/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/images/resource-image.h>
//INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
-#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
#if defined(DEBUG_ENABLED)
- extern Debug::Filter* gLogButtonFilter;
+extern Debug::Filter* gLogButtonFilter;
#endif
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-
-const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time - Will be replaced by stylable tranisitions
-
BaseHandle Create()
{
return Toolkit::CheckBoxButton::New();
}
-TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
-
-
+TypeRegistration mType(typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create);
-}
+} // namespace
Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr< CheckBoxButton > internalCheckBoxButton = new CheckBoxButton();
+ IntrusivePtr<CheckBoxButton> internalCheckBoxButton = new CheckBoxButton();
// Pass ownership to CustomActor
- Dali::Toolkit::CheckBoxButton checkBoxButton( *internalCheckBoxButton );
+ Dali::Toolkit::CheckBoxButton checkBoxButton(*internalCheckBoxButton);
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
CheckBoxButton::CheckBoxButton()
: Button()
{
- SetTogglableButton( true );
-
- SetAnimationTime( ANIMATION_TIME );
+ SetTogglableButton(true);
}
CheckBoxButton::~CheckBoxButton()
{
}
-void CheckBoxButton::FadeImageTo( Actor actor , float opacity )
-{
- if( actor )
- {
- Dali::Animation transitionAnimation = GetTransitionAnimation();
-
- if( transitionAnimation )
- {
- transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
- }
- }
-}
-
void CheckBoxButton::OnInitialize()
{
Button::OnInitialize();
-}
-void CheckBoxButton::PrepareForTransitionIn( Actor actor )
-{
- // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 0
- // Then get and start animation
-}
-
-void CheckBoxButton::PrepareForTransitionOut( Actor actor )
-{
- // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 1
- // Then get and start animation
+ DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
+ return std::unique_ptr<Dali::Accessibility::Accessible>(
+ new AccessibleImpl(actor, Dali::Accessibility::Role::CHECK_BOX));
+ });
}
-void CheckBoxButton::OnTransitionIn( Actor actor )
+Dali::Accessibility::States CheckBoxButton::AccessibleImpl::CalculateStates()
{
- // Only transition selected and unselected visual, background doesn't change.
- // Start Fade animation to 1
+ auto tmp = Button::AccessibleImpl::CalculateStates();
+ auto slf = Toolkit::Button::DownCast(self);
+ if(slf.GetProperty<bool>(Toolkit::Button::Property::SELECTED))
+ tmp[Dali::Accessibility::State::CHECKED] = true;
+ return tmp;
}
-void CheckBoxButton::OnTransitionOut( Actor actor )
+void CheckBoxButton::OnStateChange(State newState)
{
- // Only transition selected and unselected visual, background doesn't change.
- // Start Fade animation to 0
+ // TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
+ if(Dali::Accessibility::IsUp() && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
+ Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0);
+ }
}
} // namespace Internal