[problem] Text color always use alpha 1.f
[cause] The alpha value set in the text style was not send to the text actor.
[solution] Send the alpha value.
Change-Id: I313ace7de02ed8bb59981288bc969b19c6558c32
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
characterLayoutInfo.mGradientColor = Vector4::ZERO;
characterLayoutInfo.mStartPoint = Vector2::ZERO;
characterLayoutInfo.mEndPoint = Vector2::ZERO;
+ characterLayoutInfo.mColorAlpha = characterLayoutInfo.mStyledText.mStyle.GetTextColor().a;
} // end characters
} // end words
} // end group of words