#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/rendering/cull-face.h>
//INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
actor.SetShaderEffect( mTurnEffect[mIndex] );
PageTurnApplyInternalConstraint(mTurnEffect[mIndex]);
mIsAnimating[mIndex] = true;
- mTurnEffect[mIndex].SetUniform("uIsTurningBack", true );
+ mTurnEffect[mIndex].SetUniform("uIsTurningBack", 1.f );
Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height );
mTurnEffect[mIndex].SetUniform("uOriginalCenter", originalCenter );
mTurnEffect[mIndex].SetUniform("uCurrentCenter", Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) );
AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) );
animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT );
animation.Play();
- ImageActor::DownCast(actor).SetCullFace( CullBack );
+
+ ImageActor imageActor = ImageActor::DownCast(actor);
+ if( imageActor )
+ {
+ SetCullFace( imageActor, CullBack );
+ }
animation.FinishedSignal().Connect( this, &PageTurnPortraitView::OnTurnedOver );
}
}
void PageTurnPortraitView::OnTurnedOver( Animation& animation )
{
- ImageActor::DownCast(mAnimationActorPair[animation]).SetCullFace( CullNone );
+ ImageActor imageActor = ImageActor::DownCast( mAnimationActorPair[ animation ] );
+ if( imageActor )
+ {
+ SetCullFace( imageActor, CullNone );
+ }
TurnedOver( animation );
}