Changes required after Window::DownCast addition
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.cpp
index 07dc86d..707aa68 100644 (file)
@@ -149,7 +149,7 @@ void KeyboardFocusManager::OnAdaptorInit()
       (*iter).TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
       (*iter).WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
       (*iter).WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
-      Dali::Window window = DevelWindow::DownCast(*iter);
+      Window window = Window::DownCast(*iter);
       if(window)
       {
         window.FocusChangeSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
@@ -167,7 +167,7 @@ void KeyboardFocusManager::OnSceneHolderCreated(Dali::Integration::SceneHolder&
   sceneHolder.TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
   sceneHolder.WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
   sceneHolder.WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
-  Dali::Window window = DevelWindow::DownCast(sceneHolder);
+  Window window = Window::DownCast(sceneHolder);
   if(window)
   {
     window.FocusChangeSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
@@ -212,8 +212,7 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
   if(actor &&
      actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&
      actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED) &&
-     actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
-     actor.GetProperty<bool>(Actor::Property::VISIBLE))
+     actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
   {
     // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
     Actor parent = actor.GetParent();