// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
#include "button-impl.h"
*/
static Dali::Toolkit::CheckBoxButton New();
-public: // From Button
-
- /**
- * @copydoc Toolkit::Internal::Button::SetSelectedImage( Actor image )
- */
- virtual void SetSelectedImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetBackgroundImage( Actor image )
- */
- virtual void SetBackgroundImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetDisabledSelectedImage( Actor image )
- */
- virtual void SetDisabledSelectedImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetDisabledBackgroundImage( Actor image )
- */
- virtual void SetDisabledBackgroundImage( Actor image );
-
-private: // From Button
-
- /**
- * @copydoc Toolkit::Internal::Button::OnLabelSet()
- */
- virtual void OnLabelSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnSelected()
- */
- virtual void OnSelected( bool selected );
-
- /**
- * @copydoc Toolkit::Internal::Button::OnDisabled( bool disabled )
- */
- virtual void OnDisabled( bool disabled );
-
-private: // From Control
-
- /**
- * @copydoc Dali::Toolkit::Control::OnRelayout()
- */
- virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
-
private:
/**
*/
virtual ~CheckBoxButton();
-private:
+private: // From Button
+
/**
- * Adds the actor to the button.
+ * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
*/
- void AddChild( Actor& actor );
+ virtual void OnButtonInitialize();
/**
- * Removes the actor from the button.
+ * @copydoc Toolkit::Internal::Button::OnLabelSet()
*/
- void RemoveChild( Actor& actor );
+ virtual void OnLabelSet();
/**
- * Adds the actor to the check in animation.
- * It creates a check in animation if needed and starts the check in animation.
- * @param[in] actor The actor.
+ * @copydoc Toolkit::Internal::Button::OnDisabled()
*/
- void StartCheckInAnimation( Actor& actor );
+ virtual void OnDisabled();
/**
- * Stops the check in animation.
+ * @copydoc Toolkit::Internal::Button::PrepareForTranstionIn( Actor actor )
*/
- void StopCheckInAnimation();
+ virtual void PrepareForTranstionIn( Actor actor );
- // slots
+ /**
+ * @copydoc Toolkit::Internal::Button::PrepareForTranstionOut( Actor actor )
+ */
+ virtual void PrepareForTranstionOut( Actor actor );
/**
- * Called when the check in animation finishes.
- * It changes the check button paint state.
+ * @copydoc Toolkit::Internal::Button::OnTransitionInImage( Actor actor )
*/
- void CheckInAnimationFinished( Dali::Animation& source );
+ virtual void OnTransitionIn( Actor actor );
private:
CheckBoxButton& operator=( const CheckBoxButton& );
private:
- Animation mCheckInAnimation; ///< Animation used in the state transitions.
- ImageRegionEffect mTickUVEffect; ///< ImageRegionEffect to expand the tick across
-
- PaintState mPaintState; ///< The paint state.
+ ShaderEffect mTickUVEffect; ///< ImageRegionEffect to expand the tick across
};
} // namespace Internal