4d761fe71de74beedea5beba41f4d497af6d9235
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-portrait-view-impl.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/public-api/animation/animation.h>
23 #include <dali/public-api/object/type-registry.h>
24 #include <dali/devel-api/object/type-registry-helper.h>
25 #include <dali/devel-api/rendering/cull-face.h>
26
27 //INTERNAL INCLUDES
28 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
29
30 namespace Dali
31 {
32
33 namespace Toolkit
34 {
35
36 namespace Internal
37 {
38
39 namespace
40 {
41 using namespace Dali;
42
43 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnPortraitView, Toolkit::PageTurnView, NULL )
44 DALI_TYPE_REGISTRATION_END()
45
46 // the panning speed threshold, no matter how far is the pan displacement, pan fast to left/right quickly (speed > 0.3) will turn over/back the page
47 const float GESTURE_SPEED_THRESHOLD(0.3f);
48
49 // the animation duration of turning the previous page back when an outwards flick is detected
50 const float PAGE_TURN_OVER_ANIMATION_DURATION(0.5f);
51
52 }
53
54 PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& pageSize )
55 : PageTurnView( pageFactory, pageSize )
56 {
57
58 }
59
60 PageTurnPortraitView::~PageTurnPortraitView()
61 {
62 }
63
64 Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& pageSize )
65 {
66   // Create the implementation, temporarily owned on stack
67   IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, pageSize );
68
69   // Pass ownership to CustomActor
70   Dali::Toolkit::PageTurnPortraitView pageTurnView( *internalPageTurnView );
71
72   // Second-phase init of the implementation
73   // This can only be done after the CustomActor connection has been made...
74   internalPageTurnView->Initialize();
75
76   return pageTurnView;
77 }
78
79 void PageTurnPortraitView::OnPageTurnViewInitialize()
80 {
81   mControlSize = mPageSize;
82   Self().SetSize( mPageSize );
83   mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
84 }
85
86 ImageActor PageTurnPortraitView::NewPageFromRenderBuffer( int pageIndex )
87 {
88   return ImageActor::New(mRenderedPage[pageIndex % NUMBER_OF_CACHED_PAGES]);
89 }
90
91 Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
92 {
93   return gesturePosition;
94 }
95
96 void PageTurnPortraitView::SetPanActor( const Vector2& panPosition )
97 {
98   if( mCurrentPageIndex < mTotalPageCount )
99   {
100     mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES];
101   }
102   else
103   {
104     mPanActor.Reset();
105   }
106 }
107
108 void PageTurnPortraitView::SetSpineEffect(ImageActor actor, bool isLeftSide)
109 {
110   if(isLeftSide)
111   {
112     actor.RemoveShaderEffect();
113   }
114   else
115   {
116     actor.SetShaderEffect( mSpineEffectFront );
117   }
118 }
119
120 void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition, float gestureSpeed )
121 {
122   Vector2 offset = panPosition - mPressDownPosition;
123   // There is previous page and an outwards flick is detected
124   if( mCurrentPageIndex > 0 && gestureSpeed > GESTURE_SPEED_THRESHOLD && offset.x > fabs( offset.y ))
125   {
126     ImageActor actor = mPageActors[ (mCurrentPageIndex-1) % NUMBER_OF_CACHED_PAGES ];
127     if(actor.GetParent() != mRootOnScreen)
128     {
129       return;
130     }
131
132     // Guard against destruction during signal emission
133     //Emit signal, to notify that page[mCurrentPageIndex-1] is turning backwards
134     Toolkit::PageTurnView handle( GetOwner() );
135     mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mCurrentPageIndex-1), false );
136
137     //update pages
138     mCurrentPageIndex--;
139     RemovePage( mCurrentPageIndex+NUMBER_OF_CACHED_PAGES_EACH_SIDE );
140     AddPage( mCurrentPageIndex-NUMBER_OF_CACHED_PAGES_EACH_SIDE );
141     OrganizePageDepth();
142
143     // Add the page to tuning page layer and set up PageTurnEffect
144     mShadowView.Add( actor );
145     actor.SetShaderEffect( mTurnEffect[mIndex] );
146     PageTurnApplyInternalConstraint(mTurnEffect[mIndex]);
147     mIsAnimating[mIndex] = true;
148     mTurnEffect[mIndex].SetUniform("uIsTurningBack", 1.f );
149     Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height );
150     mTurnEffect[mIndex].SetUniform("uOriginalCenter", originalCenter );
151     mTurnEffect[mIndex].SetUniform("uCurrentCenter", Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) );
152
153     // Start an animation to turn the previous page back
154     Animation animation = Animation::New( PAGE_TURN_OVER_ANIMATION_DURATION );
155     mAnimationActorPair[animation] = actor;
156     mAnimationIndexPair[animation] = mIndex;
157
158     animation.AnimateTo( Property( mTurnEffect[mIndex], "uCurrentCenter" ),
159                          originalCenter,
160                          AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) );
161     animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT );
162     animation.Play();
163
164     ImageActor imageActor = ImageActor::DownCast(actor);
165     if( imageActor )
166     {
167       SetCullFace( imageActor, CullBack );
168     }
169     animation.FinishedSignal().Connect( this, &PageTurnPortraitView::OnTurnedOver );
170   }
171 }
172
173 void PageTurnPortraitView::OnTurnedOver( Animation& animation )
174 {
175   ImageActor imageActor = ImageActor::DownCast( mAnimationActorPair[ animation ] );
176   if( imageActor )
177   {
178     SetCullFace( imageActor, CullNone );
179   }
180   TurnedOver( animation );
181 }
182
183 } // namespace Internal
184
185 } // namespace Toolkit
186
187 } // namespace Dali