* | pixelArea | VECTOR4 |
* | wrapModeU | INTEGER OR STRING |
* | wrapModeV | INTEGER OR STRING |
+ * | loadPolicy | INTEGER OR STRING |
* | releasePolicy | INTEGER OR STRING |
*
* where pixelArea is a rectangular area.
* "DONT_CARE"
* "DEFAULT"
*
+ * where loadPolicy should be one of the following image loading modes
+ * "IMMEDIATE" // Loads image even if visual not attached to stage yet
+ * "ATTACHED" // Only loads image once visual is attached to stage
*
* where releasePolicy should be one of the following policies for when to cache the image
* "DETACHED" // Release image from cache when visual detached from stage
void ApplyImageToSampler( const Image& image );
/**
+ * @brief Load the texture, will try to atlas unless unable or param set to false.
+ * @param[in, out] atlasing flag if the image has been put in a atlas (true), passing false will not atlas even if possible.
+ * @param[out] atlasRect if atlasing is used this the texture area of the image in the atlas.
+ * @param[out] textures resulting texture set from the image loading.
+ */
+ void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures );
+
+ /**
* @brief Initializes the Dali::Renderer from the image url
*/
void InitializeRenderer();
Dali::ImageDimensions mDesiredSize;
TextureManager::TextureId mTextureId;
+ TextureSet mTextures;
Dali::FittingMode::Type mFittingMode:3;
Dali::SamplingMode::Type mSamplingMode:4;
Dali::WrapMode::Type mWrapModeU:3;
Dali::WrapMode::Type mWrapModeV:3;
+ DevelImageVisual::LoadPolicy::Type mLoadPolicy;
DevelImageVisual::ReleasePolicy::Type mReleasePolicy;
+ Vector4 mAtlasRect;
bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
bool mLoading; ///< True if the texture is still loading.
};