Use new animatable registered properties in ScrollView 46/37646/4
authorRichard Huang <r.huang@samsung.com>
Wed, 1 Apr 2015 15:00:52 +0000 (16:00 +0100)
committerRichard Huang <r.huang@samsung.com>
Thu, 2 Apr 2015 09:55:05 +0000 (10:55 +0100)
Change-Id: I900da3b5b1f984f028156638d2835056179697dd

21 files changed:
automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp
dali-toolkit/internal/controls/scroll-component/scroll-bar-internal-impl.cpp
dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-base-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-base-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-carousel-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-cube-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-depth-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-page-carousel-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-page-cube-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-page-spiral-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-wobble-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scrollable-impl.cpp
dali-toolkit/internal/controls/scrollable/scrollable-impl.h
dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.cpp
dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h
dali-toolkit/public-api/controls/scrollable/scrollable.cpp
dali-toolkit/public-api/controls/scrollable/scrollable.h

index 9b9cad1..662502c 100644 (file)
@@ -239,14 +239,11 @@ struct TestSumConstraint
  */
 static float TestOvershootSnapDuration(ToolkitTestApplication &application, ScrollView scrollView)
 {
-  Property::Index overshootPropertyX = scrollView.GetPropertyIndex(ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME);
-  Property::Index overshootPropertyY = scrollView.GetPropertyIndex(ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME);
-
   int timeToReachOrigin = -1;
   for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
   {
-    float overshootXValue = scrollView.GetProperty<float>(overshootPropertyX);
-    float overshootYValue = scrollView.GetProperty<float>(overshootPropertyY);
+    float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
+    float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
     if(overshootXValue == 0.0f && overshootYValue == 0.0f)
     {
       break;
@@ -817,9 +814,8 @@ int UtcDaliScrollViewConstraints(void)
   a.SetPosition( TEST_ACTOR_POSITION );
   Wait(application);
 
-  Property::Index scrollPositionProperty = scrollView.GetPropertyIndex(ScrollView::SCROLL_POSITION_PROPERTY_NAME);
   Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
-                                                       Source(scrollView, scrollPositionProperty),
+                                                       Source(scrollView, ScrollView::Property::SCROLL_POSITION),
                                                        TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
   constraint.SetRemoveAction(Constraint::Discard);
   scrollView.ApplyConstraintToChildren(constraint);
@@ -865,10 +861,9 @@ int UtcDaliScrollViewBind(void)
   a.SetPosition( TEST_ACTOR_POSITION );
   Wait(application);
 
-  Property::Index scrollPositionProperty = scrollView.GetPropertyIndex(ScrollView::SCROLL_POSITION_PROPERTY_NAME);
   // apply this constraint to scrollview
   Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
-                                                       Source(scrollView, scrollPositionProperty),
+                                                       Source(scrollView, ScrollView::Property::SCROLL_POSITION),
                                                        TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
 
   constraint.SetRemoveAction(Constraint::Discard);
@@ -1034,12 +1029,9 @@ int UtcDaliScrollViewOvershoot(void)
   // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
   Vector2 currentPos = Vector2(100.0f, 100.0f);
   currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
-  Property::Index overshootXProperty = scrollView.GetPropertyIndex(ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME);
-  Property::Index overshootYProperty = scrollView.GetPropertyIndex(ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME);
-  Property::Index scrollPositionProperty = scrollView.GetPropertyIndex(ScrollView::SCROLL_POSITION_PROPERTY_NAME);
-  float overshootXValue = scrollView.GetProperty<float>(overshootXProperty);
-  float overshootYValue = scrollView.GetProperty<float>(overshootYProperty);
-  Vector3 positionValue = scrollView.GetProperty<Vector3>(scrollPositionProperty);
+  float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
+  float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  Vector3 positionValue = scrollView.GetProperty<Vector3>(ScrollView::Property::SCROLL_POSITION);
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(positionValue, Vector3::ZERO, TEST_LOCATION);
index 3b188df..b01505b 100755 (executable)
@@ -393,32 +393,32 @@ ScrollBarInternal::ScrollBarInternal(Toolkit::Scrollable& container, bool vertic
   // target the container to observe for scrolling
   Actor target = mContainer.Self();
   Constraint constraint = Constraint::New<bool>( Actor::Property::VISIBLE,
-                                      Source( target, vertical ? target.GetPropertyIndex(Scrollable::SCROLLABLE_CAN_SCROLL_VERTICAL) : target.GetPropertyIndex(Scrollable::SCROLLABLE_CAN_SCROLL_HORIZONTAL)),
+                                      Source( target, vertical ? Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL : Toolkit::Scrollable::Property::CAN_SCROLL_HORIZONTAL),
                                       ScrollBarInternalVisibilityConstraint );
   mSlider.ApplyConstraint( constraint );
   mSliderWrap.ApplyConstraint( constraint );
 
   constraint = Constraint::New<Vector3>( Actor::Property::SIZE,
-                                                   Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                                   Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
-                                                   Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
+                                                   Source( target, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                                   Source( target, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
+                                                   Source( target, Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                                    Source( target, Actor::Property::SIZE ),
                                                    ScrollBarInternalSizeConstraint( vertical ) );
   mSlider.ApplyConstraint( constraint );
   mSliderWrap.ApplyConstraint( constraint );
 
   constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
-                                            Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
+                                            Source( target, Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                             ScrollBarInternalRotationConstraint( vertical ) );
   mSlider.ApplyConstraint( constraint );
   mSliderWrap.ApplyConstraint( constraint );
 
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          Source( mSlider, Actor::Property::SIZE),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_RELATIVE_POSITION_PROPERTY_NAME ) ),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_RELATIVE_POSITION ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                          Source( target, Actor::Property::SIZE ),
                                          ScrollBarInternalPositionConstraint(vertical) );
 
@@ -426,10 +426,10 @@ ScrollBarInternal::ScrollBarInternal(Toolkit::Scrollable& container, bool vertic
 
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          Source( mSlider, Actor::Property::SIZE),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_RELATIVE_POSITION_PROPERTY_NAME ) ),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_RELATIVE_POSITION ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                          Source( target, Actor::Property::SIZE ),
                                          ScrollBarInternalPositionConstraint(vertical, true) );
   mSliderWrap.ApplyConstraint( constraint );
@@ -447,7 +447,7 @@ ScrollBarInternal::ScrollBarInternal(Toolkit::Scrollable& container, bool vertic
 
   mContainer.AddOverlay( mHitArea );
   constraint = Constraint::New<Vector3>( Actor::Property::SIZE,
-                                         Source( target, target.GetPropertyIndex( Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME ) ),
+                                         Source( target, Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                          Source( target, Actor::Property::SIZE ),
                                          ScrollBarInternalHitSizeConstraint(vertical, BAR_TAB_SIZE.width) );
   mHitArea.ApplyConstraint( constraint );
index f9b3281..fbc3626 100644 (file)
@@ -362,8 +362,6 @@ ItemView::ItemView(ItemFactory& factory)
 
 void ItemView::OnInitialize()
 {
-  RegisterCommonProperties();
-
   Actor self = Self();
 
   // Disable size negotiation for item views
@@ -379,10 +377,10 @@ void ItemView::OnInitialize()
 
   EnableScrollComponent(Toolkit::Scrollable::OvershootIndicator);
 
-  Constraint constraint = Constraint::New<Vector3>(mPropertyRelativePosition,
+  Constraint constraint = Constraint::New<Vector3>(Toolkit::Scrollable::Property::SCROLL_RELATIVE_POSITION,
                                                    LocalSource(mPropertyPosition),
-                                                   LocalSource(mPropertyPositionMin),
-                                                   LocalSource(mPropertyPositionMax),
+                                                   LocalSource(Toolkit::Scrollable::Property::SCROLL_POSITION_MIN),
+                                                   LocalSource(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX),
                                                    LocalSource(Actor::Property::SIZE),
                                                    RelativePositionConstraint);
   self.ApplyConstraint(constraint);
@@ -520,7 +518,7 @@ void ItemView::ActivateLayout(unsigned int layoutIndex, const Vector3& targetSiz
 
   Radian scrollDirection(mActiveLayout->GetScrollDirection());
   float orientation = static_cast<float>(mActiveLayout->GetOrientation());
-  self.SetProperty(mPropertyScrollDirection, Vector3(sinf(scrollDirection), cosf(scrollDirection), orientation));
+  self.SetProperty(Toolkit::Scrollable::Property::SCROLL_DIRECTION, Vector3(sinf(scrollDirection), cosf(scrollDirection), orientation));
 
   self.SetProperty(mPropertyScrollSpeed, mScrollSpeed);
 
@@ -1455,22 +1453,22 @@ void ItemView::CalculateDomainSize(const Vector3& layoutSize)
 
     if(IsHorizontal(mActiveLayout->GetOrientation()))
     {
-      self.SetProperty(mPropertyPositionMin, Vector3(0.0f, firstItemPosition.x, 0.0f));
-      self.SetProperty(mPropertyPositionMax, Vector3(0.0f, lastItemPosition.x, 0.0f));
+      self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MIN, Vector3(0.0f, firstItemPosition.x, 0.0f));
+      self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX, Vector3(0.0f, lastItemPosition.x, 0.0f));
       domainSize = fabs(firstItemPosition.x - lastItemPosition.x);
     }
     else
     {
-      self.SetProperty(mPropertyPositionMin, Vector3(0.0f, firstItemPosition.y, 0.0f));
-      self.SetProperty(mPropertyPositionMax, Vector3(0.0f, lastItemPosition.y, 0.0f));
+      self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MIN, Vector3(0.0f, firstItemPosition.y, 0.0f));
+      self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX, Vector3(0.0f, lastItemPosition.y, 0.0f));
       domainSize = fabs(firstItemPosition.y - lastItemPosition.y);
     }
 
     mScrollConnector.SetScrollDomain(minLayoutPosition, 0.0f, domainSize);
 
     bool isLayoutScrollable = IsLayoutScrollable(layoutSize);
-    self.SetProperty(mPropertyCanScrollVertical, isLayoutScrollable);
-    self.SetProperty(mPropertyCanScrollHorizontal, false);
+    self.SetProperty(Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL, isLayoutScrollable);
+    self.SetProperty(Toolkit::Scrollable::Property::CAN_SCROLL_HORIZONTAL, false);
   }
 }
 
@@ -1478,8 +1476,8 @@ Vector3 ItemView::GetDomainSize() const
 {
   Actor self = Self();
 
-  float minScrollPosition = self.GetProperty<float>(mPropertyPositionMin);
-  float maxScrollPosition = self.GetProperty<float>(mPropertyPositionMax);
+  float minScrollPosition = self.GetProperty<float>(Toolkit::Scrollable::Property::SCROLL_POSITION_MIN);
+  float maxScrollPosition = self.GetProperty<float>(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX);
 
   return Vector3(0.0f, fabs(maxScrollPosition - minScrollPosition), 0.0f);
 }
@@ -1566,7 +1564,7 @@ void ItemView::SetOvershootEnabled( bool enable )
     self.Add(mOvershootOverlay);
 
     Constraint constraint = Constraint::New<Vector3>( Actor::Property::SIZE,
-                                                      ParentSource( mPropertyScrollDirection ),
+                                                      ParentSource( Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                                       Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
                                                       ParentSource( Actor::Property::SIZE ),
                                                       OvershootOverlaySizeConstraint() );
@@ -1574,20 +1572,20 @@ void ItemView::SetOvershootEnabled( bool enable )
     mOvershootOverlay.SetSize(OVERSHOOT_BOUNCE_ACTOR_DEFAULT_SIZE.width, OVERSHOOT_BOUNCE_ACTOR_DEFAULT_SIZE.height);
 
     constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
-                                              ParentSource( mPropertyScrollDirection ),
+                                              ParentSource( Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                               Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
                                               OvershootOverlayRotationConstraint() );
     mOvershootOverlay.ApplyConstraint(constraint);
 
     constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                            ParentSource( Actor::Property::SIZE ),
-                                           ParentSource( mPropertyScrollDirection ),
+                                           ParentSource( Toolkit::Scrollable::Property::SCROLL_DIRECTION ),
                                            Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
                                            OvershootOverlayPositionConstraint() );
     mOvershootOverlay.ApplyConstraint(constraint);
 
     constraint = Constraint::New<bool>( Actor::Property::VISIBLE,
-                                        ParentSource( mPropertyCanScrollVertical ),
+                                        ParentSource( Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL ),
                                         OvershootOverlayVisibilityConstraint() );
     mOvershootOverlay.ApplyConstraint(constraint);
 
index 60cb127..44ceade 100644 (file)
@@ -33,23 +33,9 @@ namespace Internal
 // ScrollBase
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-const char* const ScrollBase::SCROLL_DOMAIN_OFFSET_PROPERTY_NAME = "domain-offset";
-
 ScrollBase::ScrollBase()
 : Scrollable(),
   mParent(NULL),
-  mPropertyTime(Property::INVALID_INDEX),
-  mPropertyPrePosition(Property::INVALID_INDEX),
-  mPropertyPosition(Property::INVALID_INDEX),
-  mPropertyOvershootX(Property::INVALID_INDEX),
-  mPropertyOvershootY(Property::INVALID_INDEX),
-  mPropertyWrap(Property::INVALID_INDEX),
-  mPropertyPanning(Property::INVALID_INDEX),
-  mPropertyScrolling(Property::INVALID_INDEX),
-  mPropertyFinal(Property::INVALID_INDEX),
-  mPropertyDomainOffset(Property::INVALID_INDEX),
-  mPropertyPositionDelta(Property::INVALID_INDEX),
-  mPropertyScrollStartPagePosition(Property::INVALID_INDEX),
   mDelay(0.0f)
 {
 }
@@ -59,28 +45,6 @@ void ScrollBase::SetParent(ScrollBase *parent)
   mParent = parent;
 }
 
-void ScrollBase::RegisterProperties()
-{
-  Actor self = Self();
-
-  // Register common properties
-  RegisterCommonProperties();
-
-  // Register Scroll Properties.
-  mPropertyTime = self.RegisterProperty(Toolkit::ScrollView::SCROLL_TIME_PROPERTY_NAME, 0.0f);
-  mPropertyPrePosition = self.RegisterProperty(Toolkit::ScrollView::SCROLL_PRE_POSITION_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyPosition = self.RegisterProperty(Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyOvershootX = self.RegisterProperty(Toolkit::ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME, 0.0f);
-  mPropertyOvershootY = self.RegisterProperty(Toolkit::ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME, 0.0f);
-  mPropertyFinal = self.RegisterProperty(Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyWrap = self.RegisterProperty(Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME, false);
-  mPropertyPanning = self.RegisterProperty(Toolkit::ScrollView::SCROLL_PANNING_PROPERTY_NAME, false);
-  mPropertyScrolling = self.RegisterProperty(Toolkit::ScrollView::SCROLL_SCROLLING_PROPERTY_NAME, false);
-  mPropertyDomainOffset = self.RegisterProperty(SCROLL_DOMAIN_OFFSET_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyPositionDelta = self.RegisterProperty(Toolkit::ScrollView::SCROLL_POSITION_DELTA_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyScrollStartPagePosition = self.RegisterProperty(Toolkit::ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME, Vector3::ZERO);
-}
-
 void ScrollBase::BindActor(Actor child)
 {
   FindAndUnbindActor(child);
index 968e3ab..a4b955c 100644 (file)
@@ -191,26 +191,9 @@ protected:
    */
   ScrollBase();
 
-  /**
-   * 2nd-phase initialization.
-   */
-  void RegisterProperties();
-
 protected:
 
   ScrollBase *mParent;                              ///< Pointer to ScrollBase parent, if exists.
-  Property::Index mPropertyTime;                    ///< Scroll Time (0 to animationDuration while animating, otherwise 0)
-  Property::Index mPropertyPrePosition;             ///< Scroll Position ("scroll-position") [function of scroll-x, scroll-y]
-  Property::Index mPropertyPosition;                ///< Scroll Position ("scroll-position") [function of scroll-pre-position]
-  Property::Index mPropertyOvershootX;              ///< Scroll Overshoot ("scroll-overshoot-x") [function of scroll-pre-position, scroll-position]
-  Property::Index mPropertyOvershootY;              ///< Scroll Overshoot ("scroll-overshoot-y") [function of scroll-pre-position, scroll-position]
-  Property::Index mPropertyWrap;                    ///< Scroll Wrap ("scroll-wrap")
-  Property::Index mPropertyPanning;                 ///< Whether we are panning
-  Property::Index mPropertyScrolling;               ///< Whether we are scrolling
-  Property::Index mPropertyFinal;                   ///< Scroll Final Position ("scroll-final") [scroll-position + f(scroll-overshoot)]
-  Property::Index mPropertyDomainOffset;            ///< Scroll Domain Offset ("scroll-domain-offset") keeps track of scroll position as it wraps domains
-  Property::Index mPropertyPositionDelta;           ///< Scroll Position Delta ("scroll-position-delta")
-  Property::Index mPropertyScrollStartPagePosition; ///< Scroll Start Page Position ("scroll-start-page-position")
 
 private:
 
index b02d3fc..c3a900e 100644 (file)
@@ -158,7 +158,7 @@ ScrollOvershootEffectRipple::ScrollOvershootEffectRipple( bool vertical, Scrolla
 void ScrollOvershootEffectRipple::Apply()
 {
   Actor self = mAttachedScrollView.Self();
-  mOvershootProperty = self.GetPropertyIndex(IsVertical() ? Toolkit::ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME : Toolkit::ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME);
+  mOvershootProperty = IsVertical() ? Toolkit::ScrollView::Property::OVERSHOOT_Y : Toolkit::ScrollView::Property::OVERSHOOT_X;
 
   // make sure height is set, since we only create a constraint for image width
   mOvershootOverlay.SetSize(OVERSHOOT_BOUNCE_ACTOR_DEFAULT_SIZE.width, OVERSHOOT_BOUNCE_ACTOR_DEFAULT_SIZE.height);
index ea529ff..6eb200b 100644 (file)
@@ -83,7 +83,7 @@ public:
    * @param[in] positionProperty The Actor's Position.
    * @param[in] scaleProperty The Actor's Scale.
    * @param[in] sizeProperty The Actor's Size
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
    * @param[in] scrollSizeProperty The size of the scroll-view (scrollView SIZE)
    * @return The new visibility of this Actor.
    */
@@ -114,7 +114,7 @@ public:
    * @param[in] positionProperty The Actor's Position.
    * @param[in] scaleProperty The Actor's Scale.
    * @param[in] sizeProperty The Actor's Size
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
    * @param[in] scrollSizeProperty The size of the scroll-view (scrollView SIZE)
    * @param[in] activateProperty Activation value (0 - normal, 1.0 - full effect)
    * @return The new orientation of this Actor.
@@ -164,7 +164,7 @@ public:
    * @param[in] current The current position of this Actor
    * @param[in] scaleProperty The Actor's Scale.
    * @param[in] sizeProperty The Actor's Size
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
    * @param[in] scrollSizeProperty The size of the scroll-view (scrollView SIZE)
    * @param[in] activateProperty Activation value (0 - normal, 1.0 - full effect)
    * @return The new position of this Actor.
@@ -234,7 +234,7 @@ void ApplyScrollCarouselConstraints(Toolkit::ScrollView scrollView,
                                       LocalSource( Actor::Property::POSITION ),
                                       LocalSource( Actor::Property::SCALE ),
                                       LocalSource( Actor::Property::SIZE ),
-                                      Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
+                                      Source(scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ),
                                       Source(scrollView, Actor::Property::SIZE ),
                                       Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollViewCarouselEffect::EFFECT_ACTIVATE ) ),
                                       boost::bind( &ScrollCarouselEffectInfo::VisibilityConstraint, info, _1, _2, _3, _4, _5, _6) );
@@ -245,7 +245,7 @@ void ApplyScrollCarouselConstraints(Toolkit::ScrollView scrollView,
                                             LocalSource( Actor::Property::POSITION ),
                                             LocalSource( Actor::Property::SCALE ),
                                             LocalSource( Actor::Property::SIZE ),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
+                                            Source(scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ),
                                             Source(scrollView, Actor::Property::SIZE ),
                                             Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollViewCarouselEffect::EFFECT_ACTIVATE ) ),
                                             boost::bind( &ScrollCarouselEffectInfo::RotationConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
@@ -255,7 +255,7 @@ void ApplyScrollCarouselConstraints(Toolkit::ScrollView scrollView,
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          LocalSource( Actor::Property::SCALE ),
                                          LocalSource( Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ),
                                          Source(scrollView, Actor::Property::SIZE ),
                                          Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollViewCarouselEffect::EFFECT_ACTIVATE ) ),
                                          boost::bind( &ScrollCarouselEffectInfo::PositionConstraint, info, _1, _2, _3, _4, _5, _6) );
index 938ba1c..dfc980d 100644 (file)
@@ -64,11 +64,11 @@ public:
   /**
    * @param[in] current The current orientation of this Actor
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new orientation of this Actor.
    */
   Quaternion RotationConstraint(const Quaternion& current,
@@ -134,11 +134,11 @@ public:
   /**
    * @param[in] current The current color of this Actor
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new color of this Actor.
    */
   Vector4 ColorConstraint(const Vector4& current,
@@ -208,11 +208,11 @@ public:
   /**
    * @param[in] current The current position
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new position of this Actor.
    */
   Vector3 PositionConstraint(const Vector3& current,
@@ -305,11 +305,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
   Constraint constraint;
   constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
                                          Source(parentPage, Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          boost::bind( &ScrollCubeEffectInfo::RotationConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
@@ -317,11 +317,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
 
   constraint = Constraint::New<Vector4>( Actor::Property::COLOR,
                                          Source(parentPage, Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          boost::bind( &ScrollCubeEffectInfo::ColorConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
@@ -329,11 +329,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
 
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          Source(parentPage, Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          boost::bind( &ScrollCubeEffectInfo::PositionConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
index 8b6003f..0f21d0c 100644 (file)
@@ -93,11 +93,11 @@ struct ScrollDepthScaleConstraint
   /**
    * @param[in] current The current scale
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new scale of this Actor.
    */
   Vector3 operator()(const Vector3& currentScale,
@@ -218,11 +218,11 @@ struct ScrollDepthPositionConstraint
   /**
    * @param[in] current The current position
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new position of this Actor.
    */
   Vector3 operator()(const Vector3& currentPosition,
@@ -339,9 +339,9 @@ void ApplyScrollDepthConstraints(Toolkit::ScrollView scrollView,
   Constraint constraint = Constraint::New<Vector3>( Actor::Property::SCALE,
                                          LocalSource(Actor::Property::POSITION),
                                          ParentSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
                                          ScrollDepthScaleConstraint( positionExtent, offsetExtent, positionScale, scaleExtent ) );
   constraint.SetRemoveAction( Constraint::Discard );
@@ -350,11 +350,11 @@ void ApplyScrollDepthConstraints(Toolkit::ScrollView scrollView,
   // Position Constraint (apply last as other constraints use Actor::POSITION as a function input)
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          ParentSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          ScrollDepthPositionConstraint( positionExtent, offsetExtent, positionScale ) );
 
   constraint.SetRemoveAction( Constraint::Discard );
index 5111cec..ee5163c 100644 (file)
@@ -29,6 +29,7 @@
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-component-impl.h>
+#include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
@@ -213,6 +214,18 @@ BaseHandle Create()
 // Setup properties, signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ScrollView, Toolkit::Scrollable, Create )
 
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "scroll-position", VECTOR3, SCROLL_POSITION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "scroll-pre-position", VECTOR3, SCROLL_PRE_POSITION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "overshoot-x", FLOAT, OVERSHOOT_X)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "overshoot-y", FLOAT, OVERSHOOT_Y)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "scroll-final", VECTOR3, SCROLL_FINAL)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "wrap", BOOLEAN, WRAP)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "panning", BOOLEAN, PANNING)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "scrolling", BOOLEAN, SCROLLING)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "scroll-domain-offset", VECTOR3, SCROLL_DOMAIN_OFFSET)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "scroll-position-delta", VECTOR3, SCROLL_POSITION_DELTA)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( ScrollView, "start-page-position", VECTOR3, START_PAGE_POSITION)
+
 DALI_SIGNAL_REGISTRATION( ScrollView, "value-changed", SIGNAL_SNAP_STARTED )
 
 DALI_TYPE_REGISTRATION_END()
@@ -420,7 +433,7 @@ struct InternalPositionConstraint
 
 /**
  * This constraint updates the X overshoot property using the difference
- * mPropertyPrePosition.x and mPropertyPosition.x, returning a relative value between 0.0f and 1.0f
+ * SCROLL_PRE_POSITION.x and SCROLL_POSITION.x, returning a relative value between 0.0f and 1.0f
  */
 struct OvershootXConstraint
 {
@@ -446,7 +459,7 @@ struct OvershootXConstraint
 
 /**
  * This constraint updates the Y overshoot property using the difference
- * mPropertyPrePosition.y and mPropertyPosition.y, returning a relative value between 0.0f and 1.0f
+ * SCROLL_PRE_POSITION.y and SCROLL_POSITION.y, returning a relative value between 0.0f and 1.0f
  */
 struct OvershootYConstraint
 {
@@ -596,9 +609,6 @@ void ScrollView::OnInitialize()
 
   mAlterChild = true;
 
-  // Register Scroll Properties.
-  RegisterProperties();
-
   mScrollPostPosition = mScrollPrePosition = Vector3::ZERO;
 
   mMouseWheelScrollDistanceStep = Stage::GetCurrent().GetSize() * DEFAULT_MOUSE_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION;
@@ -617,6 +627,9 @@ void ScrollView::OnInitialize()
 
   EnableScrollComponent(Toolkit::Scrollable::OvershootIndicator);
 
+  self.SetProperty(Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL, mCanScrollVertical);
+  self.SetProperty(Toolkit::Scrollable::Property::CAN_SCROLL_HORIZONTAL, mCanScrollHorizontal);
+
   Vector3 size = GetControlSize();
   UpdatePropertyDomain(size);
   SetInternalConstraints();
@@ -871,24 +884,24 @@ void ScrollView::UpdatePropertyDomain(const Vector3& size)
   if( mCanScrollVertical != canScrollVertical )
   {
     mCanScrollVertical = canScrollVertical;
-    self.SetProperty(mPropertyCanScrollVertical, canScrollVertical);
+    self.SetProperty(Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL, canScrollVertical);
   }
   if( mCanScrollHorizontal != canScrollHorizontal )
   {
     mCanScrollHorizontal = canScrollHorizontal;
-    self.SetProperty(mPropertyCanScrollHorizontal, canScrollHorizontal);
+    self.SetProperty(Toolkit::Scrollable::Property::CAN_SCROLL_HORIZONTAL, canScrollHorizontal);
   }
   if( scrollPositionChanged )
   {
-    DALI_LOG_SCROLL_STATE("[0x%X] Domain Changed, setting mPropertyPrePosition To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
-    self.SetProperty(mPropertyPrePosition, mScrollPrePosition);
+    DALI_LOG_SCROLL_STATE("[0x%X] Domain Changed, setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
+    self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPrePosition);
   }
   if( domainChanged )
   {
     mMinScroll = min;
     mMaxScroll = max;
-    self.SetProperty(mPropertyPositionMin, mMinScroll );
-    self.SetProperty(mPropertyPositionMax, mMaxScroll );
+    self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MIN, mMinScroll );
+    self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX, mMaxScroll );
   }
 }
 
@@ -961,7 +974,7 @@ bool ScrollView::GetWrapMode() const
 void ScrollView::SetWrapMode(bool enable)
 {
   mWrapMode = enable;
-  Self().SetProperty(mPropertyWrap, enable);
+  Self().SetProperty(Toolkit::ScrollView::Property::WRAP, enable);
 }
 
 int ScrollView::GetScrollUpdateDistance() const
@@ -1119,7 +1132,7 @@ void ScrollView::TransformTo(const Vector3& position, float duration, AlphaFunct
     this, position.x, position.y, duration, int(horizontalBias), int(verticalBias));
 
   Vector3 currentScrollPosition = GetCurrentScrollPosition();
-  self.SetProperty( mPropertyScrollStartPagePosition, currentScrollPosition );
+  self.SetProperty( Toolkit::ScrollView::Property::START_PAGE_POSITION, currentScrollPosition );
 
   if( mScrolling ) // are we interrupting a current scroll?
   {
@@ -1134,7 +1147,7 @@ void ScrollView::TransformTo(const Vector3& position, float duration, AlphaFunct
     DALI_LOG_SCROLL_STATE("[0x%X] Interrupting Pan, set to false", this );
     mPanning = false;
     mGestureStackDepth = 0;
-    self.SetProperty( mPropertyPanning, false );
+    self.SetProperty( Toolkit::ScrollView::Property::PANNING, false );
 
     if( mScrollMainInternalPrePositionConstraint )
     {
@@ -1142,7 +1155,7 @@ void ScrollView::TransformTo(const Vector3& position, float duration, AlphaFunct
     }
   }
 
-  self.SetProperty(mPropertyScrolling, true);
+  self.SetProperty(Toolkit::ScrollView::Property::SCROLLING, true);
   mScrolling = true;
 
   DALI_LOG_SCROLL_STATE("[0x%X] mScrollStartedSignal 1 [%.2f, %.2f]", this, currentScrollPosition.x, currentScrollPosition.y);
@@ -1158,7 +1171,7 @@ void ScrollView::TransformTo(const Vector3& position, float duration, AlphaFunct
   if(!animating)
   {
     // if not animating, then this pan has completed right now.
-    self.SetProperty(mPropertyScrolling, false);
+    self.SetProperty(Toolkit::ScrollView::Property::SCROLLING, false);
     mScrolling = false;
 
     // If we have no duration, then in the next update frame, we will be at the position specified as we just set.
@@ -1450,7 +1463,7 @@ bool ScrollView::SnapWithVelocity(Vector2 velocity)
 
     if(child)
     {
-      Vector3 position = Self().GetProperty<Vector3>(mPropertyPosition);
+      Vector3 position = Self().GetProperty<Vector3>(Toolkit::ScrollView::Property::SCROLL_POSITION);
 
       // Get center-point of the Actor.
       Vector3 childPosition = GetPositionOfAnchor(child, AnchorPoint::CENTER);
@@ -1639,15 +1652,15 @@ bool ScrollView::AnimateTo(const Vector3& position, const Vector3& positionDurat
 
     if( !(mScrollStateFlags & SCROLL_ANIMATION_FLAGS) )
     {
-      DALI_LOG_SCROLL_STATE("[0x%X] Setting mPropertyPrePosition To[%.2f, %.2f]", this, mScrollTargetPosition.x, mScrollTargetPosition.y );
-      self.SetProperty(mPropertyPrePosition, mScrollTargetPosition);
+      DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollTargetPosition.x, mScrollTargetPosition.y );
+      self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollTargetPosition);
       mScrollPrePosition = mScrollTargetPosition;
       mScrollPostPosition = mScrollTargetPosition;
       WrapPosition(mScrollPostPosition);
     }
 
     DALI_LOG_SCROLL_STATE("[0x%X] position-changed, mScrollTargetPosition[%.2f, %.2f], mScrollPrePosition[%.2f, %.2f], mScrollPostPosition[%.2f, %.2f]", this, mScrollTargetPosition.x, mScrollTargetPosition.y, mScrollPrePosition.x, mScrollPrePosition.y, mScrollPostPosition.x, mScrollPostPosition.y );
-    DALI_LOG_SCROLL_STATE("[0x%X] mPropertyPrePosition[%.2f, %.2f], mPropertyPosition[%.2f, %.2f]", this, self.GetProperty( mPropertyPrePosition ).Get<Vector3>().x, self.GetProperty( mPropertyPrePosition ).Get<Vector3>().y, self.GetProperty( mPropertyPosition ).Get<Vector3>().x, self.GetProperty( mPropertyPosition ).Get<Vector3>().y );
+    DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector3>().x, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector3>().y, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector3>().x, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector3>().y );
   }
 
   SetScrollUpdateNotification(true);
@@ -1728,14 +1741,14 @@ void ScrollView::FindAndUnbindActor(Actor child)
 
 Vector3 ScrollView::GetPropertyPrePosition() const
 {
-  Vector3 position = Self().GetProperty<Vector3>(mPropertyPrePosition);
+  Vector3 position = Self().GetProperty<Vector3>(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION);
   WrapPosition(position);
   return position;
 }
 
 Vector3 ScrollView::GetPropertyPosition() const
 {
-  Vector3 position = Self().GetProperty<Vector3>(mPropertyPosition);
+  Vector3 position = Self().GetProperty<Vector3>(Toolkit::ScrollView::Property::SCROLL_POSITION);
   WrapPosition(position);
 
   return position;
@@ -1751,21 +1764,21 @@ void ScrollView::HandleSnapAnimationFinished()
   // Emit Signal that scrolling has completed.
   mScrolling = false;
   Actor self = Self();
-  self.SetProperty(mPropertyScrolling, false);
+  self.SetProperty(Toolkit::ScrollView::Property::SCROLLING, false);
 
   Vector3 deltaPosition(mScrollPrePosition);
 
   UpdateLocalScrollProperties();
   WrapPosition(mScrollPrePosition);
-  DALI_LOG_SCROLL_STATE("[0x%X] Setting mPropertyPrePosition To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
-  self.SetProperty(mPropertyPrePosition, mScrollPrePosition);
+  DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
+  self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPrePosition);
 
   Vector3 currentScrollPosition = GetCurrentScrollPosition();
   DALI_LOG_SCROLL_STATE("[0x%X] mScrollCompletedSignal 3 current[%.2f, %.2f], mScrollTargetPosition[%.2f, %.2f]", this, currentScrollPosition.x, currentScrollPosition.y, -mScrollTargetPosition.x, -mScrollTargetPosition.y );
   mScrollCompletedSignal.Emit( currentScrollPosition );
 
   mDomainOffset += deltaPosition - mScrollPostPosition;
-  self.SetProperty(mPropertyDomainOffset, mDomainOffset);
+  self.SetProperty(Toolkit::ScrollView::Property::SCROLL_DOMAIN_OFFSET, mDomainOffset);
   HandleStoppedAnimation();
 }
 
@@ -1782,7 +1795,7 @@ void ScrollView::SetScrollUpdateNotification( bool enabled )
   if( enabled && !mScrollUpdatedSignal.Empty())
   {
     // Only set up the notification when the application has connected to the updated signal
-    mScrollXUpdateNotification = self.AddPropertyNotification(mPropertyPosition, 0, StepCondition(mScrollUpdateDistance, 0.0f));
+    mScrollXUpdateNotification = self.AddPropertyNotification(Toolkit::ScrollView::Property::SCROLL_POSITION, 0, StepCondition(mScrollUpdateDistance, 0.0f));
     mScrollXUpdateNotification.NotifySignal().Connect( this, &ScrollView::OnScrollUpdateNotification );
   }
   if( mScrollYUpdateNotification )
@@ -1795,7 +1808,7 @@ void ScrollView::SetScrollUpdateNotification( bool enabled )
   if( enabled && !mScrollUpdatedSignal.Empty())
   {
     // Only set up the notification when the application has connected to the updated signal
-    mScrollYUpdateNotification = self.AddPropertyNotification(mPropertyPosition, 1, StepCondition(mScrollUpdateDistance, 0.0f));
+    mScrollYUpdateNotification = self.AddPropertyNotification(Toolkit::ScrollView::Property::SCROLL_POSITION, 1, StepCondition(mScrollUpdateDistance, 0.0f));
     mScrollYUpdateNotification.NotifySignal().Connect( this, &ScrollView::OnScrollUpdateNotification );
   }
 }
@@ -1869,16 +1882,6 @@ void ScrollView::OnChildRemove(Actor& child)
   UnbindActor(child);
 }
 
-void ScrollView::OnPropertySet( Property::Index index, Property::Value propertyValue )
-{
-  Actor self = Self();
-  if( index == mPropertyPrePosition )
-  {
-    DALI_LOG_SCROLL_STATE("[0x%X]: mPropertyPrePosition[%.2f, %.2f]", this, propertyValue.Get<Vector3>().x, propertyValue.Get<Vector3>().y);
-    propertyValue.Get(mScrollPrePosition);
-  }
-}
-
 void ScrollView::StartTouchDownTimer()
 {
   if ( !mTouchDownTimer )
@@ -1917,7 +1920,7 @@ bool ScrollView::OnTouchDownTimeout()
       mScrollInterrupted = true;
       // reset domain offset as scrolling from original plane.
       mDomainOffset = Vector3::ZERO;
-      Self().SetProperty(mPropertyDomainOffset, Vector3::ZERO);
+      Self().SetProperty(Toolkit::ScrollView::Property::SCROLL_DOMAIN_OFFSET, Vector3::ZERO);
 
       UpdateLocalScrollProperties();
       Vector3 currentScrollPosition = GetCurrentScrollPosition();
@@ -2047,32 +2050,32 @@ bool ScrollView::OnMouseWheelEvent(const MouseWheelEvent& event)
 void ScrollView::ResetScrolling()
 {
   Actor self = Self();
-  self.GetProperty(mPropertyPosition).Get(mScrollPostPosition);
+  self.GetProperty(Toolkit::ScrollView::Property::SCROLL_POSITION).Get(mScrollPostPosition);
   mScrollPrePosition = mScrollPostPosition;
-  DALI_LOG_SCROLL_STATE("[0x%X] Setting mPropertyPrePosition To[%.2f, %.2f]", this, mScrollPostPosition.x, mScrollPostPosition.y );
-  self.SetProperty(mPropertyPrePosition, mScrollPostPosition);
+  DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPostPosition.x, mScrollPostPosition.y );
+  self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPostPosition);
 }
 
 void ScrollView::UpdateLocalScrollProperties()
 {
   Actor self = Self();
-  self.GetProperty(mPropertyPrePosition).Get(mScrollPrePosition);
-  self.GetProperty(mPropertyPosition).Get(mScrollPostPosition);
+  self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get(mScrollPrePosition);
+  self.GetProperty(Toolkit::ScrollView::Property::SCROLL_POSITION).Get(mScrollPostPosition);
 }
 
 // private functions
 
 void ScrollView::PreAnimatedScrollSetup()
 {
-  // mPropertyPrePosition is our unclamped property with wrapping
-  // mPropertyPosition is our final scroll position after clamping
+  // SCROLL_PRE_POSITION is our unclamped property with wrapping
+  // SCROLL_POSITION is our final scroll position after clamping
 
   Actor self = Self();
 
   Vector3 deltaPosition(mScrollPostPosition);
   WrapPosition(mScrollPostPosition);
   mDomainOffset += deltaPosition - mScrollPostPosition;
-  Self().SetProperty(mPropertyDomainOffset, mDomainOffset);
+  Self().SetProperty(Toolkit::ScrollView::Property::SCROLL_DOMAIN_OFFSET, mDomainOffset);
 
   if( mScrollStateFlags & SCROLL_X_STATE_MASK )
   {
@@ -2103,11 +2106,11 @@ void ScrollView::AnimateInternalXTo( float position, float duration, AlphaFuncti
   if( duration > Math::MACHINE_EPSILON_10 )
   {
     Actor self = Self();
-    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(mPropertyPrePosition).Get<Vector3>().x, position );
+    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector3>().x, position );
     mInternalXAnimation = Animation::New(duration);
     DALI_LOG_SCROLL_STATE("[0x%X], mInternalXAnimation[0x%X]", this, mInternalXAnimation.GetObjectPtr() );
     mInternalXAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
-    mInternalXAnimation.AnimateTo( Property(self, mPropertyPrePosition, 0), position, alpha, duration);
+    mInternalXAnimation.AnimateTo( Property(self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, 0), position, alpha, duration);
     mInternalXAnimation.Play();
 
     // erase current state flags
@@ -2124,11 +2127,11 @@ void ScrollView::AnimateInternalYTo( float position, float duration, AlphaFuncti
   if( duration > Math::MACHINE_EPSILON_10 )
   {
     Actor self = Self();
-    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(mPropertyPrePosition).Get<Vector3>().y, position );
+    DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector3>().y, position );
     mInternalYAnimation = Animation::New(duration);
     DALI_LOG_SCROLL_STATE("[0x%X], mInternalYAnimation[0x%X]", this, mInternalYAnimation.GetObjectPtr() );
     mInternalYAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
-    mInternalYAnimation.AnimateTo( Property(self, mPropertyPrePosition, 1), position, alpha, TimePeriod(duration));
+    mInternalYAnimation.AnimateTo( Property(self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, 1), position, alpha, TimePeriod(duration));
     mInternalYAnimation.Play();
 
     // erase current state flags
@@ -2151,7 +2154,7 @@ void ScrollView::OnScrollAnimationFinished( Animation& source )
 
   if( source == mInternalXAnimation )
   {
-    DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, Self().GetProperty(mPropertyPrePosition).Get<Vector3>().x, mScrollPostPosition.x );
+    DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, Self().GetProperty(SCROLL_PRE_POSITION).Get<Vector3>().x, mScrollPostPosition.x );
 
     if( !(mScrollStateFlags & AnimatingInternalY) )
     {
@@ -2163,15 +2166,15 @@ void ScrollView::OnScrollAnimationFinished( Animation& source )
     {
       const RulerDomain rulerDomain = mRulerX->GetDomain();
       mScrollPrePosition.x = -WrapInDomain(-mScrollPrePosition.x, rulerDomain.min, rulerDomain.max);
-      DALI_LOG_SCROLL_STATE("[0x%X] Setting mPropertyPrePosition To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
-      handle.SetProperty(mPropertyPrePosition, mScrollPrePosition);
+      DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
+      handle.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPrePosition);
     }
     SnapInternalXTo(mScrollPostPosition.x);
   }
 
   if( source == mInternalYAnimation )
   {
-    DALI_LOG_SCROLL_STATE("[0x%X] mInternalYAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalYAnimation.GetObjectPtr(), mScrollTargetPosition.y, Self().GetProperty(mPropertyPrePosition).Get<Vector3>().y, mScrollPostPosition.y );
+    DALI_LOG_SCROLL_STATE("[0x%X] mInternalYAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalYAnimation.GetObjectPtr(), mScrollTargetPosition.y, Self().GetProperty(SCROLL_PRE_POSITION).Get<Vector3>().y, mScrollPostPosition.y );
 
     if( !(mScrollStateFlags & AnimatingInternalX) )
     {
@@ -2183,8 +2186,8 @@ void ScrollView::OnScrollAnimationFinished( Animation& source )
       // wrap pre scroll y position and set it
       const RulerDomain rulerDomain = mRulerY->GetDomain();
       mScrollPrePosition.y = -WrapInDomain(-mScrollPrePosition.y, rulerDomain.min, rulerDomain.max);
-      DALI_LOG_SCROLL_STATE("[0x%X] Setting mPropertyPrePosition To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
-      handle.SetProperty(mPropertyPrePosition, mScrollPrePosition);
+      DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPrePosition.x, mScrollPrePosition.y );
+      handle.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPrePosition);
     }
     SnapInternalYTo(mScrollPostPosition.y);
   }
@@ -2238,7 +2241,7 @@ void ScrollView::SnapInternalXTo(float position)
 
     mInternalXAnimation = Animation::New(duration);
     mInternalXAnimation.FinishedSignal().Connect(this, &ScrollView::OnSnapInternalPositionFinished);
-    mInternalXAnimation.AnimateTo(Property(self, mPropertyPrePosition, 0), position);
+    mInternalXAnimation.AnimateTo(Property(self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, 0), position);
     mInternalXAnimation.Play();
 
     // add internal animation state flag
@@ -2264,7 +2267,7 @@ void ScrollView::SnapInternalYTo(float position)
 
     mInternalYAnimation = Animation::New(duration);
     mInternalYAnimation.FinishedSignal().Connect(this, &ScrollView::OnSnapInternalPositionFinished);
-    mInternalYAnimation.AnimateTo(Property(self, mPropertyPrePosition, 1), position);
+    mInternalYAnimation.AnimateTo(Property(self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, 1), position);
     mInternalYAnimation.Play();
 
     // add internal animation state flag
@@ -2357,8 +2360,8 @@ void ScrollView::OnPan( const PanGesture& gesture )
       UpdateLocalScrollProperties();
       GestureStarted();
       mPanning = true;
-      self.SetProperty( mPropertyPanning, true );
-      self.SetProperty( mPropertyScrollStartPagePosition, Vector3(gesture.position.x, gesture.position.y, 0.0f) );
+      self.SetProperty( Toolkit::ScrollView::Property::PANNING, true );
+      self.SetProperty( Toolkit::ScrollView::Property::START_PAGE_POSITION, Vector3(gesture.position.x, gesture.position.y, 0.0f) );
 
       UpdateMainInternalConstraint();
       break;
@@ -2389,7 +2392,7 @@ void ScrollView::OnPan( const PanGesture& gesture )
         UpdateLocalScrollProperties();
         mLastVelocity = gesture.velocity;
         mPanning = false;
-        self.SetProperty( mPropertyPanning, false );
+        self.SetProperty( Toolkit::ScrollView::Property::PANNING, false );
 
         if( mScrollMainInternalPrePositionConstraint )
         {
@@ -2428,7 +2431,7 @@ void ScrollView::OnGestureEx(Gesture::State state)
   if(state == Gesture::Started)
   {
     Vector3 currentScrollPosition = GetCurrentScrollPosition();
-    Self().SetProperty(mPropertyScrolling, true);
+    Self().SetProperty(Toolkit::ScrollView::Property::SCROLLING, true);
     mScrolling = true;
     DALI_LOG_SCROLL_STATE("[0x%X] mScrollStartedSignal 2 [%.2f, %.2f]", this, currentScrollPosition.x, currentScrollPosition.y);
     mScrollStartedSignal.Emit( currentScrollPosition );
@@ -2474,7 +2477,7 @@ void ScrollView::FinishTransform()
     // if not animating, then this pan has completed right now.
     SetScrollUpdateNotification(false);
     mScrolling = false;
-    Self().SetProperty(mPropertyScrolling, false);
+    Self().SetProperty(Toolkit::ScrollView::Property::SCROLLING, false);
 
     if( fabs(mScrollPrePosition.x - mScrollTargetPosition.x) > Math::MACHINE_EPSILON_10 )
     {
@@ -2611,7 +2614,7 @@ void ScrollView::UpdateMainInternalConstraint()
 
   if( mPanning )
   {
-    constraint = Constraint::New<Vector3>( mPropertyPrePosition,
+    constraint = Constraint::New<Vector3>( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION,
                                                       Source( detector, PanGestureDetector::Property::LOCAL_POSITION ),
                                                       Source( self, Actor::Property::SIZE ),
                                                       InternalPrePositionConstraint( mPanStartPosition, initialPanMask, mAxisAutoLock, mAxisAutoLockGradient, mLockAxis, mMaxOvershoot, mRulerX->GetDomain(), mRulerY->GetDomain() ) );
@@ -2619,33 +2622,33 @@ void ScrollView::UpdateMainInternalConstraint()
   }
 
   // 2. Second calculate the clamped position (actual position)
-  constraint = Constraint::New<Vector3>( mPropertyPosition,
-                                         LocalSource( mPropertyPrePosition ),
-                                         LocalSource( mPropertyPositionMin ),
-                                         LocalSource( mPropertyPositionMax ),
+  constraint = Constraint::New<Vector3>( Toolkit::ScrollView::Property::SCROLL_POSITION,
+                                         LocalSource( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ),
+                                         LocalSource( Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         LocalSource( Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source( self, Actor::Property::SIZE ),
                                          InternalPositionConstraint( mRulerX->GetDomain(),
                                                                      mRulerY->GetDomain(), mWrapMode ) );
   mScrollMainInternalPositionConstraint = self.ApplyConstraint( constraint );
 
-  constraint = Constraint::New<Vector3>( mPropertyPositionDelta,
-                                         LocalSource( mPropertyPosition ),
-                                         LocalSource( mPropertyDomainOffset ),
+  constraint = Constraint::New<Vector3>( Toolkit::ScrollView::Property::SCROLL_POSITION_DELTA,
+                                         LocalSource( Toolkit::ScrollView::Property::SCROLL_POSITION ),
+                                         LocalSource( Toolkit::ScrollView::Property::SCROLL_DOMAIN_OFFSET ),
                                          InternalPositionDeltaConstraint );
   mScrollMainInternalDeltaConstraint = self.ApplyConstraint( constraint );
 
-  constraint = Constraint::New<Vector3>( mPropertyFinal,
-                                         LocalSource( mPropertyPosition ),
-                                         LocalSource( mPropertyOvershootX ),
-                                         LocalSource( mPropertyOvershootY ),
+  constraint = Constraint::New<Vector3>( Toolkit::ScrollView::Property::SCROLL_FINAL,
+                                         LocalSource( Toolkit::ScrollView::Property::SCROLL_POSITION ),
+                                         LocalSource( Toolkit::ScrollView::Property::OVERSHOOT_X ),
+                                         LocalSource( Toolkit::ScrollView::Property::OVERSHOOT_Y ),
                                          InternalFinalConstraint( FinalDefaultAlphaFunction,
                                                                   FinalDefaultAlphaFunction ) );
   mScrollMainInternalFinalConstraint = self.ApplyConstraint( constraint );
 
-  constraint = Constraint::New<Vector3>( mPropertyRelativePosition,
-                                         LocalSource( mPropertyPosition ),
-                                         LocalSource( mPropertyPositionMin ),
-                                         LocalSource( mPropertyPositionMax ),
+  constraint = Constraint::New<Vector3>( Toolkit::Scrollable::Property::SCROLL_RELATIVE_POSITION,
+                                         LocalSource( Toolkit::ScrollView::Property::SCROLL_POSITION ),
+                                         LocalSource( Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         LocalSource( Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          LocalSource( Actor::Property::SIZE ),
                                          InternalRelativePositionConstraint );
   mScrollMainInternalRelativeConstraint = self.ApplyConstraint( constraint );
@@ -2667,24 +2670,24 @@ void ScrollView::SetOvershootConstraintsEnabled(bool enabled)
   }
   if( enabled )
   {
-    Constraint constraint = Constraint::New<float>( mPropertyOvershootX,
-                                           LocalSource( mPropertyPrePosition ),
-                                           LocalSource( mPropertyPosition ),
-                                           LocalSource( mPropertyCanScrollHorizontal ),
+    Constraint constraint = Constraint::New<float>( Toolkit::ScrollView::Property::OVERSHOOT_X,
+                                           LocalSource( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ),
+                                           LocalSource( Toolkit::ScrollView::Property::SCROLL_POSITION ),
+                                           LocalSource( Toolkit::Scrollable::Property::CAN_SCROLL_HORIZONTAL ),
                                            OvershootXConstraint(mMaxOvershoot.x) );
     mScrollMainInternalOvershootXConstraint = self.ApplyConstraint( constraint );
 
-    constraint = Constraint::New<float>( mPropertyOvershootY,
-                                           LocalSource( mPropertyPrePosition ),
-                                           LocalSource( mPropertyPosition ),
-                                           LocalSource( mPropertyCanScrollVertical ),
+    constraint = Constraint::New<float>( Toolkit::ScrollView::Property::OVERSHOOT_Y,
+                                           LocalSource( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ),
+                                           LocalSource( Toolkit::ScrollView::Property::SCROLL_POSITION ),
+                                           LocalSource( Toolkit::Scrollable::Property::CAN_SCROLL_VERTICAL ),
                                            OvershootYConstraint(mMaxOvershoot.y) );
     mScrollMainInternalOvershootYConstraint = self.ApplyConstraint( constraint );
   }
   else
   {
-    self.SetProperty(mPropertyOvershootX, 0.0f);
-    self.SetProperty(mPropertyOvershootY, 0.0f);
+    self.SetProperty(Toolkit::ScrollView::Property::OVERSHOOT_X, 0.0f);
+    self.SetProperty(Toolkit::ScrollView::Property::OVERSHOOT_Y, 0.0f);
   }
 }
 
@@ -2703,7 +2706,7 @@ void ScrollView::SetInternalConstraints()
 
   // MoveActor (scrolling)
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
-                                         Source( self, mPropertyPosition ),
+                                         Source( self, Toolkit::ScrollView::Property::SCROLL_POSITION ),
                                          MoveActorConstraint );
   constraint.SetRemoveAction(Constraint::Discard);
   ApplyConstraintToBoundActors(constraint);
@@ -2713,9 +2716,9 @@ void ScrollView::SetInternalConstraints()
                                                  LocalSource( Actor::Property::SCALE ),
                                                  LocalSource( Actor::Property::ANCHOR_POINT ),
                                                  LocalSource( Actor::Property::SIZE ),
-                                                 Source( self, mPropertyPositionMin ),
-                                                 Source( self, mPropertyPositionMax ),
-                                                 Source( self, mPropertyWrap ),
+                                                 Source( self, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                                 Source( self, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
+                                                 Source( self, Toolkit::ScrollView::Property::WRAP ),
                                                  WrapActorConstraint );
   constraint.SetRemoveAction(Constraint::Discard);
   ApplyConstraintToBoundActors(constraint);
index 8f9abc7..da194f9 100644 (file)
@@ -525,11 +525,6 @@ private: // private overriden functions from CustomActorImpl and Controls
   virtual void OnChildRemove(Actor& child);
 
   /**
-   * @copydoc Dali::CustomActorImpl::OnPropertySet( Property::Index index, Property::Value propertyValue )
-   */
-  virtual void OnPropertySet( Property::Index index, Property::Value propertyValue );
-
-  /**
    * From CustomActorImpl; called after a touch-signal is received by the owning actor.
    *
    * We don't listen to these events as content within the contain may consume events.
@@ -591,7 +586,7 @@ private:
   /**
    * Called whenever a snap animation has completed
    * @param[in] source the Animation instance that has completed.
-   * Resets all scrolling animations and states, leaving current scroll position at mPropertyPosition
+   * Resets all scrolling animations and states, leaving current scroll position at SCROLL_POSITION
    */
   void ResetScrolling();
 
@@ -636,7 +631,7 @@ private:
   void OnScrollAnimationFinished( Animation& source );
 
   /**
-   * Called when either the X or Y internal scroll positions have finished snapping back to mPropertyPrePosition
+   * Called when either the X or Y internal scroll positions have finished snapping back to SCROLL_PRE_POSITION
    *
    * @param[in] source the Animation instance that has completed.
    */
index fb4578e..704cdaf 100644 (file)
@@ -68,11 +68,11 @@ public:
   /**
    * @param[in] current The current color of this Actor
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new color of this Actor.
    */
   Vector4 ColorConstraint(const Vector4& current,
@@ -120,11 +120,11 @@ public:
   /**
    * @param[in] current The current position
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new position of this Actor.
    */
   Vector3 PositionConstraint(const Vector3& current,
@@ -192,11 +192,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
   Constraint constraint;
   constraint = Constraint::New<Vector4>( Actor::Property::COLOR,
                                          LocalSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          boost::bind( &ScrollPageCarouselEffectInfo::ColorConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
@@ -204,11 +204,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
 
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          LocalSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          boost::bind( &ScrollPageCarouselEffectInfo::PositionConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
index 27e43e1..c65d4f3 100644 (file)
@@ -71,11 +71,11 @@ public:
   /**
    * @param[in] current The current orientation of this Actor
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new orientation of this Actor.
    */
   Quaternion RotationConstraint(const Quaternion& current,
@@ -125,11 +125,11 @@ public:
   /**
    * @param[in] current The current color of this Actor
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new color of this Actor.
    */
   Vector4 ColorConstraint(const Vector4& current,
@@ -185,11 +185,11 @@ public:
   /**
    * @param[in] current The current position
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (SCROLL_WRAP_PROPERTY_NAME)
+   * @param[in] scrollWrap Whether scroll wrap has been enabled or not (WRAP)
    * @return The new position of this Actor.
    */
   Vector3 PositionConstraint(const Vector3& current,
@@ -261,11 +261,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
   Constraint constraint;
   constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
                                             LocalSource(Actor::Property::POSITION),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                            Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                            Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                            Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                             Source(scrollView, Actor::Property::SIZE ),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                            Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                             boost::bind( &ScrollPageCubeEffectInfo::RotationConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
@@ -273,11 +273,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
 
   constraint = Constraint::New<Vector4>( Actor::Property::COLOR,
                                          LocalSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          boost::bind( &ScrollPageCubeEffectInfo::ColorConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
@@ -285,11 +285,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
 
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          LocalSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::WRAP ),
                                          boost::bind( &ScrollPageCubeEffectInfo::PositionConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
index b414458..27db48f 100644 (file)
@@ -82,11 +82,11 @@ public:
   /**
    * @param[in] current The current orientation of this Actor
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollPageStartPositionProperty The position of the page where scrolling started. (SCROLL_START_PAGE_POSITION_PROPERTY_NAME)
+   * @param[in] scrollPageStartPositionProperty The position of the page where scrolling started. (START_PAGE_POSITION)
    * @return The new orientation of this Actor.
    */
   Quaternion RotationConstraint(const Quaternion& current,
@@ -163,11 +163,11 @@ public:
   /**
    * @param[in] current The current color of this Actor
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollPageStartPositionProperty The position of the page where scrolling started. (SCROLL_START_PAGE_POSITION_PROPERTY_NAME)
+   * @param[in] scrollPageStartPositionProperty The position of the page where scrolling started. (START_PAGE_POSITION)
    * @return The new color of this Actor.
    */
   Vector4 ColorConstraint(const Vector4& current,
@@ -251,11 +251,11 @@ public:
   /**
    * @param[in] current The current position
    * @param[in] pagePositionProperty The page's position.
-   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION_PROPERTY_NAME)
-   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
-   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MIN_PROPERTY_NAME)
+   * @param[in] scrollPositionProperty The scroll-view's position property (SCROLL_POSITION)
+   * @param[in] scrollPositionMin The minimum extent of this scroll domain. (SCROLL_POSITION_MIN)
+   * @param[in] scrollPositionMax The maximum extent of this scroll domain. (SCROLL_POSITION_MAX)
    * @param[in] pageSizeProperty The size of the page. (scrollView SIZE)
-   * @param[in] scrollPageStartPositionProperty The position of the page where scrolling started. (SCROLL_START_PAGE_POSITION_PROPERTY_NAME)
+   * @param[in] scrollPageStartPositionProperty The position of the page where scrolling started. (START_PAGE_POSITION)
    * @return The new position of this Actor.
    */
   Vector3 PositionConstraint(const Vector3& current,
@@ -351,11 +351,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
   Constraint constraint;
   constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
                                             LocalSource(Actor::Property::POSITION),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                            Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                            Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                            Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                             Source(scrollView, Actor::Property::SIZE ),
-                                            Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME ) ),
+                                            Source(scrollView, Toolkit::ScrollView::Property::START_PAGE_POSITION ),
                                             boost::bind( &ScrollPageSpiralEffectInfo::RotationConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
@@ -363,11 +363,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
 
   constraint = Constraint::New<Vector4>( Actor::Property::COLOR,
                                          LocalSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::START_PAGE_POSITION ),
                                          boost::bind( &ScrollPageSpiralEffectInfo::ColorConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
@@ -375,11 +375,11 @@ void ApplyScrollCubeConstraints(Toolkit::ScrollView scrollView,
 
   constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
                                          LocalSource(Actor::Property::POSITION),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+                                         Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
                                          Source(scrollView, Actor::Property::SIZE ),
-                                         Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME ) ),
+                                         Source(scrollView, Toolkit::ScrollView::Property::START_PAGE_POSITION ),
                                          boost::bind( &ScrollPageSpiralEffectInfo::PositionConstraint, info, _1, _2, _3, _4, _5, _6, _7) );
 
   constraint.SetRemoveAction( Constraint::Discard );
index e21ef87..c8c669b 100644 (file)
@@ -231,10 +231,6 @@ void ScrollViewWobbleEffect::OnDetach(Toolkit::ScrollView& scrollView)
 
 void ScrollViewWobbleEffect::AttachActor(Actor actor)
 {
-  Property::Index propertyPosition = actor.GetPropertyIndex(Toolkit::ScrollView::SCROLL_POSITION_PROPERTY_NAME);
-  Property::Index propertyOvershootX = actor.GetPropertyIndex(Toolkit::ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME);
-  Property::Index propertyOvershootY = actor.GetPropertyIndex(Toolkit::ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME);
-
   // Create effect-overshoot property if not already created.
   Property::Index propertyEffectOvershoot = actor.GetPropertyIndex(Toolkit::ScrollViewWobbleEffect::EFFECT_OVERSHOOT);
   if(propertyEffectOvershoot == Property::INVALID_INDEX)
@@ -246,9 +242,9 @@ void ScrollViewWobbleEffect::AttachActor(Actor actor)
 
   Constraint constraint = Constraint::New<Vector3>( propertyEffectOvershoot,
                                                     Source(scrollView, mPropertyTime),
-                                                    Source(actor, propertyPosition),
-                                                    Source(actor, propertyOvershootX),
-                                                    Source(actor, propertyOvershootY),
+                                                    Source(actor, Toolkit::ScrollView::Property::SCROLL_POSITION),
+                                                    Source(actor, Toolkit::ScrollView::Property::OVERSHOOT_X),
+                                                    Source(actor, Toolkit::ScrollView::Property::OVERSHOOT_Y),
                                                     ScrollViewWobbleEffectConstraint(*this) );
   actor.ApplyConstraint(constraint);
 }
index 0c73cd4..3db2f3e 100644 (file)
@@ -49,6 +49,13 @@ DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Scrollable, Toolkit::Control, Create );
 DALI_PROPERTY_REGISTRATION( Scrollable, "overshoot-effect-color",    VECTOR4, OVERSHOOT_EFFECT_COLOR    )
 DALI_PROPERTY_REGISTRATION( Scrollable, "overshoot-animation-speed", FLOAT,   OVERSHOOT_ANIMATION_SPEED )
 
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Scrollable, "scroll-relative-position", VECTOR3, SCROLL_RELATIVE_POSITION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Scrollable, "scroll-position-min",      VECTOR3, SCROLL_POSITION_MIN)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Scrollable, "scroll-position-max",      VECTOR3, SCROLL_POSITION_MAX)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Scrollable, "scroll-direction",         VECTOR3, SCROLL_DIRECTION)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Scrollable, "can-scroll-vertical",      BOOLEAN, CAN_SCROLL_VERTICAL)
+DALI_ANIMATABLE_PROPERTY_REGISTRATION( Scrollable, "can-scroll-horizontal",    BOOLEAN, CAN_SCROLL_HORIZONTAL)
+
 DALI_SIGNAL_REGISTRATION(   Scrollable, "scroll-started",                     SIGNAL_SCROLL_STARTED     )
 DALI_SIGNAL_REGISTRATION(   Scrollable, "scroll-completed",                   SIGNAL_SCROLL_COMPLETED   )
 DALI_SIGNAL_REGISTRATION(   Scrollable, "scroll-updated",                     SIGNAL_SCROLL_UPDATED     )
@@ -60,9 +67,6 @@ const float DEFAULT_OVERSHOOT_ANIMATION_SPEED(120.0f); // 120 pixels per second
 
 }
 
-const char* const Scrollable::SCROLLABLE_CAN_SCROLL_VERTICAL = "scrollable-can-scroll-vertical";
-const char* const Scrollable::SCROLLABLE_CAN_SCROLL_HORIZONTAL = "scrollable-can-scroll-horizontal";
-
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Scrollable
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -73,12 +77,6 @@ Scrollable::Scrollable()
 : Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS | NO_SIZE_NEGOTIATION ) ),
   mOvershootEffectColor(  DEFAULT_OVERSHOOT_COLOUR ),
   mOvershootAnimationSpeed ( DEFAULT_OVERSHOOT_ANIMATION_SPEED ),
-  mPropertyRelativePosition(Property::INVALID_INDEX),
-  mPropertyPositionMin(Property::INVALID_INDEX),
-  mPropertyPositionMax(Property::INVALID_INDEX),
-  mPropertyScrollDirection(Property::INVALID_INDEX),
-  mPropertyCanScrollVertical(Property::INVALID_INDEX),
-  mPropertyCanScrollHorizontal(Property::INVALID_INDEX),
   mOvershootEnabled(false)
 {
 }
@@ -89,19 +87,6 @@ Scrollable::~Scrollable()
   mComponents.clear();
 }
 
-void Scrollable::RegisterCommonProperties()
-{
-  Actor self = Self();
-
-  // Register properties.
-  mPropertyRelativePosition = self.RegisterProperty(Toolkit::Scrollable::SCROLL_RELATIVE_POSITION_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyPositionMin = self.RegisterProperty(Toolkit::Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyPositionMax = self.RegisterProperty(Toolkit::Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyScrollDirection = self.RegisterProperty(Toolkit::Scrollable::SCROLL_DIRECTION_PROPERTY_NAME, Vector3::ZERO);
-  mPropertyCanScrollVertical = self.RegisterProperty(SCROLLABLE_CAN_SCROLL_VERTICAL, true);
-  mPropertyCanScrollHorizontal = self.RegisterProperty(SCROLLABLE_CAN_SCROLL_HORIZONTAL, true);
-}
-
 bool Scrollable::IsScrollComponentEnabled(Toolkit::Scrollable::ScrollComponentType type) const
 {
   if(type == Toolkit::Scrollable::OvershootIndicator)
index 799ed62..eb9f377 100644 (file)
@@ -44,16 +44,6 @@ typedef IntrusivePtr<Scrollable> ScrollablePtr;
 class Scrollable : public Control
 {
 public:
-  static const char* const SCROLLABLE_CAN_SCROLL_VERTICAL;
-  static const char* const SCROLLABLE_CAN_SCROLL_HORIZONTAL;
-
-  /**
-   * Create a new Scrollable.
-   * @return A public handle to the newly allocated Scrollable.
-   */
-//  static Dali::Toolkit::Scrollable New();
-
-public:
 
   /**
    * @copydoc Dali::Toolkit::Scrollable::IsScrollComponentEnabled(Scrollable::ScrollComponentType type)
@@ -196,11 +186,6 @@ protected:
    */
   virtual ~Scrollable();
 
-  /**
-   * Register common properties
-   */
-  void RegisterCommonProperties();
-
 private:
 
   /**
@@ -231,13 +216,6 @@ protected:
   Vector4         mOvershootEffectColor;    ///<The color of the overshoot bouncing effect
   float           mOvershootAnimationSpeed; ///<The speed of the overshoot animation (pixels per second)
 
-  Property::Index mPropertyRelativePosition;///< Scroll Relative Position ("scroll-relative-position") [range from 0.0f - 1.0f in each axes]
-  Property::Index mPropertyPositionMin;     ///< Scroll Domain Minimum ("position-min")
-  Property::Index mPropertyPositionMax;     ///< Scroll Domain Maximum ("position-max")
-  Property::Index mPropertyScrollDirection; ///< Scroll direction ("scroll-direction")
-  Property::Index mPropertyCanScrollVertical;    ///< Whether the current scroll domain is large enough to scroll vertically
-  Property::Index mPropertyCanScrollHorizontal;    ///< Whether the current scroll domain is large enough to scroll horizontally
-
   std::map<Toolkit::Scrollable::ScrollComponentType, ScrollComponentPtr> mComponent;  ///< ScrollComponent (such as a scrollbar/page indicator/status)
 
   Toolkit::Scrollable::ScrollStartedSignalType mScrollStartedSignal;
index 9e8a9c7..be7a991 100644 (file)
@@ -283,18 +283,6 @@ unsigned int FixedRuler::GetTotalPages() const
 // ScrollView
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-const std::string ScrollView::SCROLL_TIME_PROPERTY_NAME( "scroll-time" );
-const std::string ScrollView::SCROLL_POSITION_PROPERTY_NAME( "scroll-position" );
-const std::string ScrollView::SCROLL_PRE_POSITION_PROPERTY_NAME( "scroll-pre-position" );
-const std::string ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME( "scroll-overshoot-x" );
-const std::string ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME( "scroll-overshoot-y" );
-const std::string ScrollView::SCROLL_FINAL_PROPERTY_NAME( "scroll-final" );
-const std::string ScrollView::SCROLL_WRAP_PROPERTY_NAME( "scroll-wrap" );
-const std::string ScrollView::SCROLL_PANNING_PROPERTY_NAME( "scroll-panning" );
-const std::string ScrollView::SCROLL_SCROLLING_PROPERTY_NAME( "scroll-scrolling" );
-const std::string ScrollView::SCROLL_POSITION_DELTA_PROPERTY_NAME( "scroll-position-delta" );
-const std::string ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME( "scroll-start-page-position" );
-
 const float ScrollView::DEFAULT_SLOW_SNAP_ANIMATION_DURATION(0.5f);
 const float ScrollView::DEFAULT_FAST_SNAP_ANIMATION_DURATION(0.25f);
 const float ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION(0.5f);
index 6cf6331..3ba77ed 100644 (file)
@@ -409,20 +409,6 @@ class DALI_IMPORT_API ScrollView : public Scrollable
 {
 public:
 
-  // Custom properties
-
-  static const std::string SCROLL_TIME_PROPERTY_NAME;                   ///< Property, name "scroll-time",               type float
-  static const std::string SCROLL_POSITION_PROPERTY_NAME;               ///< Property, name "scroll-position",           type Vector3
-  static const std::string SCROLL_PRE_POSITION_PROPERTY_NAME;           ///< Property, name "scroll-pre-position",       type Vector3
-  static const std::string SCROLL_OVERSHOOT_X_PROPERTY_NAME;            ///< Property, name "scroll-overshoot-x",        type float
-  static const std::string SCROLL_OVERSHOOT_Y_PROPERTY_NAME;            ///< Property, name "scroll-overshoot-y",        type float
-  static const std::string SCROLL_FINAL_PROPERTY_NAME;                  ///< Property, name "scroll-final",              type Vector3
-  static const std::string SCROLL_WRAP_PROPERTY_NAME;                   ///< Property, name "scroll-wrap",               type bool
-  static const std::string SCROLL_PANNING_PROPERTY_NAME;                ///< Property, name "scroll-panning",            type bool
-  static const std::string SCROLL_SCROLLING_PROPERTY_NAME;              ///< Property, name "scroll-scrolling",          type bool
-  static const std::string SCROLL_POSITION_DELTA_PROPERTY_NAME;         ///< Property, name "scroll-position-delta"      type Vector3
-  static const std::string SCROLL_START_PAGE_POSITION_PROPERTY_NAME;    ///< Property, name "scroll-start-page-position" type Vector3
-
   // Default settings
 
   static const float DEFAULT_SLOW_SNAP_ANIMATION_DURATION;              ///< Default Drag-Release animation time.
@@ -457,6 +443,36 @@ public:
     float duration;   ///< Duration of snap animation.
   };
 
+  /**
+   * @brief The start and end property ranges for this control.
+   */
+  enum PropertyRange
+  {
+    ANIMATABLE_PROPERTY_START_INDEX = Toolkit::Scrollable::ANIMATABLE_PROPERTY_END_INDEX + 1,
+    ANIMATABLE_PROPERTY_END_INDEX   = ANIMATABLE_PROPERTY_START_INDEX + 1000                   ///< Reserve animatable property indices
+  };
+
+  /**
+   * @brief An enumeration of properties belonging to the ScrollView class.
+   */
+  struct Property
+  {
+    enum
+    {
+      SCROLL_POSITION = ANIMATABLE_PROPERTY_START_INDEX, ///< Property, name "scroll-position",       type Vector3
+      SCROLL_PRE_POSITION,                               ///< Property, name "scroll-pre-position",   type Vector3
+      OVERSHOOT_X,                                       ///< Property, name "overshoot-x",           type float
+      OVERSHOOT_Y,                                       ///< Property, name "overshoot-y",           type float
+      SCROLL_FINAL,                                      ///< Property, name "scroll-final",          type Vector3
+      WRAP,                                              ///< Property, name "wrap",                  type bool
+      PANNING,                                           ///< Property, name "panning",               type bool
+      SCROLLING,                                         ///< Property, name "scrolling",             type bool
+      SCROLL_DOMAIN_OFFSET,                              ///< Property, name "scroll-domain-offset"   type Vector3
+      SCROLL_POSITION_DELTA,                             ///< Property, name "scroll-position-delta"  type Vector3
+      START_PAGE_POSITION                                ///< Property, name "start-page-position"    type Vector3
+    };
+  };
+
   typedef Signal< void ( const SnapEvent& ) > SnapStartedSignalType; ///< SnapStarted signal type
 
   /**
index 1ce8314..ff955ff 100644 (file)
@@ -26,11 +26,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const std::string Scrollable::SCROLL_RELATIVE_POSITION_PROPERTY_NAME( "scroll-relative-position" );
-const std::string Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME( "scroll-position-min" );
-const std::string Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME( "scroll-position-max" );
-const std::string Scrollable::SCROLL_DIRECTION_PROPERTY_NAME( "scroll-direction" );
-
 Scrollable::Scrollable()
 {
 }
index 0b315f3..62f6100 100644 (file)
@@ -59,20 +59,16 @@ public:
     OvershootIndicator,
   };
 
-  // Custom properties
-
-  static const std::string SCROLL_RELATIVE_POSITION_PROPERTY_NAME;      ///< Property, name "scroll-relative-position", type Vector3
-  static const std::string SCROLL_POSITION_MIN_PROPERTY_NAME;           ///< Property, name "scroll-position-min",      type Vector3
-  static const std::string SCROLL_POSITION_MAX_PROPERTY_NAME;           ///< Property, name "scroll-position-max",      type Vector3
-  static const std::string SCROLL_DIRECTION_PROPERTY_NAME;              ///< Property, name "scroll-direction",         type Vector2
-
   /**
    * @brief The start and end property ranges for this control.
    */
   enum PropertyRange
   {
     PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
-    PROPERTY_END_INDEX =   PROPERTY_START_INDEX + 1000              ///< Reserve property indices
+    PROPERTY_END_INDEX =   PROPERTY_START_INDEX + 1000,             ///< Reserve property indices
+
+    ANIMATABLE_PROPERTY_START_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX,
+    ANIMATABLE_PROPERTY_END_INDEX =   ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1000              ///< Reserve animatable property indices
   };
 
   /**
@@ -82,8 +78,17 @@ public:
   {
     enum
     {
+      // Event side properties
       OVERSHOOT_EFFECT_COLOR = PROPERTY_START_INDEX, ///< Property, name "overshoot-effect-color",    @see SetOvershootEffectColor(),    type Vector4
       OVERSHOOT_ANIMATION_SPEED,                     ///< Property, name "overshoot-animation-speed", @see SetOvershootAnimationSpeed(), type float
+
+      // Animatable properties
+      SCROLL_RELATIVE_POSITION = ANIMATABLE_PROPERTY_START_INDEX, ///< Property, name "scroll-relative-position", type Vector3
+      SCROLL_POSITION_MIN,                                        ///< Property, name "scroll-position-min",      type Vector3
+      SCROLL_POSITION_MAX,                                        ///< Property, name "scroll-position-max",      type Vector3
+      SCROLL_DIRECTION,                                           ///< Property, name "scroll-direction",         type Vector2
+      CAN_SCROLL_VERTICAL,                                        ///< Property, name "can-scroll-vertical",      type bool
+      CAN_SCROLL_HORIZONTAL                                       ///< Property, name "can-scroll-horizontal",    type bool
     };
   };