+ * @brief Load the texture, will try to atlas unless unable or param set to false.
+ * @param[in, out] atlasing flag if the image has been put in a atlas (true), passing false will not atlas even if possible.
+ * @param[out] atlasRect if atlasing is used this the texture area of the image in the atlas.
+ * @param[out] textures resulting texture set from the image loading.
+ */
+ void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures );
+
+ /**