uniform sampler2D sTexture;\n
uniform lowp vec4 uColor;\n
uniform lowp vec3 mixColor;\n
- uniform lowp float preMultipliedAlpha;\n
\n
void main()\n
{\n
// Reset to the original shader and texture before scrolling
mRenderer.SetShader(mShader);
- mRenderer.SetTextures( mTextureSet );
+
+ if( mTextureSet )
+ {
+ mRenderer.SetTextures( mTextureSet );
+ }
}
mShader = mRenderer.GetShader();