Support mouse & wheel events in web view.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / check-box-button-impl.cpp
index b8907f0..3f4188b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/images/resource-image.h>
 
 //INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
-#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
 
 #if defined(DEBUG_ENABLED)
-  extern Debug::Filter* gLogButtonFilter;
+extern Debug::Filter* gLogButtonFilter;
 #endif
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
-
-const float ANIMATION_TIME( 0.26f );  // EFL checkbox tick time - Will be replaced by stylable tranisitions
-
 BaseHandle Create()
 {
   return Toolkit::CheckBoxButton::New();
 }
 
-TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
-
-
+TypeRegistration mType(typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create);
 
-}
+} // namespace
 
 Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
 {
   // Create the implementation, temporarily owned on stack
-  IntrusivePtr< CheckBoxButton > internalCheckBoxButton = new CheckBoxButton();
+  IntrusivePtr<CheckBoxButton> internalCheckBoxButton = new CheckBoxButton();
 
   // Pass ownership to CustomActor
-  Dali::Toolkit::CheckBoxButton checkBoxButton( *internalCheckBoxButton );
+  Dali::Toolkit::CheckBoxButton checkBoxButton(*internalCheckBoxButton);
 
   // Second-phase init of the implementation
   // This can only be done after the CustomActor connection has been made...
@@ -76,55 +66,40 @@ Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
 CheckBoxButton::CheckBoxButton()
 : Button()
 {
-  SetTogglableButton( true );
-
-  SetAnimationTime( ANIMATION_TIME );
+  SetTogglableButton(true);
 }
 
 CheckBoxButton::~CheckBoxButton()
 {
 }
 
-void CheckBoxButton::FadeImageTo( Actor actor , float opacity )
-{
-  if( actor )
-  {
-    Dali::Animation transitionAnimation = GetTransitionAnimation();
-
-    if( transitionAnimation )
-    {
-      transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
-    }
-  }
-}
-
 void CheckBoxButton::OnInitialize()
 {
   Button::OnInitialize();
-}
 
-void CheckBoxButton::PrepareForTransitionIn( Actor actor )
-{
-  // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 0
-  // Then get and start animation
-}
-
-void CheckBoxButton::PrepareForTransitionOut( Actor actor )
-{
-  // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 1
-  // Then get and start animation
+  DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
+    return std::unique_ptr<Dali::Accessibility::Accessible>(
+      new AccessibleImpl(actor, Dali::Accessibility::Role::CHECK_BOX));
+  });
 }
 
-void CheckBoxButton::OnTransitionIn( Actor actor )
+Dali::Accessibility::States CheckBoxButton::AccessibleImpl::CalculateStates()
 {
-  // Only transition selected and unselected visual, background doesn't change.
-  // Start Fade animation to 1
+  auto tmp = Button::AccessibleImpl::CalculateStates();
+  auto slf = Toolkit::Button::DownCast(self);
+  if(slf.GetProperty<bool>(Toolkit::Button::Property::SELECTED))
+    tmp[Dali::Accessibility::State::CHECKED] = true;
+  return tmp;
 }
 
-void CheckBoxButton::OnTransitionOut( Actor actor )
+void CheckBoxButton::OnStateChange(State newState)
 {
-  // Only transition selected and unselected visual, background doesn't change.
-  // Start Fade animation to 0
+  // TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
+  if(Dali::Accessibility::IsUp() && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
+  {
+    Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
+      Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0);
+  }
 }
 
 } // namespace Internal