X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=docs%2Fcontent%2Fprogramming-guide%2Fmulti-touch-guide.md;h=3bc08c380188bb28ab9aec9ba38337443edc6465;hp=c31c4956a8e16e7a66314fc753633104c94009db;hb=d8a4571d975ae061fe32f1d098d07ccc94604729;hpb=c01f2590ed7bb00d9b3600511d08dc420261ed46 diff --git a/docs/content/programming-guide/multi-touch-guide.md b/docs/content/programming-guide/multi-touch-guide.md index c31c495..3bc08c3 100644 --- a/docs/content/programming-guide/multi-touch-guide.md +++ b/docs/content/programming-guide/multi-touch-guide.md @@ -6,7 +6,7 @@ Multi-Touch Events Touch events are received via signals. -For C++ API see Dali::Actor::TouchSignal() and Dali::Actor::HoveredSignal() for more details. +For C++ API see Dali::Actor::TouchedSignal() and Dali::Actor::HoveredSignal() for more details. ### Hit Testing Rules Summary: @@ -113,7 +113,7 @@ Hit Priority of above Actor tree (all overlays): 1 - Lowest. 6 - Highest. IF ( TOUCH-SIGNAL-NOT-EMPTY ) { // Only do the emission if touch signal of actor has connections. - CONSUMED = TOUCH-SIGNAL( TOUCH-DATA ) + CONSUMED = TOUCH-SIGNAL( TOUCH-EVENT ) } IF ( NOT-CONSUMED )