Merge "(AnimatedVectorImageVisual) Change renderer on stage again" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / vector-rasterize-thread.cpp
index 52c6541..35f485f 100644 (file)
@@ -45,29 +45,30 @@ Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New( Debug::NoLogging,
 
 } // unnamed namespace
 
-VectorRasterizeThread::VectorRasterizeThread( const std::string& url, Renderer renderer, uint32_t width, uint32_t height )
+VectorRasterizeThread::VectorRasterizeThread( const std::string& url )
 : mUrl( url ),
   mVectorRenderer(),
   mConditionalWait(),
   mMutex(),
-  mResourceReadyTrigger( NULL ),
+  mResourceReadyTrigger(),
+  mAnimationFinishedTrigger(),
   mPlayRange( 0.0f, 1.0f ),
+  mPlayState( DevelImageVisual::PlayState::STOPPED ),
+  mProgress( 0.0f ),
   mCurrentFrame( 0 ),
   mTotalFrame( 0 ),
   mStartFrame( 0 ),
   mEndFrame( 0 ),
-  mWidth( width ),
-  mHeight( height ),
+  mWidth( 0 ),
+  mHeight( 0 ),
   mLoopCount( LOOP_FOREVER ),
   mCurrentLoop( 0 ),
   mNeedRender( false ),
-  mPlaying( false ),
-  mPaused( false ),
   mDestroyThread( false ),
   mResourceReady( false ),
   mLogFactory( Dali::Adaptor::Get().GetLogFactory() )
 {
-  mVectorRenderer = VectorAnimationRenderer::New( mUrl, renderer, width, height );
+  mVectorRenderer = VectorAnimationRenderer::New( mUrl );
 }
 
 VectorRasterizeThread::~VectorRasterizeThread()
@@ -85,8 +86,6 @@ VectorRasterizeThread::~VectorRasterizeThread()
   DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::~VectorRasterizeThread: Join\n" );
 
   Join();
-
-  delete mResourceReadyTrigger;
 }
 
 void VectorRasterizeThread::Run()
@@ -103,59 +102,69 @@ void VectorRasterizeThread::Run()
   }
 }
 
-void VectorRasterizeThread::SetSize( uint32_t width, uint32_t height )
+void VectorRasterizeThread::SetRenderer( Renderer renderer )
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
-  mVectorRenderer.SetSize( width, height );
 
-  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetSize: width = %d, height = %d\n", width, height );
+  mVectorRenderer.SetRenderer( renderer );
+
+  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetRenderer\n" );
 }
 
-void VectorRasterizeThread::StartAnimation()
+void VectorRasterizeThread::SetSize( uint32_t width, uint32_t height )
 {
-  ConditionalWait::ScopedLock lock( mConditionalWait );
-  if( !mPlaying )
+  if( mWidth != width || mHeight != height )
   {
-    mPlaying = true;
-    mPaused = false;
-    mConditionalWait.Notify( lock );
+    ConditionalWait::ScopedLock lock( mConditionalWait );
+    mVectorRenderer.SetSize( width, height );
 
-    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StartAnimation: Start\n" );
+    mWidth = width;
+    mHeight = height;
+
+    mResourceReady = false;
+
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetSize: width = %d, height = %d\n", width, height );
   }
 }
 
-void VectorRasterizeThread::StopAnimation()
+void VectorRasterizeThread::PlayAnimation()
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
-  if( mPlaying )
+  if( mPlayState != DevelImageVisual::PlayState::PLAYING )
   {
-    mPlaying = false;
-    mPaused = false;
+    if( mPlayState == DevelImageVisual::PlayState::STOPPED )
+    {
+      // Reset the current frame and the current loop
+      mCurrentFrame = mStartFrame;
+      mCurrentLoop = 0;
+    }
 
-    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StopAnimation: Stop\n" );
+    mPlayState = DevelImageVisual::PlayState::PLAYING;
+    mConditionalWait.Notify( lock );
+
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::PlayAnimation: Start\n" );
   }
 }
 
-void VectorRasterizeThread::PauseAnimation()
+void VectorRasterizeThread::StopAnimation()
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
-  if( mPlaying && !mPaused )
+  if( mPlayState != DevelImageVisual::PlayState::STOPPED )
   {
-    mPaused = true;
+    mPlayState = DevelImageVisual::PlayState::STOPPED;
 
-    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::PauseAnimation: Pause\n" );
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StopAnimation: Stop\n" );
   }
 }
 
-void VectorRasterizeThread::ResumeAnimation()
+void VectorRasterizeThread::PauseAnimation()
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
-  if( mPlaying && mPaused )
+  if( mPlayState == DevelImageVisual::PlayState::PLAYING )
   {
-    mPaused = false;
-    mConditionalWait.Notify( lock );
+    mPlayState = DevelImageVisual::PlayState::PAUSED;
 
-    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::ResumeAnimation: Resume\n" );
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::PauseAnimation: Pause\n" );
   }
 }
 
@@ -171,10 +180,16 @@ void VectorRasterizeThread::RenderFrame()
 void VectorRasterizeThread::SetResourceReadyCallback( EventThreadCallback* callback )
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
-  mResourceReadyTrigger = callback;
+  mResourceReadyTrigger = std::unique_ptr< EventThreadCallback >( callback );
+}
+
+void VectorRasterizeThread::SetAnimationFinishedCallback( EventThreadCallback* callback )
+{
+  ConditionalWait::ScopedLock lock( mConditionalWait );
+  mAnimationFinishedTrigger = std::unique_ptr< EventThreadCallback >( callback );
 }
 
-void VectorRasterizeThread::SetLoopCount( int16_t count )
+void VectorRasterizeThread::SetLoopCount( int32_t count )
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
 
@@ -185,33 +200,58 @@ void VectorRasterizeThread::SetLoopCount( int16_t count )
   mCurrentFrame = mStartFrame;
 }
 
+int32_t VectorRasterizeThread::GetLoopCount() const
+{
+  return mLoopCount;
+}
+
 void VectorRasterizeThread::SetPlayRange( Vector2 range )
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
 
-  mPlayRange = range;
-
-  if( mTotalFrame != 0 )
+  // Make sure the range specified is between 0.0 and 1.0
+  if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f )
   {
-    mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
-    mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+    Vector2 orderedRange( range );
+    // If the range is not in order swap values
+    if( range.x > range.y )
+    {
+      orderedRange = Vector2( range.y, range.x );
+    }
+
+    mPlayRange = orderedRange;
+
+    if( mTotalFrame != 0 )
+    {
+      mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
+      mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+    }
   }
 }
 
+Vector2 VectorRasterizeThread::GetPlayRange() const
+{
+  return mPlayRange;
+}
+
+DevelImageVisual::PlayState VectorRasterizeThread::GetPlayState() const
+{
+  return mPlayState;
+}
+
+bool VectorRasterizeThread::IsResourceReady() const
+{
+  return mResourceReady;
+}
+
 bool VectorRasterizeThread::IsThreadReady()
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
 
-  if( ( !mPlaying || mPaused ) && !mNeedRender && !mDestroyThread )
+  if( mPlayState != DevelImageVisual::PlayState::PLAYING && !mNeedRender && !mDestroyThread )
   {
     DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::IsThreadReady: Wait\n" );
 
-    if( !mPlaying )
-    {
-      mCurrentFrame = mStartFrame;
-      mCurrentLoop = 0;
-    }
-
     mConditionalWait.Wait( lock );
   }
 
@@ -243,7 +283,7 @@ void VectorRasterizeThread::Rasterize()
   // Rasterize
   mVectorRenderer.Render( mCurrentFrame );
 
-  if( mPlaying && !mPaused )
+  if( mPlayState == DevelImageVisual::PlayState::PLAYING )
   {
     if( ++mCurrentFrame >= mEndFrame )
     {
@@ -258,7 +298,11 @@ void VectorRasterizeThread::Rasterize()
         if( mCurrentLoop >= mLoopCount )
         {
           // Animation is finished
-          mPlaying = false;
+          mPlayState = DevelImageVisual::PlayState::STOPPED;
+
+          mAnimationFinishedTrigger->Trigger();
+
+          DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: Animation is finished\n" );
         }
         else
         {