Let we use integer uniform for shader 71/293471/1
authorEunki, Hong <eunkiki.hong@samsung.com>
Tue, 30 May 2023 03:54:26 +0000 (12:54 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Tue, 30 May 2023 04:00:15 +0000 (13:00 +0900)
commite0f009740dce868d2fea94553eaab7cb2303c4b5
tree926be26af15fb18bb9072755a6393f6b0b1a76d2
parent066e03a9fba3484f28cb8b83b4722769cee09466
Let we use integer uniform for shader

Since we cannot believe float to integer convertor,
Let we use integer uniform value register without float conversion

Change-Id: Idf740687b51b73a00db77eb4a784f0acef73f5df
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
dali-scene3d/public-api/loader/blend-shape-details.cpp