+ void TransitionAnimationFinished( Dali::Animation& source );
+
+ /**
+ * Resets the Button to the base state for the current paint state.
+ * Any additionally inserted images needed for transitions that are
+ * no longer needed and the removed.
+ */
+ void ResetImageLayers();
+
+ /**
+ * Transitions in the actor, inserting the actor above childLower below the childUpper.
+ * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+ */
+ void TransitionInBetween( Actor childLower, Actor childUpper, Actor actor );
+
+ /**
+ * Transitions in the actor, inserting the actor above the child if the child exists or at the bottom otherwise
+ * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+ */
+ void TransitionInAbove( Actor child, Actor actor );
+
+ /**
+ * Transitions in the actor, inserting the actor at the index
+ * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+ */
+ void TransitionInAtIndex( unsigned int index, Actor actor );
+
+ /**
+ * Transitions out the actor
+ */
+ void TransitionOut( Actor actor );
+
+ /**
+ * Inserts the actor to the button and prepares it to be transitioned out
+ * @return true if the child was inserted, false otherwise
+ */
+ bool InsertButtonImage( unsigned int index, Actor& actor );
+
+ /**
+ * Removes the actor from the button and prepares it to be transitioned out
+ */
+ void RemoveButtonImage( Actor& actor );