Refactored Button and derived classes, moving state change and transition logic to... 21/42321/18
authorChu Hoang <c.hoang@samsung.com>
Thu, 25 Jun 2015 15:41:58 +0000 (16:41 +0100)
committerChu Hoang <c.hoang@samsung.com>
Wed, 1 Jul 2015 09:55:39 +0000 (10:55 +0100)
Added default images for PushButton, CheckBoxButton and RadioButton.

Change-Id: I0acd58074bf72eb7d9bc1f809ecc4de6bcc9aeb8

18 files changed:
dali-toolkit/images/button-disabled.9.png [new file with mode: 0644]
dali-toolkit/images/button-down-disabled.9.png [new file with mode: 0644]
dali-toolkit/images/button-down.9.png [new file with mode: 0644]
dali-toolkit/images/button-up.9.png [new file with mode: 0644]
dali-toolkit/images/checkbox-selected-diabled.png [new file with mode: 0644]
dali-toolkit/images/checkbox-selected.png [new file with mode: 0644]
dali-toolkit/images/checkbox-unselected-disabled.png [new file with mode: 0644]
dali-toolkit/images/checkbox-unselected.png [new file with mode: 0644]
dali-toolkit/images/radio-button-selected-disabled.png [new file with mode: 0644]
dali-toolkit/images/radio-button-unselected-disabled.png [new file with mode: 0644]
dali-toolkit/internal/controls/buttons/button-impl.cpp
dali-toolkit/internal/controls/buttons/button-impl.h
dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp
dali-toolkit/internal/controls/buttons/check-box-button-impl.h
dali-toolkit/internal/controls/buttons/push-button-impl.cpp
dali-toolkit/internal/controls/buttons/push-button-impl.h
dali-toolkit/internal/controls/buttons/radio-button-impl.cpp
dali-toolkit/internal/controls/buttons/radio-button-impl.h

diff --git a/dali-toolkit/images/button-disabled.9.png b/dali-toolkit/images/button-disabled.9.png
new file mode 100644 (file)
index 0000000..d9286e2
Binary files /dev/null and b/dali-toolkit/images/button-disabled.9.png differ
diff --git a/dali-toolkit/images/button-down-disabled.9.png b/dali-toolkit/images/button-down-disabled.9.png
new file mode 100644 (file)
index 0000000..a57bd78
Binary files /dev/null and b/dali-toolkit/images/button-down-disabled.9.png differ
diff --git a/dali-toolkit/images/button-down.9.png b/dali-toolkit/images/button-down.9.png
new file mode 100644 (file)
index 0000000..afff203
Binary files /dev/null and b/dali-toolkit/images/button-down.9.png differ
diff --git a/dali-toolkit/images/button-up.9.png b/dali-toolkit/images/button-up.9.png
new file mode 100644 (file)
index 0000000..7a20d38
Binary files /dev/null and b/dali-toolkit/images/button-up.9.png differ
diff --git a/dali-toolkit/images/checkbox-selected-diabled.png b/dali-toolkit/images/checkbox-selected-diabled.png
new file mode 100644 (file)
index 0000000..a6517b8
Binary files /dev/null and b/dali-toolkit/images/checkbox-selected-diabled.png differ
diff --git a/dali-toolkit/images/checkbox-selected.png b/dali-toolkit/images/checkbox-selected.png
new file mode 100644 (file)
index 0000000..e3a8c43
Binary files /dev/null and b/dali-toolkit/images/checkbox-selected.png differ
diff --git a/dali-toolkit/images/checkbox-unselected-disabled.png b/dali-toolkit/images/checkbox-unselected-disabled.png
new file mode 100644 (file)
index 0000000..022c1cf
Binary files /dev/null and b/dali-toolkit/images/checkbox-unselected-disabled.png differ
diff --git a/dali-toolkit/images/checkbox-unselected.png b/dali-toolkit/images/checkbox-unselected.png
new file mode 100644 (file)
index 0000000..58e9390
Binary files /dev/null and b/dali-toolkit/images/checkbox-unselected.png differ
diff --git a/dali-toolkit/images/radio-button-selected-disabled.png b/dali-toolkit/images/radio-button-selected-disabled.png
new file mode 100644 (file)
index 0000000..5c40e4b
Binary files /dev/null and b/dali-toolkit/images/radio-button-selected-disabled.png differ
diff --git a/dali-toolkit/images/radio-button-unselected-disabled.png b/dali-toolkit/images/radio-button-unselected-disabled.png
new file mode 100644 (file)
index 0000000..0c5fa5f
Binary files /dev/null and b/dali-toolkit/images/radio-button-unselected-disabled.png differ
index a1eb3cf..4072f43 100644 (file)
@@ -32,7 +32,7 @@
 /**
  * Button states and contents
  *                                         (3) mSelectedContent
- *  (2) mButtonContent                     (2) mSelectedBackgroundContent
+ *  (2) mUnselectedContent                 (2) mSelectedBackgroundContent
  *  (1) mBackgroundContent                 (1) mBackgroundContent
  * < unselected > ----------------------- < selected >
  *       |                OnSelect()            |
@@ -45,7 +45,7 @@
  * The drawing order of child actors is as follows.
  *
  *  Top      mLabel
- *   |       mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ *   |       mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
  *   |       mSelectedBackgroundContent
  * Bottom    mBackgroundContent / mDisabledBackgroundContent
  *
@@ -117,252 +117,109 @@ Button::Button()
 
 Button::~Button()
 {
-  if( mAutoRepeatingTimer )
-  {
-    mAutoRepeatingTimer.Reset();
-  }
 }
 
 void Button::SetDisabled( bool disabled )
 {
-  if( disabled != mDisabled )
+  if( disabled == mDisabled )
   {
-    unsigned int backgroundIndex;
-    unsigned int buttonIndex;
-
-    bool animationStarted = false;
-
-    mDisabled = disabled;
-
-    switch( mPaintState )
-    {
-      case UnselectedState:
-      {
-        buttonIndex = FindChildIndex( mLabel );
-        InsertChild( buttonIndex, mDisabledContent );
-
-        if( mBackgroundContent )
-        {
-          backgroundIndex = 1;
-        }
-        else
-        {
-          backgroundIndex = 0;
-        }
-
-        InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
-        animationStarted = OnDisabled();
-
-        if( animationStarted )
-        {
-          mPaintState = UnselectedDisabledTransition;
-        }
-        else
-        {
-          mPaintState = DisabledUnselectedState;
-        }
-        break;
-      }
-      case SelectedState:
-      {
-        buttonIndex = FindChildIndex( mLabel );
-        InsertChild( buttonIndex, mDisabledSelectedContent );
-
-        if( mBackgroundContent )
-        {
-          backgroundIndex = 1;
-        }
-        else
-        {
-          backgroundIndex = 0;
-        }
-
-        InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
-        animationStarted = OnDisabled();
-
-        if( animationStarted )
-        {
-          mPaintState = SelectedDisabledTransition;
-        }
-        else
-        {
-          mPaintState = DisabledSelectedState;
-        }
-        break;
-      }
-      case DisabledUnselectedState:
-      {
-        buttonIndex = FindChildIndex( mLabel );
-        InsertChild( buttonIndex, mButtonContent );
-
-        if( mDisabledBackgroundContent )
-        {
-          backgroundIndex = 1;
-        }
-        else
-        {
-          backgroundIndex = 0;
-        }
-
-        InsertChild( backgroundIndex, mBackgroundContent );
-
-        animationStarted = OnDisabled();
-
-        if( animationStarted )
-        {
-          mPaintState = DisabledUnselectedTransition;
-        }
-        else
-        {
-          mPaintState = UnselectedState;
-        }
-        break;
-      }
-      case DisabledSelectedState:
-      {
-        buttonIndex = FindChildIndex( mLabel );
-        InsertChild( buttonIndex, mSelectedContent );
-
-        if( mDisabledBackgroundContent )
-        {
-          backgroundIndex = 1;
-        }
-        else
-        {
-          backgroundIndex = 0;
-        }
-
-        InsertChild( backgroundIndex, mSelectedBackgroundContent );
-        InsertChild( backgroundIndex, mBackgroundContent );
+    return;
+  }
 
-        animationStarted = OnDisabled();
+  StopTransitionAnimation();
 
-        if( animationStarted )
-        {
-          mPaintState = DisabledSelectedTransition;
-        }
-        else
-        {
-          mPaintState = SelectedState;
-        }
-        break;
-      }
-      case UnselectedSelectedTransition:
-      {
-        buttonIndex = FindChildIndex( mLabel );
-        InsertChild( buttonIndex, mDisabledSelectedContent );
+  mDisabled = disabled;
 
-        if( mBackgroundContent )
-        {
-          backgroundIndex = 1;
-        }
-        else
-        {
-          backgroundIndex = 0;
-        }
+  // Notifies the derived class the button has been disabled.
+  OnDisabled();
 
-        InsertChild( backgroundIndex, mDisabledBackgroundContent );
+  switch( mPaintState )
+  {
+    case UnselectedState:
+    {
+      //Layer Order
+      //(3) mDisabledContent (Inserted)
+      //(4) mUnselectedContent
+      //(2) mDisabledBackgroundContent (Inserted)
+      //(1) mBackgroundContent
 
-        animationStarted = OnDisabled();
+      TransitionInBetween( mUnselectedContent, mLabel, mDisabledContent );
+      TransitionInAbove( mBackgroundContent, mDisabledBackgroundContent );
 
-        if( animationStarted )
-        {
-          mPaintState = SelectedDisabledTransition;
-        }
-        else
-        {
-          mPaintState = DisabledSelectedState;
-        }
-        break;
-      }
-      case SelectedUnselectedTransition:
-      {
-        buttonIndex = FindChildIndex( mLabel );
-        InsertChild( buttonIndex, mDisabledContent );
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mSelectedContent );
+      TransitionOut( mBackgroundContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledSelectedContent );
 
-        if( mBackgroundContent )
-        {
-          backgroundIndex = 1;
-        }
-        else
-        {
-          backgroundIndex = 0;
-        }
+      mPaintState = DisabledUnselectedState;
+      break;
+    }
+    case SelectedState:
+    {
+      //Layer Order
+      //(5) mDisabledSelectedContent (Inserted)
+      //(4) mSelectedContent
+      //(3) mDisabledBackgroundContent (Inserted)
+      //(2) mSelectedBackgroundContent
+      //(1) mBackgroundContent
+
+      TransitionInBetween( mSelectedContent, mLabel, mDisabledSelectedContent );
+      TransitionInAbove( mSelectedBackgroundContent, mDisabledBackgroundContent );
+
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mSelectedContent );
+      TransitionOut( mBackgroundContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledContent );
 
-        InsertChild( backgroundIndex, mDisabledBackgroundContent );
+      mPaintState = DisabledSelectedState;
+      break;
+    }
+    case DisabledUnselectedState:
+    {
+      //Layer Order
+      //(3) mUnselectedContent (Inserted)
+      //(4) mDisabledContent
+      //(2) mBackgroundContent (Inserted)
+      //(1) mDisabledBackgroundContent
 
-        animationStarted = OnDisabled();
+      TransitionInBetween( mDisabledContent, mLabel, mUnselectedContent );
+      TransitionInAbove( mDisabledBackgroundContent, mBackgroundContent );
 
-        if( animationStarted )
-        {
-          mPaintState = UnselectedDisabledTransition;
-        }
-        else
-        {
-          mPaintState = DisabledUnselectedState;
-        }
-        break;
-      }
-      case UnselectedDisabledTransition:
-      {
-        animationStarted = OnDisabled();
+      TransitionOut( mSelectedContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
 
-        if( animationStarted )
-        {
-          mPaintState = DisabledUnselectedTransition;
-        }
-        else
-        {
-          mPaintState = UnselectedState;
-        }
-        break;
-      }
-      case DisabledUnselectedTransition:
-      {
-        animationStarted = OnDisabled();
-
-        if( animationStarted )
-        {
-          mPaintState = UnselectedDisabledTransition;
-        }
-        else
-        {
-          mPaintState = DisabledUnselectedState;
-        }
-        break;
-      }
-      case SelectedDisabledTransition:
-      {
-        animationStarted = OnDisabled();
-
-        if( animationStarted )
-        {
-          mPaintState = DisabledSelectedTransition;
-        }
-        else
-        {
-          mPaintState = SelectedState;
-        }
-        break;
-      }
-      case DisabledSelectedTransition:
-      {
-        animationStarted = OnDisabled();
+      mPaintState = UnselectedState;
+      break;
+    }
+    case DisabledSelectedState:
+    {
+      //Layer Order
+      //(4) mSelectedContent (Inserted)
+      //(5) mDisabledSelectedContent
+      //(3) mSelectedBackgroundContent (Inserted)
+      //(2) mBackgroundContent (Inserted)
+      //(1) mDisabledBackgroundContent
+
+      TransitionInBetween( mDisabledSelectedContent, mLabel, mSelectedContent );
+      TransitionInAbove( mDisabledBackgroundContent, mSelectedBackgroundContent );
+      TransitionInAbove( mDisabledBackgroundContent, mBackgroundContent );
+
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
 
-        if( animationStarted )
-        {
-          mPaintState = SelectedDisabledTransition;
-        }
-        else
-        {
-          mPaintState = DisabledSelectedState;
-        }
-        break;
-      }
+      mPaintState = SelectedState;
+      break;
     }
   }
+
+  StartTransitionAnimation();
 }
 
 bool Button::IsDisabled() const
@@ -440,154 +297,64 @@ void Button::SetSelected( bool selected )
 
 void Button::SetSelected( bool selected, bool emitSignal )
 {
-  unsigned int buttonIndex, backgroundIndex;
-  bool animationStarted = false;
+  StopTransitionAnimation();
 
   mSelected = selected;
 
+  // Notifies the derived class the button has been selected.
+  OnSelected();
+
   switch( mPaintState )
   {
     case UnselectedState:
     {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mSelectedContent );
+      //Layer Order
+      //(3) mSelectedContent (Inserted)
+      //(4) mUnselectedContent
+      //(2) mSelectedBackgroundContent (Inserted)
+      //(1) mBackgroundContent
 
-      if( mBackgroundContent )
-      {
-        backgroundIndex = 1;
-      }
-      else
-      {
-        backgroundIndex = 0;
-      }
-
-      InsertChild( backgroundIndex, mSelectedBackgroundContent );
+      TransitionInBetween( mUnselectedContent, mLabel, mSelectedContent );
+      TransitionInAbove( mBackgroundContent, mSelectedBackgroundContent );
+      TransitionInAtIndex( 0, mBackgroundContent );
 
-      // Notifies the derived class the button has been selected.
-      animationStarted = OnSelected();
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
 
-      if( animationStarted )
-      {
-        mPaintState = UnselectedSelectedTransition;
-      }
-      else
-      {
-        mPaintState = SelectedState;
-      }
+      mPaintState = SelectedState;
       break;
     }
     case SelectedState:
     {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mButtonContent );
+      //Layer Order
+      //(3) mUnselectedContent (Inserted)
+      //(2) mSelectedContent
+      //(1) mBackgroundContent
 
-      // Notifies the derived class the button has been selected.
-      animationStarted = OnSelected();
+      TransitionInBetween( mSelectedContent, mLabel, mUnselectedContent );
+      TransitionInAtIndex( 0, mBackgroundContent );
 
-      if( animationStarted )
-      {
-        mPaintState = SelectedUnselectedTransition;
-      }
-      else
-      {
-        mPaintState = UnselectedState;
-      }
-      break;
-    }
-    case UnselectedSelectedTransition:
-    {
-      // Notifies the derived class the button has been selected.
-      animationStarted = OnSelected();
+      TransitionOut( mSelectedContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
 
-      if( animationStarted )
-      {
-        mPaintState = SelectedUnselectedTransition;
-      }
-      else
-      {
-        mPaintState = UnselectedState;
-      }
-      break;
-    }
-    case SelectedUnselectedTransition:
-    {
-      // Notifies the derived class the button has been selected.
-      animationStarted = OnSelected();
-
-      if( animationStarted )
-      {
-        mPaintState = UnselectedSelectedTransition;
-      }
-      else
-      {
-        mPaintState = SelectedState;
-      }
-      break;
-    }
-    case DisabledUnselectedTransition:
-    {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mSelectedContent );
-
-      if( mDisabledBackgroundContent )
-      {
-        if(  mBackgroundContent )
-        {
-          backgroundIndex = 2;
-        }
-        else
-        {
-          backgroundIndex = 1;
-        }
-      }
-      else if( mBackgroundContent )
-      {
-        backgroundIndex = 1;
-      }
-      else
-      {
-        backgroundIndex = 0;
-      }
-
-      InsertChild( backgroundIndex, mSelectedBackgroundContent );
-
-      // Notifies the derived class the button has been selected.
-      animationStarted = OnSelected();
-
-      if( animationStarted )
-      {
-        mPaintState = UnselectedSelectedTransition;
-      }
-      else
-      {
-        mPaintState = SelectedState;
-      }
-      break;
-    }
-    case DisabledSelectedTransition:
-    {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mButtonContent );
-
-      // Notifies the derived class the button has been selected.
-      animationStarted = OnSelected();
-
-      if( animationStarted )
-      {
-        mPaintState = SelectedUnselectedTransition;
-      }
-      else
-      {
-        mPaintState = UnselectedState;
-      }
+      mPaintState = UnselectedState;
       break;
     }
-    default:
+    case DisabledUnselectedState:
+    case DisabledSelectedState:
     {
+      DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." );
       break;
     }
   }
 
+  StartTransitionAnimation();
+
   if( emitSignal )
   {
     Toolkit::Button handle( GetOwner() );
@@ -653,26 +420,21 @@ Actor& Button::GetLabel()
 
 void Button::SetButtonImage( Actor image )
 {
-  StopAllAnimations();
+  StopTransitionAnimation();
 
-  if( mButtonContent && mButtonContent.GetParent() )
+  if( mUnselectedContent && mUnselectedContent.GetParent() )
   {
-    Self().Remove( mButtonContent );
+    Self().Remove( mUnselectedContent );
   }
 
-  mButtonContent = image;
-
-  mButtonContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mButtonContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  mButtonContent.SetPosition( 0.f, 0.f );
-
-  if( mPaintState == UnselectedState )
+  mUnselectedContent = image;
+  if( mUnselectedContent )
   {
-    unsigned int index = FindChildIndex( mLabel );
-
-    Self().Insert( index, mButtonContent );
+    mUnselectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mUnselectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    mUnselectedContent.SetPosition( 0.f, 0.f );
   }
-
+  ResetImageLayers();
   OnButtonImageSet();
 
   RelayoutRequest();
@@ -680,17 +442,17 @@ void Button::SetButtonImage( Actor image )
 
 Actor Button::GetButtonImage() const
 {
-  return mButtonContent;
+  return mUnselectedContent;
 }
 
 Actor& Button::GetButtonImage()
 {
-  return mButtonContent;
+  return mUnselectedContent;
 }
 
 void Button::SetSelectedImage( Actor image )
 {
-  StopAllAnimations();
+  StopTransitionAnimation();
 
   if( mSelectedContent && mSelectedContent.GetParent() )
   {
@@ -698,18 +460,13 @@ void Button::SetSelectedImage( Actor image )
   }
 
   mSelectedContent = image;
-
-  mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  mSelectedContent.SetPosition( 0.f, 0.f );
-
-  if( mPaintState == SelectedState )
+  if( mSelectedContent )
   {
-    unsigned int index = FindChildIndex( mLabel );
-
-    Self().Insert( index, mSelectedContent );
+    mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    mSelectedContent.SetPosition( 0.f, 0.f );
   }
-
+  ResetImageLayers();
   OnSelectedImageSet();
 
   RelayoutRequest();
@@ -727,7 +484,7 @@ Actor& Button::GetSelectedImage()
 
 void Button::SetBackgroundImage( Actor image )
 {
-  StopAllAnimations();
+  StopTransitionAnimation();
 
   if( mBackgroundContent && mBackgroundContent.GetParent() )
   {
@@ -735,16 +492,13 @@ void Button::SetBackgroundImage( Actor image )
   }
 
   mBackgroundContent = image;
-
-  mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  mBackgroundContent.SetPosition( 0.f, 0.f );
-
-  if( mPaintState == UnselectedState || mPaintState == SelectedState )
+  if( mBackgroundContent )
   {
-    Self().Insert( 0, mBackgroundContent );
+    mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    mBackgroundContent.SetPosition( 0.f, 0.f );
   }
-
+  ResetImageLayers();
   OnBackgroundImageSet();
 
   RelayoutRequest();
@@ -762,7 +516,7 @@ Actor& Button::GetBackgroundImage()
 
 void Button::SetSelectedBackgroundImage( Actor image )
 {
-  StopAllAnimations();
+  StopTransitionAnimation();
 
   if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
   {
@@ -770,23 +524,13 @@ void Button::SetSelectedBackgroundImage( Actor image )
   }
 
   mSelectedBackgroundContent = image;
-
-  mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
-
-  if( mPaintState == SelectedState )
+  if( mSelectedBackgroundContent )
   {
-    if( mBackgroundContent )
-    {
-      Self().Insert( 1, mSelectedBackgroundContent );
-    }
-    else
-    {
-      Self().Insert( 0, mSelectedBackgroundContent );
-    }
+    mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
   }
-
+  ResetImageLayers();
   OnSelectedBackgroundImageSet();
 
   RelayoutRequest();
@@ -804,7 +548,7 @@ Actor& Button::GetSelectedBackgroundImage()
 
 void Button::SetDisabledImage( Actor image )
 {
-  StopAllAnimations();
+  StopTransitionAnimation();
 
   if( mDisabledContent && mDisabledContent.GetParent() )
   {
@@ -812,18 +556,14 @@ void Button::SetDisabledImage( Actor image )
   }
 
   mDisabledContent = image;
-
-  mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  mDisabledContent.SetPosition( 0.f, 0.f );
-
-  if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+  if( mDisabledContent )
   {
-    unsigned int index = FindChildIndex( mLabel );
-
-    Self().Insert( index, mDisabledContent );
+    mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    mDisabledContent.SetPosition( 0.f, 0.f );
   }
 
+  ResetImageLayers();
   OnDisabledImageSet();
 }
 
@@ -839,7 +579,7 @@ Actor& Button::GetDisabledImage()
 
 void Button::SetDisabledSelectedImage( Actor image )
 {
-  StopAllAnimations();
+  StopTransitionAnimation();
 
   if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
   {
@@ -847,18 +587,14 @@ void Button::SetDisabledSelectedImage( Actor image )
   }
 
   mDisabledSelectedContent = image;
-
-  mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  mDisabledSelectedContent.SetPosition( 0.f, 0.f );
-
-  if( mPaintState == DisabledSelectedState )
+  if( mDisabledSelectedContent )
   {
-    unsigned int index = FindChildIndex( mLabel );
-
-    Self().Insert( index, mDisabledSelectedContent );
+    mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    mDisabledSelectedContent.SetPosition( 0.f, 0.f );
   }
 
+  ResetImageLayers();
   OnDisabledSelectedImageSet();
 }
 
@@ -874,7 +610,7 @@ Actor& Button::GetDisabledSelectedImage()
 
 void Button::SetDisabledBackgroundImage( Actor image )
 {
-  StopAllAnimations();
+  StopTransitionAnimation();
 
   if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
   {
@@ -882,16 +618,13 @@ void Button::SetDisabledBackgroundImage( Actor image )
   }
 
   mDisabledBackgroundContent = image;
-
-  mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
-
-  if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+  if( mDisabledBackgroundContent )
   {
-    Self().Insert( 0, mDisabledBackgroundContent );
+    mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
   }
-
+  ResetImageLayers();
   OnDisabledBackgroundImageSet();
 }
 
@@ -941,59 +674,6 @@ bool Button::DoClickAction( const Property::Map& attributes )
   return false;
 }
 
-void Button::UpdatePaintTransitionState()
-{
-  switch( mPaintState )
-  {
-    case UnselectedSelectedTransition:
-    {
-      RemoveChild( mButtonContent );
-      mPaintState = SelectedState;
-      break;
-    }
-    case SelectedUnselectedTransition:
-    {
-      RemoveChild( mSelectedBackgroundContent );
-      RemoveChild( mSelectedContent );
-      mPaintState = UnselectedState;
-      break;
-    }
-    case UnselectedDisabledTransition:
-    {
-      RemoveChild( mBackgroundContent );
-      RemoveChild( mButtonContent );
-      mPaintState = DisabledUnselectedState;
-      break;
-    }
-    case DisabledUnselectedTransition:
-    {
-      RemoveChild( mDisabledBackgroundContent );
-      RemoveChild( mDisabledContent );
-      mPaintState = UnselectedState;
-      break;
-    }
-    case SelectedDisabledTransition:
-    {
-      RemoveChild( mBackgroundContent );
-      RemoveChild( mSelectedBackgroundContent );
-      RemoveChild( mSelectedContent );
-      mPaintState = DisabledSelectedState;
-      break;
-    }
-    case DisabledSelectedTransition:
-    {
-      RemoveChild( mDisabledBackgroundContent );
-      RemoveChild( mDisabledSelectedContent );
-      mPaintState = SelectedState;
-      break;
-    }
-    default:
-    {
-      break;
-    }
-  }
-}
-
 void Button::OnButtonStageDisconnection()
 {
   if( ButtonDown == mState )
@@ -1264,206 +944,297 @@ bool Button::AutoRepeatingSlot()
 
 void Button::Pressed()
 {
-  unsigned int buttonIndex, backgroundIndex;
-  bool animationStarted = false;
+  if( mPaintState == UnselectedState )
+  {
+    StopTransitionAnimation();
 
-  switch( mPaintState )
+    // Notifies the derived class the button has been pressed.
+     OnPressed();
+
+     //Layer Order
+    //(4) mSelectedContent (Inserted)
+    //(3) mUnselectedContent
+    //(2) mSelectedBackgroundContent (Inserted)
+    //(1) mBackgroundContent
+
+    TransitionInBetween( mUnselectedContent, mLabel, mSelectedContent );
+    TransitionInAbove( mBackgroundContent, mSelectedBackgroundContent );
+    TransitionInAtIndex( 0, mBackgroundContent );
+
+    TransitionOut( mUnselectedContent );
+    TransitionOut( mDisabledContent );
+    TransitionOut( mDisabledSelectedContent );
+    TransitionOut( mDisabledBackgroundContent );
+
+    mPaintState = SelectedState;
+
+    StartTransitionAnimation();
+  }
+}
+
+void Button::Released()
+{
+  if( mPaintState == SelectedState )
   {
-    case UnselectedState:
-    {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mSelectedContent );
+    StopTransitionAnimation();
 
-      if( mBackgroundContent )
-      {
-        backgroundIndex = 1;
-      }
-      else
-      {
-        backgroundIndex = 0;
-      }
+    // Notifies the derived class the button has been released.
+    OnReleased();
 
-      InsertChild( backgroundIndex, mSelectedBackgroundContent );
+    //Layer Order
+    //(3) mUnselectedContent (Inserted)
+    //(2) mSelectedContent
+    //(1) mBackgroundContent
 
-      // Notifies the derived class the button has been pressed.
-      animationStarted = OnPressed();
+    TransitionInBetween( mSelectedContent, mLabel, mUnselectedContent );
+    TransitionInAtIndex( 0, mBackgroundContent );
 
-      if( animationStarted )
-      {
-        mPaintState = UnselectedSelectedTransition;
-      }
-      else
-      {
-        mPaintState = SelectedState;
-      }
-      break;
-    }
-    case SelectedUnselectedTransition:
-    {
-      // Notifies the derived class the button has been pressed.
-      animationStarted = OnPressed();
+    TransitionOut( mSelectedContent );
+    TransitionOut( mSelectedBackgroundContent );
+    TransitionOut( mDisabledContent );
+    TransitionOut( mDisabledSelectedContent );
+    TransitionOut( mDisabledBackgroundContent );
 
-      if( animationStarted )
-      {
-        mPaintState = UnselectedSelectedTransition;
-      }
-      else
-      {
-        mPaintState = SelectedState;
-      }
-      break;
+    mPaintState = UnselectedState;
+
+    StartTransitionAnimation();
+  }
+}
+
+Button::ButtonState Button::GetState()
+{
+  return mState;
+}
+
+Button::PaintState Button::GetPaintState()
+{
+  return mPaintState;
+}
+
+bool Button::InsertButtonImage( unsigned int index, Actor& actor )
+{
+  if( actor )
+  {
+    Self().Insert( index, actor );
+    PrepareForTranstionOut( actor );
+    return true;
+  }
+
+  return false;
+}
+
+void Button::RemoveButtonImage( Actor& actor )
+{
+  if( actor )
+  {
+    if( actor.GetParent() )
+    {
+      Self().Remove( actor );
     }
-    case DisabledUnselectedTransition:
+    PrepareForTranstionIn( actor );
+  }
+}
+
+unsigned int Button::FindChildIndex( Actor& actor )
+{
+  Actor self = Self();
+  unsigned int childrenNum = self.GetChildCount();
+
+  for( unsigned int i = 0; i < childrenNum; i++ )
+  {
+    Actor child = self.GetChildAt( i );
+    if( child == actor )
     {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mSelectedContent );
+      return i;
+    }
+  }
 
-      if( mDisabledBackgroundContent )
-      {
-        if(  mBackgroundContent )
-        {
-          backgroundIndex = 2;
-        }
-        else
-        {
-          backgroundIndex = 1;
-        }
-      }
-      else if( mBackgroundContent )
-      {
-        backgroundIndex = 1;
-      }
-      else
-      {
-        backgroundIndex = 0;
-      }
+  return childrenNum;
+}
 
-      InsertChild( backgroundIndex, mSelectedBackgroundContent );
+void Button::TransitionInBetween(  Actor childLower, Actor childUpper, Actor actor )
+{
+  unsigned int index = childLower ? FindChildIndex( childLower ) + 1 : FindChildIndex( childUpper );
+  TransitionInAtIndex( index, actor );
+}
 
-      // Notifies the derived class the button has been pressed.
-      animationStarted = OnPressed();
+void Button::TransitionInAbove( Actor child, Actor actor )
+{
+  unsigned int index = child ? FindChildIndex( child ) + 1 : 0;
+  TransitionInAtIndex( index, actor );
+}
 
-      if( animationStarted )
-      {
-        mPaintState = UnselectedSelectedTransition;
-      }
-      else
-      {
-        mPaintState = SelectedState;
-      }
-      break;
+void Button::TransitionInAtIndex( unsigned int index, Actor actor )
+{
+  if( actor )
+  {
+    if( !actor.GetParent() )
+    {
+      Self().Insert( index, actor );
     }
-    default:
-      break;
+
+    OnTransitionIn( actor );
   }
 }
 
-void Button::Released()
+void Button::TransitionOut( Actor actor )
+{
+  OnTransitionOut( actor );
+}
+
+void Button::ResetImageLayers()
 {
-  unsigned int buttonIndex;
-  bool animationStarted = false;
+  //ensure that all layers are in the correct order and state according to the paint state
 
+  int index = 0;
   switch( mPaintState )
   {
-    case SelectedState:
+    case UnselectedState:
     {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mButtonContent );
+      //Layer Order
+      //(2) mUnselectedContent
+      //(1) mBackgroundContent
 
-      // Notifies the derived class the button has been released.
-      animationStarted = OnReleased();
+      RemoveButtonImage( mSelectedContent );
+      RemoveButtonImage( mSelectedBackgroundContent );
+      RemoveButtonImage( mDisabledContent );
+      RemoveButtonImage( mDisabledSelectedContent );
+      RemoveButtonImage( mDisabledBackgroundContent );
 
-      if( animationStarted )
+      if( InsertButtonImage( index, mBackgroundContent ) )
       {
-        mPaintState = SelectedUnselectedTransition;
+        ++index;
       }
-      else
+      if( InsertButtonImage( index, mUnselectedContent ) )
       {
-        mPaintState = UnselectedState;
+        ++index;
       }
       break;
     }
-    case UnselectedSelectedTransition:
+    case SelectedState:
     {
-      // Notifies the derived class the button has been released.
-      animationStarted = OnReleased();
+      //Layer Order
+      //(3) mSelectedContent
+      //(2) mSelectedBackgroundContent
+      //(1) mBackgroundContent
 
-      if( animationStarted )
+      RemoveButtonImage( mUnselectedContent );
+      RemoveButtonImage( mDisabledContent );
+      RemoveButtonImage( mDisabledSelectedContent );
+      RemoveButtonImage( mDisabledBackgroundContent );
+
+      if( InsertButtonImage( index, mBackgroundContent ) )
       {
-        mPaintState = SelectedUnselectedTransition;
+        ++index;
       }
-      else
+      if( InsertButtonImage( index, mSelectedBackgroundContent ) )
+      {
+        ++index;
+      }
+      if( InsertButtonImage( index, mSelectedContent ) )
       {
-        mPaintState = UnselectedState;
+        ++index;
       }
       break;
     }
-    case DisabledSelectedTransition:
+    case DisabledUnselectedState:
     {
-      buttonIndex = FindChildIndex( mLabel );
-      InsertChild( buttonIndex, mButtonContent );
+      //Layer Order
+      //(2) mDisabledContent
+      //(1) mDisabledBackgroundContent
 
-      // Notifies the derived class the button has been released.
-      animationStarted = OnReleased();
+      RemoveButtonImage( mUnselectedContent );
+      RemoveButtonImage( mBackgroundContent );
+      RemoveButtonImage( mSelectedContent );
+      RemoveButtonImage( mDisabledSelectedContent );
+      RemoveButtonImage( mSelectedBackgroundContent );
 
-      if( animationStarted )
+      if( InsertButtonImage( index, mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent ) )
       {
-        mPaintState = SelectedUnselectedTransition;
+        ++index;
       }
-      else
+      if( InsertButtonImage( index, mDisabledContent ? mDisabledContent : mUnselectedContent ) )
       {
-        mPaintState = UnselectedState;
+        ++index;
       }
       break;
     }
-    default:
+    case DisabledSelectedState:
     {
+      //Layer Order
+      // (2) mDisabledSelectedContent
+      // (1) mDisabledBackgroundContent
+
+      RemoveButtonImage( mUnselectedContent );
+      RemoveButtonImage( mSelectedContent );
+      RemoveButtonImage( mBackgroundContent );
+      RemoveButtonImage( mSelectedBackgroundContent );
+      RemoveButtonImage( mDisabledContent );
+
+      if( mDisabledBackgroundContent )
+      {
+        if( InsertButtonImage( index, mDisabledBackgroundContent) )
+        {
+          ++index;
+        }
+      }
+      else
+      {
+        if( InsertButtonImage( index, mBackgroundContent ) )
+        {
+          ++index;
+        }
+        if( InsertButtonImage( index, mSelectedBackgroundContent ) )
+        {
+          ++index;
+        }
+      }
+
+      if( InsertButtonImage( index, mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent) )
+      {
+        ++index;
+      }
       break;
     }
   }
 }
 
-Button::ButtonState Button::GetState()
-{
-  return mState;
-}
-
-Button::PaintState Button::GetPaintState()
-{
-  return mPaintState;
-}
-
-void Button::InsertChild( unsigned int index, Actor& actor )
+void Button::StartTransitionAnimation()
 {
-  if( actor )
+  if( mTransitionAnimation )
   {
-    Self().Insert( index, actor);
+    mTransitionAnimation.Play();
+  }
+  else
+  {
+    ResetImageLayers();
   }
 }
 
-void Button::RemoveChild( Actor& actor )
+void Button::StopTransitionAnimation()
 {
-  if( actor && actor.GetParent() )
+  if( mTransitionAnimation )
   {
-    Self().Remove( actor );
+    mTransitionAnimation.Clear();
+    mTransitionAnimation.Reset();
   }
 }
 
-unsigned int Button::FindChildIndex( Actor& actor )
+Dali::Animation Button::GetTransitionAnimation()
 {
-  Actor self = Self();
-  unsigned int childrenNum = self.GetChildCount();
-
-  for( unsigned int i = 0; i < childrenNum; i++ )
+  if( !mTransitionAnimation )
   {
-    Actor child = self.GetChildAt( i );
-    if( child == actor )
-    {
-      return i;
-    }
+    mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+    mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
   }
 
-  return childrenNum;
+  return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+  StopTransitionAnimation();
+  ResetImageLayers();
 }
 
 void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
@@ -1476,7 +1247,7 @@ void Button::SetProperty( BaseObject* object, Property::Index index, const Prope
     {
       case Toolkit::Button::Property::DISABLED:
       {
-        GetImplementation( button ).SetDisabled( value.Get<bool>() );
+        GetImplementation( button ).SetDisabled( value.Get< bool >() );
         break;
       }
 
@@ -1586,7 +1357,7 @@ Property::Value Button::GetProperty( BaseObject* object, Property::Index propert
       case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
       {
         Property::Map map;
-        Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
+        Scripting::CreatePropertyMap( GetImplementation( button ).mUnselectedContent, map );
         value = map;
         break;
       }
index e4d49d7..89f0591 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/adaptor-framework/timer.h>
+#include <dali/public-api/animation/animation.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/button.h>
@@ -269,11 +270,6 @@ protected:
    */
   Actor& GetLabel();
 
-  /**
-   * It changes the transition state of the push button.
-   */
-  void UpdatePaintTransitionState();
-
 private:
 
   /**
@@ -362,32 +358,23 @@ private:
 
   /**
    * This method is called when the \e selected property is changed.
-   * @return true if the transition animation is started.
    */
-  virtual bool OnSelected() { return false; }
+  virtual void OnSelected() {}
 
   /**
    * This method is called when the \e disabled property is changed.
-   * @return true if the transition animation is started.
    */
-  virtual bool OnDisabled() { return false; }
+  virtual void OnDisabled() {}
 
   /**
    * This method is called when the button is pressed.
-   * @return true if the transition animation is started.
    */
-  virtual bool OnPressed() { return false; }
+  virtual void OnPressed() {}
 
   /**
    * This method is called when the button is released.
-   * @return true if the transition animation is started.
    */
-  virtual bool OnReleased() { return false; }
-
-  /**
-   * This method stops all animations
-   */
-  virtual void StopAllAnimations() {}
+  virtual void OnReleased() {}
 
 public:
 
@@ -527,26 +514,102 @@ protected:
     SelectedState,                ///< The button is selected.
     DisabledUnselectedState,      ///< The button is disabled and unselected.
     DisabledSelectedState,        ///< The button is disabled and selected.
-    UnselectedSelectedTransition, ///< The button is in transition from unselected to selected.
-    SelectedUnselectedTransition, ///< The button is in transition from selected to unselected.
-    UnselectedDisabledTransition, ///< The button is in transition from unselected to disabled.
-    DisabledUnselectedTransition, ///< The button is in transition from disabled to unselected.
-    SelectedDisabledTransition,   ///< The button is in transition from selected to disabled.
-    DisabledSelectedTransition    ///< The button is in transition from disabled to selected.
   };
 
   ButtonState GetState();
   PaintState GetPaintState();
 
   /**
-   * Inserts the actor to the button.
+   * Returns the animation to be used for transitioning creating the animation if needed.
+   * @return The initialised transition animation.
+   */
+  Dali::Animation GetTransitionAnimation();
+
+  /**
+   * Prepares the actor to be transitioned in.
+   * @param[in]  actor  The actor that will be transitioned in.
+   */
+  virtual void PrepareForTranstionIn( Actor actor ) {}
+
+  /**
+   * Prepares the actor to be transitioned in.
+   * @param[in]  actor  The actor that will be transitioned out.
+   */
+  virtual void PrepareForTranstionOut( Actor actor ) {}
+
+  /**
+   * Transitions the actor in, allowing derived classes to configure
+   * the GetTransitionAnimation() animation ready.
+   * Button is in charge of calling Dali::Animation::Play and so derived classes
+   * only need to add the animation.
+   */
+  virtual void OnTransitionIn( Actor actor ) {}
+
+  /**
+   * Transitions the actor out, allowing derived classes to configure
+   * the GetTransitionAnimation() animation ready.
+   * Button is in charge of calling Dali::Animation::Play and so derived classes
+   * only need to add the animation.
+   */
+  virtual void OnTransitionOut( Actor actor ) {}
+
+private:
+  /**
+   * Starts the transition animation.
+   * Button::TransitionFinished is called when the animation finishes.
+   */
+  void StartTransitionAnimation();
+
+  /**
+   * This method stops all transition animations
    */
-  void InsertChild( unsigned int index, Actor& actor );
+  void StopTransitionAnimation();
 
   /**
-   * Removes the actor from the button.
+   * Called when the transition animation finishes.
    */
-  void RemoveChild( Actor& actor );
+  void TransitionAnimationFinished( Dali::Animation& source );
+
+  /**
+   * Resets the Button to the base state for the current paint state.
+   * Any additionally inserted images needed for transitions that are
+   * no longer needed and the removed.
+   */
+  void ResetImageLayers();
+
+  /**
+   * Transitions in the actor, inserting the actor above childLower below the childUpper.
+   * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+   */
+  void TransitionInBetween( Actor childLower, Actor childUpper, Actor actor );
+
+  /**
+   * Transitions in the actor, inserting the actor above the child if the child exists or at the bottom otherwise
+   * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+   */
+  void TransitionInAbove( Actor child, Actor actor );
+
+  /**
+   * Transitions in the actor, inserting the actor at the index
+   * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+   */
+  void TransitionInAtIndex( unsigned int index, Actor actor );
+
+  /**
+   * Transitions out the actor
+   */
+  void TransitionOut( Actor actor );
+
+  /**
+   * Inserts the actor to the button and prepares it to be transitioned out
+   * @return true if the child was inserted, false otherwise
+   */
+  bool InsertButtonImage( unsigned int index, Actor& actor );
+
+  /**
+   * Removes the actor from the button and prepares it to be transitioned out
+   */
+  void RemoveButtonImage( Actor& actor );
 
   /**
    * Finds the index of the actor.
@@ -554,7 +617,6 @@ protected:
    */
   unsigned int FindChildIndex( Actor& actor );
 
-private:
 
   // Undefined
   Button( const Button& );
@@ -574,7 +636,7 @@ private:
 
   Actor mLabel;                                ///< Stores the button label.
 
-  Actor mButtonContent;                        ///< Stores the unselected content.
+  Actor mUnselectedContent;                    ///< Stores the unselected content.
   Actor mSelectedContent;                      ///< Stores the selected content.
   Actor mBackgroundContent;                    ///< Stores the background content.
   Actor mSelectedBackgroundContent;            ///< Stores the selected background content.
@@ -582,6 +644,8 @@ private:
   Actor mDisabledSelectedContent;              ///< Stores the disabled selected content.
   Actor mDisabledBackgroundContent;            ///< Stores the disabled background content.
 
+  Animation        mTransitionAnimation;       ///< Animation used in the state transitions.
+
   TapGestureDetector mTapDetector;
 
   bool             mDisabled;                  ///< Stores the disabled property.
@@ -590,6 +654,7 @@ private:
   bool             mSelected;                  ///< Stores the selected state.
   float            mInitialAutoRepeatingDelay; ///< Stores the initial autorepeating delay in seconds.
   float            mNextAutoRepeatingDelay;    ///< Stores the next autorepeating delay in seconds.
+
   float            mAnimationTime;             ///< The animation time.
 
   // Actions
index f5c908d..b1f7474 100644 (file)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
 
 //INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
@@ -47,6 +48,10 @@ BaseHandle Create()
 
 TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
 
+const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-unselected.png";
+const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-selected.png";
+const char* const DISABLED_UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-unselected-disabled.png";
+const char* const DISABLED_SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-selected-diabled.png";
 }
 
 Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
@@ -74,16 +79,22 @@ CheckBoxButton::CheckBoxButton()
 
 CheckBoxButton::~CheckBoxButton()
 {
-  if( mTransitionAnimation )
-  {
-    mTransitionAnimation.Clear();
-  }
 }
 
 void CheckBoxButton::OnButtonInitialize()
 {
   // Wrap around all children
   Self().SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+
+  Image buttonImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image selectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledImage = Dali::ResourceImage::New( DISABLED_UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledSelectedImage = Dali::ResourceImage::New( DISABLED_SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+
+  SetButtonImage( ImageActor::New( buttonImage ) );
+  SetSelectedImage( ImageActor::New( selectedImage ) );
+  SetDisabledImage( ImageActor::New( disabledImage ) );
+  SetDisabledSelectedImage( ImageActor::New( disabledSelectedImage ) );
 }
 
 void CheckBoxButton::OnLabelSet()
@@ -103,103 +114,30 @@ void CheckBoxButton::OnLabelSet()
     {
       label.SetX( GetBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
-    else
+    else if( IsSelected() && GetSelectedImage())
     {
-      label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+      label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
-  }
-}
-
-bool CheckBoxButton::OnSelected()
-{
-  Actor& selectedImage = GetSelectedImage();
-
-  PaintState paintState = GetPaintState();
-
-  switch( paintState )
-  {
-    case UnselectedState:
-    {
-      StartTransitionAnimation( selectedImage );
-      break;
-    }
-    case SelectedState:
+    else if( GetButtonImage() )
     {
-      RemoveChild( selectedImage );
-      break;
+      label.SetX( GetButtonImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
-    case UnselectedSelectedTransition:
-    {
-      StopTransitionAnimation( false );
-      RemoveChild( selectedImage );
-      break;
-    }
-    default:
+    else
     {
-      break;
+      label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
   }
-
-  if( mTransitionAnimation )
-  {
-    return true;
-  }
-
-  return false;
 }
 
-bool CheckBoxButton::OnDisabled()
+void CheckBoxButton::OnDisabled()
 {
   Actor& backgroundImage = GetBackgroundImage();
-  Actor& selectedImage = GetSelectedImage();
   Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-  Actor& disabledSelectedImage = GetDisabledSelectedImage();
-
-  PaintState paintState = GetPaintState();
-
-  switch( paintState )
-  {
-    case UnselectedState:
-    {
-      RemoveChild( backgroundImage );
-      break;
-    }
-    case SelectedState:
-    {
-      RemoveChild( backgroundImage );
-      RemoveChild( selectedImage );
-      break;
-    }
-    case DisabledUnselectedState:
-    {
-      RemoveChild( disabledBackgroundImage );
-      break;
-    }
-    case DisabledSelectedState:
-    {
-      RemoveChild( disabledBackgroundImage );
-      RemoveChild( disabledSelectedImage );
-      break;
-    }
-    case UnselectedSelectedTransition:
-    {
-      StopTransitionAnimation();
-
-      RemoveChild( backgroundImage );
-      RemoveChild( selectedImage );
-      break;
-    }
-    default:
-    {
-      break;
-    }
-  }
 
   Actor& label = GetLabel();
-
   if( label )
   {
-    if( IsDisabled() && disabledBackgroundImage)
+    if( IsDisabled() && disabledBackgroundImage )
     {
       label.SetX( disabledBackgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
@@ -207,73 +145,93 @@ bool CheckBoxButton::OnDisabled()
     {
       label.SetX( backgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
+    else if( IsSelected() && GetSelectedImage())
+    {
+      label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
+    else if( GetButtonImage() )
+    {
+      label.SetX( GetButtonImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
     else
     {
       label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
   }
-
-  if( mTransitionAnimation )
-  {
-    return true;
-  }
-
-  return false;
 }
 
-void CheckBoxButton::StopAllAnimations()
+void CheckBoxButton::PrepareForTranstionIn( Actor actor )
 {
-  StopTransitionAnimation();
-}
-
-void CheckBoxButton::StartTransitionAnimation( Actor& actor )
-{
-  if( actor )
+  Actor& selectedImage = GetSelectedImage();
+  if( actor == selectedImage )
   {
+    actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
+
     if( !mTickUVEffect )
     {
-      ImageActor imageActor = ImageActor::DownCast( actor );
       mTickUVEffect = CreateImageRegionEffect();
-      imageActor.SetShaderEffect( mTickUVEffect );
     }
-
-    actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
-
     mTickUVEffect.SetUniform("uBottomRight", Vector2( 0.0f, 1.0f ) );
 
-    if( !mTransitionAnimation )
+    ImageActor imageActor = ImageActor::DownCast( actor );
+    if( imageActor )
     {
-      mTransitionAnimation = Dali::Animation::New( GetAnimationTime()  );
+      imageActor.SetShaderEffect( mTickUVEffect );
     }
-
-    // UV anim
-    mTransitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2( 1.0f, 1.0f ) );
-
-    // Actor size anim
-    mTransitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
-
-    mTransitionAnimation.FinishedSignal().Connect( this, &CheckBoxButton::TransitionAnimationFinished );
-    mTransitionAnimation.Play();
   }
 }
 
-void CheckBoxButton::StopTransitionAnimation( bool remove )
+void CheckBoxButton::PrepareForTranstionOut( Actor actor )
 {
-  if( mTransitionAnimation )
+  Actor& selectedImage = GetSelectedImage();
+  if( actor == selectedImage )
   {
-    mTransitionAnimation.Clear();
-    mTransitionAnimation.Reset();
-  }
+    actor.SetScale( Vector3::ONE );
 
-  if( remove )
-  {
-    UpdatePaintTransitionState();
+    if( !mTickUVEffect )
+    {
+        mTickUVEffect = CreateImageRegionEffect();
+    }
+    mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE );
+
+    ImageActor imageActor = ImageActor::DownCast( actor );
+    if( imageActor )
+    {
+      imageActor.SetShaderEffect( mTickUVEffect );
+    }
   }
 }
 
-void CheckBoxButton::TransitionAnimationFinished( Dali::Animation& source )
+void CheckBoxButton::OnTransitionIn( Actor actor )
 {
-  StopTransitionAnimation();
+  Actor& selectedImage = GetSelectedImage();
+  if( actor && actor == selectedImage )
+  {
+    if( GetPaintState() == UnselectedState )
+    {
+      Dali::Animation transitionAnimation = GetTransitionAnimation();
+      if( transitionAnimation )
+      {
+        DALI_ASSERT_DEBUG( mTickUVEffect );
+        if( mTickUVEffect )
+        {
+          // UV anim
+          transitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2::ONE );
+        }
+        // Actor size anim
+        transitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
+      }
+    }
+    else
+    {
+      //explicitly end the swipe animation
+      actor.SetScale( Vector3::ONE );
+      if( mTickUVEffect )
+      {
+       mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE );
+      }
+    }
+  }
 }
 
 } // namespace Internal
index 0135e6b..25945d2 100644 (file)
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/animation/animation.h>
 #include <dali/public-api/shader-effects/shader-effect.h>
 
-
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
 #include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
@@ -80,41 +78,24 @@ private: // From Button
   virtual void OnLabelSet();
 
   /**
-   * @copydoc Toolkit::Internal::Button::OnSelected()
-   */
-  virtual bool OnSelected();
-
-  /**
    * @copydoc Toolkit::Internal::Button::OnDisabled()
    */
-  virtual bool OnDisabled();
-
-  /**
-   * @copydoc Toolkit::Internal::Button::StopAllAnimations()
-   */
-  virtual void StopAllAnimations();
-
-private:
+  virtual void OnDisabled();
 
   /**
-   * Adds the actor to the transition animation.
-   * It creates a transition animation if needed and starts the animation.
-   * @param[in] actor The actor.
+   * @copydoc Toolkit::Internal::Button::PrepareForTranstionIn( Actor actor )
    */
-  void StartTransitionAnimation( Actor& actor );
+  virtual void PrepareForTranstionIn( Actor actor );
 
   /**
-   * Stops the transition animation.
-   * @param[in] remove If true, removes the fadeout actor from root.
+   * @copydoc Toolkit::Internal::Button::PrepareForTranstionOut( Actor actor )
    */
-  void StopTransitionAnimation( bool remove = true );
-
-  // slots
+  virtual void PrepareForTranstionOut( Actor actor );
 
   /**
-   * Called when the transition animation finishes.
+   * @copydoc Toolkit::Internal::Button::OnTransitionInImage( Actor actor )
    */
-  void TransitionAnimationFinished( Dali::Animation& source );
+  virtual void OnTransitionIn( Actor actor );
 
 private:
 
@@ -125,7 +106,6 @@ private:
   CheckBoxButton& operator=( const CheckBoxButton& );
 
 private:
-  Animation                 mTransitionAnimation;  ///< Animation used in the state transitions.
   ShaderEffect              mTickUVEffect;         ///< ImageRegionEffect to expand the tick across
 };
 
index a63b861..1ee6b92 100644 (file)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
@@ -47,6 +48,11 @@ BaseHandle Create()
 
 TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
 
+const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-up.9.png";
+const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-down.9.png";
+const char* const DISABLED_UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-disabled.9.png";
+const char* const DISABLED_SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-down-disabled.9.png";
+
 } // unnamed namespace
 
 namespace
@@ -103,6 +109,16 @@ void PushButton::OnButtonInitialize()
 
   // Set resize policy to natural size so that buttons will resize to background images
   self.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+
+  Image buttonImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image selectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledImage = Dali::ResourceImage::New( DISABLED_UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledSelectedImage = Dali::ResourceImage::New( DISABLED_SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+
+  SetButtonImage( ImageActor::New( buttonImage ) );
+  SetSelectedImage( ImageActor::New( selectedImage ) );
+  SetDisabledImage( ImageActor::New( disabledImage ) );
+  SetDisabledSelectedImage( ImageActor::New( disabledSelectedImage ) );
 }
 
 void PushButton::OnLabelSet()
@@ -156,386 +172,16 @@ void PushButton::OnDisabledImageSet()
   RelayoutRequest();
 }
 
-void PushButton::OnDisabledBackgroundImageSet()
+void PushButton::OnDisabledSelectedImageSet()
 {
   ConfigureSizeNegotiation();
   RelayoutRequest();
 }
 
-bool PushButton::OnSelected()
-{
-  Actor& buttonImage = GetButtonImage();
-  Actor& selectedImage = GetSelectedImage();
-  Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-
-  PaintState paintState = GetPaintState();
-
-  switch( paintState )
-  {
-    case UnselectedState:
-    {
-      FadeOutImage( buttonImage );
-      FadeInImage( selectedBackgroundImage );
-      FadeInImage( selectedImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case SelectedState:
-    {
-      FadeOutImage( selectedBackgroundImage );
-      FadeOutImage( selectedImage );
-      FadeInImage( buttonImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case UnselectedSelectedTransition:
-    {
-      float opacity = 1.f;
-      if( selectedImage )
-      {
-        opacity = selectedImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( selectedBackgroundImage, opacity );
-      FadeOutImage( selectedImage, opacity );
-      FadeInImage( buttonImage, 1.f - opacity );
-      StartTransitionAnimation();
-      break;
-    }
-    case SelectedUnselectedTransition:
-    {
-      float opacity = 0.f;
-      if( selectedImage )
-      {
-        opacity = selectedImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( buttonImage, 1.f - opacity );
-      FadeInImage( selectedBackgroundImage, opacity );
-      FadeInImage( selectedImage, opacity );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledUnselectedTransition:
-    {
-      StopTransitionAnimation();
-      FadeOutImage( buttonImage );
-      FadeInImage( selectedBackgroundImage );
-      FadeInImage( selectedImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledSelectedTransition:
-    {
-      StopTransitionAnimation();
-      FadeOutImage( selectedBackgroundImage );
-      FadeOutImage( selectedImage );
-      FadeInImage( buttonImage );
-      StartTransitionAnimation();
-      break;
-    }
-    default:
-    {
-      break;
-    }
-  }
-
-  if( mTransitionAnimation )
-  {
-    return true;
-  }
-
-  return false;
-}
-
-bool PushButton::OnDisabled()
-{
-  Actor& buttonImage = GetButtonImage();
-  Actor& selectedImage = GetSelectedImage();
-  Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-  Actor& backgroundImage = GetBackgroundImage();
-  Actor& disabledImage = GetDisabledImage();
-  Actor& disabledSelectedImage = GetDisabledSelectedImage();
-  Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-
-  PaintState paintState = GetPaintState();
-
-  switch( paintState )
-  {
-    case UnselectedState:
-    {
-      FadeOutImage( backgroundImage );
-      FadeOutImage( buttonImage );
-      FadeInImage( disabledBackgroundImage );
-      FadeInImage( disabledImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case SelectedState:
-    {
-      FadeOutImage( backgroundImage );
-      FadeOutImage( selectedBackgroundImage );
-      FadeOutImage( selectedImage );
-      FadeInImage( disabledBackgroundImage );
-      FadeInImage( disabledSelectedImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledUnselectedState:
-    {
-      FadeOutImage( disabledBackgroundImage );
-      FadeOutImage( disabledImage );
-      FadeInImage( backgroundImage );
-      FadeInImage( buttonImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledSelectedState:
-    {
-      FadeOutImage( disabledBackgroundImage );
-      FadeOutImage( disabledSelectedImage );
-      FadeInImage( backgroundImage );
-      FadeInImage( selectedBackgroundImage );
-      FadeInImage( selectedImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case UnselectedSelectedTransition:
-    {
-      float opacity = 1.f;
-      if( selectedImage )
-      {
-        opacity = selectedImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation();
-      FadeOutImage( backgroundImage );
-      FadeOutImage( selectedBackgroundImage, opacity );
-      FadeOutImage( selectedImage, opacity );
-      FadeInImage( disabledBackgroundImage );
-      FadeInImage( disabledSelectedImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case SelectedUnselectedTransition:
-    {
-      float opacity = 1.f;
-      if( buttonImage )
-      {
-        opacity = buttonImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation();
-      FadeOutImage( backgroundImage );
-      FadeOutImage( buttonImage, opacity );
-      FadeInImage( disabledBackgroundImage );
-      FadeInImage( disabledImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case UnselectedDisabledTransition:
-    {
-      float opacity = 1.f;
-      if( disabledImage )
-      {
-        opacity = disabledImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( disabledBackgroundImage, opacity );
-      FadeOutImage( disabledImage, opacity );
-      FadeInImage( backgroundImage, 1.f - opacity );
-      FadeInImage( buttonImage, 1.f - opacity );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledUnselectedTransition:
-    {
-      float opacity = 1.f;
-      if( buttonImage )
-      {
-        opacity = buttonImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( backgroundImage, opacity );
-      FadeOutImage( buttonImage, opacity );
-      FadeInImage( disabledBackgroundImage, 1.f - opacity );
-      FadeInImage( disabledImage, 1.f - opacity );
-      StartTransitionAnimation();
-      break;
-    }
-    case SelectedDisabledTransition:
-    {
-      float opacity = 1.f;
-      if( disabledSelectedImage )
-      {
-        opacity = disabledSelectedImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( disabledBackgroundImage, opacity );
-      FadeOutImage( disabledSelectedImage, opacity );
-      FadeInImage( backgroundImage, 1.f - opacity );
-      FadeInImage( selectedBackgroundImage, 1.f - opacity );
-      FadeInImage( selectedImage, 1.f - opacity );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledSelectedTransition:
-    {
-      float opacity = 1.f;
-      if( selectedImage )
-      {
-        opacity = selectedImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( backgroundImage, opacity );
-      FadeOutImage( selectedBackgroundImage, opacity );
-      FadeOutImage( selectedImage, opacity );
-      FadeInImage( disabledBackgroundImage, 1.f - opacity );
-      FadeInImage( disabledSelectedImage, 1.f - opacity );
-      StartTransitionAnimation();
-      break;
-    }
-  }
-
-  if( mTransitionAnimation )
-  {
-    return true;
-  }
-
-  return false;
-}
-
-bool PushButton::OnPressed()
-{
-  Actor& buttonImage = GetButtonImage();
-  Actor& selectedImage = GetSelectedImage();
-  Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-
-  PaintState paintState = GetPaintState();
-
-  switch( paintState )
-  {
-    case UnselectedState:
-    {
-      FadeOutImage( buttonImage );
-      FadeInImage( selectedBackgroundImage );
-      FadeInImage( selectedImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case SelectedUnselectedTransition:
-    {
-      float opacity = 1.f;
-      if( buttonImage )
-      {
-        opacity = buttonImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( buttonImage, opacity );
-      FadeInImage( selectedBackgroundImage, 1.f - opacity );
-      FadeInImage( selectedImage, 1.f - opacity );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledUnselectedTransition:
-    {
-      float opacity = 1.f;
-      if( buttonImage )
-      {
-        opacity = buttonImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation();
-      FadeOutImage( buttonImage, opacity );
-      FadeInImage( selectedBackgroundImage );
-      FadeInImage( selectedImage );
-      StartTransitionAnimation();
-      break;
-    }
-    default:
-      break;
-  }
-
-  if( mTransitionAnimation )
-  {
-    return true;
-  }
-
-  return false;
-}
-
-bool PushButton::OnReleased()
-{
-  Actor& buttonImage = GetButtonImage();
-  Actor& selectedImage = GetSelectedImage();
-  Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-
-  PaintState paintState = GetPaintState();
-
-  switch( paintState )
-  {
-    case SelectedState:
-    {
-      FadeOutImage( selectedBackgroundImage );
-      FadeOutImage( selectedImage );
-      FadeInImage( buttonImage );
-      StartTransitionAnimation();
-      break;
-    }
-    case UnselectedSelectedTransition:
-    {
-      float opacity = 1.f;
-      if( selectedImage )
-      {
-        opacity = selectedImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation( false );
-      FadeOutImage( selectedBackgroundImage, opacity );
-      FadeOutImage( selectedImage, opacity );
-      FadeInImage( buttonImage, 1.f - opacity );
-      StartTransitionAnimation();
-      break;
-    }
-    case DisabledSelectedTransition:
-    {
-      float opacity = 1.f;
-      if( selectedImage )
-      {
-        opacity = selectedImage.GetCurrentOpacity();
-      }
-
-      StopTransitionAnimation();
-      FadeOutImage( selectedBackgroundImage, opacity );
-      FadeOutImage( selectedImage, opacity );
-      FadeInImage( buttonImage );
-      StartTransitionAnimation();
-      break;
-    }
-    default:
-    {
-      break;
-    }
-  }
-
-  if( mTransitionAnimation )
-  {
-    return true;
-  }
-
-  return false;
-}
-
-void PushButton::StopAllAnimations()
+void PushButton::OnDisabledBackgroundImageSet()
 {
-  StopTransitionAnimation();
+  ConfigureSizeNegotiation();
+  RelayoutRequest();
 }
 
 void PushButton::OnSizeSet( const Vector3& targetSize )
@@ -553,66 +199,40 @@ void PushButton::OnSizeSet( const Vector3& targetSize )
   }
 }
 
-void PushButton::StartTransitionAnimation()
+void PushButton::PrepareForTranstionIn( Actor actor )
 {
-  if( mTransitionAnimation )
-  {
-    mTransitionAnimation.FinishedSignal().Connect( this, &PushButton::TransitionAnimationFinished );
-    mTransitionAnimation.Play();
-  }
+  actor.SetOpacity( 0.0f );
 }
 
-void PushButton::StopTransitionAnimation( bool remove )
+void PushButton::PrepareForTranstionOut( Actor actor )
 {
-  if( mTransitionAnimation )
-  {
-    mTransitionAnimation.Clear();
-    mTransitionAnimation.Reset();
-  }
-
-  if( remove )
-  {
-    UpdatePaintTransitionState();
-  }
+  actor.SetOpacity( 1.0f );
 }
 
-void PushButton::FadeInImage( Actor& image, float opacity, Vector3 scale )
+void PushButton::OnTransitionIn( Actor actor )
 {
-  if( image )
-  {
-    image.SetOpacity( opacity );
-    image.SetScale( scale );
-
-    if( !mTransitionAnimation )
-    {
-      mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
-    }
+  FadeImageTo( actor, 1.f );
+}
 
-    mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 1.f );
-  }
+void PushButton::OnTransitionOut( Actor actor )
+{
+  FadeImageTo( actor, 0.0f );
 }
 
-void PushButton::FadeOutImage( Actor& image, float opacity, Vector3 scale )
+void PushButton::FadeImageTo( Actor actor, float opacity )
 {
-  if( image )
+  if( actor )
   {
-    image.SetOpacity( opacity );
-    image.SetScale( scale );
+    Dali::Animation transitionAnimation = GetTransitionAnimation();
+    DALI_ASSERT_DEBUG( transitionAnimation );
 
-    if( !mTransitionAnimation )
+    if( transitionAnimation )
     {
-      mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+      transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
     }
-
-    mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 0.f );
   }
 }
 
-void PushButton::TransitionAnimationFinished( Dali::Animation& source )
-{
-  StopTransitionAnimation();
-}
-
 Vector3 PushButton::GetNaturalSize()
 {
   Vector3 size;
index da49f13..51164b5 100644 (file)
@@ -20,7 +20,6 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/animation/animation.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/push-button.h>
@@ -100,34 +99,34 @@ private: // From Button
   virtual void OnDisabledImageSet();
 
   /**
-   * @copydoc Toolkit::Internal::Button::OnDisabledBackgroundImageSet()
+   * @copydoc Toolkit::Internal::Button::OnDisabledSelectedImageSet()
    */
-  virtual void OnDisabledBackgroundImageSet();
+  virtual void OnDisabledSelectedImageSet();
 
   /**
-   * @copydoc Toolkit::Internal::Button::OnSelected()
+   * @copydoc Toolkit::Internal::Button::OnDisabledBackgroundImageSet()
    */
-  virtual bool OnSelected();
+  virtual void OnDisabledBackgroundImageSet();
 
   /**
-   * @copydoc Toolkit::Internal::Button::OnDisabled()
+   * @copydoc Toolkit::Internal::Button::PrepareForTranstionIn( Actor actor )
    */
-  virtual bool OnDisabled();
+  virtual void PrepareForTranstionIn( Actor actor );
 
   /**
-   * @copydoc Toolkit::Internal::Button::OnPressed()
+   * @copydoc Toolkit::Internal::Button::PrepareForTranstionOut( Actor actor )
    */
-  virtual bool OnPressed();
+  virtual void PrepareForTranstionOut( Actor actor );
 
   /**
-   * @copydoc Toolkit::Internal::Button::OnReleased()
+   * @copydoc Toolkit::Internal::Button::OnTransitionIn( Actor actor )
    */
-  virtual bool OnReleased();
+  virtual void OnTransitionIn( Actor actor );
 
   /**
-   * @copydoc Toolkit::Internal::Button::StopAllAnimations()
+   * @copydoc Toolkit::Internal::Button::OnTransitionOut( Actor actor )
    */
-  virtual void StopAllAnimations();
+  virtual void OnTransitionOut( Actor actor );
 
 private: // From Control
 
@@ -149,33 +148,11 @@ private: // From Control
 private:
 
   /**
-   * Starts the transition animation.
-   * PushButton::TransitionAnimationFinished slot is called when the animation finishes.
-   */
-  void StartTransitionAnimation();
-
-  /**
-   * Stops the transition animation.
-   * @param[in] remove If true, removes the fadeout actor from root.
-   */
-  void StopTransitionAnimation( bool remove = true );
-
-  /**
    * It adds the actor to the root actor and to the fade in animation.
-   * @param[inout] image The actor.
-   * @param[in] opacity The initial opacity.
-   * @param[in] scale The initial scale.
-   */
-  void FadeInImage( Actor& image, float opacity = 0.f, Vector3 scale = Vector3( 1.f, 1.f, 1.f ) );
-
-  /**
-   * It adds the actor fade out animation and stores it to be removed when the animation finishes.
-   * @param[in] layer Defines if the actor is going to be stored in the mFadeOutBackgroundImage or mFadeOutCheckedImage member.
-   * @param[inout] image The actor.
-   * @param[in] opacity The initial opacity.
-   * @param[in] scale The initial scale.
+   * @param[inout] actor The actor.
+   * @param[in] opacity The opacity to fade to
    */
-  void FadeOutImage( Actor& image, float opacity = 1.f, Vector3 scale = Vector3( 1.f, 1.f, 1.f ) );
+  void FadeImageTo( Actor actor, float opacity );
 
   /**
    * @brief Custom configuration for size negotiation
@@ -191,13 +168,6 @@ private:
    */
   void ConfigureSizeNegotiationDimension( Dimension::Type dimension, const std::vector< Actor >& images, Actor& label );
 
-  // slots
-
-  /**
-   * Called when the transition animation finishes.
-   */
-  void TransitionAnimationFinished( Dali::Animation& source );
-
 private:
 
   // Undefined
@@ -208,7 +178,6 @@ private:
 
 private:
 
-  Animation             mTransitionAnimation;       ///< Animation used in the state transitions.
   Vector3               mSize;                      ///< The button's size.
 };
 
index 81b6a5d..1e51ce3 100644 (file)
@@ -44,6 +44,8 @@ TypeRegistration typeRegistration( typeid( Toolkit::RadioButton ), typeid( Toolk
 
 const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "radio-button-unselected.png";
 const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "radio-button-selected.png";
+const char* const DISABLED_UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "radio-button-unselected-disabled.png";
+const char* const DISABLED_SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "radio-button-selected-disabled.png";
 
 const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f );
 }
@@ -79,11 +81,15 @@ void RadioButton::OnButtonInitialize()
   // Wrap size of radio button around all its children
   self.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
 
-  Image buttonImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR );
-  Image selectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR );
+  Image buttonImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image selectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledImage = Dali::ResourceImage::New( DISABLED_UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+  Image disabledSelectedImage = Dali::ResourceImage::New( DISABLED_SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
 
   SetButtonImage( ImageActor::New( buttonImage ) );
   SetSelectedImage( ImageActor::New( selectedImage ) );
+  SetDisabledImage( ImageActor::New( disabledImage ) );
+  SetDisabledSelectedImage( ImageActor::New( disabledSelectedImage ) );
 
   RelayoutRequest();
 }
@@ -115,25 +121,26 @@ void RadioButton::OnLabelSet()
       label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH );
     }
 
-    if( IsSelected() )
+    if( IsSelected() && GetSelectedImage() )
     {
       label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
-    else
+    else if( GetButtonImage() )
     {
       label.SetX( GetButtonImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
     }
+    else
+    {
+      label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+    }
   }
 }
 
-bool RadioButton::OnSelected()
+void RadioButton::OnSelected()
 {
-  Actor& buttonImage = GetButtonImage();
-  Actor& selectedImage = GetSelectedImage();
   Actor& label = GetLabel();
 
   PaintState paintState = GetPaintState();
-
   switch( paintState )
   {
     case UnselectedState:
@@ -151,9 +158,8 @@ bool RadioButton::OnSelected()
         }
       }
 
-      RemoveChild( buttonImage );
-
-      if( label )
+      Actor& selectedImage = GetSelectedImage();
+      if( label && selectedImage )
       {
         label.SetX( selectedImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
       }
@@ -161,9 +167,8 @@ bool RadioButton::OnSelected()
     }
     case SelectedState:
     {
-      RemoveChild( selectedImage );
-
-      if( label )
+      Actor& buttonImage = GetButtonImage();
+      if( label && buttonImage )
       {
         label.SetX( buttonImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
       }
@@ -174,9 +179,6 @@ bool RadioButton::OnSelected()
       break;
     }
   }
-
-  // there is no animation
-  return false;
 }
 
 } // namespace Internal
index d525a43..e7703a0 100644 (file)
@@ -77,7 +77,7 @@ private: // From Button
   /**
    * @copydoc Toolkit::Internal::Button::OnSelected()
    */
-  virtual bool OnSelected();
+  virtual void OnSelected();
 
   /**
    * @copydoc Toolkit::Internal::Button::OnLabelSet()