var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
var image = new dali.ResourceImage( {url: imageDir + "image-1.jpg"} );
- material.addTexture(image, "sTexture");
+ var textureSet = new dali.TextureSet;
+ textureSet.setImage(0, image);
// Create vertex buffer
var polyhedraVertexFormat ={ "aPosition" : dali.PROPERTY_VECTOR2,
geometry.addVertexBuffer( polyhedraVertices );
geometry.setGeometryType( dali.GEOMETRY_POINTS );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
+ renderer.setTextures(textureSet);
renderer.registerAnimatableProperty("uFadeColor", [1.0, 0.0, 1.0, 1.0]); // Green
renderer.registerAnimatableProperty("uPointSize", 80.0);
renderer.depthIndex = 0;