2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "check-box-button-impl.h"
22 #include <dali/integration-api/debug.h>
23 #include <dali/public-api/object/type-registry.h>
24 #include <dali/public-api/images/resource-image.h>
27 #include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
28 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
29 #include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
30 #include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
32 #if defined(DEBUG_ENABLED)
33 extern Debug::Filter* gLogButtonFilter;
48 const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time - Will be replaced by stylable tranisitions
52 return Toolkit::CheckBoxButton::New();
55 TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
61 Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
63 // Create the implementation, temporarily owned on stack
64 IntrusivePtr< CheckBoxButton > internalCheckBoxButton = new CheckBoxButton();
66 // Pass ownership to CustomActor
67 Dali::Toolkit::CheckBoxButton checkBoxButton( *internalCheckBoxButton );
69 // Second-phase init of the implementation
70 // This can only be done after the CustomActor connection has been made...
71 internalCheckBoxButton->Initialize();
73 return checkBoxButton;
76 CheckBoxButton::CheckBoxButton()
79 SetTogglableButton( true );
81 SetAnimationTime( ANIMATION_TIME );
84 CheckBoxButton::~CheckBoxButton()
88 void CheckBoxButton::FadeImageTo( Actor actor , float opacity )
92 Dali::Animation transitionAnimation = GetTransitionAnimation();
94 if( transitionAnimation )
96 transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
101 void CheckBoxButton::OnInitialize()
103 Button::OnInitialize();
106 void CheckBoxButton::PrepareForTransitionIn( Actor actor )
108 // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 0
109 // Then get and start animation
112 void CheckBoxButton::PrepareForTransitionOut( Actor actor )
114 // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 1
115 // Then get and start animation
118 void CheckBoxButton::OnTransitionIn( Actor actor )
120 // Only transition selected and unselected visual, background doesn't change.
121 // Start Fade animation to 1
124 void CheckBoxButton::OnTransitionOut( Actor actor )
126 // Only transition selected and unselected visual, background doesn't change.
127 // Start Fade animation to 0
130 } // namespace Internal
132 } // namespace Toolkit