namespace
{
+constexpr auto INITIAL_CACHE_NUMBER = size_t{0u};
constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS = size_t{4u};
constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
{
// First check if the requested Texture is cached.
bool isAnimatedImage = ( animatedImageLoading ) ? true : false;
- const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
- maskTextureId, storageType, isAnimatedImage, frameIndex );
+
+ TextureHash textureHash = INITIAL_CACHE_NUMBER;
+ int cacheIndex = INVALID_CACHE_INDEX;
+ if(storageType != StorageType::RETURN_PIXEL_BUFFER)
+ {
+ textureHash = GenerateHash(url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, isAnimatedImage, frameIndex);
+
+ // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
+ cacheIndex = FindCachedTexture(textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, preMultiplyOnLoad, isAnimatedImage, frameIndex);
+ }
TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
- // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
- int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
- maskTextureId, preMultiplyOnLoad, storageType, isAnimatedImage, frameIndex );
// Check if the requested Texture exists in the cache.
if( cacheIndex != INVALID_CACHE_INDEX )
const Dali::SamplingMode::Type samplingMode,
const UseAtlas useAtlas,
TextureId maskTextureId,
- StorageType storageType,
bool isAnimationImage,
uint32_t frameIndex )
{
*hashTargetPtr++ = ( size.GetHeight() >> 8u ) & 0xff;
// Bit-pack the FittingMode, SamplingMode and atlasing.
- // FittingMode=2bits, SamplingMode=3bits, useAtlas=1bit, storageType=2bits
- *hashTargetPtr = ( fittingMode << 6u ) | ( samplingMode << 3 ) | ( useAtlas << 2 ) | static_cast<unsigned int>(storageType);
+ // FittingMode=2bits, SamplingMode=3bits, useAtlas=1bit
+ *hashTargetPtr = ( fittingMode << 4u ) | ( samplingMode << 1 ) | useAtlas;
}
else
{
const bool useAtlas,
TextureId maskTextureId,
TextureManager::MultiplyOnLoad preMultiplyOnLoad,
- StorageType storageType,
bool isAnimatedImage,
uint32_t frameIndex )
{
( ( size.GetWidth() == 0 && size.GetHeight() == 0 ) ||
( fittingMode == textureInfo.fittingMode &&
samplingMode == textureInfo.samplingMode ) ) &&
- ( storageType == textureInfo.storageType ) &&
( isAnimatedImage == ( ( textureInfo.animatedImageLoading ) ? true : false ) ) &&
( frameIndex == textureInfo.frameIndex ) )
{
mBrokenImageUrl = brokenImageUrl;
}
+const std::string TextureManager::GetBrokenImageUrl()
+{
+ return mBrokenImageUrl;
+}
+
Geometry TextureManager::GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements )
{
return RenderingAddOn::Get().IsValid() ?