Touch events are received via signals.
-For C++ API see Dali::Actor::TouchSignal() and Dali::Actor::HoveredSignal() for more details.
+For C++ API see Dali::Actor::TouchedSignal() and Dali::Actor::HoveredSignal() for more details.
### Hit Testing Rules Summary:
IF ( TOUCH-SIGNAL-NOT-EMPTY )
{
// Only do the emission if touch signal of actor has connections.
- CONSUMED = TOUCH-SIGNAL( TOUCH-DATA )
+ CONSUMED = TOUCH-SIGNAL( TOUCH-EVENT )
}
IF ( NOT-CONSUMED )