#ifndef __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__
#define __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
-// INTERNAL INCLUDES
-#include <dali/public-api/common/dali-vector.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
-
#include "button-impl.h"
namespace Dali
*/
static Dali::Toolkit::PushButton New();
- /**
- * @copydoc Dali::Toolkit::PushButton::SetAutoRepeating( bool autoRepeating )
- */
- void SetAutoRepeating( bool autoRepeating );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::IsAutoRepeating() const
- */
- bool IsAutoRepeating() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
- */
- void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetInitialAutoRepeatingDelay() const
- */
- float GetInitialAutoRepeatingDelay() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
- */
- void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetNextAutoRepeatingDelay() const
- */
- float GetNextAutoRepeatingDelay() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetToggleButton( bool toggle )
- */
- void SetToggleButton( bool toggle );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::IsToggleButton() const
- */
- bool IsToggleButton() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetToggled( bool toggle )
- */
- void SetToggled( bool toggle );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::IsToggled() const
- */
- bool IsToggled() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetButtonImage( const Image image )
- */
- void SetButtonImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetButtonImage( Actor image )
- */
- void SetButtonImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the button image.
- */
- Actor& GetButtonImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::
- */
- Actor GetButtonImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetBackgroundImage( const Image image )
- */
- void SetBackgroundImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetBackgroundImage( Actor image )
- */
- void SetBackgroundImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the background image.
- */
- Actor& GetBackgroundImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetBackgroundImage()
- */
- Actor GetBackgroundImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetPressedImage( const Image image )
- */
- void SetPressedImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetPressedImage( Actor image )
- */
- void SetPressedImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the pressed image.
- */
- Actor& GetPressedImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetPressedImage()
- */
- Actor GetPressedImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedBackgroundImage( Image image )
- */
- void SetDimmedBackgroundImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedBackgroundImage( Actor image )
- */
- void SetDimmedBackgroundImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the dimmed background image.
- */
- Actor& GetDimmedBackgroundImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetDimmedBackgroundImage()
- */
- Actor GetDimmedBackgroundImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedImage( Image image )
- */
- void SetDimmedImage( Image image );
+protected:
/**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedImage( Actor image )
- */
- void SetDimmedImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the dimmed button image.
- */
- Actor& GetDimmedImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetDimmedImage()
+ * Construct a new PushButton.
*/
- Actor GetDimmedImage() const;
+ PushButton();
/**
- * @copydoc Dali::Toolkit::PushButton::SetLabelText( const std::string& text )
+ * A reference counted object may only be deleted by calling Unreference()
*/
- void SetLabelText( const std::string& text );
+ virtual ~PushButton();
- /**
- * @copydoc Dali::Toolkit::PushButton::SetLabelText( Actor text )
- */
- void SetLabelText( Actor text );
+private: // From Button
/**
- * Used by the painter only.
- * @return A reference to the label actor.
+ * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
*/
- Actor& GetLabel();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetLabelText()
- */
- Actor GetLabelText() const;
+ virtual void OnButtonInitialize();
/**
- * Used by the painter only.
- * @return A reference to the background image that is fading out.
+ * @copydoc Toolkit::Internal::Button::OnLabelSet()
*/
- Actor& GetFadeOutBackgroundImage();
+ virtual void OnLabelSet();
/**
- * Used by the painter only.
- * @return A reference to the button image that is fading out.
+ * @copydoc Toolkit::Internal::Button::OnButtonImageSet()
*/
- Actor& GetFadeOutButtonImage();
-
-public:
-
- // Signals
+ virtual void OnButtonImageSet();
/**
- * @copydoc Dali::Toolkit::PushButton::ToggledSignal()
+ * @copydoc Toolkit::Internal::Button::OnSelectedImageSet()
*/
- Toolkit::PushButton::ToggledSignalV2& ToggledSignal();
+ virtual void OnSelectedImageSet();
/**
- * @copydoc Dali::Toolkit::PushButton::PressedSignal()
+ * @copydoc Toolkit::Internal::Button::OnBackgroundImage()
*/
- Toolkit::PushButton::PressedSignalV2& PressedSignal();
+ virtual void OnBackgroundImageSet();
/**
- * @copydoc Dali::Toolkit::PushButton::ReleasedSignal()
+ * @copydoc Toolkit::Internal::Button::OnSelectedBackgroundImageSet()
*/
- Toolkit::PushButton::ReleasedSignalV2& ReleasedSignal();
+ virtual void OnSelectedBackgroundImageSet();
/**
- * Connects a callback function with the object's signals.
- * @param[in] object The object providing the signal.
- * @param[in] tracker Used to disconnect the signal.
- * @param[in] signalName The signal to connect to.
- * @param[in] functor A newly allocated FunctorDelegate.
- * @return True if the signal was connected.
- * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ * @copydoc Toolkit::Internal::Button::OnDisabledImageSet()
*/
- static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
-
- // Properties
+ virtual void OnDisabledImageSet();
/**
- * @copydoc Button::SetProperty
+ * @copydoc Toolkit::Internal::Button::OnDisabledSelectedImageSet()
*/
- static void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value );
+ virtual void OnDisabledSelectedImageSet();
/**
- * @copydoc Button::GetProperty
+ * @copydoc Toolkit::Internal::Button::OnDisabledBackgroundImageSet()
*/
- static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex );
-
-protected: // From Button
+ virtual void OnDisabledBackgroundImageSet();
/**
- * Sets the Leave signal.
+ * @copydoc Toolkit::Internal::Button::PrepareForTranstionIn( Actor actor )
*/
- virtual void OnButtonInitialize();
+ virtual void PrepareForTranstionIn( Actor actor );
/**
- * Emits signals and notifies the painter accordingly with the set button
- * properties when the button is pressed.
+ * @copydoc Toolkit::Internal::Button::PrepareForTranstionOut( Actor actor )
*/
- virtual void OnButtonDown();
+ virtual void PrepareForTranstionOut( Actor actor );
/**
- * Emits signals and notifies the painter accordingly with the set button
- * properties when the button is released.
+ * @copydoc Toolkit::Internal::Button::OnTransitionIn( Actor actor )
*/
- virtual void OnButtonUp();
+ virtual void OnTransitionIn( Actor actor );
/**
- * Emits signals and notifies the painter accordingly with the set button
- * properties when the touch point leaves the boundary of the button.
+ * @copydoc Toolkit::Internal::Button::OnTransitionOut( Actor actor )
*/
- virtual void OnTouchPointLeave();
+ virtual void OnTransitionOut( Actor actor );
- /**
- * Currently it doesn't need different behaviour than @see OnTouchPointLeave()
- */
- virtual void OnTouchPointInterrupted();
+private: // From Control
/**
- * Sets the push button animation time.
- * @param animationTime The animation time in seconds.
+ * @copydoc CustomActorImpl::OnSizeSet( const Vector3& targetSize )
*/
- virtual void OnAnimationTimeSet( float animationTime );
+ virtual void OnSizeSet( const Vector3& targetSize );
/**
- * Retrieves the animation time.
- * @return The animation time in seconds.
+ * @copydoc Toolkit::Control::GetNaturalSize
*/
- virtual float OnAnimationTimeRequested() const;
-
-protected: // From ControlImpl
+ virtual Vector3 GetNaturalSize();
/**
- * Respond the activate notification.
+ * @copydoc Toolkit::Control::OnSetResizePolicy
*/
- virtual void OnActivated();
+ virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension );
private:
/**
- * Perform the click action to click the button.
- * @param[in] attributes The attributes to perfrom this action.
+ * It adds the actor to the root actor and to the fade in animation.
+ * @param[inout] actor The actor.
+ * @param[in] opacity The opacity to fade to
*/
- void DoClickAction(const PropertyValueContainer& attributes);
-
-public:
+ void FadeImageTo( Actor actor, float opacity );
/**
- * Performs actions as requested using the action name.
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
+ * @brief Custom configuration for size negotiation
*/
- static bool DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes);
+ void ConfigureSizeNegotiation();
/**
- * Construct a new PushButton.
+ * @brief Configure size negotiation for a given dimension
+ *
+ * @param[in] dimension The dimension to configure
+ * @param[in] images The list of images to configure
+ * @param[in] label The text label to configure
*/
- PushButton();
-
- /**
- * A reference counted object may only be deleted by calling Unreference()
- */
- virtual ~PushButton();
+ void ConfigureSizeNegotiationDimension( Dimension::Type dimension, const std::vector< Actor >& images, Actor& label );
private:
// Undefined
PushButton& operator=( const PushButton& );
- /**
- * Sets up the autorepeating timer.
- * @param[in] delay The delay time in seconds.
- */
- void SetUpTimer( float delay );
-
- /**
- * Slot called when Dali::Timer::SignalTick signal. Resets the autorepeating timer.
- */
- bool AutoRepeatingSlot();
-
private:
- bool mAutoRepeating; ///< Stores the autorepeating property.
- float mInitialAutoRepeatingDelay; ///< Stores the initial autorepeating delay in seconds.
- float mNextAutoRepeatingDelay; ///< Stores the next autorepeating delay in seconds.
- bool mToggleButton; ///< Stores the toggle property.
-
- // AutoRepeating
- Timer mAutoRepeatingTimer; ///< Timer used to implement the autorepeating property.
-
- // Toggle
- bool mToggled; ///< Stores the toggle state.
-
- // Signals
- Toolkit::PushButton::ToggledSignalV2 mToggledSignalV2; ///< Signal emitted when the button is toggled.
- Toolkit::PushButton::PressedSignalV2 mPressedSignalV2; ///< Signal emitted when the button is pressed.
- Toolkit::PushButton::ReleasedSignalV2 mReleasedSignalV2; ///< Signal emitted when the button is released.
-
- Actor mButtonImage; ///< Stores the released image.
- Actor mBackgroundImage; ///< Stores the background image.
- Actor mPressedImage; ///< Stores the pressed image.
- Actor mDimmedImage; ///< Stores the dimmed image.
- Actor mDimmedBackgroundImage; ///< Stores the dimmed background image.
-
- Actor mLabel; ///< Stores the text label.
-
- Actor mFadeOutBackgroundImage; ///< Stores a background image, which is in a fade out animation, to be removed when the animation finishes.
- Actor mFadeOutButtonImage; ///< Stores a foreground image, which is in a fade out animation, to be removed when the animation finishes.
- // Actions
- bool mClickActionPerforming;
+ Vector3 mSize; ///< The button's size.
};
} // namespace Internal