projects
/
platform
/
core
/
uifw
/
dali-toolkit.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
| inline |
side by side
Merge "Use Mipmap level to sample specular texture" into devel/master
[platform/core/uifw/dali-toolkit.git]
/
dali-scene3d
/
public-api
/
loader
/
shader-definition-factory.cpp
diff --git
a/dali-scene3d/public-api/loader/shader-definition-factory.cpp
b/dali-scene3d/public-api/loader/shader-definition-factory.cpp
index
1832bfd
..
a473af1
100644
(file)
--- a/
dali-scene3d/public-api/loader/shader-definition-factory.cpp
+++ b/
dali-scene3d/public-api/loader/shader-definition-factory.cpp
@@
-363,7
+363,6
@@
Index ShaderDefinitionFactory::ProduceShader(NodeDefinition::Renderable& rendera
}
}
- shaderDef.mUniforms["uMaxLOD"] = 6.f;
shaderDef.mUniforms["uCubeMatrix"] = Matrix::IDENTITY;
Index result = resources.mShaders.size();