#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
-#include <dali-toolkit/public-api/markup-processor/markup-processor.h>
-
+ #include <dali-toolkit/public-api/scripting/script.h>
+ #include <dali-toolkit/public-api/scripting/script-plugin.h>
+
#include <dali-toolkit/public-api/shader-effects/alpha-discard-effect.h>
#include <dali-toolkit/public-api/shader-effects/bendy-effect.h>
#include <dali-toolkit/public-api/shader-effects/blind-effect.h>
void Button::SetLabel( const std::string& label )
{
- RelayoutRequest();
- Toolkit::TextView textView = Toolkit::TextView::New( label );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabel( textView );
}
void Button::SetLabel( Actor label )
#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
- #include "push-button-default-painter-impl.h"
-
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
#include <dali-toolkit/internal/controls/relayout-helper.h>
namespace Dali
--- /dev/null
- static const Property::Index PROPERTY_RENDERING_BACKEND; ///< name "rendering-backend", type INT
- static const Property::Index PROPERTY_PLACEHOLDER_TEXT; ///< name "placeholder-text", type STRING
- static const Property::Index PROPERTY_TEXT; ///< name "text", type STRING
- static const Property::Index PROPERTY_CURSOR_IMAGE; ///< name "cursor-image", type STRING
- static const Property::Index PROPERTY_PRIMARY_CURSOR_COLOR; ///< name "primary-cursor-color", type VECTOR4
- static const Property::Index PROPERTY_SECONDARY_CURSOR_COLOR; ///< name "secondary-cursor-color", type VECTOR4
- static const Property::Index PROPERTY_ENABLE_CURSOR_BLINK; ///< name "enable-cursor-blink", type BOOLEAN
- static const Property::Index PROPERTY_CURSOR_BLINK_INTERVAL; ///< name "cursor-blink-interval", type FLOAT
- static const Property::Index PROPERTY_CURSOR_BLINK_DURATION; ///< name "cursor-blink-duration", type FLOAT
- static const Property::Index PROPERTY_GRAB_HANDLE_IMAGE; ///< name "grab-handle-image", type STRING
- static const Property::Index PROPERTY_DECORATION_BOUNDING_BOX; ///< name "decoration-bounding-box", type RECTANGLE
+#ifndef __DALI_TOOLKIT_TEXT_FIELD_H__
+#define __DALI_TOOLKIT_TEXT_FIELD_H__
+
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/text/rendering/text-renderer.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal DALI_INTERNAL
+{
+class TextField;
+}
+
+/**
+ * @brief A control which provides a single-line editable text field.
+ */
+class DALI_IMPORT_API TextField : public Control
+{
+public:
+
+ // Property indices
++ static const Dali::Property::Index PROPERTY_RENDERING_BACKEND; ///< name "rendering-backend", type INT
++ static const Dali::Property::Index PROPERTY_PLACEHOLDER_TEXT; ///< name "placeholder-text", type STRING
++ static const Dali::Property::Index PROPERTY_TEXT; ///< name "text", type STRING
++ static const Dali::Property::Index PROPERTY_CURSOR_IMAGE; ///< name "cursor-image", type STRING
++ static const Dali::Property::Index PROPERTY_PRIMARY_CURSOR_COLOR; ///< name "primary-cursor-color", type VECTOR4
++ static const Dali::Property::Index PROPERTY_SECONDARY_CURSOR_COLOR; ///< name "secondary-cursor-color", type VECTOR4
++ static const Dali::Property::Index PROPERTY_ENABLE_CURSOR_BLINK; ///< name "enable-cursor-blink", type BOOLEAN
++ static const Dali::Property::Index PROPERTY_CURSOR_BLINK_INTERVAL; ///< name "cursor-blink-interval", type FLOAT
++ static const Dali::Property::Index PROPERTY_CURSOR_BLINK_DURATION; ///< name "cursor-blink-duration", type FLOAT
++ static const Dali::Property::Index PROPERTY_GRAB_HANDLE_IMAGE; ///< name "grab-handle-image", type STRING
++ static const Dali::Property::Index PROPERTY_DECORATION_BOUNDING_BOX; ///< name "decoration-bounding-box", type RECTANGLE
+
+ // Property names
+ static const std::string RENDERING_BACKEND_PROPERTY_NAME; ///< Property, name "rendering-backend", type INT
+ static const std::string PLACEHOLDER_TEXT_PROPERTY_NAME; ///< Property, name "placeholder-text", type STRING
+ static const std::string TEXT_PROPERTY_NAME; ///< Property, name "text", type STRING
+ static const std::string CURSOR_IMAGE_PROPERTY_NAME; ///< Property, name "cursor-image", type STRING
+ static const std::string PRIMARY_CURSOR_COLOR_PROPERTY_NAME; ///< Property, name "primary-cursor-color", type VECTOR4
+ static const std::string SECONDARY_CURSOR_COLOR_PROPERTY_NAME; ///< Property, name "secondary-cursor-color", type VECTOR4
+ static const std::string ENABLE_CURSOR_BLINK_PROPERTY_NAME; ///< Property, name "enable-cursor-blink", type BOOLEAN
+ static const std::string CURSOR_BLINK_INTERVAL_PROPERTY_NAME; ///< Property, name "cursor-blink-interval", type FLOAT
+ static const std::string CURSOR_BLINK_DURATION_PROPERTY_NAME; ///< Property, name "cursor-blink-duration", type FLOAT
+ static const std::string GRAB_HANDLE_IMAGE_PROPERTY_NAME; ///< Property, name "grab-handle-image", type STRING
+ static const std::string DECORATION_BOUNDING_BOX; ///< Property, name "decoration-bounding-box", type RECTANGLE
+
+ /**
+ * Create the TextField control.
+ * @return A handle to the TextField control.
+ */
+ static TextField New();
+
+ /**
+ * @brief Creates an empty handle.
+ */
+ TextField();
+
+ /**
+ * @brief Copy constructor.
+ *
+ * @param[in] handle The handle to copy from.
+ */
+ TextField( const TextField& handle );
+
+ /**
+ * @brief Assignment operator.
+ *
+ * @param[in] handle The handle to copy from.
+ * @return A reference to this.
+ */
+ TextField& operator=( const TextField& handle );
+
+ /**
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
+ */
+ ~TextField();
+
+ /**
+ * @brief Downcast a handle to TextField.
+ *
+ * If the BaseHandle points is a TextField the downcast returns a valid handle.
+ * If not the returned handle is left empty.
+ *
+ * @param[in] handle Handle to an object
+ * @return handle to a TextField or an empty handle
+ */
+ static TextField DownCast( BaseHandle handle );
+
+public: // Not intended for application developers
+
+ /**
+ * @brief Creates a handle using the Toolkit::Internal implementation.
+ *
+ * @param[in] implementation The Control implementation.
+ */
+ DALI_INTERNAL TextField( Internal::TextField& implementation );
+
+ /**
+ * @brief Allows the creation of this Control from an Internal::CustomActor pointer.
+ *
+ * @param[in] internal A pointer to the internal CustomActor.
+ */
+ explicit DALI_INTERNAL TextField( Dali::Internal::CustomActor* internal );
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // __DALI_TOOLKIT_TEXT_FIELD_H__
--- /dev/null
- static const Property::Index PROPERTY_RENDERING_BACKEND; ///< name "rendering-backend", type INT
- static const Property::Index PROPERTY_TEXT; ///< name "text", type STRING
- static const Property::Index PROPERTY_MULTI_LINE; ///< name "multi-line", type BOOLEAN
+#ifndef __DALI_TOOLKIT_TEXT_LABEL_H__
+#define __DALI_TOOLKIT_TEXT_LABEL_H__
+
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/text/rendering/text-renderer.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal DALI_INTERNAL
+{
+class TextLabel;
+}
+
+/**
+ * @brief A control which renders a short text string.
+ *
+ * Text labels are lightweight, non-editable and do not respond to user input.
+ */
+class DALI_IMPORT_API TextLabel : public Control
+{
+public:
+
+ // Property indices
++ static const Dali::Property::Index PROPERTY_RENDERING_BACKEND; ///< name "rendering-backend", type INT
++ static const Dali::Property::Index PROPERTY_TEXT; ///< name "text", type STRING
++ static const Dali::Property::Index PROPERTY_MULTI_LINE; ///< name "multi-line", type BOOLEAN
+
+ // Property names
+ static const std::string RENDERING_BACKEND_PROPERTY_NAME; ///< Property, name "rendering-backend", type INT
+ static const std::string TEXT_PROPERTY_NAME; ///< Property, name "text", type STRING
+ static const std::string MULTI_LINE_PROPERTY_NAME; ///< Property, name "multi-line", type BOOLEAN
+
+ /**
+ * Create the TextLabel control.
+ * @return A handle to the TextLabel control.
+ */
+ static TextLabel New();
+
+ /**
+ * @brief Creates an empty handle.
+ */
+ TextLabel();
+
+ /**
+ * @brief Copy constructor.
+ *
+ * @param[in] handle The handle to copy from.
+ */
+ TextLabel( const TextLabel& handle );
+
+ /**
+ * @brief Assignment operator.
+ *
+ * @param[in] handle The handle to copy from.
+ * @return A reference to this.
+ */
+ TextLabel& operator=( const TextLabel& handle );
+
+ /**
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
+ */
+ ~TextLabel();
+
+ /**
+ * @brief Downcast a handle to TextLabel.
+ *
+ * If the BaseHandle points is a TextLabel the downcast returns a valid handle.
+ * If not the returned handle is left empty.
+ *
+ * @param[in] handle Handle to an object
+ * @return handle to a TextLabel or an empty handle
+ */
+ static TextLabel DownCast( BaseHandle handle );
+
+public: // Not intended for application developers
+
+ /**
+ * @brief Creates a handle using the Toolkit::Internal implementation.
+ *
+ * @param[in] implementation The Control implementation.
+ */
+ DALI_INTERNAL TextLabel( Internal::TextLabel& implementation );
+
+ /**
+ * @brief Allows the creation of this Control from an Internal::CustomActor pointer.
+ *
+ * @param[in] internal A pointer to the internal CustomActor.
+ */
+ explicit DALI_INTERNAL TextLabel( Dali::Internal::CustomActor* internal );
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // __DALI_TOOLKIT_TEXT_LABEL_H__
$(public_api_src_dir)/shader-effects/swirl-effect.cpp \
$(public_api_src_dir)/shader-effects/water-effect.cpp \
$(public_api_src_dir)/styling/style-manager.cpp \
- $(public_api_src_dir)/text/script.cpp \
+ $(public_api_src_dir)/text/bidirectional-support.cpp \
+ $(public_api_src_dir)/text/character-set-conversion.cpp \
+ $(public_api_src_dir)/text/logical-model.cpp \
+ $(public_api_src_dir)/text/multi-language-support.cpp \
++ $(public_api_src_dir)/text/text-script.cpp \
+ $(public_api_src_dir)/text/segmentation.cpp \
+ $(public_api_src_dir)/text/shaper.cpp \
+ $(public_api_src_dir)/text/text-control-interface.cpp \
+ $(public_api_src_dir)/text/text-controller.cpp \
+ $(public_api_src_dir)/text/text-view.cpp \
+ $(public_api_src_dir)/text/text-view-interface.cpp \
+ $(public_api_src_dir)/text/visual-model.cpp \
+ $(public_api_src_dir)/text/decorator/text-decorator.cpp \
+ $(public_api_src_dir)/text/layouts/layout-engine.cpp \
+ $(public_api_src_dir)/text/rendering/text-backend.cpp \
+ $(public_api_src_dir)/text/rendering/text-renderer.cpp \
+ $(public_api_src_dir)/text/rendering/basic/text-basic-renderer.cpp \
+ $(public_api_src_dir)/text/rendering/shaders/text-basic-shader.cpp \
$(public_api_src_dir)/transition-effects/cube-transition-cross-effect.cpp \
$(public_api_src_dir)/transition-effects/cube-transition-effect.cpp \
$(public_api_src_dir)/transition-effects/cube-transition-fold-effect.cpp \
--- /dev/null
- BitmapImage bitmap = mFontClient.CreateBitmap( glyph.fontId, glyph.index );
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/public-api/text/rendering/basic/text-basic-renderer.h>
+
+// INTERNAL INCLUDES
+#include <dali/public-api/text-abstraction/font-client.h>
+#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/images/atlas.h>
+#include <dali/public-api/geometry/mesh.h>
+#include <dali-toolkit/public-api/text/rendering/shaders/text-basic-shader.h>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+using namespace Dali::Toolkit::Text;
+
+namespace
+{
+
+const std::size_t PADDING = 2; //< To avoid GL filtering artefacts
+
+struct TextureCoordinates
+{
+ TextureCoordinates()
+ : topLeft( 0.0f, 0.0f ),
+ topRight( 1.0f, 0.0f ),
+ bottomLeft( 0.0f, 1.0f ),
+ bottomRight( 1.0f, 1.0f )
+ {
+ }
+
+ Vector2 topLeft;
+ Vector2 topRight;
+ Vector2 bottomLeft;
+ Vector2 bottomRight;
+};
+
+struct AtlasHelperGlyph
+{
+ AtlasHelperGlyph()
+ : fontId( 0 ),
+ index( 0 ),
+ xOffset( 0 ),
+ width( 0 ),
+ height( 0 )
+ {
+ }
+
+ AtlasHelperGlyph( FontId id,
+ GlyphIndex glyphIndex,
+ std::size_t offset,
+ std::size_t widthPixels,
+ std::size_t heightPixels )
+ : fontId( id ),
+ index( glyphIndex ),
+ xOffset( offset ),
+ width( widthPixels ),
+ height( heightPixels )
+ {
+ }
+
+ FontId fontId;
+ GlyphIndex index;
+ std::size_t xOffset;
+ std::size_t width;
+ std::size_t height;
+ TextureCoordinates coords;
+};
+
+struct AtlasHelper
+{
+ AtlasHelper()
+ : mWidth( 0.0f ),
+ mHeight( 0.0f )
+ {
+ mFontClient = TextAbstraction::FontClient::Get();
+ }
+
+ void Reset()
+ {
+ mWidth = 0.0f;
+ mHeight = 0.0f;
+ mGlyphs.clear();
+ }
+
+ void Reserve( std::size_t size )
+ {
+ mGlyphs.reserve( size );
+ }
+
+ bool GlyphFound( FontId fontId, GlyphIndex index ) const
+ {
+ for( unsigned int i=0; i<mGlyphs.size(); ++i )
+ {
+ const AtlasHelperGlyph& glyph = mGlyphs[i];
+
+ if( fontId == glyph.fontId &&
+ index == glyph.index )
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ void AddGlyph( const GlyphInfo& glyphInfo )
+ {
+ mGlyphs.push_back( AtlasHelperGlyph( glyphInfo.fontId, glyphInfo.index, mWidth, glyphInfo.width, glyphInfo.height ) );
+
+ mWidth += glyphInfo.width + PADDING;
+ if( mHeight < glyphInfo.height + PADDING )
+ {
+ mHeight = glyphInfo.height + PADDING;
+ }
+ }
+
+ Atlas CreateAtlas()
+ {
+ Atlas atlas = Atlas::New( mWidth, mHeight, Pixel::L8 );
+
+ for( unsigned int i=0; i<mGlyphs.size(); ++i )
+ {
+ AtlasHelperGlyph& glyph = mGlyphs[i];
- actor.SetAffectedByLighting( false );
++ BufferImage bitmap = mFontClient.CreateBitmap( glyph.fontId, glyph.index );
+ atlas.Upload( bitmap, glyph.xOffset, 0 );
+
+ TextureCoordinates& coords = glyph.coords;
+ coords.topLeft.x = static_cast<float>(glyph.xOffset) / static_cast<float>(mWidth);
+ coords.topLeft.y = 0.0f;
+ coords.topRight.x = static_cast<float>(glyph.xOffset + glyph.width) / static_cast<float>(mWidth);
+ coords.topRight.y = 0.0f;
+ coords.bottomLeft.x = static_cast<float>(glyph.xOffset) / static_cast<float>(mWidth);
+ coords.bottomLeft.y = static_cast<float>(glyph.height) / static_cast<float>(mHeight);
+ coords.bottomRight.x = static_cast<float>(glyph.xOffset + glyph.width) / static_cast<float>(mWidth);
+ coords.bottomRight.y = static_cast<float>(glyph.height) / static_cast<float>(mHeight);
+ }
+
+ return atlas;
+ }
+
+ void GetTextureCoordinates( FontId fontId, GlyphIndex index, TextureCoordinates& coords )
+ {
+ for( unsigned int i=0; i<mGlyphs.size(); ++i )
+ {
+ const AtlasHelperGlyph& glyph = mGlyphs[i];
+
+ if( fontId == glyph.fontId &&
+ index == glyph.index )
+ {
+ coords = glyph.coords;
+ return;
+ }
+ }
+ }
+
+private: // Data
+
+ std::size_t mWidth;
+ std::size_t mHeight;
+
+ std::vector<AtlasHelperGlyph> mGlyphs;
+
+ TextAbstraction::FontClient mFontClient;
+};
+
+} // unnamed namespace
+
+struct BasicRenderer::Impl
+{
+ /**
+ * @brief Ccreate an Atlas, uploading the necessary glyph bitmaps
+ *
+ * @param[in] glyphs The glyphs to upload.
+ */
+ Atlas CreateAtlas( const Vector<GlyphInfo>& glyphs )
+ {
+ AtlasHelper& helper = mAtlasHelper;
+
+ // Clear previous atlas
+ helper.Reset();
+ helper.Reserve( glyphs.Count() );
+
+ for( unsigned int i=0; i<glyphs.Count(); ++i )
+ {
+ float width = glyphs[i].width;
+ float height = glyphs[i].height;
+
+ if( width > 0 &&
+ height > 0 ) // skip whitespace
+ {
+ if( !helper.GlyphFound( glyphs[i].fontId, glyphs[i].index ) )
+ {
+ helper.AddGlyph( glyphs[i] );
+ }
+ }
+ }
+
+ // Uploads the bitmaps to Dali
+ return helper.CreateAtlas();
+ }
+
+ /**
+ * @brief Helper method to create a mesh with one quad per glyph.
+ *
+ * @param[in] glyphs The glyphs to display.
+ * @param[in] positions The 2D positions of the glyphs.
+ * @param[in] image The material uses this as a diffuse texture.
+ */
+ Mesh CreateMesh( const Vector<GlyphInfo>& glyphs, const std::vector<Vector2>& positions, Image image )
+ {
+ MeshData::VertexContainer vertices( 4 * glyphs.Count() ); // 1 quad per glyph
+
+ MeshData::FaceIndices faces;
+ faces.reserve( 6 * glyphs.Count() ); // 2 triangles per quad
+
+ for( unsigned int i=0; i<glyphs.Count(); ++i )
+ {
+ float width = glyphs[i].width;
+ float height = glyphs[i].height;
+
+ if( width > 0 &&
+ height > 0 ) // skip whitespace
+ {
+ const Vector2& position = positions[i];
+
+ TextureCoordinates coords;
+ mAtlasHelper.GetTextureCoordinates( glyphs[i].fontId, glyphs[i].index, coords );
+
+ vertices[ i*4 + 0 ] = MeshData::Vertex( Vector3( position.x + 0.0f*width, position.y + 0.0f*height, 0.0f ), coords.topLeft, Vector3( 1.0f, 0.0f, 0.0f ) );
+ vertices[ i*4 + 1 ] = MeshData::Vertex( Vector3( position.x + 1.0f*width, position.y + 0.0f*height, 0.0f ), coords.topRight, Vector3( 1.0f, 1.0f, 0.0f ) );
+ vertices[ i*4 + 2 ] = MeshData::Vertex( Vector3( position.x + 0.0f*width, position.y + 1.0f*height, 0.0f ), coords.bottomLeft, Vector3( 0.0f, 1.0f, 0.0f ) );
+ vertices[ i*4 + 3 ] = MeshData::Vertex( Vector3( position.x + 1.0f*width, position.y + 1.0f*height, 0.0f ), coords.bottomRight, Vector3( 0.0f, 0.0f, 1.0f ) );
+
+ faces.push_back( i*4 + 0 ); faces.push_back( i*4 + 3 ); faces.push_back( i*4 + 1 );
+ faces.push_back( i*4 + 0 ); faces.push_back( i*4 + 2 ); faces.push_back( i*4 + 3 );
+ }
+ }
+
+ Material material = Material::New( "Material" );
+ material.SetDiffuseTexture( image );
+
+ // Create the mesh data from the vertices and faces
+ MeshData meshData;
+ meshData.SetHasColor( false );
+ meshData.SetMaterial( material );
+ meshData.SetVertices( vertices );
+ meshData.SetFaceIndices( faces );
+
+ // Create a mesh from the data
+ Dali::Mesh mesh = Mesh::New( meshData );
+ return mesh;
+ }
+
+ RenderableActor mActor; ///< The actor which renders the text
+
+ AtlasHelper mAtlasHelper; ///< A helper class for storing atlas positions etc.
+};
+
+Text::RendererPtr BasicRenderer::New()
+{
+ return Text::RendererPtr( new BasicRenderer() );
+}
+
+RenderableActor BasicRenderer::Render( Text::ViewInterface& view )
+{
+ UnparentAndReset( mImpl->mActor );
+
+ Text::Length numberOfGlyphs = view.GetNumberOfGlyphs();
+
+ if( numberOfGlyphs > 0 )
+ {
+ Vector<GlyphInfo> glyphs;
+ glyphs.Resize( numberOfGlyphs );
+
+ view.GetGlyphs( &glyphs[0], 0, numberOfGlyphs );
+
+ std::vector<Vector2> positions;
+ positions.resize( numberOfGlyphs );
+ view.GetGlyphPositions( &positions[0], 0, numberOfGlyphs );
+
+ Atlas atlas = mImpl->CreateAtlas( glyphs );
+
+ MeshActor actor = MeshActor::New( mImpl->CreateMesh( glyphs, positions, atlas ) );
+ actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+
+ ShaderEffect shader = BasicShader::New();
+ actor.SetShaderEffect( shader );
+
+ mImpl->mActor = actor;
+ }
+
+ return mImpl->mActor;
+}
+
+BasicRenderer::BasicRenderer()
+{
+ mImpl = new Impl();
+}
+
+BasicRenderer::~BasicRenderer()
+{
+ delete mImpl;
+}