for( unsigned int i=0; i<mGlyphs.size(); ++i )
{
AtlasHelperGlyph& glyph = mGlyphs[i];
- BitmapImage bitmap = mFontClient.CreateBitmap( glyph.fontId, glyph.index );
+ BufferImage bitmap = mFontClient.CreateBitmap( glyph.fontId, glyph.index );
atlas.Upload( bitmap, glyph.xOffset, 0 );
TextureCoordinates& coords = glyph.coords;
MeshActor actor = MeshActor::New( mImpl->CreateMesh( glyphs, positions, atlas ) );
actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- actor.SetAffectedByLighting( false );
ShaderEffect shader = BasicShader::New();
actor.SetShaderEffect( shader );