namespace
{
-constexpr auto INITIAL_CACHE_NUMBER = size_t{0u};
constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS = size_t{4u};
constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
{
// First check if the requested Texture is cached.
bool isAnimatedImage = ( animatedImageLoading ) ? true : false;
-
- TextureHash textureHash = INITIAL_CACHE_NUMBER;
- int cacheIndex = INVALID_CACHE_INDEX;
- if(!isAnimatedImage)
- {
- textureHash = GenerateHash(url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, storageType);
-
- // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
- cacheIndex = FindCachedTexture(textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, preMultiplyOnLoad, storageType);
- }
+ const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
+ maskTextureId, storageType, isAnimatedImage, frameIndex );
TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
+ // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
+ int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
+ maskTextureId, preMultiplyOnLoad, storageType, isAnimatedImage, frameIndex );
+
// Check if the requested Texture exists in the cache.
if( cacheIndex != INVALID_CACHE_INDEX )
{
const Dali::SamplingMode::Type samplingMode,
const UseAtlas useAtlas,
TextureId maskTextureId,
- StorageType storageType)
+ StorageType storageType,
+ bool isAnimationImage,
+ uint32_t frameIndex )
{
std::string hashTarget( url );
const size_t urlLength = hashTarget.length();
}
}
+ if( isAnimationImage )
+ {
+ auto textureIdIndex = hashTarget.length();
+ hashTarget.resize( hashTarget.length() + sizeof( uint32_t ) );
+ char* hashTargetPtr = &( hashTarget[ textureIdIndex ] );
+
+ for( size_t byteIter = 0; byteIter < sizeof( uint32_t ); ++byteIter )
+ {
+ *hashTargetPtr++ = frameIndex & 0xff;
+ frameIndex >>= 8u;
+ }
+ }
+
if( maskTextureId != INVALID_TEXTURE_ID )
{
auto textureIdIndex = hashTarget.length();
const bool useAtlas,
TextureId maskTextureId,
TextureManager::MultiplyOnLoad preMultiplyOnLoad,
- StorageType storageType)
+ StorageType storageType,
+ bool isAnimatedImage,
+ uint32_t frameIndex )
{
// Default to an invalid ID, in case we do not find a match.
int cacheIndex = INVALID_CACHE_INDEX;
( ( size.GetWidth() == 0 && size.GetHeight() == 0 ) ||
( fittingMode == textureInfo.fittingMode &&
samplingMode == textureInfo.samplingMode ) ) &&
- ( storageType == textureInfo.storageType ) )
+ ( storageType == textureInfo.storageType ) &&
+ ( isAnimatedImage == ( ( textureInfo.animatedImageLoading ) ? true : false ) ) &&
+ ( frameIndex == textureInfo.frameIndex ) )
{
// 1. If preMultiplyOnLoad is MULTIPLY_ON_LOAD, then textureInfo.preMultiplyOnLoad should be true. The premultiplication result can be different.
// 2. If preMultiplyOnLoad is LOAD_WITHOUT_MULTIPLY, then textureInfo.preMultiplied should be false.
* @param[in] samplingMode The SamplingMode to use
* @param[in] useAtlas True if atlased
* @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID)
- * @param[in] storageType Whether the pixel data is stored in the cache, returned with PixelBuffer or uploaded to the GPU
+ * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not
+ * @param[in] frameIndex The frame index of a frame to be loaded frame
* @return A hash of the provided data for caching.
*/
TextureHash GenerateHash( const std::string& url, const ImageDimensions size,
const FittingMode::Type fittingMode,
const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas,
- TextureId maskTextureId, StorageType storageType );
+ TextureId maskTextureId, StorageType storageType, bool isAnimatedImage, uint32_t frameIndex );
/**
* @brief Looks up a cached texture by its hash.
* @param[in] maskTextureId Optional texture ID to use to mask this image
* @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
* @param[in] storageType Whether the pixel data is stored in the cache, returned with PixelBuffer or uploaded to the GPU
+ * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not
+ * @param[in] frameIndex The frame index of a frame to be loaded frame
* @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found.
*/
TextureManager::TextureId FindCachedTexture(
const bool useAtlas,
TextureId maskTextureId,
MultiplyOnLoad preMultiplyOnLoad,
- StorageType storageType );
+ StorageType storageType,
+ bool isAnimatedImage,
+ uint32_t frameIndex );
private: