namespace Toolkit
{
+/**
+ * @addtogroup dali_toolkit_visuals
+ * @{
+ */
+
+/**
+ * @brief All the visual types
+ * @SINCE_1_1.45
+ */
namespace Visual
{
IMAGE, ///< Renders an image into the control's quad. @SINCE_1_1.45
MESH, ///< Renders a mesh using an "obj" file, optionally with textures provided by an "mtl" file. @SINCE_1_1.45
PRIMITIVE, ///< Renders a simple 3D shape, such as a cube or sphere. @SINCE_1_1.45
- WIREFRAME, ///< Renders a simple wire-frame outlining a quad. @SINCE_1_2_2
+ WIREFRAME ///< Renders a simple wire-frame outlining a quad. @SINCE_1_2_2
};
+/**
+ * @brief Visual Property
+ * @SINCE_1_1.45
+ */
namespace Property
{
+/**
+ * @brief Visual Property
+ * @SINCE_1_1.45
+ */
enum
{
/**
* @note Will override the existing shaders.
* @see Shader::Property
*/
- SHADER,
+ SHADER
};
} // namespace Property
+/**
+ * @brief Shader for Visuals
+ * @SINCE_1_1.45
+ */
namespace Shader
{
+/**
+ * @brief Shader Property
+ * @SINCE_1_1.45
+ */
namespace Property
{
+/**
+ * @brief The type of Shader
+ * @SINCE_1_1.45
+ */
enum
{
/**
} // namespace Visual
+/**
+ * @}
+ */
+
} // namespace Toolkit
} // namespace Dali