-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-wobble-effect-impl.h>
#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h>
};
ScrollViewWobbleEffect::ScrollViewWobbleEffect()
-: mPropertyTime(Property::INVALID_INDEX)
+: mPropertyTime(Property::INVALID_INDEX),
+ mStableCurrent(0),
+ mAnimationCycleId(0)
{
-
}
ScrollViewWobbleEffect::~ScrollViewWobbleEffect()
void ScrollViewWobbleEffect::AttachActor(Actor actor)
{
- Property::Index propertyPosition = actor.GetPropertyIndex(Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME);
- Property::Index propertyOvershootX = actor.GetPropertyIndex(Toolkit::ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME);
- Property::Index propertyOvershootY = actor.GetPropertyIndex(Toolkit::ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME);
-
// Create effect-overshoot property if not already created.
Property::Index propertyEffectOvershoot = actor.GetPropertyIndex(Toolkit::ScrollViewWobbleEffect::EFFECT_OVERSHOOT);
if(propertyEffectOvershoot == Property::INVALID_INDEX)
Constraint constraint = Constraint::New<Vector3>( propertyEffectOvershoot,
Source(scrollView, mPropertyTime),
- Source(actor, propertyPosition),
- Source(actor, propertyOvershootX),
- Source(actor, propertyOvershootY),
+ Source(actor, Toolkit::ScrollView::Property::SCROLL_POSITION),
+ Source(actor, Toolkit::ScrollView::Property::OVERSHOOT_X),
+ Source(actor, Toolkit::ScrollView::Property::OVERSHOOT_Y),
ScrollViewWobbleEffectConstraint(*this) );
actor.ApplyConstraint(constraint);
}