Merge "Use Mipmap level to sample specular texture" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / shader-definition-factory.cpp
index 1832bfd..a473af1 100644 (file)
@@ -363,7 +363,6 @@ Index ShaderDefinitionFactory::ProduceShader(NodeDefinition::Renderable& rendera
       }
     }
 
-    shaderDef.mUniforms["uMaxLOD"]     = 6.f;
     shaderDef.mUniforms["uCubeMatrix"] = Matrix::IDENTITY;
 
     Index result    = resources.mShaders.size();