var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
+ var textureSet = new dali.TextureSet;
var image = new dali.ResourceImage( {url: imageDir + "image-1.jpg"} );
- material.addTexture(image, "sTexture");
+ textureSet.setImage(0, image);
- var material2 = new dali.Material( shader );
+ var textureSet2 = new dali.TextureSet;
var image2 = new dali.ResourceImage( {url: imageDir + "image-2.jpg"} );
- material2.addTexture(image2, "sTexture");
+ textureSet2.setImage(0, image2);
// Create vertex buffer
var texturedQuadVertexFormat ={ "aPosition" : dali.PROPERTY_VECTOR2,
geometry.addVertexBuffer( texturedQuadVertices );
geometry.setIndexBuffer( indices );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
+ renderer.setTextures(textureSet);
renderer.depthIndex = 0;
var meshActor = new dali.Actor();
dali.stage.add( meshActor );
- var renderer2 = new dali.Renderer(geometry, material2);
+ var renderer2 = new dali.Renderer(geometry, shader);
+ renderer2.setTextures(textureSet2);
renderer2.depthIndex = 0;
var meshActor2 = new dali.Actor();