(Vector) Check an error in SetPlayRange
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / vector-animation-task.cpp
index a1659bf..91bdc42 100644 (file)
@@ -254,9 +254,8 @@ void VectorAnimationTask::SetPlayRange(const Property::Array& playRange)
     std::string marker;
     if(playRange.GetElementAt(0).Get(marker))
     {
-      if(mVectorRenderer)
+      if(mVectorRenderer && mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame))
       {
-        mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame);
         valid = true;
       }
     }
@@ -373,7 +372,7 @@ VectorAnimationTask::UploadCompletedSignalType& VectorAnimationTask::UploadCompl
 bool VectorAnimationTask::Rasterize()
 {
   bool     stopped = false;
-  uint32_t currentFrame, droppedFrames = 0;
+  uint32_t currentFrame;
 
   {
     ConditionalWait::ScopedLock lock(mConditionalWait);
@@ -382,14 +381,13 @@ bool VectorAnimationTask::Rasterize()
       // The task will be destroyed. We don't need rasterization.
       return false;
     }
-    droppedFrames = mDroppedFrames;
   }
 
   ApplyAnimationData();
 
   if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber)
   {
-    mCurrentFrame = mForward ? mCurrentFrame + droppedFrames + 1 : mCurrentFrame - droppedFrames - 1;
+    mCurrentFrame = mForward ? mCurrentFrame + mDroppedFrames + 1 : mCurrentFrame - mDroppedFrames - 1;
     Dali::ClampInPlace(mCurrentFrame, mStartFrame, mEndFrame);
   }
 
@@ -525,31 +523,28 @@ uint32_t VectorAnimationTask::GetStoppedFrame(uint32_t startFrame, uint32_t endF
 
 VectorAnimationTask::TimePoint VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
 {
-  uint32_t droppedFrames = 0;
-
-  // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::system_clock supported
+  // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::steady_clock supported
   // duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime
   // is casted to use the default duration.
   mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
-  auto current        = std::chrono::system_clock::now();
+  auto current        = std::chrono::steady_clock::now();
   if(renderNow)
   {
     mNextFrameStartTime = current;
+    mDroppedFrames      = 0;
   }
   else if(mNextFrameStartTime < current)
   {
-    while(current > std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds)))
+    uint32_t droppedFrames = 0;
+
+    while(current > std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds)) && droppedFrames < mTotalFrame)
     {
       droppedFrames++;
       mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
     }
 
-    {
-      ConditionalWait::ScopedLock lock(mConditionalWait);
-      mDroppedFrames = droppedFrames;
-    }
-
     mNextFrameStartTime = current;
+    mDroppedFrames      = droppedFrames;
   }
 
   return mNextFrameStartTime;