Changes required after Window::DownCast addition 88/283388/1
authorAdeel Kazmi <adeel.kazmi@samsung.com>
Tue, 25 Oct 2022 15:09:36 +0000 (16:09 +0100)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Tue, 25 Oct 2022 15:09:36 +0000 (16:09 +0100)
Change-Id: Ibf6e18fa9b05fa226846bbcd25178f9f58454fe4

automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.cpp
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp

index 2746ad9..b74a8c0 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -31,7 +31,6 @@ using AdaptorImpl = Dali::Internal::Adaptor::Adaptor;
 
 namespace Dali
 {
-
 class Window;
 
 /********************************************************************************
@@ -42,9 +41,8 @@ namespace Internal
 {
 namespace Adaptor
 {
-
-Window::Window( const PositionSize& positionSize )
-: SceneHolder( positionSize ),
+Window::Window(const PositionSize& positionSize)
+: SceneHolder(positionSize),
   mFocusChangeSignal(),
   mResizeSignal(),
   mRotationAngle(90), // dummy angle for test coverage
@@ -55,10 +53,10 @@ Window::Window( const PositionSize& positionSize )
 
 Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
 {
-  return new Window( positionSize );
+  return new Window(positionSize);
 }
 
-Dali::Window::WindowPosition  Window::GetPosition() const
+Dali::Window::WindowPosition Window::GetPosition() const
 {
   PositionSize positionSize = mRenderSurface.GetPositionSize();
 
@@ -81,24 +79,24 @@ void Window::SetPositionSize(PositionSize positionSize)
 {
   mRenderSurface.MoveResize(positionSize);
 
-  Uint16Pair newSize(positionSize.width, positionSize.height);
+  Uint16Pair   newSize(positionSize.width, positionSize.height);
   Dali::Window handle(this);
   mResizeSignal.Emit(handle, newSize);
 }
 
-} // Adaptor
-} // Internal
+} // namespace Adaptor
+} // namespace Internal
 
 inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
 {
-  DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+  DALI_ASSERT_ALWAYS(window && "Window handle is empty");
   BaseObject& object = window.GetBaseObject();
   return static_cast<Internal::Adaptor::Window&>(object);
 }
 
 inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
 {
-  DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+  DALI_ASSERT_ALWAYS(window && "Window handle is empty");
   const BaseObject& object = window.GetBaseObject();
   return static_cast<const Internal::Adaptor::Window&>(object);
 }
@@ -111,177 +109,176 @@ Window::~Window()
 {
 }
 
-Window::Window( const Window& copy ) = default;
+Window::Window(const Window& copy) = default;
 
-Window& Window::operator=( const Window& rhs ) = default;
+Window& Window::operator=(const Window& rhs) = default;
 
-Window::Window( Window&& rhs ) = default;
+Window::Window(Window&& rhs) = default;
 
-Window& Window::operator=( Window&& rhs ) = default;
+Window& Window::operator=(Window&& rhs) = default;
 
-Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, bool isTransparent)
 {
-  return New( windowPosition, name, "", isTransparent );
+  return New(windowPosition, name, "", isTransparent);
 }
 
-Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent)
 {
-  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
+  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(windowPosition, name, className, isTransparent);
 
-  Dali::Window result( window );
+  Dali::Window result(window);
 
   // This will also emit the window created signals
-  AdaptorImpl::GetImpl( AdaptorImpl::Get() ).AddWindow( window );
+  AdaptorImpl::GetImpl(AdaptorImpl::Get()).AddWindow(window);
 
   return result;
 }
 
-Window::Window( Internal::Adaptor::Window* window )
-: BaseHandle( window )
+Window Window::DownCast(BaseHandle handle)
+{
+  Internal::Adaptor::Window* windowImpl = nullptr;
+  if(Dali::Adaptor::IsAvailable())
+  {
+    windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>(handle.GetObjectPtr());
+  }
+  return Dali::Window(windowImpl);
+}
+
+Window::Window(Internal::Adaptor::Window* window)
+: BaseHandle(window)
 {
 }
 
 Integration::Scene Window::GetScene()
 {
-  return GetImplementation( *this ).GetScene();
+  return GetImplementation(*this).GetScene();
 }
 
 Dali::RenderSurfaceInterface& Window::GetRenderSurface()
 {
-  return GetImplementation( *this ).GetRenderSurface();
+  return GetImplementation(*this).GetRenderSurface();
 }
 
-void Window::Add( Actor actor )
+void Window::Add(Actor actor)
 {
-  GetImplementation( *this ).Add( actor );
+  GetImplementation(*this).Add(actor);
 }
 
-void Window::Remove( Actor actor )
+void Window::Remove(Actor actor)
 {
-  GetImplementation( *this ).Remove( actor );
+  GetImplementation(*this).Remove(actor);
 }
 
 Dali::Layer Window::GetRootLayer() const
 {
-  return GetImplementation( *this ).GetRootLayer();
+  return GetImplementation(*this).GetRootLayer();
 }
 
-void Window::SetBackgroundColor( const Vector4& color )
+void Window::SetBackgroundColor(const Vector4& color)
 {
-  GetImplementation( *this ).SetBackgroundColor( color );
+  GetImplementation(*this).SetBackgroundColor(color);
 }
 
 Vector4 Window::GetBackgroundColor() const
 {
-  return GetImplementation( *this ).GetBackgroundColor();
+  return GetImplementation(*this).GetBackgroundColor();
 }
 
 void Window::Raise()
 {
-  GetImplementation( *this ).mFocusChangeSignal.Emit(*this, true);
+  GetImplementation(*this).mFocusChangeSignal.Emit(*this, true);
 }
 
 void Window::Hide()
 {
-  GetImplementation( *this ).mVisibilityChangedSignal.Emit( *this, false );
-  GetImplementation( *this ).mVisible = false;
+  GetImplementation(*this).mVisibilityChangedSignal.Emit(*this, false);
+  GetImplementation(*this).mVisible = false;
 }
 
 bool Window::IsVisible() const
 {
-  return GetImplementation( *this ).mVisible;
+  return GetImplementation(*this).mVisible;
 }
 
 FocusChangeSignalType& Window::FocusChangeSignal()
 {
-  return GetImplementation( *this ).mFocusChangeSignal;
+  return GetImplementation(*this).mFocusChangeSignal;
 }
 
 ResizeSignalType& Window::ResizeSignal()
 {
-  return GetImplementation( *this ).mResizeSignal;
+  return GetImplementation(*this).mResizeSignal;
 }
 
 Window::KeyEventSignalType& Window::KeyEventSignal()
 {
-  return GetImplementation( *this ).KeyEventSignal();
+  return GetImplementation(*this).KeyEventSignal();
 }
 
 Window::TouchEventSignalType& Window::TouchedSignal()
 {
-  return GetImplementation( *this ).TouchedSignal();
+  return GetImplementation(*this).TouchedSignal();
 }
 
 namespace DevelWindow
 {
-
-Window Get( Actor actor )
+Window Get(Actor actor)
 {
   Internal::Adaptor::Window* windowImpl = nullptr;
 
-  if ( Dali::Adaptor::IsAvailable() )
+  if(Dali::Adaptor::IsAvailable())
   {
-    windowImpl = static_cast<Internal::Adaptor::Window*>( AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor ) );
+    windowImpl = static_cast<Internal::Adaptor::Window*>(AdaptorImpl::GetImpl(AdaptorImpl::Get()).GetWindow(actor));
   }
 
-  return Dali::Window( windowImpl );
-}
-
-Window DownCast( BaseHandle handle )
-{
-  Internal::Adaptor::Window* windowImpl = nullptr;
-  if ( Dali::Adaptor::IsAvailable() )
-  {
-    windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>( handle.GetObjectPtr());
-  }
-  return Dali::Window( windowImpl );
+  return Dali::Window(windowImpl);
 }
 
 void SetPositionSize(Window window, PositionSize positionSize)
 {
-  GetImplementation( window ).SetPositionSize(positionSize);
+  GetImplementation(window).SetPositionSize(positionSize);
 }
 
 int GetPhysicalOrientation(Window window)
 {
-  return GetImplementation( window ).mRotationAngle;
+  return GetImplementation(window).mRotationAngle;
 }
 
-void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
+void AddFrameRenderedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
 {
-  CallbackBase::Execute( *callback, frameId );
+  CallbackBase::Execute(*callback, frameId);
 }
 
-void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
+void AddFramePresentedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
 {
-  CallbackBase::Execute( *callback, frameId );
+  CallbackBase::Execute(*callback, frameId);
 }
 
-EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
+EventProcessingFinishedSignalType& EventProcessingFinishedSignal(Window window)
 {
-  return GetImplementation( window ).GetScene().EventProcessingFinishedSignal();
+  return GetImplementation(window).GetScene().EventProcessingFinishedSignal();
 }
 
-KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal(Window window)
 {
-  return GetImplementation( window ).KeyEventGeneratedSignal();
+  return GetImplementation(window).KeyEventGeneratedSignal();
 }
 
-WheelEventSignalType& WheelEventSignal( Window window )
+WheelEventSignalType& WheelEventSignal(Window window)
 {
-  return GetImplementation( window ).WheelEventSignal();
+  return GetImplementation(window).WheelEventSignal();
 }
 
-WheelEventGeneratedSignalType& WheelEventGeneratedSignal( Window window )
+WheelEventGeneratedSignalType& WheelEventGeneratedSignal(Window window)
 {
-  return GetImplementation( window ).WheelEventGeneratedSignal();
+  return GetImplementation(window).WheelEventGeneratedSignal();
 }
 
-VisibilityChangedSignalType& VisibilityChangedSignal( Window window )
+VisibilityChangedSignalType& VisibilityChangedSignal(Window window)
 {
-  return GetImplementation( window ).mVisibilityChangedSignal;
+  return GetImplementation(window).mVisibilityChangedSignal;
 }
 
 } // namespace DevelWindow
 
-} // Dali
+} // namespace Dali
index 836fd1f..e9edae0 100644 (file)
@@ -68,7 +68,8 @@ public:
   Window(const Window& handle);
   Window& operator=(const Window& rhs);
   Window(Window&& rhs);
-  Window& operator=(Window&& rhs);
+  Window&       operator=(Window&& rhs);
+  static Window DownCast(BaseHandle handle);
 
   Integration::Scene            GetScene();
   Dali::RenderSurfaceInterface& GetRenderSurface();
@@ -101,7 +102,6 @@ typedef Signal<bool(const WheelEvent&)> WheelEventGeneratedSignalType;
 typedef Signal<void(Window, bool)>      VisibilityChangedSignalType;
 
 Dali::Window Get(Actor actor);
-Dali::Window DownCast(BaseHandle handle);
 void         SetPositionSize(Window window, PositionSize positionSize);
 int          GetPhysicalOrientation(Window window);
 void         AddFrameRenderedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId);
index bcbddec..707aa68 100644 (file)
@@ -149,7 +149,7 @@ void KeyboardFocusManager::OnAdaptorInit()
       (*iter).TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
       (*iter).WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
       (*iter).WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
-      Dali::Window window = DevelWindow::DownCast(*iter);
+      Window window = Window::DownCast(*iter);
       if(window)
       {
         window.FocusChangeSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
@@ -167,7 +167,7 @@ void KeyboardFocusManager::OnSceneHolderCreated(Dali::Integration::SceneHolder&
   sceneHolder.TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
   sceneHolder.WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
   sceneHolder.WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
-  Dali::Window window = DevelWindow::DownCast(sceneHolder);
+  Window window = Window::DownCast(sceneHolder);
   if(window)
   {
     window.FocusChangeSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);