const char * const N_PATCH_RENDERER("nPatch");
const char * const SVG_RENDERER("svg");
-const std::string TEXTURE_UNIFORM_NAME = "sTexture";
-
const char * const BROKEN_RENDERER_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
}
if( !mAtlasManager )
{
Shader shader = ImageRenderer::GetImageShader( *( mFactoryCache.Get() ) );
- mAtlasManager = new ImageAtlasManager(shader, TEXTURE_UNIFORM_NAME);
+ mAtlasManager = new ImageAtlasManager();
mAtlasManager->SetBrokenImage( BROKEN_RENDERER_IMAGE_URL );
}
}