// EXTERNAL INCLUDES
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
{
const float TEXT_PADDING = 12.0f;
-
-const float LABEL_DEPTH( 0.75f );
-const float FOREGROUND_DEPTH( 0.5f );
-const float BACKGROUND_DEPTH( 0.25f );
-
const float ANIMATION_TIME( 0.2f );
BaseHandle Create()
TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
+const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-up.9.png";
+const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-down.9.png";
+const char* const DISABLED_UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-disabled.9.png";
+const char* const DISABLED_SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-down-disabled.9.png";
+
} // unnamed namespace
namespace
{
/**
- * Find the first image actor in the actor hierarchy
+ * Get size of Actor if larger than given size
+ * @param[in] root the actor to get the size of
+ * @param[out] size the greater of the given size or the size of the Actor
*/
-ImageActor FindImageActor( Actor root )
+void SizeOfActorIfLarger( Actor root, Vector3& size )
{
- ImageActor imageActor = ImageActor::DownCast( root );
- if( !imageActor && root )
+ if ( root )
{
- for( unsigned int i = 0, numChildren = root.GetChildCount(); i < numChildren; ++i )
- {
- ImageActor childImageActor = FindImageActor( root.GetChildAt( i ) );
- if( childImageActor )
- {
- return childImageActor;
- }
- }
+ // RelayoutSize retreived for Actor to use any padding set to it.
+ size.width = std::max( root.GetRelayoutSize( Dimension::WIDTH ), size.width );
+ size.height = std::max( root.GetRelayoutSize( Dimension::HEIGHT ), size.height );
}
-
- return imageActor;
}
} // unnamed namespace
PushButton::PushButton()
: Button(),
- mSize(),
- mPaintState( UnselectedState )
+ mSize()
{
SetAnimationTime( ANIMATION_TIME );
}
{
}
-void PushButton::SetButtonImage( Actor image )
+void PushButton::OnButtonInitialize()
{
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- if( buttonImage && buttonImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
-
- buttonImage = image;
-
- FadeInImage( buttonImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- buttonImage = image;
- Self().Insert( 0, buttonImage );
- }
- break;
- }
- case UnselectedSelectedTransition: // FALLTHROUGH
- case UnselectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- buttonImage = image;
-
- Self().Insert( 0, buttonImage );
- FadeOutImage( Foreground, buttonImage, opacity );
-
- StartFadeOutAnimation();
- break;
- }
- case SelectedUnselectedTransition: // FALLTHROUGH
- case DisabledUnselectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( buttonImage );
+ // Push button requires the Leave event.
+ Actor self = Self();
+ self.SetLeaveRequired( true );
- buttonImage = image;
+ // Set resize policy to natural size so that buttons will resize to background images
+ self.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- buttonImage = image;
- break;
- }
+ Image buttonImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+ Image selectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+ Image disabledImage = Dali::ResourceImage::New( DISABLED_UNSELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
+ Image disabledSelectedImage = Dali::ResourceImage::New( DISABLED_SELECTED_BUTTON_IMAGE_DIR, ResourceImage::ON_DEMAND, ResourceImage::NEVER );
- buttonImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- buttonImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- buttonImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- buttonImage.SetName( "BUTTON_IMAGE" );
+ SetButtonImage( ImageActor::New( buttonImage ) );
+ SetSelectedImage( ImageActor::New( selectedImage ) );
+ SetDisabledImage( ImageActor::New( disabledImage ) );
+ SetDisabledSelectedImage( ImageActor::New( disabledSelectedImage ) );
}
-void PushButton::SetSelectedImage( Actor image )
+void PushButton::OnLabelSet()
{
- Actor& selectedImage = GetSelectedImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Actor& label = GetLabel();
- switch( mPaintState )
+ if( label )
{
- case SelectedState:
- {
- if( selectedImage && selectedImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
-
- selectedImage = image;
-
- FadeInImage( selectedImage, 0.0f, 0 );
+ label.SetAnchorPoint( AnchorPoint::CENTER );
+ label.SetParentOrigin( ParentOrigin::CENTER );
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- selectedImage = image;
- Self().Insert( 0, selectedImage );
- }
- break;
- }
- case SelectedUnselectedTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
+ Toolkit::TextLabel textLabel = Toolkit::TextLabel::DownCast( label );
+ if( textLabel )
{
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- selectedImage = image;
-
- Self().Insert( 0, selectedImage );
- FadeOutImage( Foreground, selectedImage, opacity );
-
- StartFadeOutAnimation();
- break;
+ textLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ textLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
+ textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
}
- case UnselectedSelectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( selectedImage );
-
- selectedImage = image;
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- selectedImage = image;
- break;
+ ConfigureSizeNegotiation();
}
-
- selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- selectedImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
}
-void PushButton::SetBackgroundImage( Actor image )
+void PushButton::OnButtonImageSet()
{
- Actor& backgroundImage = GetBackgroundImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- switch( mPaintState )
- {
- case UnselectedState: // FALLTHROUGH
- case SelectedState:
- case UnselectedSelectedTransition:
- case SelectedUnselectedTransition:
- {
- if( backgroundImage && backgroundImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
-
- backgroundImage = image;
-
- FadeInImage( backgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- backgroundImage = image;
- Self().Insert( 0, backgroundImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutBackgroundImage )
- {
- opacity = fadeOutBackgroundImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- backgroundImage = image;
+ ConfigureSizeNegotiation();
+ RelayoutRequest();
+}
- Self().Insert( 0, backgroundImage );
- FadeOutImage( Background, backgroundImage, opacity );
+void PushButton::OnSelectedImageSet()
+{
+ ConfigureSizeNegotiation();
+ RelayoutRequest();
+}
- StartFadeOutAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( backgroundImage );
+void PushButton::OnBackgroundImageSet()
+{
+ ConfigureSizeNegotiation();
+ RelayoutRequest();
+}
- backgroundImage = image;
+void PushButton::OnSelectedBackgroundImageSet()
+{
+ ConfigureSizeNegotiation();
+ RelayoutRequest();
+}
- FadeInImage( backgroundImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- backgroundImage = image;
- break;
- }
+void PushButton::OnDisabledImageSet()
+{
+ ConfigureSizeNegotiation();
+ RelayoutRequest();
+}
- backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- backgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
- backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+void PushButton::OnDisabledSelectedImageSet()
+{
+ ConfigureSizeNegotiation();
+ RelayoutRequest();
}
-void PushButton::SetDisabledImage( Actor image )
+void PushButton::OnDisabledBackgroundImageSet()
{
- Actor& disabledImage = GetDisabledImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ ConfigureSizeNegotiation();
+ RelayoutRequest();
+}
- switch( mPaintState )
+void PushButton::OnSizeSet( const Vector3& targetSize )
+{
+ if( targetSize != mSize )
{
- case DisabledUnselectedState: // FALLTHROUGH
- case DisabledSelectedState:
- {
- if( disabledImage && disabledImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, disabledImage );
-
- disabledImage = image;
-
- FadeInImage( disabledImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- disabledImage = image;
- Self().Add( disabledImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- StopFadeInAnimation();
- Self().Remove( disabledImage );
+ mSize = targetSize;
- disabledImage = image;
+ Actor& label = GetLabel();
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
+ if( label )
{
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- disabledImage = image;
-
- Self().Add( disabledImage );
- FadeOutImage( Foreground, disabledImage, opacity );
-
- StartFadeOutAnimation();
- break;
+ label.SetSize( mSize );
}
- default:
- disabledImage = image;
- break;
}
+}
- disabledImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+void PushButton::PrepareForTranstionIn( Actor actor )
+{
+ actor.SetOpacity( 0.0f );
}
-void PushButton::SetDisabledBackgroundImage( Actor image )
+void PushButton::PrepareForTranstionOut( Actor actor )
{
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
+ actor.SetOpacity( 1.0f );
+}
- switch( mPaintState )
- {
- case DisabledUnselectedState: // FALLTHROUGH
- case DisabledSelectedState:
- {
- if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
+void PushButton::OnTransitionIn( Actor actor )
+{
+ FadeImageTo( actor, 1.f );
+}
- disabledBackgroundImage = image;
+void PushButton::OnTransitionOut( Actor actor )
+{
+ FadeImageTo( actor, 0.0f );
+}
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
+void PushButton::FadeImageTo( Actor actor, float opacity )
+{
+ if( actor )
+ {
+ Dali::Animation transitionAnimation = GetTransitionAnimation();
+ DALI_ASSERT_DEBUG( transitionAnimation );
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- disabledBackgroundImage = image;
- Self().Add( disabledBackgroundImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
+ if( transitionAnimation )
{
- StopFadeInAnimation();
- Self().Remove( disabledBackgroundImage );
-
- disabledBackgroundImage = image;
-
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
+ transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
}
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutBackgroundImage )
- {
- opacity = fadeOutBackgroundImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- disabledBackgroundImage = image;
+ }
+}
- Self().Add( disabledBackgroundImage );
- FadeOutImage( Background, disabledBackgroundImage, opacity );
+Vector3 PushButton::GetNaturalSize()
+{
+ Vector3 size;
- StartFadeOutAnimation();
- break;
- }
- default:
- disabledBackgroundImage = image;
- break;
+ // If label, test against it's size
+ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabel() );
+ if( label )
+ {
+ size.width = std::max( size.width, label.GetRelayoutSize( Dimension::WIDTH ) );
+ size.height = std::max( size.height, label.GetRelayoutSize( Dimension::HEIGHT ) );
+ }
+ else
+ {
+ // Check Image and Background image and use the largest size as the control's Natural size.
+ SizeOfActorIfLarger( GetButtonImage(), size );
+ SizeOfActorIfLarger( GetBackgroundImage(), size );
}
- disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledBackgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
- disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ return size;
}
-void PushButton::OnButtonInitialize()
+void PushButton::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
- // Push button requires the Leave event.
- Actor root = Self();
- root.SetLeaveRequired( true );
-
- // Set resize policy to natural size so that buttons will resize to background images
- root.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
+ ConfigureSizeNegotiation();
}
-void PushButton::OnLabelSet()
+void PushButton::ConfigureSizeNegotiation()
{
- Actor& label = GetLabel();
+ std::vector< Actor > images;
+ images.reserve( 7 );
- if( label )
- {
- label.SetAnchorPoint( AnchorPoint::CENTER );
- label.SetParentOrigin( ParentOrigin::CENTER );
- label.SetPosition( 0.f, 0.f, LABEL_DEPTH );
- label.SetSize( mSize );
+ images.push_back( GetButtonImage() );
+ images.push_back( GetSelectedImage() );
+ images.push_back( GetSelectedBackgroundImage() );
+ images.push_back( GetBackgroundImage() );
+ images.push_back( GetDisabledImage() );
+ images.push_back( GetDisabledSelectedImage() );
+ images.push_back( GetDisabledBackgroundImage() );
- Self().Add( label );
- }
-}
+ Actor label = GetLabel();
-void PushButton::OnSelected( bool selected )
-{
- Actor& selectedImage = GetSelectedImage();
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+ {
+ ConfigureSizeNegotiationDimension( static_cast< Dimension::Type >( 1 << i ), images, label );
+ }
- switch( mPaintState )
+ if( label )
{
- case UnselectedState:
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
+ Padding padding;
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case SelectedState:
+ if( label.GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::USE_NATURAL_SIZE )
{
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
+ padding.left = TEXT_PADDING;
+ padding.right = TEXT_PADDING;
}
- case UnselectedSelectedTransition:
+
+ if( label.GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::USE_NATURAL_SIZE )
{
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
+ padding.top = TEXT_PADDING;
+ padding.bottom = TEXT_PADDING;
+ }
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
+ label.SetPadding( padding );
+ }
+}
- StartFadeOutAnimation();
- StartFadeInAnimation();
+void PushButton::ConfigureSizeNegotiationDimension( Dimension::Type dimension, const std::vector< Actor >& images, Actor& label )
+{
+ ResizePolicy::Type imageResizePolicy = ResizePolicy::FILL_TO_PARENT;
+ ResizePolicy::Type labelResizePolicy = ResizePolicy::FILL_TO_PARENT;
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ switch( Self().GetResizePolicy( dimension ) )
+ {
+ case ResizePolicy::FIT_TO_CHILDREN:
+ {
+ imageResizePolicy = labelResizePolicy = ResizePolicy::USE_NATURAL_SIZE;
break;
}
- case SelectedUnselectedTransition:
+ case ResizePolicy::USE_NATURAL_SIZE:
{
- float opacity = 0.f;
- if( fadeOutButtonImage )
- {
- opacity = 1.f - fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
+ if( label )
{
- mPaintState = UnselectedSelectedTransition;
+ labelResizePolicy = ResizePolicy::USE_NATURAL_SIZE;
}
else
{
- mPaintState = SelectedState;
+ imageResizePolicy = ResizePolicy::USE_NATURAL_SIZE;
}
break;
}
break;
}
}
-}
-void PushButton::OnDisabled( bool disabled )
-{
- Actor& buttonImage = GetButtonImage();
- Actor& selectedImage = GetSelectedImage();
- Actor& backgroundImage = GetBackgroundImage();
- Actor& disabledImage = GetDisabledImage();
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- if( disabled )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- }
- break;
- }
- case SelectedState:
- {
- if( disabled )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- }
- break;
- }
- case DisabledUnselectedState:
+ if( label )
{
- if( !disabled )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
- FadeOutImage( Foreground, disabledImage );
- FadeInImage( backgroundImage, 0.0f, 0 );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- }
- break;
+ label.SetResizePolicy( labelResizePolicy, dimension );
}
- case DisabledSelectedState:
+
+ for( std::vector< Actor >::const_iterator it = images.begin(), itEnd = images.end(); it != itEnd; ++it )
{
- if( !disabled )
+ Actor actor = *it;
+ if( actor )
{
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
- FadeOutImage( Foreground, disabledImage );
- FadeInImage( backgroundImage, 0.0f, 0 );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ actor.SetResizePolicy( imageResizePolicy, dimension );
}
- break;
}
- case UnselectedSelectedTransition:
- {
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage );
-
- FadeInImage( disabledImage, 0.0f, 0 );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage );
-
- FadeInImage( disabledImage, 0.0f, 0);
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- }
- break;
- }
- case UnselectedDisabledTransition:
- {
- if( !disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, disabledImage, 1.f - opacity );
- FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
- FadeInImage( backgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage, 1.f - opacity );
- FadeInImage( disabledImage, opacity, 0 );
- FadeInImage( disabledBackgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- }
- break;
- }
- case SelectedDisabledTransition:
- {
- if( !disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, disabledImage, 1.f - opacity );
- FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
- FadeInImage( backgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage, 1.f - opacity );
- FadeInImage( disabledImage, opacity, 0 );
- FadeInImage( disabledBackgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- }
- break;
- }
- default:
- break;
- }
-}
-
-void PushButton::OnPressed()
-{
- Actor& selectedImage = GetSelectedImage();
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- if( !IsAutoRepeating() )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- default:
- break;
- }
-}
-
-void PushButton::OnReleased()
-{
- Actor& selectedImage = GetSelectedImage();
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case SelectedState:
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- default:
- {
- break;
- }
- }
-}
-
-void PushButton::OnClicked()
-{
- OnReleased();
-}
-
-void PushButton::OnControlSizeSet( const Vector3& targetSize )
-{
- if( targetSize != mSize )
- {
- mSize = targetSize;
-
- Actor& label = GetLabel();
-
- if( label )
- {
- label.SetSize( mSize );
- }
- }
-}
-
-Vector3 PushButton::GetNaturalSize()
-{
- Vector3 size = Control::GetNaturalSize();
-
- const bool widthIsZero = EqualsZero( size.width );
- const bool heightIsZero = EqualsZero( size.height );
-
- if( widthIsZero || heightIsZero )
- {
- // If background and background not scale9 try get size from that
- ImageActor imageActor = FindImageActor( GetButtonImage() );
- if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = imageActor.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = imageSize.width;
- }
-
- if( heightIsZero )
- {
- size.height = imageSize.height;
- }
- }
-
- ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
- if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = backgroundImageActor.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = std::max( size.width, imageSize.width );
- }
-
- if( heightIsZero )
- {
- size.height = std::max( size.height, imageSize.height );
- }
- }
-
- // If label, test against it's size
- Toolkit::TextLabel textLabel = Toolkit::TextLabel::DownCast( GetLabel() );
- if( textLabel )
- {
- Vector3 textLabelSize = textLabel.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = std::max( size.width, textLabelSize.width + TEXT_PADDING * 2.0f );
- }
-
- if( heightIsZero )
- {
- size.height = std::max( size.height, textLabelSize.height + TEXT_PADDING * 2.0f );
- }
- }
- }
-
- return size;
-}
-
-Actor& PushButton::GetFadeOutButtonImage()
-{
- return mFadeOutButtonContent;
-}
-
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundContent;
-}
-
-void PushButton::AddToFadeInAnimation( const Actor& actor )
-{
- if( !mFadeInAnimation )
- {
- mFadeInAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- mFadeInAnimation.OpacityTo( actor, 1.f );
-}
-
-void PushButton::StartFadeInAnimation()
-{
- if( mFadeInAnimation )
- {
- mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished );
- mFadeInAnimation.Play();
- }
-}
-
-void PushButton::StopFadeInAnimation()
-{
- if( mFadeInAnimation )
- {
- mFadeInAnimation.Clear();
- mFadeInAnimation.Reset();
- }
-}
-
-void PushButton::AddToFadeOutAnimation( const Actor& actor )
-{
- if( !mFadeOutAnimation )
- {
- mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- mFadeOutAnimation.OpacityTo( actor, 0.f );
-}
-
-void PushButton::StartFadeOutAnimation()
-{
- if( mFadeOutAnimation )
- {
- mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished );
- mFadeOutAnimation.Play();
- }
-}
-
-void PushButton::StopFadeOutAnimation( bool remove )
-{
- if( mFadeOutAnimation )
- {
- mFadeOutAnimation.Clear();
- mFadeOutAnimation.Reset();
- }
-
- if( remove )
- {
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- if( fadeOutButtonImage && fadeOutButtonImage.GetParent() )
- {
- fadeOutButtonImage.GetParent().Remove( fadeOutButtonImage );
- }
-
- if( fadeOutBackgroundImage && fadeOutBackgroundImage.GetParent() )
- {
- fadeOutBackgroundImage.GetParent().Remove( fadeOutBackgroundImage );
- }
-
- fadeOutButtonImage.Reset();
- fadeOutBackgroundImage.Reset();
- }
-}
-
-void PushButton::FadeInImage( Actor& image, float opacity, int priority )
-{
- if( image )
- {
- image.SetOpacity( opacity );
- if( !image.GetParent() )
- {
- if( priority > -1 )
- {
- Self().Insert( priority, image );
- }
- else
- {
- Self().Add( image );
- }
- }
-
- AddToFadeInAnimation( image );
- }
-}
-
-void PushButton::FadeOutImage( ImageLayer layer, Actor& image, float opacity )
-{
- if( image )
- {
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- Actor& actorLayer = ( ( Background == layer ) ? fadeOutBackgroundImage : fadeOutButtonImage );
-
- actorLayer = image;
- actorLayer.SetOpacity( opacity );
-
- AddToFadeOutAnimation( actorLayer );
- }
-}
-
-void PushButton::FadeOutAnimationFinished( Dali::Animation& source )
-{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- break;
- }
- }
-
- StopFadeOutAnimation();
-}
-
-void PushButton::FadeInAnimationFinished( Dali::Animation& source )
-{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- break;
- }
- }
-
- StopFadeInAnimation();
}
} // namespace Internal