unsigned long mTouchDownTime; ///< The touch down time
int mGestureStackDepth; ///< How many gestures are currently occuring.
- Vector2 mGestureReferencePosition; ///< Point where scaling should occur from.
- Vector2 mPinchGestureLastPosition;
- Vector2 mPinchGestureLastScale;
Vector3 mPanDelta; ///< Amount currently panned.
Vector3 mScaleDelta; ///< Amount currently scaled.
bool mAxisAutoLock:1; ///< Whether to automatically lock axis when panning.
bool mAlterChild:1; ///< Internal flag to control behavior of OnChildAdd/OnChildRemove when Adding internal Actors.
bool mDefaultMaxOvershoot:1; ///< Whether to use default max overshoot or application defined one
- bool mUserSetPosition:1; ///< SetScrollPosition has been called, return this position until internals get control of scroll position again
- bool mCanScrollHorizontal:1; ///< Local value of our property to check against
- bool mCanScrollVertical:1; ///< Local value of our property to check against
+ bool mCanScrollHorizontal:1; ///< Local value of our property to check against
+ bool mCanScrollVertical:1; ///< Local value of our property to check against
};
} // namespace Internal