- mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
- mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+ Vector2 orderedRange( range );
+ // If the range is not in order swap values
+ if( range.x > range.y )
+ {
+ orderedRange = Vector2( range.y, range.x );
+ }
+
+ mPlayRange = orderedRange;
+
+ if( mTotalFrame != 0 )
+ {
+ mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
+ mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+ }