class Builder;
}
+typedef std::map<std::string, Property::Value> PropertyValueMap;
+
/**
* Builder
* This class provides the ability to load an actor tree from a string representation.
void LoadFromString( const std::string& data, UIFormat format = JSON );
/**
+ * @brief Adds user defined constants to all future style template or animation expansions
+ *
+ * e.g.
+ * PropertyValueMap map;
+ * map["IMAGE_DIRECTORY"] = "/usr/share/images";
+ * builder.AddConstants( map );
+ *
+ * @pre The Builder has been initialized.
+ * @param map The user defined constants used in template expansions.
+ */
+ void AddConstants( const PropertyValueMap& map );
+
+ /**
* Creates an animation from the set of known animations
* e.g.
* Animation a = builder.CreateAnimation( "wobble");
Animation CreateAnimation( const std::string& animationName );
/**
- * Creates an object (e.g. an actor) from the set of known styles
+ * @brief Creates an animation from the set of known animations with user defined constants
+ *
+ * e.g.
+ * PropertyValueMap map;
+ * map["ACTOR"] = actor.GetName(); // replaces '{ACTOR} in the template
+ * Animation a = builder.CreateAnimation( "wobble");
+ *
+ * @pre The Builder has been initialized.
+ * @pre Preconditions have been met for creating dali objects ie Images, Actors etc
+ * @pre The animationName exists in the animations section of the data representation
+ * @pre The map contains all the constant expansions in the style template
+ * @param animationName The animation name to create
+ * @param map The user defined constants used in style template expansion.
+ * @returns The base handle of the created object
+ */
+ Animation CreateAnimation( const std::string& animationName, const PropertyValueMap& map );
+
+ /**
+ * @brief Creates an object (e.g. an actor) from the set of known style templates
+ *
* e.g.
* mActor.Add( Actor::DownCast(builder.CreateFromStyle( "default-text")) );
*
BaseHandle CreateFromStyle( const std::string& styleName );
/**
+ * @brief Creates an object from the style templates with user defined constants
+ *
+ * e.g.
+ * PropertyValueMap map;
+ * map["IMAGE_DIR"] = "/usr/share/images"; // replaces '{IMAGE_DIR} in the template
+ * mActor.Add( Actor::DownCast(builder.CreateFromStyle( "default-image", map) ) );
+ *
+ * @pre The Builder has been initialized.
+ * @pre Preconditions have been met for creating dali objects ie Images, Actors etc
+ * @pre The styleName has been loaded from the styles section of the data representation
+ * and contains 'type' property used to create the object.
+ * @pre The map contains all the constant expansions in the style template
+ * @param styleName The set of styles/properties to set on the handle object.
+ * @param map The user defined constants used in style template expansion.
+ * @returns The base handle of the created object
+ */
+ BaseHandle CreateFromStyle( const std::string& styleName, const PropertyValueMap& map );
+
+ /**
* Apply a style (a collection of properties) to an actor.
* @pre The Builder has been initialized.
* @pre Preconditions have been met for creating dali objects ie Images, Actors etc