+
+ // Create a texture bigger than the maximum allowed by the image atlas. Used to increase coverage.
+ propertyMap.Clear();
+ propertyMap.Insert( Visual::Property::TYPE, DevelVisual::TEXT );
+ propertyMap.Insert( TextVisual::Property::ENABLE_MARKUP, true );
+ propertyMap.Insert( TextVisual::Property::TEXT, "<font family='TizenSans' size='12'>Hello world</font>" );
+ propertyMap.Insert( TextVisual::Property::MULTI_LINE, true );
+
+ Property::Map transformMap;
+ transformMap.Insert( DevelVisual::Transform::Property::SIZE, Vector2( 720.f, 640.f ) );
+ propertyMap.Insert( DevelVisual::Property::TRANSFORM, transformMap );
+
+ textVisual = factory.CreateVisual( propertyMap );
+ textVisual.SetDepthIndex( 1.f );
+
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, textVisual );
+ dummyControl.SetSize( 720.f, 640.f );
+
+ application.SendNotification();
+ application.Render();
+