCopyPastePopup = TextSelectionPopup::New();
+ mCopyPastePopup.actor = TextSelectionPopup::New( mEnabledPopupButtons, &mTextSelectionPopupCallbackInterface );
#ifdef DECORATOR_DEBUG
- mCopyPastePopup.SetName("mCopyPastePopup");
+ mCopyPastePopup.actor.SetName("mCopyPastePopup");
#endif
- mCopyPastePopup.SetAnchorPoint( AnchorPoint::CENTER );
- mCopyPastePopup.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopUpRelayoutComplete ); // Position popup after size negotiation
- mActiveLayer.Add ( mCopyPastePopup );
+ mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
+ mCopyPastePopup.actor.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopupRelayoutComplete ); // Position popup after size negotiation
+ mActiveLayer.Add ( mCopyPastePopup.actor );
}
}
else
{
- if ( mCopyPastePopup )
+ if ( mCopyPastePopup.actor )
{
- UnparentAndReset( mCopyPastePopup );
+ UnparentAndReset( mCopyPastePopup.actor );
}
}
}
mHandle[ GRAB_HANDLE ].position += scrollOffset;
mHandle[ LEFT_SELECTION_HANDLE ].position += scrollOffset;
mHandle[ RIGHT_SELECTION_HANDLE ].position += scrollOffset;
-
- // TODO Highlight box??
+ mHighlightPosition += scrollOffset;
}
- void PopUpRelayoutComplete( Actor actor )
+ void DeterminePositionPopup()
{
- // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+ if ( !mActiveCopyPastePopup )
+ {
+ return;
+ }
+
+ if ( mHandle[LEFT_SELECTION_HANDLE].active || mHandle[RIGHT_SELECTION_HANDLE].active )
+ {
+ float minHandleXPosition = std::min ( mHandle[LEFT_SELECTION_HANDLE].position.x, mHandle[RIGHT_SELECTION_HANDLE].position.x );
+ float maxHandleXPosition = std::max ( mHandle[LEFT_SELECTION_HANDLE].position.x, mHandle[RIGHT_SELECTION_HANDLE].position.x );
+
+ float minHandleYPosition = std::min ( mHandle[LEFT_SELECTION_HANDLE].position.y, mHandle[RIGHT_SELECTION_HANDLE].position.y );
+
+ mCopyPastePopup.position.x = minHandleXPosition + ( ( maxHandleXPosition - minHandleXPosition ) *0.5f );
+ mCopyPastePopup.position.y = minHandleYPosition + mCopyPastePopup.offset;
+ }
+ else
+ {
+ mCopyPastePopup.position = Vector3( mCursor[PRIMARY_CURSOR].position.x, mCursor[PRIMARY_CURSOR].position.y -100.0f , 0.0f ); //todo 100 to be an offset Property
+ }
- mCopyPastePopup.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopUpRelayoutComplete );
+ Vector3 popupSize = Vector3( mCopyPastePopup.actor.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
- Vector3 popupPosition( mCursor[PRIMARY_CURSOR].position.x, mCursor[PRIMARY_CURSOR].position.y -100.0f , 0.0f); //todo 100 to be an offset Property
+ GetConstrainedPopupPosition( mCopyPastePopup.position, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
- Vector3 popupSize = Vector3( mCopyPastePopup.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+ SetUpPopupPositionNotifications();
- GetConstrainedPopupPosition( popupPosition, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+ mCopyPastePopup.actor.SetPosition( mCopyPastePopup.position );
+ }
- SetUpPopUpPositionNotifications();
+ void PopupRelayoutComplete( Actor actor )
+ {
+ // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+ mCopyPastePopup.actor.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopupRelayoutComplete );
- mCopyPastePopup.SetPosition( popupPosition ); //todo grabhandle(cursor) or selection handle positions to be used
+ DeterminePositionPopup();
}
void CreateCursor( ImageActor& cursor, const Vector4& color )
mActiveLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
- mController.AddDecoration( mActiveLayer );
+ // Add the active layer telling the controller it doesn't need clipping.
+ mController.AddDecoration( mActiveLayer, false );
}
mActiveLayer.RaiseToTop();
{
if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
{
- mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+ mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_RELEASED );
+ }
+ if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
+ {
+ mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
}
primary.actor = ImageActor::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
primary.grabArea.SetName("SelectionHandleOneGrabArea");
#endif
primary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ primary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ primary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
- primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
mTapDetector.Attach( primary.grabArea );
mPanGestureDetector.Attach( primary.grabArea );
{
if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
{
- mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+ mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_RELEASED );
+ }
+ if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
+ {
+ mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
}
secondary.actor = ImageActor::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
#endif
secondary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ secondary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ secondary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
- secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
mTapDetector.Attach( secondary.grabArea );
mPanGestureDetector.Attach( secondary.grabArea );
mHighlightMeshActor.SetName( "HighlightMeshActor" );
#endif
mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
- mController.AddDecoration( mHighlightMeshActor );
+ // Add the highlight box telling the controller it needs clipping.
+ mController.AddDecoration( mHighlightMeshActor, true );
}
+
+ mHighlightMeshActor.SetPosition( mHighlightPosition.x, mHighlightPosition.y, DISPLAYED_HIGHLIGHT_Z_OFFSET );
}
void UpdateHighlight()
{
mController.DecorationEvent( type, HANDLE_RELEASED, x, y );
}
- handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_RELEASED] );
+
+ if( GRAB_HANDLE == type )
+ {
+ handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_RELEASED] );
+ }
+ else
+ {
+ HandleType selectionHandleType = type;
+
+ if( mSwapSelectionHandles != handle.flipped )
+ {
+ selectionHandleType = ( LEFT_SELECTION_HANDLE == type ) ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE;
+ }
+
+ handle.actor.SetImage( mHandleImages[selectionHandleType][HANDLE_IMAGE_RELEASED] );
+ }
+ handle.pressed = false;
}
}
{
const TouchPoint& point = event.GetPoint(0);
- if( TouchPoint::Down == point.state &&
- mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] )
+ if( TouchPoint::Down == point.state )
{
- mHandle[GRAB_HANDLE].actor.SetImage( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] );
+ mHandle[GRAB_HANDLE].pressed = true;
+ Image imagePressed = mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED];
+ if( imagePressed )
+ {
+ mHandle[GRAB_HANDLE].actor.SetImage( imagePressed );
+ }
}
- else if( TouchPoint::Up == point.state &&
- mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] )
+ else if( TouchPoint::Up == point.state )
{
- mHandle[GRAB_HANDLE].actor.SetImage( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
+ mHandle[GRAB_HANDLE].pressed = false;
+ Image imageReleased = mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED];
+ if( imageReleased )
+ {
+ mHandle[GRAB_HANDLE].actor.SetImage( imageReleased );
+ }
}
}
return true;
}
- bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
+ bool OnHandleOneTouched( Actor actor, const TouchEvent& event )
{
- // TODO
+ // Switch between pressed/release selection handle images
+ if( event.GetPointCount() > 0 &&
+ mHandle[LEFT_SELECTION_HANDLE].actor )
+ {
+ const TouchPoint& point = event.GetPoint(0);
+
+ const bool flip = mSwapSelectionHandles != mHandle[LEFT_SELECTION_HANDLE].flipped;
+ if( TouchPoint::Down == point.state )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].pressed = true;
+ Image imagePressed = mHandleImages[flip ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED];
+ if( imagePressed )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].actor.SetImage( imagePressed );
+ }
+ }
+ else if( TouchPoint::Up == point.state )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].pressed = false;
+ Image imageReleased = mHandleImages[flip ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED];
+ if( imageReleased )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].actor.SetImage( imageReleased );
+ }
+ }
+ }
+
// Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
return true;
}
- bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
+ bool OnHandleTwoTouched( Actor actor, const TouchEvent& event )
{
- // TODO
+ // Switch between pressed/release selection handle images
+ if( event.GetPointCount() > 0 &&
+ mHandle[RIGHT_SELECTION_HANDLE].actor )
+ {
+ const TouchPoint& point = event.GetPoint(0);
+
+ const bool flip = mSwapSelectionHandles != mHandle[RIGHT_SELECTION_HANDLE].flipped;
+ if( TouchPoint::Down == point.state )
+ {
+ Image imagePressed = mHandleImages[flip ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED];
+ mHandle[RIGHT_SELECTION_HANDLE].pressed = true;
+ if( imagePressed )
+ {
+ mHandle[RIGHT_SELECTION_HANDLE].actor.SetImage( imagePressed );
+ }
+ }
+ else if( TouchPoint::Up == point.state )
+ {
+ Image imageReleased = mHandleImages[flip ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED];
+ mHandle[RIGHT_SELECTION_HANDLE].pressed = false;
+ if( imageReleased )
+ {
+ mHandle[RIGHT_SELECTION_HANDLE].actor.SetImage( imageReleased );
+ }
+ }
+ }
+
// Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
return true;
}
// if can't be positioned above, then position below row.
alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
- mCopyPastePopup.SetY( alternativeYPosition );
+ mCopyPastePopup.actor.SetY( alternativeYPosition );
}
- void SetUpPopUpPositionNotifications( )
+ void SetUpPopupPositionNotifications( )
{
// Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
Vector4 worldCoordinatesBoundingBox;
LocalToWorldCoordinatesBoundingBox( mBoundingBox, worldCoordinatesBoundingBox );
- float popupHeight = mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT);
+ float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT);
- PropertyNotification verticalExceedNotification = mCopyPastePopup.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight/2,
- worldCoordinatesBoundingBox.w - popupHeight/2 ) );
+ PropertyNotification verticalExceedNotification = mCopyPastePopup.actor.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight * 0.5f,
+ worldCoordinatesBoundingBox.w - popupHeight * 0.5f ) );
verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
}
}
requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
+
+ // Prevent pixel mis-alignment by rounding down.
+ requiredPopupPosition.x = static_cast<int>( requiredPopupPosition.x );
+ requiredPopupPosition.y = static_cast<int>( requiredPopupPosition.y );
+
+ }
+
+ void FlipSelectionHandleImages()
+ {
+ SetupTouchEvents();
+
+ CreateSelectionHandles();
+
+ HandleImpl& leftHandle = mHandle[LEFT_SELECTION_HANDLE];
+ HandleImpl& rightHandle = mHandle[RIGHT_SELECTION_HANDLE];
+
+ const HandleImageType leftImageType = leftHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+ const HandleImageType rightImageType = rightHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+ const bool leftFlipped = mSwapSelectionHandles != leftHandle.flipped;
+ const bool rightFlipped = mSwapSelectionHandles != rightHandle.flipped;
+
+ leftHandle.actor.SetImage( leftFlipped ? mHandleImages[RIGHT_SELECTION_HANDLE][leftImageType] : mHandleImages[LEFT_SELECTION_HANDLE][leftImageType] );
+
+ leftHandle.actor.SetAnchorPoint( leftFlipped ? AnchorPoint::TOP_LEFT : AnchorPoint::TOP_RIGHT );
+
+ rightHandle.actor.SetImage( rightFlipped ? mHandleImages[LEFT_SELECTION_HANDLE][rightImageType] : mHandleImages[RIGHT_SELECTION_HANDLE][rightImageType] );
+
+ rightHandle.actor.SetAnchorPoint( rightFlipped ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
}
void SetScrollThreshold( float threshold )
if( HANDLE_TYPE_COUNT != mHandleScrolling )
{
mController.DecorationEvent( mHandleScrolling,
- HANDLE_SCROLLING,
- mScrollDirection == SCROLL_RIGHT ? mScrollDistance : -mScrollDistance,
- 0.f );
+ HANDLE_SCROLLING,
+ mScrollDirection == SCROLL_RIGHT ? mScrollDistance : -mScrollDistance,
+ 0.f );
}
return true;
ImageActor mPrimaryCursor;
ImageActor mSecondaryCursor;
MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight
- TextSelectionPopup mCopyPastePopup;
+
+ PopupImpl mCopyPastePopup;
+ TextSelectionPopup::Buttons mEnabledPopupButtons; /// Bit mask of currently enabled Popup buttons
+ TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface;
Image mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
Image mCursorImage;
CursorImpl mCursor[CURSOR_COUNT];
HandleImpl mHandle[HANDLE_TYPE_COUNT];
QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
+ Vector2 mHighlightPosition; ///< The position of the highlight actor.
Rect<int> mBoundingBox;
Vector4 mHighlightColor; ///< Color of the highlight
bool mCursorBlinkStatus : 1; ///< Flag to switch between blink on and blink off.
bool mPrimaryCursorVisible : 1; ///< Whether the primary cursor is visible.
bool mSecondaryCursorVisible : 1; ///< Whether the secondary cursor is visible.
+ bool mSwapSelectionHandles : 1; ///< Whether to swap the selection handle images.
};
-DecoratorPtr Decorator::New( ControllerInterface& controller )
+DecoratorPtr Decorator::New( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
{
- return DecoratorPtr( new Decorator(controller) );
+ return DecoratorPtr( new Decorator( controller,
+ callbackInterface ) );
}
void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
height = handle.lineHeight;
}
+const Vector2& Decorator::GetPosition( HandleType handleType ) const
+{
+ return mImpl->mHandle[handleType].position;
+}
+
+void Decorator::SwapSelectionHandlesEnabled( bool enable )
+{
+ mImpl->mSwapSelectionHandles = enable;
+
+ mImpl->FlipSelectionHandleImages();
+}
+
void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
{
mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
void Decorator::ClearHighlights()
{
mImpl->mHighlightQuadList.clear();
+ mImpl->mHighlightPosition = Vector2::ZERO;
}
void Decorator::SetHighlightColor( const Vector4& color )
return mImpl->mActiveCopyPastePopup ;
}
+void Decorator::SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask )
+{
+ mImpl->mEnabledPopupButtons = enabledButtonsBitMask;
+}
+
+TextSelectionPopup::Buttons& Decorator::GetEnabledPopupButtons()
+{
+ return mImpl->mEnabledPopupButtons;
+}
+
/** Scroll **/
void Decorator::SetScrollThreshold( float threshold )
delete mImpl;
}
-Decorator::Decorator( ControllerInterface& controller )
+Decorator::Decorator( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
: mImpl( NULL )
{
- mImpl = new Decorator::Impl( controller );
+ mImpl = new Decorator::Impl( controller, callbackInterface );
}
} // namespace Text
#include <dali/public-api/math/rect.h>
#include <dali/public-api/math/vector2.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
+
namespace Dali
{
namespace Toolkit
{
+class TextSelectionPopupCallbackInterface;
+
namespace Internal
{
class Control;
*
* @param[in] decoration The actor displaying a decoration.
*/
- virtual void AddDecoration( Actor& actor ) = 0;
+ virtual void AddDecoration( Actor& actor, bool needsClipping ) = 0;
/**
* @brief An input event from one of the handles.
* @brief Create a new instance of a Decorator.
*
* @param[in] controller The controller which receives input events from Decorator components.
+ * @param[in] callbackInterface The text popup callback interface which receives the button click callbacks.
+ *
* @return A pointer to a new Decorator.
*/
- static DecoratorPtr New( ControllerInterface& controller );
+ static DecoratorPtr New( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface );
/**
* @brief Set the bounding box which handles, popup and similar decorations will not exceed.
void GetPosition( HandleType handleType, float& x, float& y, float& lineHeight ) const;
/**
+ * @brief Retrieves the position of a selection handle.
+ *
+ * @param[in] handleType The handle to get.
+ *
+ * @return The position of the selection handle relative to the top-left of the parent control.
+ */
+ const Vector2& GetPosition( HandleType handleType ) const;
+
+ /**
+ * @brief Swaps the selection handle's images.
+ *
+ * This method is called by the text controller to swap the handles
+ * when the start index is bigger than the end one.
+ */
+ void SwapSelectionHandlesEnabled( bool enable );
+
+ /**
* @brief Adds a quad to the existing selection highlights.
*
* @param[in] x1 The top-left x position.
bool IsPopupActive() const;
/**
+ * @brief Set a bit mask of the buttons to be shown by Popup
+ * @param[in] enabledButtonsBitMask from TextSelectionPopup::Buttons enum
+ */
+ void SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask );
+
+ /**
+ * @brief Get the current bit mask of buttons to be shown by Popup
+ * @return bitmask of TextSelectionPopup::Buttons
+ */
+ TextSelectionPopup::Buttons& GetEnabledPopupButtons();
+
+ /**
* @brief Sets the scroll threshold.
*
* It defines a square area inside the control, close to the edge.
/**
* @brief Private constructor.
* @param[in] controller The controller which receives input events from Decorator components.
+ * @param[in] callbackInterface The text popup callback interface which receives the button click callbacks.
*/
- Decorator( ControllerInterface& controller );
+ Decorator( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface );
// Undefined
Decorator( const Decorator& handle );
return LogicalModelPtr( new LogicalModel() );
}
-void LogicalModel::SetText( const Character* const text,
- Length numberOfCharacters )
-{
- if( 0u == numberOfCharacters )
- {
- mText.Clear();
- }
- else
- {
- mText.Resize( numberOfCharacters );
- memcpy( mText.Begin(), text, numberOfCharacters * sizeof( Character ) );
- }
-}
-
-Length LogicalModel::GetNumberOfCharacters() const
-{
- return mText.Count();
-}
-
-void LogicalModel::GetText( Character* text,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- memcpy( text, mText.Begin() + characterIndex, numberOfCharacters * sizeof( Character ) );
-}
-
-Character LogicalModel::GetCharacter( CharacterIndex characterIndex ) const
-{
- return mText[characterIndex];
-}
-
-void LogicalModel::ReplaceText( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const Character* const text,
- Length numberOfCharactersToInsert )
-{
-}
-
-void LogicalModel::SetScripts( const ScriptRun* const scripts,
- Length numberOfRuns )
-{
- if( 0u == numberOfRuns )
- {
- mScriptRuns.Clear();
- }
- else
- {
- mScriptRuns.Resize( numberOfRuns );
- memcpy( mScriptRuns.Begin(), scripts, numberOfRuns * sizeof( ScriptRun ) );
- }
-}
-
-void LogicalModel::GetNumberOfScriptRuns( CharacterIndex characterIndex,
- Length numberOfCharacters,
- ScriptRunIndex& firstScriptRun,
- Length& numberOfScriptRuns ) const
-{
- // Initialize the number of scripts and the index to the first script.
- firstScriptRun = 0u;
- numberOfScriptRuns = 0;
- bool firstScriptFound = false;
-
- const CharacterIndex lastCharacterIndex = characterIndex + numberOfCharacters;
-
- // Traverse the scripts and count those scripts within the range of characters.
- for( Vector<ScriptRun>::ConstIterator it = mScriptRuns.Begin(),
- endIt = mScriptRuns.End();
- it != endIt;
- ++it )
- {
- const ScriptRun& script = *it;
-
- if( ( script.characterRun.characterIndex + script.characterRun.numberOfCharacters > characterIndex ) &&
- ( lastCharacterIndex > script.characterRun.characterIndex ) )
- {
- firstScriptFound = true;
- ++numberOfScriptRuns;
- }
- else if( lastCharacterIndex <= script.characterRun.characterIndex )
- {
- // nothing else to do.
- break;
- }
-
- if( !firstScriptFound )
- {
- ++firstScriptRun;
- }
- }
-}
-
-void LogicalModel::GetScriptRuns( ScriptRun* scriptRuns,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- ScriptRunIndex firstScriptRun = 0u;
- Length numberOfScriptRuns = 0u;
-
- GetNumberOfScriptRuns( characterIndex,
- numberOfCharacters,
- firstScriptRun,
- numberOfScriptRuns );
-
- memcpy( scriptRuns, mScriptRuns.Begin() + firstScriptRun, numberOfScriptRuns * sizeof( ScriptRun ) );
-}
-
Script LogicalModel::GetScript( CharacterIndex characterIndex ) const
{
// If this operation is too slow, consider a binary search.
return TextAbstraction::UNKNOWN;
}
-void LogicalModel::ReplaceScripts( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const ScriptRun* const scriptRuns,
- Length numberOfCharactersToInsert )
-{
-}
-
-void LogicalModel::SetFonts( const FontRun* const fonts,
- Length numberOfRuns )
-{
- if( 0u == numberOfRuns )
- {
- mFontRuns.Clear();
- }
- else
- {
- mFontRuns.Resize( numberOfRuns );
- memcpy( mFontRuns.Begin(), fonts, numberOfRuns * sizeof( FontRun ) );
- }
-}
-
-void LogicalModel::GetNumberOfFontRuns( CharacterIndex characterIndex,
- Length numberOfCharacters,
- FontRunIndex& firstFontRun,
- Length& numberOfFontRuns ) const
-{
- // Initialize the number of fonts and the index to the first font.
- firstFontRun = 0u;
- numberOfFontRuns = 0;
- bool firstFontFound = false;
-
- const CharacterIndex lastCharacterIndex = characterIndex + numberOfCharacters;
-
- // Traverse the fonts and count those fonts within the range of characters.
- for( Vector<FontRun>::ConstIterator it = mFontRuns.Begin(),
- endIt = mFontRuns.End();
- it != endIt;
- ++it )
- {
- const FontRun& font = *it;
-
- if( ( font.characterRun.characterIndex + font.characterRun.numberOfCharacters > characterIndex ) &&
- ( characterIndex + numberOfCharacters > font.characterRun.characterIndex ) )
- {
- firstFontFound = true;
- ++numberOfFontRuns;
- }
- else if( lastCharacterIndex <= font.characterRun.characterIndex )
- {
- // nothing else to do.
- break;
- }
-
- if( !firstFontFound )
- {
- ++firstFontRun;
- }
- }
-}
-
-void LogicalModel::GetFontRuns( FontRun* fontRuns,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- FontRunIndex firstFontRun = 0u;
- Length numberOfFontRuns = 0u;
-
- GetNumberOfFontRuns( characterIndex,
- numberOfCharacters,
- firstFontRun,
- numberOfFontRuns );
-
- memcpy( fontRuns, mFontRuns.Begin() + firstFontRun, numberOfFontRuns * sizeof( FontRun ) );
-}
-
-FontId LogicalModel::GetFont( CharacterIndex characterIndex ) const
-{
- for( Length index = 0u, length = mFontRuns.Count(); index < length; ++index )
- {
- const FontRun* const fontRun = mFontRuns.Begin() + index;
-
- if( ( fontRun->characterRun.characterIndex <= characterIndex ) &&
- ( characterIndex < fontRun->characterRun.characterIndex + fontRun->characterRun.numberOfCharacters ) )
- {
- return fontRun->fontId;
- }
- }
-
- return 0u;
-}
-
-void LogicalModel::ReplaceFonts( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const FontRun* const fontRuns,
- Length numberOfCharactersToInsert )
-{
-}
-
-void LogicalModel::SetLineBreakInfo( const LineBreakInfo* const lineBreakInfo,
- Length length )
-{
- if( 0u == length )
- {
- mLineBreakInfo.Clear();
- }
- else
- {
- mLineBreakInfo.Resize( length );
- memcpy( mLineBreakInfo.Begin(), lineBreakInfo, length * sizeof( LineBreakInfo ) );
- }
-}
-
-void LogicalModel::GetLineBreakInfo( LineBreakInfo* lineBreakInfo,
- CharacterIndex characterIndex,
- Length numberOfItems ) const
-{
- memcpy( lineBreakInfo, mLineBreakInfo.Begin() + characterIndex, numberOfItems * sizeof( LineBreakInfo ) );
-}
-
-LineBreakInfo LogicalModel::GetLineBreakInfo( CharacterIndex characterIndex ) const
-{
- return *( mLineBreakInfo.Begin() + characterIndex );
-}
-
-void LogicalModel::ReplaceLineBreakInfo( CharacterIndex characterIndex,
- Length numberOfItemsToRemove,
- const LineBreakInfo* const lineBreakInfo,
- Length numberOfItemsToInsert )
-{
-}
-
-void LogicalModel::SetWordBreakInfo( const WordBreakInfo* const wordBreakInfo,
- Length length )
-{
- if( 0u == length )
- {
- mWordBreakInfo.Clear();
- }
- else
- {
- mWordBreakInfo.Resize( length );
- memcpy( mWordBreakInfo.Begin(), wordBreakInfo, length * sizeof( WordBreakInfo ) );
- }
-}
-
-void LogicalModel::GetWordBreakInfo( WordBreakInfo* wordBreakInfo,
- CharacterIndex characterIndex,
- Length numberOfItems ) const
-{
- memcpy( wordBreakInfo, mWordBreakInfo.Begin() + characterIndex, numberOfItems * sizeof( WordBreakInfo ) );
-}
-
-WordBreakInfo LogicalModel::GetWordBreakInfo( CharacterIndex characterIndex ) const
-{
- return *( mWordBreakInfo.Begin() + characterIndex );
-}
-
-void LogicalModel::ReplaceWordBreakInfo( CharacterIndex characterIndex,
- Length numberOfItemsToRemove,
- const WordBreakInfo* const wordBreakInfo,
- Length numberOfItemsToInsert )
-{
-}
-
-void LogicalModel::SetBidirectionalInfo( const BidirectionalParagraphInfoRun* const bidirectionalInfo,
- Length numberOfRuns )
-{
- if( 0u == numberOfRuns )
- {
- mBidirectionalParagraphInfo.Clear();
- }
- else
- {
- mBidirectionalParagraphInfo.Resize( numberOfRuns );
- memcpy( mBidirectionalParagraphInfo.Begin(), bidirectionalInfo, numberOfRuns * sizeof( BidirectionalParagraphInfoRun ) );
- }
-}
-
-void LogicalModel::GetNumberOfBidirectionalInfoRuns( CharacterIndex characterIndex,
- Length numberOfCharacters,
- BidirectionalRunIndex& firstBidirectionalRun,
- Length& numberOfFontRuns ) const
-{
- // Initialize the number of bidi paragraphs and the index to the first paragraph.
- firstBidirectionalRun = 0u;
- numberOfFontRuns = 0;
- bool firstParagraphFound = false;
-
- // Traverse the bidirectional paragraph info and count those bidi paragraphs within the range of characters.
- for( Vector<BidirectionalParagraphInfoRun>::ConstIterator it = mBidirectionalParagraphInfo.Begin(),
- endIt = mBidirectionalParagraphInfo.End();
- it != endIt;
- ++it )
- {
- const BidirectionalParagraphInfoRun& bidi = *it;
-
- if( ( bidi.characterRun.characterIndex + bidi.characterRun.numberOfCharacters > characterIndex ) &&
- ( characterIndex + numberOfCharacters > bidi.characterRun.characterIndex ) )
- {
- firstParagraphFound = true;
- ++numberOfFontRuns;
- }
-
- if( !firstParagraphFound )
- {
- ++firstBidirectionalRun;
- }
- }
-}
-
-void LogicalModel::GetBidirectionalInfo( BidirectionalParagraphInfoRun* bidirectionalInfo,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- BidirectionalRunIndex firstBidirectionalRun = 0u;
- Length numberOfFontRuns = 0u;
-
- GetNumberOfBidirectionalInfoRuns( characterIndex,
- numberOfCharacters,
- firstBidirectionalRun,
- numberOfFontRuns );
-
- memcpy( bidirectionalInfo, mBidirectionalParagraphInfo.Begin() + firstBidirectionalRun, numberOfFontRuns * sizeof( BidirectionalParagraphInfoRun ) );
-}
-
-void ReplaceBidirectionalInfo( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const BidirectionalParagraphInfoRun* const bidirectionalInfo,
- Length numberOfCharactersToInsert )
-{
-}
-
-void LogicalModel::SetCharacterDirections( const CharacterDirection* const directions,
- Length numberOfCharacters )
-{
- if( 0u == numberOfCharacters )
- {
- mCharacterDirections.Clear();
- }
- else
- {
- mCharacterDirections.Resize( numberOfCharacters );
- memcpy( mCharacterDirections.Begin(), directions, numberOfCharacters * sizeof( CharacterDirection ) );
- }
-}
-
-void LogicalModel::GetCharacterDirections( CharacterDirection* directions,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- if( 0u == mCharacterDirections.Count() )
- {
- // Nothing to retrieve if the model has no right to left characters.
- return;
- }
-
- memcpy( directions, mCharacterDirections.Begin() + characterIndex, numberOfCharacters * sizeof( CharacterDirection ) );
-}
-
CharacterDirection LogicalModel::GetCharacterDirection( CharacterIndex characterIndex ) const
{
if( characterIndex >= mCharacterDirections.Count() )
}
}
-void LogicalModel::ReplaceVisualToLogicalMap( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const BidirectionalLineInfoRun* const bidirectionalInfo,
- Length numberOfCharactersToInsert )
-{
-}
-
-CharacterIndex LogicalModel::GetVisualCharacterIndex( CharacterIndex logicalCharacterIndex ) const
-{
- if( 0u == mLogicalToVisualMap.Count() )
- {
- // If there is no logical to visual info is because the whole text is left to right.
- // Return the identity.
- return logicalCharacterIndex;
- }
-
- return *( mLogicalToVisualMap.Begin() + logicalCharacterIndex );
-}
-
CharacterIndex LogicalModel::GetLogicalCharacterIndex( CharacterIndex visualCharacterIndex ) const
{
if( 0u == mVisualToLogicalMap.Count() )
return *( mVisualToLogicalMap.Begin() + visualCharacterIndex );
}
-void LogicalModel::GetLogicalToVisualMap( CharacterIndex* logicalToVisualMap,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- memcpy( logicalToVisualMap, mLogicalToVisualMap.Begin() + characterIndex, numberOfCharacters * sizeof( CharacterIndex ) );
-}
-
-void LogicalModel::GetVisualToLogicalMap( CharacterIndex* visualToLogicalMap,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- memcpy( visualToLogicalMap, mVisualToLogicalMap.Begin() + characterIndex, numberOfCharacters * sizeof( CharacterIndex ) );
-}
-
LogicalModel::~LogicalModel()
{
}
*/
static LogicalModelPtr New();
- // Text interface.
-
- /**
- * @brief Replaces any text previously set.
- *
- * @note If the number of characters is zero the text buffer is cleared.
- *
- * @param[in] text An array of UTF-32 characters.
- * @param[in] numberOfCharacters The length of the array.
- */
- void SetText( const Character* const text,
- Length numberOfCharacters );
-
- /**
- * @brief Retrieves the number of characters of the text.
- *
- * @return The number of characters.
- */
- Length GetNumberOfCharacters() const;
-
- /**
- * @brief Retrieves characters from the text in the given buffer.
- *
- * @pre The size of the @p text buffer needs to be big enough to copy the @p numberOfCharacters.
- * @param[out] text Pointer to a buffer where the text is copied.
- * @param[in] characterIndex The index to the first character to copy.
- * @param[in] numberOfCharacters The number of characters to be copied.
- */
- void GetText( Character* text,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
- /**
- * @brief Retrieves a character.
- *
- * @param[in] characterIndex Index to a character.
- *
- * @return A character.
- */
- Character GetCharacter( CharacterIndex characterIndex ) const;
-
- /**
- * @brief Replaces characters from the text.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in] characterIndex Where to replace the text.
- * @param[in] numberOfCharactersToRemove The number of characters to be removed.
- * @param[in] text Pointer to a buffer with the text encoded in utf32.
- * @param[in] numberOfCharactersToInsert The number of characters in the buffer.
- */
- void ReplaceText( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const Character* const text,
- Length numberOfCharactersToInsert );
-
// Language support interface.
/**
- * @brief Sets the script runs.
- *
- * Replaces any scripts previously set.
- *
- * A run is a group of consecutive characters. A script run contains the script for a run.
- *
- * @note If the number of runs is zero the script buffer is cleared.
- *
- * @param[in] scripts Pointer to a buffer with all the script runs.
- * @param[in] numberOfRuns The number of script runs.
- */
- void SetScripts( const ScriptRun* const scripts,
- Length numberOfRuns );
-
- /**
- * @brief Retrieves the number of script runs and the index to the first one for the given range of characters.
- *
- * A run is a group of consecutive characters. A script run contains the script for a run.
- *
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- * @param[out] firstScriptRun Index to the script run containing the character index.
- * @param[out] numberOfScriptRuns The number of script runs.
- */
- void GetNumberOfScriptRuns( CharacterIndex characterIndex,
- Length numberOfCharacters,
- ScriptRunIndex& firstScriptRun,
- Length& numberOfScriptRuns ) const;
-
- /**
- * @brief Retrieves the script runs for the given range of characters.
- *
- * The @p scriptRuns buffer needs to be big enough to copy the number of script runs.
- * Call GetNumberOfScriptRuns() to retrieve the number of script runs.
- *
- * @param[out] scriptRuns Pointer to a buffer where the script runs are copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetScriptRuns( ScriptRun* scriptRuns,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
- /**
* @brief Retrieves the script for the given character index.
*
* @param[in] characterIndex Index to the character.
*/
Script GetScript( CharacterIndex characterIndex ) const;
- /**
- * @brief Replaces script runs for the given range of characters.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in] characterIndex Index of the first character where to replace the scripts.
- * @param[in] numberOfCharactersToRemove The number of characters to be the script removed.
- * @param[in] scriptRuns Pointer to a buffer with the script runs.
- * @param[in] numberOfCharactersToInsert The number of characters to be the script inserted.
- */
- void ReplaceScripts( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const ScriptRun* const scriptRuns,
- Length numberOfCharactersToInsert );
-
- /**
- * @brief Sets the font runs.
- *
- * Replaces any fonts previously set.
- *
- * A run is a group of consecutive characters. A font run contains the font id for a run.
- *
- * @note If the number of runs is zero the font buffer is cleared.
- *
- * @param[in] fonts Pointer to a buffer with all the font runs.
- * @param[in] numberOfRuns The number of font runs.
- */
- void SetFonts( const FontRun* const fonts,
- Length numberOfRuns );
-
- /**
- * @brief Retrieves the number of font runs and the index of the first one for the given range of characters.
- *
- * A run is a group of consecutive characters. A font run contains the font id for a run.
- *
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- * @param[out] firstFontRun Index to the font run containing the character index.
- * @param[out] numberOfFontRuns The number of font runs.
- */
- void GetNumberOfFontRuns( CharacterIndex characterIndex,
- Length numberOfCharacters,
- FontRunIndex& firstFontRun,
- Length& numberOfFontRuns ) const;
-
- /**
- * @brief Retrieves the font runs for the given range of characters.
- *
- * The @p fontRuns buffer needs to be big enough to copy the number of font runs.
- * Call GetNumberOfFontRuns() to retrieve the number of font runs.
- *
- * @param[out] fontRuns Pointer to a buffer where the font runs are copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetFontRuns( FontRun* fontRuns,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
- /**
- * @brief Retrieves the font id for the given character index.
- *
- * @param[in] characterIndex Index to the first character.
- *
- * @return The font id.
- */
- FontId GetFont( CharacterIndex characterIndex ) const;
-
- /**
- * @brief Replaces font runs for the given range of characters.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in] characterIndex Index of the first character where to replace the fonts.
- * @param[in] numberOfCharactersToRemove The number of characters to be the font removed.
- * @param[in] fontRuns Pointer to a buffer with the font runs.
- * @param[in] numberOfCharactersToInsert The number of characters to be the font inserted.
- */
- void ReplaceFonts( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const FontRun* const fontRuns,
- Length numberOfCharactersToInsert );
-
- // Break info interface.
-
- /**
- * @brief Sets the line break info.
- *
- * See GetLineBreakInfo() to get how the line break info is encoded.
- *
- * Replaces any line break info previously set.
- *
- * @note If the @length is zero the break info buffer is cleared.
- *
- * @param[in] lineBreakInfo Pointer to a buffer with the line break info.
- * @param[in] length The size of the buffer.
- */
- void SetLineBreakInfo( const LineBreakInfo* const lineBreakInfo,
- Length length );
-
- /**
- * @brief Retrieves the line break info in the given buffer.
- *
- * The size of the @p lineBreakInfo buffer needs to be big enough to copy the @p numberOfItems.
- *
- * Possible values for LineBreakInfo are:
- *
- * - 0 is a LINE_MUST_BREAK. Text must be broken into a new line.
- * - 1 is a LINE_ALLOW_BREAK. Is possible to break the text into a new line.
- * - 2 is a LINE_NO_BREAK. Text can't be broken into a new line.
- *
- @verbatim
- i.e. Hello big\nworld produces:
- 2222212220 22220
- @endverbatim
- *
- * @param[out] lineBreakInfo Pointer to a buffer where the line break info is copied.
- * @param[in] characterIndex Index to the first line break info item.
- * @param[in] numberOfItems The number of items to be copied.
- */
- void GetLineBreakInfo( LineBreakInfo* lineBreakInfo,
- CharacterIndex characterIndex,
- Length numberOfItems ) const;
-
- /**
- * @brief Retrieves the line break info for the given item index.
- *
- * @param[in] characterIndex Index to the line break info item.
- */
- LineBreakInfo GetLineBreakInfo( CharacterIndex characterIndex ) const;
-
- /**
- * @brief Replaces line break info.
- *
- * See GetLineBreakInfo() to get how the line break info is encoded.
- *
- * If the @p numberOfItemsToRemove is zero, this operation is like an insert.
- * If the @p numberOfItemsToInsert is zero, this operation is like a remove.
- *
- * @param[in] characterIndex Where to replace the line break info.
- * @param[in] numberOfItemsToRemove The number of items to be removed.
- * @param[in] lineBreakInfo Pointer to a buffer with the line break info.
- * @param[in] numberOfItemsToInsert The number of items in the buffer.
- */
- void ReplaceLineBreakInfo( CharacterIndex characterIndex,
- Length numberOfItemsToRemove,
- const LineBreakInfo* const lineBreakInfo,
- Length numberOfItemsToInsert );
-
- /**
- * @brief Sets the word break info.
- *
- * See GetWordBreakInfo() to get how the word break info is encoded.
- *
- * Replaces any word break info previously set.
- *
- * @note If the @length is zero the break info buffer is cleared.
- *
- * @param[in] wordBreakInfo Pointer to a buffer with the word break info.
- * @param[in] length The size of the buffer.
- */
- void SetWordBreakInfo( const WordBreakInfo* const wordBreakInfo,
- Length length );
-
- /**
- * @brief Retrieves the word break info in the given buffer.
- *
- * The size of the @p wordBreakInfo buffer needs to be big enough to copy the @p numberOfItems.
- *
- * The size of the buffer has to be big enough to store the whole word break info per character.
- * Call GetNumberOfCharacters() to get the number of characters.
- *
- * Possible values for WordBreakInfo are:
- *
- * - 0 is a WORD_BREAK. Text can be broken into a new word.
- * - 1 is a WORD_NO_BREAK. Text can't be broken into a new word.
- *
- @verbatim
- i.e. Hello big\nworld produces:
- 1111001100 11110
- @endverbatim
- *
- * @param[out] wordBreakInfo Pointer to a buffer where the word break info is copied.
- * @param[in] characterIndex Index to the first word break info item.
- * @param[in] numberOfItems The number of items to be copied.
- */
- void GetWordBreakInfo( WordBreakInfo* wordBreakInfo,
- CharacterIndex characterIndex,
- Length numberOfItems ) const;
-
- /**
- * @brief Retrieves the word break info for the given item index.
- *
- * @param[in] characterIndex Index to the word break info item.
- */
- WordBreakInfo GetWordBreakInfo( CharacterIndex characterIndex ) const;
-
- /**
- * @brief Replaces word break info.
- *
- * See GetWordBreakInfo() to get how the word break info is encoded.
- *
- * If the @p numberOfItemsToRemove is zero, this operation is like an insert.
- * If the @p numberOfItemsToInsert is zero, this operation is like a remove.
- *
- * @param[in] characterIndex Where to replace the word break info.
- * @param[in] numberOfItemsToRemove The number of items to be removed.
- * @param[in] wordBreakInfo Pointer to a buffer with the word break info.
- * @param[in] numberOfItemsToInsert The number of items in the buffer.
- */
- void ReplaceWordBreakInfo( CharacterIndex characterIndex,
- Length numberOfItemsToRemove,
- const WordBreakInfo* const wordBreakInfo,
- Length numberOfItemsToInsert );
-
// Bidirectional support interface.
/**
- * @brief Sets the bidirectional info runs.
- *
- * Replaces any bidirectional info previously set.
- *
- * Each bidirectional info run stores bidirectional info for a whole 'paragraph' of text which contains right to left scripts.
-
- * In terms of the bidirectional algorithm, a 'paragraph' is understood as a run of characters between Paragraph Separators or appropriate Newline Functions.
- * A 'paragraph' may also be determined by higher-level protocols like a mark-up tag.
- *
- * @note If the number of runs is zero the bidirectional info buffer is cleared.
- *
- * @param[in] bidirectionalInfo Pointer to a buffer with all the bidirectional info runs.
- * @param[in] numberOfRuns The number of bidirectional info runs.
- */
- void SetBidirectionalInfo( const BidirectionalParagraphInfoRun* const bidirectionalInfo,
- Length numberOfRuns );
-
- /**
- * @brief Retrieves the number of bidirectional info runs and the index to the first one for the given range of characters.
- *
- * It may be zero if there is no right to left scripts.
- *
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- *
- * @return The number of bidirectional info runs.
- */
- void GetNumberOfBidirectionalInfoRuns( CharacterIndex characterIndex,
- Length numberOfCharacters,
- BidirectionalRunIndex& firstBidirectionalRun,
- Length& numberOfFontRuns ) const;
-
- /**
- * @brief Retrieves the bidirectional paragraph info runs for the given range of characters.
- *
- * The @p bidirectionalInfo buffer needs to be big enough to copy the number of bidirectional
- * paragraph info runs.
- * Call GetNumberOfBidirectionalInfoRuns() to retrieve the number of bidirectional runs.
- *
- * @param[out] bidirectionalInfo Pointer to a buffer where the bidirectional info runs are copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetBidirectionalInfo( BidirectionalParagraphInfoRun* bidirectionalInfo,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
- /**
- * @brief Replaces bidirectional info runs for the given range of characters.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in] characterIndex Index of the first character where to replace the bidirectional info.
- * @param[in] numberOfCharactersToRemove The number of characters to be the bidirectional info removed.
- * @param[in] bidirectionalInfo Pointer to a buffer with the bidirectional info runs.
- * @param[in] numberOfCharactersToInsert The number of characters to be the bidirectional info inserted.
- */
- void ReplaceBidirectionalInfo( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const BidirectionalParagraphInfoRun* const bidirectionalInfo,
- Length numberOfCharactersToInsert );
-
- /**
- * @brief Replaces the direction of the characters.
- *
- * @note If the number of characters is zero the directions buffer is cleared.
- *
- * @param[in] directions The directions of the characters.
- * @param[in] numberOfCharacters The number of characters.
- */
- void SetCharacterDirections( const CharacterDirection* const directions,
- Length numberOfCharacters );
-
- /**
- * @brief Retrieves the direction of the characters.
- *
- * It sets @e true for right to left characters and @e false for left to right.
- * For neutral characters it check's the next and previous character's directions:
- * - If they are equals set that direction. If they are not, sets the paragraph's direction.
- * - If there is no next, sets the paragraph's direction.
- *
- * See SetBidirectionalInfo() to get an explanation of the 'paragraph' meaning in the bidirectional algorithm.
- *
- * @pre the @p directions vector should be initialized to @e false (left to right) as this method is not going
- * to update it if there is no right to left characters.
- *
- * @param[out] directions Whether the characters are right to left or left to right.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetCharacterDirections( CharacterDirection* directions,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
- /**
* @brief Retrieves the direction of a characters.
*
* See GetCharacterDirections().
Length numberOfRuns );
/**
- * @brief Replaces the visual to logical and logical to visual map tables for the given range of characters.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in] characterIndex Index of the first character where to replace the map tables.
- * @param[in] numberOfCharactersToRemove The number of characters to be removed.
- * @param[in] bidirectionalInfo Pointer to a buffer with the bidirectional info runs.
- * @param[in] numberOfCharactersToInsert The number of characters to be inserted.
- */
- void ReplaceVisualToLogicalMap( CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- const BidirectionalLineInfoRun* const bidirectionalInfo,
- Length numberOfCharactersToInsert );
-
- /**
- * @brief Retrieves the visual character index for the given logical character index.
- *
- * @param[in] logicalCharacterIndex The logical character index.
- *
- * @return The visual character index.
- */
- CharacterIndex GetVisualCharacterIndex( CharacterIndex logicalCharacterIndex ) const;
-
- /**
* @brief Retrieves the logical character index for the given visual character index.
*
* @param[in] visualCharacterIndex The visual character index.
*/
CharacterIndex GetLogicalCharacterIndex( CharacterIndex visualCharacterIndex ) const;
- /**
- * @brief Retrieves the whole or part of the logical to visual conversion map.
- *
- * The size of the buffer needs to be big enough to copy the @p numberOfCharacters.
- *
- * @param[out] logicalToVisualMap Pointer to a buffer where the conversion map is copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetLogicalToVisualMap( CharacterIndex* logicalToVisualMap,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
- /**
- * @brief Retrieves the whole or part of the visual to logical conversion map.
- *
- * The size of the buffer needs to be big enough to copy the @p numberOfCharacters.
- *
- * @param[out] visualToLogicalMap Pointer to a buffer where the conversion map is copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetVisualToLogicalMap( CharacterIndex* visualToLogicalMap,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
protected:
/**
// Add remaining characters into the last script.
currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
- if( 0u != currentScriptRun.characterRun.numberOfCharacters )
- {
- if( TextAbstraction::UNKNOWN == currentScriptRun.script )
- {
- // There are only white spaces in the last script. Set the latin script.
- currentScriptRun.script = TextAbstraction::LATIN;
- }
- // Store the last run.
- scripts.PushBack( currentScriptRun );
+ DALI_ASSERT_DEBUG( ( 0u != currentScriptRun.characterRun.numberOfCharacters ) && "MultilanguageSupport::SetScripts() Trying to insert a script run with zero characters." );
+
+ if( TextAbstraction::UNKNOWN == currentScriptRun.script )
+ {
+ // There are only white spaces in the last script. Set the latin script.
+ currentScriptRun.script = TextAbstraction::LATIN;
}
-}
-void MultilanguageSupport::ReplaceScripts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
+ // Store the last run.
+ scripts.PushBack( currentScriptRun );
}
void MultilanguageSupport::ValidateFonts( const Vector<Character>& text,
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--MultilanguageSupport::ValidateFonts\n" );
}
-void MultilanguageSupport::ValidateFonts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
-}
-
} // namespace Internal
} // namespace Text
Vector<ScriptRun>& scripts );
/**
- * @copydoc Dali::MultilanguageSupport::ReplaceScripts()
- */
- void ReplaceScripts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
- /**
* @copydoc Dali::MultilanguageSupport::ValidateFonts( const Vector<Character>& text, const Vector<ScriptRun>& scripts, Vector<FontRun>& fonts )
*/
void ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
Vector<FontRun>& fonts );
- /**
- * @copydoc Dali::MultilanguageSupport::ValidateFonts( LogicalModel& model, CharacterIndex characterIndex, Length numberOfCharactersToRemove, Length numberOfCharactersToInsert )
- */
- void ValidateFonts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
private:
Vector<FontId> mDefaultFontPerScriptCache; ///< Caches the default font for a script.
Vector<ValidateFontsPerScript*> mValidFontsPerScriptCache; ///< Caches valid fonts for a script.
scripts );
}
-void MultilanguageSupport::ReplaceScripts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
- GetImplementation( *this ).ReplaceScripts( model,
- characterIndex,
- numberOfCharactersToRemove,
- numberOfCharactersToInsert );
-}
-
void MultilanguageSupport::ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
Vector<FontRun>& fonts )
fonts );
}
-void MultilanguageSupport::ValidateFonts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
- GetImplementation( *this ).ValidateFonts( model,
- characterIndex,
- numberOfCharactersToRemove,
- numberOfCharactersToInsert );
-}
-
} // namespace Text
} // namespace Toolkit
Vector<ScriptRun>& scripts );
/**
- * Replaces the scrips of the given range of characters.
- *
- * @pre The @p model needs to have a text set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in,out] model The text's logical model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
- void ReplaceScripts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
- /**
* @brief Validates the character's font of the whole text.
*
* It may update fonts set by application developers.
void ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
Vector<FontRun>& fonts );
-
- /**
- * Validates the character's font of the given range of characters.
- *
- * It may update fonts set by the mark-up processor.
- * It sets default fonts based on the script to those characters without a font set.
- *
- * @pre The @p model needs to have a text set.
- * @pre The @p model needs to have the scripts set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in,out] model The text's logical model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
- void ValidateFonts( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
};
} // namespace Text
#endif
}
-void ReplaceLineBreakInfo( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
-}
-
void SetWordBreakInfo( const Vector<Character>& text,
Vector<WordBreakInfo>& wordBreakInfo )
{
#endif
}
-void ReplaceWordBreakInfo( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
-}
-
} // namespace Text
} // namespace Toolkit
Vector<LineBreakInfo>& lineBreakInfo );
/**
- * Replaces line break info.
- *
- * @pre The @p model needs to have a text set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in,out] model The text's logical model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
-void ReplaceLineBreakInfo( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
-/**
* Sets word break info.
*
* - 0 is a WORD_BREAK. Text can be broken into a new word.
void SetWordBreakInfo( const Vector<Character>& text,
Vector<WordBreakInfo>& wordBreakInfo );
-/**
- * Replaces word break info.
- *
- * @pre The @p model needs to have a text set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in,out] model The text's logical model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
-void ReplaceWordBreakInfo( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
} // namespace Text
} // namespace Toolkit
glyphToCharacterMap.Resize( totalNumberOfGlyphs );
}
-void ShapeText( const LogicalModel& logicalModel,
- VisualModel& visualModel,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert )
-{
-}
-
} // namespace Text
} // namespace Toolkit
Vector<CharacterIndex>& glyphToCharacterMap,
Vector<Length>& charactersPerGlyph );
-/**
- * Replaces the shape info of the given range of characters.
- *
- * @pre The @p model needs to have a text set.
- * @pre The @p model needs to have the scripts set.
- * @pre The @p model needs to have the fonts set.
- * @pre The @p model needs to have the bidirectional info set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in] logicalModel The text's logical model.
- * @param[in,out] visualModel The text's logical model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
-void ShapeText( const LogicalModel& logicalModel,
- VisualModel& visualModel,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
} // namespace Text
} // namespace Toolkit
* @brief Add a decoration.
*
* @param[in] decoration The actor displaying a decoration.
+ * @param[in] needsClipping Whether the actor needs clipping.
*/
- virtual void AddDecoration( Actor& actor ) = 0;
+ virtual void AddDecoration( Actor& actor, bool needsClipping ) = 0;
/**
* @brief Called to request a text relayout.
mCursorBlinkEnabled( true ),
mGrabHandleEnabled( true ),
mGrabHandlePopupEnabled( true ),
- mSelectionEnabled( false ),
+ mSelectionEnabled( true ),
mHorizontalScrollingEnabled( true ),
mVerticalScrollingEnabled( false ),
mUpdateCursorPosition( false ),
mUpdateLeftSelectionPosition( false ),
mUpdateRightSelectionPosition( false ),
- mScrollAfterUpdateCursorPosition( false ),
+ mScrollAfterUpdatePosition( false ),
mScrollAfterDelete( false )
{}
{
switch( iter->type )
{
- case Event::CURSOR_KEY_EVENT:
- {
- OnCursorKeyEvent( *iter );
- break;
- }
- case Event::TAP_EVENT:
- {
- OnTapEvent( *iter );
- break;
- }
- case Event::PAN_EVENT:
- {
- OnPanEvent( *iter );
- break;
- }
- case Event::GRAB_HANDLE_EVENT:
- case Event::LEFT_SELECTION_HANDLE_EVENT:
- case Event::RIGHT_SELECTION_HANDLE_EVENT: // Fall through
- {
- OnHandleEvent( *iter );
- break;
- }
+ case Event::CURSOR_KEY_EVENT:
+ {
+ OnCursorKeyEvent( *iter );
+ break;
+ }
+ case Event::TAP_EVENT:
+ {
+ OnTapEvent( *iter );
+ break;
+ }
+ case Event::PAN_EVENT:
+ {
+ OnPanEvent( *iter );
+ break;
+ }
+ case Event::GRAB_HANDLE_EVENT:
+ case Event::LEFT_SELECTION_HANDLE_EVENT:
+ case Event::RIGHT_SELECTION_HANDLE_EVENT: // Fall through
+ {
+ OnHandleEvent( *iter );
+ break;
+ }
+ case Event::SELECT:
+ {
+ OnSelectEvent( *iter );
+ break;
+ }
+ case Event::SELECT_ALL:
+ {
+ OnSelectAllEvent();
+ break;
+ }
}
}
}
UpdateCursorPosition();
- if( mEventData->mScrollAfterUpdateCursorPosition )
+ if( mEventData->mScrollAfterUpdatePosition )
{
- ScrollToMakeCursorVisible();
- mEventData->mScrollAfterUpdateCursorPosition = false;
+ const Vector2& primaryCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
+
+ ScrollToMakePositionVisible( primaryCursorPosition );
+ mEventData->mScrollAfterUpdatePosition = false;
}
mEventData->mDecoratorUpdated = true;
mEventData->mDecoratorUpdated = true;
mEventData->mScrollAfterDelete = false;
}
- else if( mEventData->mUpdateLeftSelectionPosition )
+ else
{
- UpdateSelectionHandle( LEFT_SELECTION_HANDLE );
+ bool leftScroll = false;
+ bool rightScroll = false;
- if( mEventData->mScrollAfterUpdateCursorPosition )
+ if( mEventData->mUpdateLeftSelectionPosition )
{
- ScrollToMakeCursorVisible();
- mEventData->mScrollAfterUpdateCursorPosition = false;
- }
+ UpdateSelectionHandle( LEFT_SELECTION_HANDLE );
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateLeftSelectionPosition = false;
- }
- else if( mEventData->mUpdateRightSelectionPosition )
- {
- UpdateSelectionHandle( RIGHT_SELECTION_HANDLE );
+ if( mEventData->mScrollAfterUpdatePosition )
+ {
+ const Vector2& leftHandlePosition = mEventData->mDecorator->GetPosition( LEFT_SELECTION_HANDLE );
- if( mEventData->mScrollAfterUpdateCursorPosition )
+ ScrollToMakePositionVisible( leftHandlePosition );
+ leftScroll = true;
+ }
+
+ mEventData->mDecoratorUpdated = true;
+ mEventData->mUpdateLeftSelectionPosition = false;
+ }
+
+ if( mEventData->mUpdateRightSelectionPosition )
{
- ScrollToMakeCursorVisible();
- mEventData->mScrollAfterUpdateCursorPosition = false;
+ UpdateSelectionHandle( RIGHT_SELECTION_HANDLE );
+
+ if( mEventData->mScrollAfterUpdatePosition )
+ {
+ const Vector2& rightHandlePosition = mEventData->mDecorator->GetPosition( RIGHT_SELECTION_HANDLE );
+
+ ScrollToMakePositionVisible( rightHandlePosition );
+ rightScroll = true;
+ }
+
+ mEventData->mDecoratorUpdated = true;
+ mEventData->mUpdateRightSelectionPosition = false;
}
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateRightSelectionPosition = false;
+ if( leftScroll || rightScroll )
+ {
+ mEventData->mScrollAfterUpdatePosition = false;
+ }
}
mEventData->mEventQueue.clear();
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::ProcessInputEvents\n" );
- bool decoratorUpdated = mEventData->mDecoratorUpdated;
+ const bool decoratorUpdated = mEventData->mDecoratorUpdated;
mEventData->mDecoratorUpdated = false;
+
return decoratorUpdated;
}
}
else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
{
- if( mLogicalModel->GetNumberOfCharacters() > mEventData->mPrimaryCursorPosition )
+ if( mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
{
mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
}
}
mEventData->mUpdateCursorPosition = true;
- mEventData->mScrollAfterUpdateCursorPosition = true;
+ mEventData->mScrollAfterUpdatePosition = true;
}
void Controller::Impl::OnTapEvent( const Event& event )
}
mEventData->mUpdateCursorPosition = true;
- mEventData->mScrollAfterUpdateCursorPosition = true;
- }
- else if( mEventData->mSelectionEnabled &&
- ( 2u == tapCount ) )
- {
- RepositionSelectionHandles( event.p2.mFloat, event.p3.mFloat );
+ mEventData->mScrollAfterUpdatePosition = true;
}
}
}
}
const unsigned int state = event.p1.mUint;
+ const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
if( HANDLE_PRESSED == state )
{
if( handleNewPosition != mEventData->mLeftSelectionPosition )
{
mEventData->mLeftSelectionPosition = handleNewPosition;
+
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+
mEventData->mUpdateLeftSelectionPosition = true;
}
}
if( handleNewPosition != mEventData->mRightSelectionPosition )
{
mEventData->mRightSelectionPosition = handleNewPosition;
+
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+
mEventData->mUpdateRightSelectionPosition = true;
}
}
- }
+ } // end ( HANDLE_PRESSED == state )
else if( ( HANDLE_RELEASED == state ) ||
- ( HANDLE_STOP_SCROLLING == state ) )
+ handleStopScrolling )
{
+ CharacterIndex handlePosition = 0u;
+ if( handleStopScrolling )
+ {
+ // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
+ const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
+ const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+
+ handlePosition = GetClosestCursorIndex( xPosition, yPosition );
+ }
+
if( Event::GRAB_HANDLE_EVENT == event.type )
{
mEventData->mUpdateCursorPosition = true;
ChangeState( EventData::EDITING_WITH_POPUP );
- if( HANDLE_STOP_SCROLLING == state )
+ if( handleStopScrolling )
{
- // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
- const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
- const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
-
- mEventData->mPrimaryCursorPosition = GetClosestCursorIndex( xPosition, yPosition );
+ mEventData->mScrollAfterUpdatePosition = mEventData->mPrimaryCursorPosition != handlePosition;
+ mEventData->mPrimaryCursorPosition = handlePosition;
+ }
+ }
+ else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
+ {
+ ChangeState( EventData::SELECTING );
- mEventData->mScrollAfterUpdateCursorPosition = true;
+ if( handleStopScrolling )
+ {
+ mEventData->mUpdateLeftSelectionPosition = mEventData->mLeftSelectionPosition != handlePosition;
+ mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateLeftSelectionPosition;
+ mEventData->mLeftSelectionPosition = handlePosition;
+
+ if( mEventData->mUpdateLeftSelectionPosition )
+ {
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+ }
}
}
- else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type || Event::RIGHT_SELECTION_HANDLE_EVENT )
+ else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
{
ChangeState( EventData::SELECTING );
+
+ if( handleStopScrolling )
+ {
+ mEventData->mUpdateRightSelectionPosition = mEventData->mRightSelectionPosition != handlePosition;
+ mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateRightSelectionPosition;
+ mEventData->mRightSelectionPosition = handlePosition;
+
+ if( mEventData->mUpdateRightSelectionPosition )
+ {
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+ }
+ }
}
+
mEventData->mDecoratorUpdated = true;
- }
+ } // end ( ( HANDLE_RELEASED == state ) || ( HANDLE_STOP_SCROLLING == state ) )
else if( HANDLE_SCROLLING == state )
{
const float xSpeed = event.p2.mFloat;
ClampHorizontalScroll( actualSize );
+ const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
+ const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
+
if( Event::GRAB_HANDLE_EVENT == event.type )
{
ChangeState( EventData::GRAB_HANDLE_PANNING );
}
- else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type || Event::RIGHT_SELECTION_HANDLE_EVENT )
+ else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
{
+ // TODO: This is recalculating the selection box every time the text is scrolled with the selection handles.
+ // Think if something can be done to save power.
+
ChangeState( EventData::SELECTION_HANDLE_PANNING );
- }
+ const Vector2& position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
+
+ // Get the new handle position.
+ // The selection handle's position is in decorator coords. Need to transforms to text coords.
+ const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
+ position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
+
+ if( leftSelectionHandleEvent )
+ {
+ mEventData->mUpdateLeftSelectionPosition = handlePosition != mEventData->mLeftSelectionPosition;
+ mEventData->mLeftSelectionPosition = handlePosition;
+ }
+ else
+ {
+ mEventData->mUpdateRightSelectionPosition = handlePosition != mEventData->mRightSelectionPosition;
+ mEventData->mRightSelectionPosition = handlePosition;
+ }
+
+ if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition )
+ {
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+ }
+ }
mEventData->mDecoratorUpdated = true;
+ } // end ( HANDLE_SCROLLING == state )
+}
+
+void Controller::Impl::OnSelectEvent( const Event& event )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ if( mEventData->mSelectionEnabled )
+ {
+ // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
+ const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
+ const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+
+ RepositionSelectionHandles( xPosition,
+ yPosition );
+
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
}
}
-void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
+void Controller::Impl::OnSelectAllEvent()
{
if( NULL == mEventData )
{
- // Nothing to do if there is no text input.
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ if( mEventData->mSelectionEnabled )
+ {
+ RepositionSelectionHandles( 0u,
+ mLogicalModel->mText.Count() );
+
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+ }
+}
+
+void Controller::Impl::RetreiveSelection( std::string& selectedText, bool deleteAfterRetreival )
+{
+ if( mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition )
+ {
+ // Nothing to select if handles are in the same place.
+ selectedText="";
return;
}
- // TODO - Find which word was selected
+ //Get start and end position of selection
+ uint32_t startOfSelectedText = mEventData->mLeftSelectionPosition;
+ uint32_t lengthOfSelectedText = mEventData->mRightSelectionPosition - startOfSelectedText;
+
+ // Validate the start and end selection points
+ if( ( startOfSelectedText >= 0 ) && ( ( startOfSelectedText + lengthOfSelectedText ) <= mLogicalModel->mText.Count() ) )
+ {
+ //Get text as a UTF8 string
+ Vector<Character>& utf32Characters = mLogicalModel->mText;
- const Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
- const Vector<Vector2>::SizeType glyphCount = glyphs.Count();
+ Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
- const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
- const Vector<Vector2>::SizeType positionCount = positions.Count();
+ if ( deleteAfterRetreival ) // Only delete text if copied successfully
+ {
+ // Delete text between handles
+ Vector<Character>& currentText = mLogicalModel->mText;
- // Guard against glyphs which did not fit inside the layout
- const Vector<Vector2>::SizeType count = (positionCount < glyphCount) ? positionCount : glyphCount;
+ Vector<Character>::Iterator first = currentText.Begin() + startOfSelectedText;
+ Vector<Character>::Iterator last = first + lengthOfSelectedText;
+ currentText.Erase( first, last );
+ }
+ mEventData->mPrimaryCursorPosition = mEventData->mLeftSelectionPosition;
+ mEventData->mScrollAfterDelete = true;
+ mEventData->mDecoratorUpdated = true;
+ }
+}
+
+bool Controller::Impl::CopyStringToClipboard( std::string& source )
+{
+ //Send string to clipboard
+ return ( mClipboard && mClipboard.SetItem( source ) );
+}
+
+void Controller::Impl::SendSelectionToClipboard( bool deleteAfterSending )
+{
+ std::string selectedText;
+ RetreiveSelection( selectedText, deleteAfterSending );
+ CopyStringToClipboard( selectedText );
+ ChangeState( EventData::EDITING );
+}
+
+void Controller::Impl::GetTextFromClipboard( unsigned int itemIndex, std::string& retreivedString )
+{
+ if ( mClipboard )
+ {
+ retreivedString = mClipboard.GetItem( itemIndex );
+ }
+}
+
+void Controller::Impl::RepositionSelectionHandles( CharacterIndex selectionStart, CharacterIndex selectionEnd )
+{
+ if( selectionStart == selectionEnd )
+ {
+ // Nothing to select if handles are in the same place.
+ return;
+ }
+
+ mEventData->mDecorator->ClearHighlights();
+
+ mEventData->mLeftSelectionPosition = selectionStart;
+ mEventData->mRightSelectionPosition = selectionEnd;
+
+ const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+ const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin();
+ const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin();
+
+ // TODO: Better algorithm to create the highlight box.
+ // TODO: Multi-line.
+
+ const Vector<LineRun>& lines = mVisualModel->mLines;
+ const LineRun& firstLine = *lines.Begin();
+ const float height = firstLine.ascender + -firstLine.descender;
+
+ const bool indicesSwapped = ( selectionStart > selectionEnd );
+ if( indicesSwapped )
+ {
+ std::swap( selectionStart, selectionEnd );
+ }
+
+ GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart );
+ GlyphIndex glyphEnd = *( charactersToGlyphBuffer + ( selectionEnd - 1u ) ) + *( glyphsPerCharacterBuffer + ( selectionEnd - 1u ) ) - 1u;
+
+ mEventData->mDecorator->SwapSelectionHandlesEnabled( firstLine.direction != indicesSwapped );
+
+ const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset;
+
+ for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
+ {
+ const GlyphInfo& glyph = *( glyphsBuffer + index );
+ const Vector2& position = *( positionsBuffer + index );
+
+ const float xPosition = position.x - glyph.xBearing + offset.x;
+ mEventData->mDecorator->AddHighlight( xPosition, offset.y, xPosition + glyph.advance, height );
+ }
+
+ CursorInfo primaryCursorInfo;
+ GetCursorPosition( mEventData->mLeftSelectionPosition,
+ primaryCursorInfo );
+
+ CursorInfo secondaryCursorInfo;
+ GetCursorPosition( mEventData->mRightSelectionPosition,
+ secondaryCursorInfo );
+
+ const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + offset;
+ const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + offset;
+
+ mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE, primaryPosition.x, primaryPosition.y, primaryCursorInfo.lineHeight );
+
+ mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE, secondaryPosition.x, secondaryPosition.y, secondaryCursorInfo.lineHeight );
+
+ // Set the flag to update the decorator.
+ mEventData->mDecoratorUpdated = true;
+}
+
+void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text input.
+ return;
+ }
- if( count )
+ if( IsShowingPlaceholderText() )
{
- float primaryX = positions[0].x + mEventData->mScrollPosition.x;
- float secondaryX = positions[count-1].x + glyphs[count-1].width + mEventData->mScrollPosition.x;
+ // Nothing to do if there is the place-holder text.
+ return;
+ }
- // TODO - multi-line selection
- const Vector<LineRun>& lines = mVisualModel->mLines;
- float height = lines.Count() ? lines[0].ascender + -lines[0].descender : 0.0f;
+ const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
+ const Length numberOfLines = mVisualModel->mLines.Count();
+ if( 0 == numberOfGlyphs ||
+ 0 == numberOfLines )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
- mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE, primaryX, mEventData->mScrollPosition.y, height );
- mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE, secondaryX, mEventData->mScrollPosition.y, height );
+ // Find which word was selected
+ CharacterIndex selectionStart( 0 );
+ CharacterIndex selectionEnd( 0 );
+ FindSelectionIndices( visualX, visualY, selectionStart, selectionEnd );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
- mEventData->mDecorator->ClearHighlights();
- mEventData->mDecorator->AddHighlight( primaryX, mEventData->mScrollPosition.y, secondaryX, height + mEventData->mScrollPosition.y );
+ if( selectionStart == selectionEnd )
+ {
+ ChangeState( EventData::EDITING );
+ // Nothing to select. i.e. a white space, out of bounds
+ return;
}
+
+ RepositionSelectionHandles( selectionStart, selectionEnd );
}
void Controller::Impl::ChangeState( EventData::State newState )
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
if( mEventData->mGrabHandlePopupEnabled )
{
+ TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+ if ( !IsClipboardEmpty() )
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
+
+ mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
+ mEventData->mDecorator->SetPopupActive( true );
+ }
+ mEventData->mDecoratorUpdated = true;
+ }
+ else if ( EventData::SELECTION_CHANGED == mEventData->mState )
+ {
+ if( mEventData->mGrabHandlePopupEnabled )
+ {
+ TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+ if ( !IsClipboardEmpty() )
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
+ mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
mEventData->mDecorator->SetPopupActive( true );
}
mEventData->mDecoratorUpdated = true;
}
if( mEventData->mGrabHandlePopupEnabled )
{
+ TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+
+ if ( !IsClipboardEmpty() )
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
+
+ mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
mEventData->mDecorator->SetPopupActive( true );
}
mEventData->mDecoratorUpdated = true;
return lineIndex-1;
}
+void Controller::Impl::FindSelectionIndices( float visualX, float visualY, CharacterIndex& startIndex, CharacterIndex& endIndex )
+{
+ CharacterIndex hitCharacter = GetClosestCursorIndex( visualX, visualY );
+ if( hitCharacter >= mLogicalModel->mText.Count() )
+ {
+ // Selection out of bounds.
+ return;
+ }
+
+ startIndex = hitCharacter;
+ endIndex = hitCharacter;
+
+ if( !TextAbstraction::IsWhiteSpace( mLogicalModel->mText[hitCharacter] ) )
+ {
+ // Find the start and end of the text
+ for( startIndex = hitCharacter; startIndex > 0; --startIndex )
+ {
+ Character charCode = mLogicalModel->mText[ startIndex-1 ];
+ if( TextAbstraction::IsWhiteSpace( charCode ) )
+ {
+ break;
+ }
+ }
+ const CharacterIndex pastTheEnd = mLogicalModel->mText.Count();
+ for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
+ {
+ Character charCode = mLogicalModel->mText[ endIndex ];
+ if( TextAbstraction::IsWhiteSpace( charCode ) )
+ {
+ break;
+ }
+ }
+ }
+}
+
CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
float visualY )
{
const Vector2& position = *( positionsBuffer + glyphLogicalOrderIndex );
- const float glyphX = -glyphMetrics.xBearing + position.x + 0.5f * glyphMetrics.advance;
+ // Find the mid-point of the area containing the glyph
+ const float glyphCenter = -glyphMetrics.xBearing + position.x + 0.5f * glyphMetrics.advance;
- if( visualX < glyphX )
+ if( visualX < glyphCenter )
{
matched = true;
break;
visualIndex = endCharacter;
}
- return hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
+ logicalIndex = hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p closest visualIndex %d logicalIndex %d\n", this, visualIndex, logicalIndex );
+ return logicalIndex;
}
void Controller::Impl::GetCursorPosition( CharacterIndex logical,
// Check if the logical position is the first or the last one of the text.
const bool isFirstPosition = 0u == logical;
- const bool isLastPosition = mLogicalModel->GetNumberOfCharacters() == logical;
+ const bool isLastPosition = mLogicalModel->mText.Count() == logical;
if( isFirstPosition && isLastPosition )
{
}
}
-void Controller::Impl::ScrollToMakeCursorVisible()
+void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position )
{
- if( NULL == mEventData )
- {
- // Nothing to do if there is no text input.
- return;
- }
-
- const Vector2& primaryCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
-
Vector2 offset;
bool updateDecorator = false;
- if( primaryCursorPosition.x < 0.f )
+ if( position.x < 0.f )
{
- offset.x = -primaryCursorPosition.x;
+ offset.x = -position.x;
mEventData->mScrollPosition.x += offset.x;
updateDecorator = true;
}
- else if( primaryCursorPosition.x > mControlSize.width )
+ else if( position.x > mControlSize.width )
{
- offset.x = mControlSize.width - primaryCursorPosition.x;
+ offset.x = mControlSize.width - position.x;
mEventData->mScrollPosition.x += offset.x;
updateDecorator = true;
}
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/text-abstraction/font-client.h>
+#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/devel-api/adaptor-framework/imf-manager.h>
+#include <dali/devel-api/text-abstraction/font-client.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/layouts/layout-engine.h>
PAN_EVENT,
GRAB_HANDLE_EVENT,
LEFT_SELECTION_HANDLE_EVENT,
- RIGHT_SELECTION_HANDLE_EVENT
+ RIGHT_SELECTION_HANDLE_EVENT,
+ SELECT,
+ SELECT_ALL
};
union Param
{
INACTIVE,
SELECTING,
+ SELECTION_CHANGED,
EDITING,
EDITING_WITH_POPUP,
GRAB_HANDLE_PANNING,
CharacterIndex mPreEditStartPosition; ///< Used to remove the pre-edit text if necessary.
Length mPreEditLength; ///< Used to remove the pre-edit text if necessary.
- bool mIsShowingPlaceholderText : 1; ///< True if the place-holder text is being displayed.
- bool mPreEditFlag : 1; ///< True if the model contains text in pre-edit state.
- bool mDecoratorUpdated : 1; ///< True if the decorator was updated during event processing.
- bool mCursorBlinkEnabled : 1; ///< True if cursor should blink when active.
- bool mGrabHandleEnabled : 1; ///< True if grab handle is enabled.
- bool mGrabHandlePopupEnabled : 1; ///< True if the grab handle popu-up should be shown.
- bool mSelectionEnabled : 1; ///< True if selection handles, highlight etc. are enabled.
- bool mHorizontalScrollingEnabled : 1; ///< True if horizontal scrolling is enabled.
- bool mVerticalScrollingEnabled : 1; ///< True if vertical scrolling is enabled.
- bool mUpdateCursorPosition : 1; ///< True if the visual position of the cursor must be recalculated.
- bool mUpdateLeftSelectionPosition : 1; ///< True if the visual position of the left selection handle must be recalculated.
- bool mUpdateRightSelectionPosition : 1; ///< True if the visual position of the right selection handle must be recalculated.
- bool mScrollAfterUpdateCursorPosition : 1; ///< Whether to scroll after the cursor position is updated.
- bool mScrollAfterDelete : 1; ///< Whether to scroll after delete characters.
+ bool mIsShowingPlaceholderText : 1; ///< True if the place-holder text is being displayed.
+ bool mPreEditFlag : 1; ///< True if the model contains text in pre-edit state.
+ bool mDecoratorUpdated : 1; ///< True if the decorator was updated during event processing.
+ bool mCursorBlinkEnabled : 1; ///< True if cursor should blink when active.
+ bool mGrabHandleEnabled : 1; ///< True if grab handle is enabled.
+ bool mGrabHandlePopupEnabled : 1; ///< True if the grab handle popu-up should be shown.
+ bool mSelectionEnabled : 1; ///< True if selection handles, highlight etc. are enabled.
+ bool mHorizontalScrollingEnabled : 1; ///< True if horizontal scrolling is enabled.
+ bool mVerticalScrollingEnabled : 1; ///< True if vertical scrolling is enabled.
+ bool mUpdateCursorPosition : 1; ///< True if the visual position of the cursor must be recalculated.
+ bool mUpdateLeftSelectionPosition : 1; ///< True if the visual position of the left selection handle must be recalculated.
+ bool mUpdateRightSelectionPosition : 1; ///< True if the visual position of the right selection handle must be recalculated.
+ bool mScrollAfterUpdatePosition : 1; ///< Whether to scroll after the cursor position is updated.
+ bool mScrollAfterDelete : 1; ///< Whether to scroll after delete characters.
};
struct ModifyEvent
mFontDefaults( NULL ),
mEventData( NULL ),
mFontClient(),
+ mClipboard(),
mView(),
mLayoutEngine(),
mModifyEvents(),
mVisualModel = VisualModel::New();
mFontClient = TextAbstraction::FontClient::Get();
+ mClipboard = Clipboard::Get();
mView.SetVisualModel( mVisualModel );
ClearPreEditFlag();
}
+ bool IsClipboardEmpty()
+ {
+ bool result( mClipboard && mClipboard.NumberOfItems() );
+ return !result; // // If NumberOfItems greater than 0, return false
+ }
+
void UpdateModel( OperationsMask operationsRequired );
/**
void OnHandleEvent( const Event& event );
+ void OnSelectEvent( const Event& event );
+
+ void OnSelectAllEvent();
+
+ void RetreiveSelection( std::string& selectedText, bool deleteAfterRetreival );
+
+ bool CopyStringToClipboard( std::string& source );
+
+ void SendSelectionToClipboard( bool deleteAfterSending );
+
+ void GetTextFromClipboard( unsigned int itemIndex, std::string& retreivedString );
+
+ void RepositionSelectionHandles( CharacterIndex selectionStart, CharacterIndex selectionEnd );
void RepositionSelectionHandles( float visualX, float visualY );
void ChangeState( EventData::State newState );
LineIndex GetClosestLine( float y ) const;
+ void FindSelectionIndices( float visualX, float visualY, CharacterIndex& startIndex, CharacterIndex& endIndex );
+
/**
* @brief Retrieves the cursor's logical position for a given touch point x,y
*
void ClampVerticalScroll( const Vector2& actualSize );
/**
- * @brief Scrolls the text to make the cursor visible.
+ * @brief Scrolls the text to make a position visible.
+ *
+ * @pre mEventData must not be NULL. (there is a text-input or selection capabilities).
+ *
+ * @param[in] position A position in decorator coords.
*
- * This method is called after inserting text or moving the cursor with the keypad.
+ * This method is called after inserting text, moving the cursor with the grab handle or the keypad,
+ * or moving the selection handles.
*/
- void ScrollToMakeCursorVisible();
+ void ScrollToMakePositionVisible( const Vector2& position );
/**
* @brief Scrolls the text to make the cursor visible.
FontDefaults* mFontDefaults; ///< Avoid allocating this when the user does not specify a font.
EventData* mEventData; ///< Avoid allocating everything for text input until EnableTextInput().
TextAbstraction::FontClient mFontClient; ///< Handle to the font client.
+ Clipboard mClipboard; ///< Handle to the system clipboard
View mView; ///< The view interface to the rendering back-end.
LayoutEngine mLayoutEngine; ///< The layout engine.
std::vector<ModifyEvent> mModifyEvents; ///< Temporary stores the text set until the next relayout.
const std::string EMPTY_STRING("");
+float ConvertToEven( float value )
+{
+ int intValue(static_cast<int>( value ));
+ return static_cast<float>(intValue % 2 == 0) ? intValue : (intValue + 1);
+}
+
} // namespace
namespace Dali
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
}
+ naturalSize.x = ConvertToEven( naturalSize.x );
+ naturalSize.y = ConvertToEven( naturalSize.y );
+
return naturalSize;
}
if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
bool glyphsRemoved( false );
- if( 0u != mImpl->mVisualModel->GetNumberOfGlyphPositions() )
+ if( 0u != mImpl->mVisualModel->mGlyphPositions.Count() )
{
- mImpl->mVisualModel->SetGlyphPositions( NULL, 0u );
+ mImpl->mVisualModel->mGlyphPositions.Clear();
glyphsRemoved = true;
}
// Not worth to relayout if width or height is equal to zero.
{
// Reset the scroll position.
mImpl->mEventData->mScrollPosition = Vector2::ZERO;
- mImpl->mEventData->mScrollAfterUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterUpdatePosition = true;
}
}
// Queue a cursor reposition event; this must wait until after DoRelayout()
mImpl->mEventData->mUpdateCursorPosition = true;
- mImpl->mEventData->mScrollAfterUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterUpdatePosition = true;
}
void Controller::TextDeletedEvent()
// after the first time the text has been laid out.
// Fill the vectors again.
- Length numberOfGlyphs = mImpl->mVisualModel->GetNumberOfGlyphs();
+ Length numberOfGlyphs = mImpl->mVisualModel->mGlyphs.Count();
if( 0u == numberOfGlyphs )
{
if( 0u != bidirectionalInfo.Count() )
{
// Get the lines
- const Length numberOfLines = mImpl->mVisualModel->GetNumberOfLines();
+ const Length numberOfLines = mImpl->mVisualModel->mLines.Count();
// Reorder the lines.
Vector<BidirectionalLineInfoRun> lineBidirectionalInfoRuns;
Vector<Character> utf32Characters;
Length characterCount( 0u );
- if( ! text.empty() )
+ // Remove the previous IMF pre-edit (predicitive text)
+ if( mImpl->mEventData &&
+ mImpl->mEventData->mPreEditFlag &&
+ 0 != mImpl->mEventData->mPreEditLength )
{
- // The placeholder text is no longer needed
- if( mImpl->IsShowingPlaceholderText() )
- {
- ResetText();
- }
+ CharacterIndex offset = mImpl->mEventData->mPrimaryCursorPosition - mImpl->mEventData->mPreEditStartPosition;
+ removedPreEdit = RemoveText( -static_cast<int>(offset), mImpl->mEventData->mPreEditLength );
+
+ mImpl->mEventData->mPrimaryCursorPosition = mImpl->mEventData->mPreEditStartPosition;
+ mImpl->mEventData->mPreEditLength = 0;
+ }
+ if( ! text.empty() )
+ {
// Convert text into UTF-32
utf32Characters.Resize( text.size() );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "UTF8 size %d, UTF32 size %d\n", text.size(), utf32Characters.Count() );
}
- if( 0u != utf32Characters.Count() )
+ if( 0u != utf32Characters.Count() ) // Check if Utf8ToUtf32 conversion succeeded
{
+ // The placeholder text is no longer needed
+ if( mImpl->IsShowingPlaceholderText() )
+ {
+ ResetText();
+ }
+
// Handle the IMF (predicitive text) state changes
if( mImpl->mEventData )
{
- if( mImpl->mEventData->mPreEditFlag &&
- 0 != mImpl->mEventData->mPreEditLength )
- {
- // Remove previous pre-edit text
- CharacterIndex offset = mImpl->mEventData->mPrimaryCursorPosition - mImpl->mEventData->mPreEditStartPosition;
- removedPreEdit = RemoveText( -static_cast<int>(offset), mImpl->mEventData->mPreEditLength );
-
- mImpl->mEventData->mPrimaryCursorPosition = mImpl->mEventData->mPreEditStartPosition;
- mImpl->mEventData->mPreEditLength = 0;
- }
-
if( COMMIT == type )
{
// IMF manager is no longer handling key-events
}
}
- const Length numberOfCharactersInModel = mImpl->mLogicalModel->GetNumberOfCharacters();
+ const Length numberOfCharactersInModel = mImpl->mLogicalModel->mText.Count();
// Restrict new text to fit within Maximum characters setting
Length maxSizeOfNewText = std::min ( ( mImpl->mMaximumNumberOfCharacters - numberOfCharactersInModel ), characterCount );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Inserted %d characters, new size %d new cursor %d\n", maxSizeOfNewText, mImpl->mLogicalModel->mText.Count(), mImpl->mEventData->mPrimaryCursorPosition );
}
- if( removedPreEdit ||
- 0 != utf32Characters.Count() )
+ if( 0u == mImpl->mLogicalModel->mText.Count() &&
+ mImpl->IsPlaceholderAvailable() )
+ {
+ // Show place-holder if empty after removing the pre-edit text
+ ShowPlaceholderText();
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->ClearPreEditFlag();
+ }
+ else if( removedPreEdit ||
+ 0 != utf32Characters.Count() )
{
// Queue an inserted event
mImpl->QueueModifyEvent( ModifyEvent::TEXT_INSERTED );
if( NULL != mImpl->mEventData )
{
+ const bool isShowingPlaceholderText = mImpl->IsShowingPlaceholderText();
if( 1u == tapCount )
{
bool tapDuringEditMode( EventData::EDITING == mImpl->mEventData->mState );
- if( ! mImpl->IsShowingPlaceholderText() &&
- EventData::EDITING == mImpl->mEventData->mState )
+ if( !isShowingPlaceholderText && tapDuringEditMode )
{
- // Grab handle is not shown until a tap is received whilst EDITING
- if( tapDuringEditMode )
- {
- mImpl->mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
- }
+ mImpl->mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
mImpl->mEventData->mDecorator->SetPopupActive( false );
}
mImpl->ChangeState( EventData::EDITING );
+
+ // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
+ if( mImpl->mEventData )
+ {
+ Event event( Event::TAP_EVENT );
+ event.p1.mUint = tapCount;
+ event.p2.mFloat = x;
+ event.p3.mFloat = y;
+ mImpl->mEventData->mEventQueue.push_back( event );
+
+ mImpl->RequestRelayout();
+ }
}
- else if( mImpl->mEventData->mSelectionEnabled &&
+ else if( !isShowingPlaceholderText &&
+ mImpl->mEventData->mSelectionEnabled &&
( 2u == tapCount ) )
{
- mImpl->ChangeState( EventData::SELECTING );
+ SelectEvent( x, y, false );
}
}
- // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
- if( mImpl->mEventData )
- {
- Event event( Event::TAP_EVENT );
- event.p1.mUint = tapCount;
- event.p2.mFloat = x;
- event.p3.mFloat = y;
- mImpl->mEventData->mEventQueue.push_back( event );
-
- mImpl->RequestRelayout();
- }
-
// Reset keyboard as tap event has occurred.
mImpl->ResetImfManager();
}
}
}
+void Controller::SelectEvent( float x, float y, bool selectAll )
+{
+ if( mImpl->mEventData )
+ {
+ if ( mImpl->mEventData->mState == EventData::SELECTING )
+ {
+ mImpl->ChangeState( EventData::SELECTION_CHANGED );
+ }
+ else
+ {
+ mImpl->ChangeState( EventData::SELECTING );
+ }
+
+ if( selectAll )
+ {
+ Event event( Event::SELECT_ALL );
+ mImpl->mEventData->mEventQueue.push_back( event );
+ }
+ else
+ {
+ Event event( Event::SELECT );
+ event.p2.mFloat = x;
+ event.p3.mFloat = y;
+ mImpl->mEventData->mEventQueue.push_back( event );
+ }
+
+ mImpl->RequestRelayout();
+ }
+}
+
void Controller::GetTargetSize( Vector2& targetSize )
{
targetSize = mImpl->mControlSize;
}
-void Controller::AddDecoration( Actor& actor )
+void Controller::AddDecoration( Actor& actor, bool needsClipping )
{
- mImpl->mControlInterface.AddDecoration( actor );
+ mImpl->mControlInterface.AddDecoration( actor, needsClipping );
}
void Controller::DecorationEvent( HandleType handleType, HandleState state, float x, float y )
}
}
+void Controller::TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::Buttons button )
+{
+ if( NULL == mImpl->mEventData )
+ {
+ return;
+ }
+
+ switch( button )
+ {
+ case Toolkit::TextSelectionPopup::CUT:
+ {
+ mImpl->SendSelectionToClipboard( true ); // Synchronous call to modify text
+ mImpl->mOperationsPending = ALL_OPERATIONS;
+ if( 0u != mImpl->mLogicalModel->mText.Count() ||
+ !mImpl->IsPlaceholderAvailable() )
+ {
+ mImpl->QueueModifyEvent( ModifyEvent::TEXT_DELETED );
+ }
+ else
+ {
+ ShowPlaceholderText();
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ }
+ mImpl->RequestRelayout();
+ mImpl->mControlInterface.TextChanged();
+ break;
+ }
+ case Toolkit::TextSelectionPopup::COPY:
+ {
+ mImpl->SendSelectionToClipboard( false ); // Text not modified
+ mImpl->RequestRelayout(); // Handles, Selection Highlight, Popup
+ break;
+ }
+ case Toolkit::TextSelectionPopup::PASTE:
+ {
+ std::string stringToPaste("");
+ mImpl->GetTextFromClipboard( 0, stringToPaste ); // Paste latest item from system clipboard
+ InsertText( stringToPaste, Text::Controller::CLIPBOARD );
+ mImpl->ChangeState( EventData::EDITING );
+ mImpl->RequestRelayout();
+ break;
+ }
+ case Toolkit::TextSelectionPopup::SELECT:
+ {
+ const Vector2& currentCursorPosition = mImpl->mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
+
+ if( mImpl->mEventData->mSelectionEnabled )
+ {
+ // Creates a SELECT event.
+ SelectEvent( currentCursorPosition.x, currentCursorPosition.y, false );
+ }
+ break;
+ }
+ case Toolkit::TextSelectionPopup::SELECT_ALL:
+ {
+ // Creates a SELECT_ALL event
+ SelectEvent( 0.f, 0.f, true );
+ break;
+ }
+ case Toolkit::TextSelectionPopup::CLIPBOARD:
+ {
+ break;
+ }
+ case Toolkit::TextSelectionPopup::NONE:
+ {
+ // Nothing to do.
+ break;
+ }
+ }
+}
+
ImfManager::ImfCallbackData Controller::OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent )
{
bool update( false );
#include <dali/public-api/object/ref-object.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup-callback-interface.h>
#include <dali-toolkit/internal/text/decorator/text-decorator.h>
#include <dali-toolkit/internal/text/font-run.h>
#include <dali-toolkit/internal/text/layouts/layout-engine.h>
* It provides a view of the text that can be used by rendering back-ends.
*
* For selectable/editable UI controls, the controller handles input events from the UI control
- * and decorations (grab handles etc) via an interface.
+ * and decorations (grab handles etc) via the Decorator::ControllerInterface interface.
+ *
+ * The text selection popup button callbacks are as well handled via the TextSelectionPopupCallbackInterface interface.
*/
-class Controller : public RefObject, public Decorator::ControllerInterface
+class Controller : public RefObject, public Decorator::ControllerInterface, public TextSelectionPopupCallbackInterface
{
public:
enum InsertType
{
COMMIT,
- PRE_EDIT
+ PRE_EDIT,
+ CLIPBOARD
};
/**
void GetText( std::string& text ) const;
/**
- * @brief Replaces any placeholder text previously set.
+ * @brief Remove a given number of characters
*
* @param[in] cursorOffset Start position from the current cursor position to start deleting characters.
* @param[in] numberOfChars The number of characters to delete from the cursorOffset.
// Text-input Event Queuing
/**
- * @brief Caller by editable UI controls when keyboard focus is gained.
+ * @brief Called by editable UI controls when keyboard focus is gained.
*/
void KeyboardFocusGainEvent();
/**
- * @brief Caller by editable UI controls when focus is lost.
+ * @brief Called by editable UI controls when focus is lost.
*/
void KeyboardFocusLostEvent();
/**
- * @brief Caller by editable UI controls when key events are received.
+ * @brief Called by editable UI controls when key events are received.
*
* @param[in] event The key event.
* @param[in] type Used to distinguish between regular key events and IMF events.
bool KeyEvent( const Dali::KeyEvent& event );
/**
- * @brief Caller by editable UI controls when key events are received.
+ * @brief Called by editable UI controls when key events are received.
*
* @param[in] text The text to insert.
* @param[in] type Used to distinguish between regular key events and IMF events.
void InsertText( const std::string& text, InsertType type );
/**
- * @brief Caller by editable UI controls when a tap gesture occurs.
+ * @brief Called by editable UI controls when a tap gesture occurs.
* @param[in] tapCount The number of taps.
* @param[in] x The x position relative to the top-left of the parent control.
* @param[in] y The y position relative to the top-left of the parent control.
void TapEvent( unsigned int tapCount, float x, float y );
/**
- * @brief Caller by editable UI controls when a pan gesture occurs.
+ * @brief Called by editable UI controls when a pan gesture occurs.
*
* @param[in] state The state of the gesture.
* @param[in] displacement This distance panned since the last pan gesture.
void PanEvent( Gesture::State state, const Vector2& displacement );
/**
+ * @brief Creates a selection event.
+ *
+ * It could be called from the TapEvent (double tap) or when the text selection popup's sellect all button is pressed.
+ *
+ * @param[in] x The x position relative to the top-left of the parent control.
+ * @param[in] y The y position relative to the top-left of the parent control.
+ * @param[in] selectAll Whether the whole text is selected.
+ */
+ void SelectEvent( float x, float y, bool selectAll );
+
+ /**
* @brief Event received from IMF manager
*
* @param[in] imfManager The IMF manager.
/**
* @copydoc Dali::Toolkit::Text::Decorator::ControllerInterface::AddDecoration()
*/
- virtual void AddDecoration( Actor& actor );
+ virtual void AddDecoration( Actor& actor, bool needsClipping );
/**
* @copydoc Dali::Toolkit::Text::Decorator::ControllerInterface::DecorationEvent()
*/
virtual void DecorationEvent( HandleType handle, HandleState state, float x, float y );
+ /**
+ * @copydoc Dali::Toolkit::TextSelectionPopup::TextPopupButtonCallbackInterface::TextPopupButtonTouched()
+ */
+ virtual void TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::Buttons button );
+
protected:
/**
// If ellipsis is enabled, the number of glyphs the layout engine has laid out may be less than 'numberOfGlyphs'.
// Check the last laid out line to know if the layout engine elided some text.
- const Length numberOfLines = mImpl->mVisualModel->GetNumberOfLines();
+ const Length numberOfLines = mImpl->mVisualModel->mLines.Count();
if( numberOfLines > 0u )
{
const LineRun& lastLine = *( mImpl->mVisualModel->mLines.Begin() + ( numberOfLines - 1u ) );
{
VisualModel& model = *mImpl->mVisualModel;
- Length glyphCount = model.GetNumberOfGlyphs();
- Length positionCount = model.GetNumberOfGlyphPositions();
+ const Length glyphCount = model.mGlyphs.Count();
+ const Length positionCount = model.mGlyphPositions.Count();
DALI_ASSERT_DEBUG( positionCount <= glyphCount && "Invalid glyph positions in Model" );
return VisualModelPtr( new VisualModel() );
}
-void VisualModel::SetGlyphs( const GlyphInfo* const glyphs,
- const CharacterIndex* const characterIndices,
- const Length* const charactersPerGlyph,
- Length numberOfGlyphs )
-{
- if( 0u == numberOfGlyphs )
- {
- mGlyphs.Clear();
- mGlyphsToCharacters.Clear();
- mCharactersToGlyph.Clear();
- mCharactersPerGlyph.Clear();
- mGlyphsPerCharacter.Clear();
- }
- else
- {
- if( NULL != glyphs )
- {
- mGlyphs.Resize( numberOfGlyphs );
- memcpy( mGlyphs.Begin(), glyphs, numberOfGlyphs * sizeof( GlyphInfo ) );
- }
-
- if( NULL != characterIndices )
- {
- mGlyphsToCharacters.Resize( numberOfGlyphs );
- memcpy( mGlyphsToCharacters.Begin(), characterIndices, numberOfGlyphs * sizeof( CharacterIndex ) );
- }
-
- if( NULL != charactersPerGlyph )
- {
- mCharactersPerGlyph.Resize( numberOfGlyphs );
- memcpy( mCharactersPerGlyph.Begin(), charactersPerGlyph, numberOfGlyphs * sizeof( Length ) );
-
- // Build the glyphs per character table.
- CreateGlyphsPerCharacterTable();
-
- // Build the characters to glyph conversion table.
- CreateCharacterToGlyphTable();
- }
- }
-}
-
void VisualModel::CreateCharacterToGlyphTable( Length numberOfCharacters )
{
// 1) Reserve some space for the characters to avoid reallocations.
}
}
-Length VisualModel::GetNumberOfGlyphs() const
-{
- return mGlyphs.Count();
-}
-
void VisualModel::GetGlyphs( GlyphInfo* glyphs,
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
memcpy( glyphs, mGlyphs.Begin() + glyphIndex, numberOfGlyphs * sizeof( GlyphInfo ) );
}
-const GlyphInfo& VisualModel::GetGlyphInfo( GlyphIndex glyphIndex ) const
-{
- return mGlyphs[glyphIndex];
-}
-
-void VisualModel::ReplaceGlyphs( GlyphIndex glyphIndex,
- Length numberOfGlyphsToRemove,
- const GlyphInfo* const glyphs,
- const Length* const numberOfCharacters,
- Length numberOfGlyphsToInsert )
-{
-}
-
-CharacterIndex VisualModel::GetCharacterIndex( GlyphIndex glyphIndex ) const
-{
- return mGlyphsToCharacters[glyphIndex];
-}
-
-Length VisualModel::GetCharactersPerGlyph( GlyphIndex glyphIndex ) const
-{
- return mCharactersPerGlyph[glyphIndex];
-}
-
-GlyphIndex VisualModel::GetGlyphIndex( CharacterIndex characterIndex ) const
-{
- return mCharactersToGlyph[characterIndex];
-}
-
-void VisualModel::GetCharacterToGlyphMap( GlyphIndex* characterToGlyphMap,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- memcpy( characterToGlyphMap, mCharactersToGlyph.Begin() + characterIndex, numberOfCharacters * sizeof( GlyphIndex ) );
-}
-
-void VisualModel::GetGlyphToCharacterMap( CharacterIndex* glyphToCharacter,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const
-{
- memcpy( glyphToCharacter, mGlyphsToCharacters.Begin() + glyphIndex, numberOfGlyphs * sizeof( CharacterIndex ) );
-}
-
-void VisualModel::GetCharactersPerGlyphMap( Length* charactersPerGlyph,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const
-{
- memcpy( charactersPerGlyph, mCharactersPerGlyph.Begin() + glyphIndex, numberOfGlyphs * sizeof( Length ) );
-}
-
-void VisualModel::GetGlyphsPerCharacterMap( Length* glyphsPerCharacter,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const
-{
- memcpy( glyphsPerCharacter, mGlyphsPerCharacter.Begin() + characterIndex, numberOfCharacters * sizeof( Length ) );
-}
-
-void VisualModel::SetGlyphPositions( const Vector2* const glyphPositions,
- Length numberOfGlyphs )
-{
- if( 0u == numberOfGlyphs )
- {
- mGlyphPositions.Clear();
- }
- else
- {
- mGlyphPositions.Resize( numberOfGlyphs );
- memcpy( mGlyphPositions.Begin(), glyphPositions, numberOfGlyphs * sizeof( Vector2 ) );
- }
-}
-
-Length VisualModel::GetNumberOfGlyphPositions() const
-{
- return mGlyphPositions.Count();
-}
-
void VisualModel::GetGlyphPositions( Vector2* glyphPositions,
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
memcpy( glyphPositions, mGlyphPositions.Begin() + glyphIndex, numberOfGlyphs * sizeof( Vector2 ) );
}
-const Vector2& VisualModel::GetGlyphPosition( GlyphIndex glyphIndex ) const
-{
- return *( mGlyphPositions.Begin() + glyphIndex );
-}
-
-void VisualModel::ReplaceGlyphPositions( GlyphIndex glyphIndex,
- Length numberOfGlyphsToRemove,
- const Vector2* const positions,
- Length numberOfGlyphsToInsert )
-{
-}
-
-void VisualModel::SetLines( const LineRun* const lines,
- Length numberOfLines )
-{
- if( 0u == numberOfLines )
- {
- mLines.Clear();
- }
- else
- {
- mLines.Resize( numberOfLines );
- memcpy( mLines.Begin(), lines, numberOfLines * sizeof( LineRun ) );
- }
-}
-
-Length VisualModel::GetNumberOfLines() const
-{
- return mLines.Count();
-}
-
-void VisualModel::GetLines( LineRun* lines,
- LineIndex lineIndex,
- Length numberOfLines ) const
-{
- memcpy( lines, mLines.Begin() + lineIndex, numberOfLines * sizeof( LineRun ) );
-}
-
void VisualModel::GetNumberOfLines( GlyphIndex glyphIndex,
Length numberOfGlyphs,
LineIndex& firstLine,
memcpy( lines, mLines.Begin() + firstLine, numberOfLines * sizeof( LineRun ) );
}
-LineIndex VisualModel::GetLineOfGlyph( GlyphIndex glyphIndex )
-{
- const CharacterIndex characterIndex = *( mGlyphsToCharacters.Begin() + glyphIndex );
-
- return GetLineOfCharacter( characterIndex );
-}
-
LineIndex VisualModel::GetLineOfCharacter( CharacterIndex characterIndex )
{
// 1) Check first in the cached line.
return index;
}
-void VisualModel::ReplaceLines( GlyphIndex glyphIndex,
- Length numberOfGlyphsToRemove,
- const LineRun* const lines,
- Length numberOfGlyphsToInsert )
-{
-}
-
void VisualModel::SetNaturalSize( const Vector2& size )
{
mNaturalSize = size;
// Glyph interface.
/**
- * @brief Replaces any glyphs previously set.
- *
- * @note If the number of glyphs is zero, all buffers are cleared.
- * @note If one pointer is NULL and the number of glyphs is not zero, the buffer is not touched.
- *
- * @param[in] glyphs An array of glyphs in the visual order.
- * @param[in] characterIndices An array containing the first character in the logical model that each glyph relates to.
- * @param[in] charactersPerGlyph An array containing the number of characters per glyph.
- * @param[in] numberOfGlyphs The number of glyphs.
- */
- void SetGlyphs( const GlyphInfo* const glyphs,
- const CharacterIndex* const characterIndices,
- const Length* const charactersPerGlyph,
- Length numberOfGlyphs );
-
- /**
* @brief Creates the character to glyph conversion table.
*
* @pre The glyphs per character table needs to be created first.
void CreateGlyphsPerCharacterTable( Length numberOfCharacters = 0u );
/**
- * @brief Retrieves the number of glyphs.
- *
- * @return The number of glyphs.
- */
- Length GetNumberOfGlyphs() const;
-
- /**
* @brief Retrieves glyphs in the given buffer.
*
* The size of the @p glyphs buffer needs to be big enough to copy the @p numberOfGlyphs.
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
- /**
- * @brief Retrieves a glyph.
- *
- * @param[in] glyphIndex Index to a glyph.
- *
- * @return A glyph.
- */
- const GlyphInfo& GetGlyphInfo( GlyphIndex glyphIndex ) const;
-
- /**
- * @brief Replaces glyphs.
- *
- * If the @p numberOfGlyphsToRemove is zero, this operation is like an insert.
- * If the @p numberOfGlyphsToInsert is zero, this operation is like a remove.
- *
- * @param[in] glyphIndex Where to replace the glyphs.
- * @param[in] numberOfGlyphsToRemove The number of glyphs to be removed.
- * @param[in] glyphs Pointer to a buffer with the new glyphs.
- * @param[in] numberOfCharacters Pointer to a buffer with the number of characters per glyph.
- * @param[in] numberOfGlyphsToInsert The number of new glyphs in the buffer.
- */
- void ReplaceGlyphs( GlyphIndex glyphIndex,
- Length numberOfGlyphsToRemove,
- const GlyphInfo* const glyphs,
- const Length* const numberOfCharacters,
- Length numberOfGlyphsToInsert );
-
// Character <--> Glyph conversion
/**
- * @brief Retrieves the first character in the logical model which a glyph represents.
- *
- * @note After shaping several characters may be represented by the same glyph.
- * Alternatively several glyphs may be required to display a character.
- * @param[in] glyphIndex The glyph index.
- * @return The character index.
- */
- CharacterIndex GetCharacterIndex( GlyphIndex glyphIndex ) const;
-
- /**
- * @brief Query the number of characters the glyph represents.
- *
- * @param[in] glyphIndex The glyph index.
- * @return The number of characters represented by the glyph.
- */
- Length GetCharactersPerGlyph( GlyphIndex glyphIndex ) const;
-
- /**
- * @brief Retrieves the first glyph in the visual model which represents a given character.
- *
- * @note After shaping several characters may be represented by the same glyph.
- * Alternatively several glyphs may be required to display a character.
- * @param[in] characterIndex The character index.
- * @return The glyph index.
- */
- GlyphIndex GetGlyphIndex( CharacterIndex characterIndex ) const;
-
- /**
- * @brief Retrieves the whole or part of the character to glyph conversion map.
- *
- * The size of the buffer needs to be big enough to copy the @p numberOfCharacters.
- *
- * @param[out] characterToGlyphMap Pointer to a buffer where the conversion map is copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetCharacterToGlyphMap( GlyphIndex* characterToGlyphMap,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
- /**
- * @brief Retrieves the whole or part of the glyph to character conversion map.
- *
- * The size of the buffer needs to be big enough to copy the @p numberOfGlyphs.
- *
- * @param[out] glyphToCharacter Pointer to a buffer where the conversion map is copied.
- * @param[in] glyphIndex Index to the first glyph.
- * @param[in] numberOfGlyphs The number of glyphs.
- */
- void GetGlyphToCharacterMap( CharacterIndex* glyphToCharacter,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const;
-
- /**
- * @brief Retrieves for each glyph the number of characters the glyph represents.
- *
- * @param[out] charactersPerGlyph Pointer to a buffer where the number of characters for each glyph are copied.
- * @param[in] glyphIndex Index to the first glyph.
- * @param[in] numberOfGlyphs The number of glyphs.
- */
- void GetCharactersPerGlyphMap( Length* charactersPerGlyph,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const;
-
- /**
* @brief Retrieves for each character the number of glyphs the character is shaped.
*
* @param[out] glyphsPerCharacter Pointer to a buffer where the number of glyphs for each character are copied.
// Position interface
/**
- * @brief Replaces any glyph positions previously set.
- *
- * @note If the number of glyphs is zero the position buffer is cleared.
- *
- * @param[in] glyphPositions An array of visual positions for each glyph.
- * @param[in] numberOfGlyphs The number of positions.
- */
- void SetGlyphPositions( const Vector2* const glyphPositions,
- Length numberOfGlyphs );
-
- /**
- * @brief Retrieves the number of glyph positions set.
- *
- * @note This may be less than the number of glyphs in the model.
- * @return The number of glyphs.
- */
- Length GetNumberOfGlyphPositions() const;
-
- /**
* @brief Retrieves the glyph positions.
*
* @pre The size of the @p positions buffer needs to be big enough to copy the @p numberOfGlyphs positions.
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
- /**
- * @brief Retrieve the glyph's position of the given glyph.
- *
- * @param[in] glyphIndex Index to the glyph.
- *
- * @return The glyph's position.
- */
- const Vector2& GetGlyphPosition( GlyphIndex glyphIndex ) const;
-
- /**
- * @brief Replaces glyph's positions.
- *
- * If the @p numberOfGlyphsToRemove is zero, this operation is like an insert.
- * If the @p numberOfGlyphsToInsert is zero, this operation is like a remove.
- *
- * @param[in] glyphIndex Where to replace the glyph's positions.
- * @param[in] numberOfGlyphsToRemove The number of glyph's positions to be removed.
- * @param[in] positions Pointer to a buffer with the new glyph's positions.
- * @param[in] numberOfGlyphsToInsert The number of new glyph's positions in the buffer.
- */
- void ReplaceGlyphPositions( GlyphIndex glyphIndex,
- Length numberOfGlyphsToRemove,
- const Vector2* const positions,
- Length numberOfGlyphsToInsert );
-
// Line interface.
/**
- * @brief Sets the lines.
- *
- * Replaces any lines previously set.
- *
- * Every line is an item run containing the index to the first glyph of the line and the number of glyphs.
- *
- * @note If the number of lines is zero or the pointer is NULL, the lines buffer is cleared.
- *
- * @param[in] lines Pointer to a buffer containing all the line runs.
- * @param[in] numberOfLines The number of lines in the buffer.
- */
- void SetLines( const LineRun* const lines,
- Length numberOfLines );
-
- /**
- * @brief Retrieves the number of lines of the whole text.
- *
- * @return The number of lines.
- */
- Length GetNumberOfLines() const;
-
- /**
- * @brief Retrieves lines.
- *
- * The size of the @p lines buffer needs to be big enough to copy the @p numberOfLines.
- *
- * @param[out] lines Pointer to a buffer where the lines are copied.
- * @param[in] lineIndex Index to the first line.
- * @param[in] numberOfLines Number of lines to be copied.
- */
- void GetLines( LineRun* lines,
- LineIndex lineIndex,
- Length numberOfLines ) const;
-
- /**
* @brief Retrieves the number of lines and the index to the first line where the given range of glyphs is laid out.
*
* @param[in] glyphIndex Index to the first glyph.
Length numberOfGlyphs,
LineIndex& firstLine,
Length& numberOfLines ) const;
+
/**
* @brief Retrieves the lines where the given range of glyphs is laid out.
*
Length numberOfGlyphs ) const;
/**
- * @brief Retrieves the line index where the glyph is laid-out.
- *
- * @param[in] glyphIndex The glyph's index.
- *
- * @return The line index.
- */
- LineIndex GetLineOfGlyph( GlyphIndex glyphIndex );
-
- /**
* @brief Retrieves the line index where the character is laid-out.
*
* @param[in] characterIndex The character's index.
*/
LineIndex GetLineOfCharacter( CharacterIndex characterIndex );
- /**
- * @brief Replaces lines for the given range of glyphs.
- *
- * If the @p numberOfGlyphsToRemove is zero, this operation is like an insert.
- * If the @p numberOfGlyphsToInsert is zero, this operation is like a remove.
- *
- * @param[in] glyphIndex Index of the first glyph where to replace the line info.
- * @param[in] numberOfGlyphsToRemove The number of glyphs to be the line info removed.
- * @param[in] lines Pointer to a buffer with the lines.
- * @param[in] numberOfGlyphsToInsert The number of characters to be the line info inserted.
- */
- void ReplaceLines( GlyphIndex glyphIndex,
- Length numberOfGlyphsToRemove,
- const LineRun* const lines,
- Length numberOfGlyphsToInsert );
-
// Size interface
/**
const unsigned int TOOLKIT_MAJOR_VERSION = 1;
const unsigned int TOOLKIT_MINOR_VERSION = 0;
-const unsigned int TOOLKIT_MICRO_VERSION = 45;
+const unsigned int TOOLKIT_MICRO_VERSION = 46;
const char * const TOOLKIT_BUILD_DATE = __DATE__ " " __TIME__;
#ifdef DEBUG_ENABLED
Name: dali-toolkit
Summary: The OpenGLES Canvas Core Library Toolkit
-Version: 1.0.45
+Version: 1.0.46
Release: 1
Group: System/Libraries
License: Apache-2.0