Merge "Use Mipmap level to sample specular texture" into devel/master
authorEunki Hong <eunkiki.hong@samsung.com>
Thu, 23 Mar 2023 07:04:25 +0000 (07:04 +0000)
committerGerrit Code Review <gerrit@review>
Thu, 23 Mar 2023 07:04:25 +0000 (07:04 +0000)
commit36ace264481e080b8b7efcf924eb3cd960032277
tree3169f3f4d40731ec929edcb0a06bcdaad872b6f0
parentdf6d30a6a1e89526ccd9ac56d5442f4dd218090e
parenteccac5f0bf98e362a2d5cfef00598e90f949883d
Merge "Use Mipmap level to sample specular texture" into devel/master
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag
dali-scene3d/public-api/loader/node-definition.cpp
dali-scene3d/public-api/loader/shader-definition-factory.cpp